#Conditional Hooks

$Application: FS2_Open
$On Game Init:
[
include("particleCollider.lua")
]

$On Mission Start:
[
    Globals.particleCollider:onMissionStart()
]

$State: GS_STATE_GAME_PLAY
$On Frame:
[
    Globals.particleCollider:onFrame(ba.getFrametime())
]

$On Mission End:
[
    Globals.particleCollider:onMissionEnd()
]

#End
