;;
;; This file is messages.tbl.  It specifies all generic messages that can be sent to the player
;; during the mission (at least for single player).  Format is as follows:
;;
;; #Personas
;; $Persona: <name>				;; persona name
;;
;; repeat the above '$Persona:' field for as many personas as needed
;;
;; $Name: <name>					;; name is an identifier used in Freespace to play the message
;; $Message: <message>			;; message is what actualy gets displayed to the player
;; +Persona: <persona name>	;; name of persona for this message.  Must match one of the above personas
;; +Wave Name: <wave file>		;; optional name of a wave file to play with this message
;; +Avi Name: <avi file>		;; optional name of a flick to play with this message
;;
;;
;;


#Personas

$Persona: Wingman 1	  
$Type: wingman

$Persona: Wingman 2
$Type: wingman

$Persona: Wingman 3
$Type: wingman

$Persona: Wingman 4
$Type: wingman

$Persona: Wingman 5
$Type: wingman

$Persona: Wingman 6
$Type: wingman
+Vasudan

$Persona: Wingman 7
$Type: wingman
+Vasudan

$Persona: Support Ship
$Type: support

$Persona: Support Ship Vasudan
$Type: support
+Vasudan

$Persona: Large Ship
$Type: large

$Persona: Large Ship Vasudan
$Type: large
+Vasudan

$Persona: Terran Command
$Type: Command

#Messages


;; ALL CLEAR ..................................................................................

$Name: All Clear
$Message: XSTR("Command, we have secured the area.", 2725)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_allclear.wav

$Name: All Clear
$Message: XSTR("All hostiles are down. Area secure.", 2726)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_allclear.wav

$Name: All Clear
$Message: XSTR("All clear, Command.", 2727)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_allclear.wav

$Name: All Clear
$Message: XSTR("Area is secure.", 2728)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_allclear.wav

$Name: All Clear
$Message: XSTR("Bandits neutralized. All clear.", 2729)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_allclear.wav

$Name: All Clear
$Message: XSTR("All enemy forces negated.", 2730)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_allclear.wav

$Name: All Clear
$Message: XSTR("All hostile targets neutralized.", 2731)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_allclear.wav

;; ARRIVAL (Enemy) ...................................................................

$Name: Arrive Enemy
$Message: XSTR("Bandits incoming!", 1079)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Heads up! Enemy wing closing in!", 1078)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("IFF confirmed! Hostiles inbound!", 2732)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Hostiles approaching fast!", 2733)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("We've got company!", 1080)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_arrival.wav

$Name: Arrive Enemy
$Message: XSTR("Reading hostile indicators.", 2734)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_arrival.wav

$Name: Arrive Enemy 
$Message: XSTR("Enemy wing inbound.", 2735)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_arrival.wav

$Name:Arrive Enemy
$Message: XSTR("Incoming jump signature! Hostile configuration!", 2736)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_arrival.wav

;; ATTACK MY TARGET ...........................................................................

$Name: Attack Target
$Message: XSTR("Roger that, sir. Engaging your target.", 2737)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_attack.wav

$Name: Attack Target
$Message: XSTR("Yes, sir! We'll take em down!", 2738)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_attack.wav

$Name: Attack Target
$Message: XSTR("Breaking to attack.", 2739)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_attack.wav

$Name: Attack Target
$Message: XSTR("I've got em in my sights!", 2740)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_attack.wav

$Name: Attack Target
$Message: XSTR("Target acquired.", 2741)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_attack.wav

$Name: Attack Target
$Message: XSTR("Affirmative. We will destroy your target.", 2742)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_attack.wav

$Name: Attack Target
$Message: XSTR("Commencing attack on your target.", 2743)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_attack.wav

;; BACKUP ARRIVAL (previously named "REINFORCEMENTS") .........................................

$Name: Backup
$Message: XSTR("Reinforcements on station. Request status brief.", 2744)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements here. Standing by for orders.", 2745)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_backup.wav

$Name: Backup
$Message: XSTR("Sir, reinforcements are now in position!", 2746)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_backup.wav

$Name: Backup
$Message: XSTR("The cavalry has arrived, sir.", 2747)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_backup.wav

$Name: Backup
$Message: XSTR("Reinforcements have arrived. Awaiting orders.", 2748)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_backup.wav

$Name: Backup
$Message: XSTR("We are here to assist. What is your status?", 2749)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_backup.wav

$Name: Backup
$Message: XSTR("We will reinforce your wing. Please transmit orders.", 2750)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_backup.wav

;; BETA WING ARRIVAL ..........................................................................

$Name: Beta Arrived
$Message: XSTR("Beta wing here. Standing by.", 2751)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_beta.wav

$Name: Beta Arrived
$Message: XSTR("This is Beta wing. What's your status?", 2752)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing now in position.", 2753)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing has arrived. Awaiting orders.", 2754)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing here. We're now in system, Command!", 2755)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_beta.wav

$Name: Beta Arrived
$Message: XSTR("Beta wing is on station.", 2756)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_beta.wav

$Name: Beta Arrived
$Message: XSTR("This is Beta wing. Standing by for orders.", 2757)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_beta.wav

;; CHECK YOUR SIX .............................................................................

$Name: Check 6
$Message: XSTR("Check your six!", 2758)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Check6.wav

$Name: Check 6
$Message: XSTR("Bandit on your tail!", 2759)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Check6.wav

$Name: Check 6
$Message: XSTR("Watch your back, pilot!", 2760)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Check6.wav

$Name: Check 6
$Message: XSTR("Behind you, pilot!", 2761)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Check6.wav

$Name: Check 6
$Message: XSTR("On your six! On your six!", 2762)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Check6.wav

$Name: Check 6
$Message: XSTR("Take evasive action, pilot!", 2763)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Check6.wav

$Name: Check 6
$Message: XSTR("Bandit at six o'clock!", 2764)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Check6.wav

;; DEATH (previously wingman scream)...................................................

$Name: Death
$Message: XSTR("Noooooooo!!!", 2765)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Death.wav

$Name: Death
$Message: XSTR("Aaaaaaaah!!!", 2766)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Death.wav

$Name: Death
$Message: XSTR("Help me!!!", 2767)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Death.wav

$Name: Death
$Message: XSTR("Mayday! Mayday!", 2768)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Death.wav

$Name: Death
$Message: XSTR("I'm going down! I'm going down!", 2769)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Death.wav

$Name: Death
$Message: XSTR("Avenge me!", 2770)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Death.wav

$Name: Death
$Message: XSTR("Long live the Emperor!", 2771)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Death.wav

;; DELTA WING ARRIVAL .........................................................................

$Name: Delta Arrived
$Message: XSTR("This is Delta wing. What's your status?", 2772)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing now in position.", 2773)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing now on station. Awaiting orders.", 2774)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Delta.wav

$Name: Delta Arrived
$Message: XSTR("This is Delta wing. Give us a target, sir!", 2775)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing here. Standing by.", 2776)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Delta.wav

$Name: Delta Arrived
$Message: XSTR("Delta wing is ready to assist, pilot.", 2777)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Delta.wav

$Name: Delta Arrived
$Message: XSTR("This is Delta wing. What is your command?", 2778)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Delta.wav

;; DEPART (previously named "WARPOUT") ........................................................

$Name: Depart
$Message: XSTR("Yes, sir! I'm outta here!", 2779)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_depart.wav

$Name: Depart
$Message: XSTR("You don't have to tell me twice!", 2780)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_depart.wav

$Name: Depart
$Message: XSTR("Roger that, sir. See you back home.", 2781)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_depart.wav

$Name: Depart
$Message: XSTR("Right away, sir. Jump drive engaged.", 2782)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_depart.wav

$Name: Depart
$Message: XSTR("Acknowledged. Returning to base now.", 2783)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_depart.wav

$Name: Depart
$Message: XSTR("We are departing as ordered.", 2784)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_depart.wav

$Name: Depart
$Message: XSTR("Returning to base.", 2785)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_depart.wav

$Name: Depart
$Message: XSTR("I copy. Engaging jump drive now.", 2786)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_depart.wav

$Name: Depart
$Message: XSTR("Departing field of engagement.", 2787)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_depart.wav

$Name: Depart
$Message: XSTR("We are departing as ordered.", 2788)
+Persona: Large Ship Vasudan
+Avi Name: Head-VP1
+Wave Name: 6_depart.wav

;; DISABLE TARGET .............................................................................

$Name: Disable Target
$Message: XSTR("Roger that, sir. Disabling your target.", 2789)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disable.wav 

$Name: Disable Target
$Message: XSTR("Yes, sir! Targeting engines now!", 2790)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Disable.wav 

$Name: Disable Target
$Message: XSTR("Acquiring lock on engines.", 2791)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Disable.wav 

$Name: Disable Target
$Message: XSTR("I copy that. Disabling your target now.", 2792)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Disable.wav

$Name: Disable Target
$Message: XSTR("Roger that. We'll knock out those engines for you, sir!", 2793)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Disable.wav

$Name: Disable Target
$Message: XSTR("Affirmative. Disabling your target.", 2794)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Disable.wav

$Name: Disable Target
$Message: XSTR("Acknowledged. Engine subsystem targeted.", 2795)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Disable.wav

;; DISARM TARGET ..............................................................................

$Name: Disarm Target
$Message: XSTR("Yes, sir! Targeting weapons now!", 2796)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("Target data received. Acquiring lock.", 2797)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("I copy, sir. Disarming your target.", 2798)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("I'm on it.", 2799)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("Roger that, sir. Disarming target now.", 2800)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("Acknowledged. Weapon subsystem targeted. ", 2801)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Disarm.wav 

$Name: Disarm Target
$Message: XSTR("I copy. Neutralizing weapons.", 2802)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Disarm.wav

;; ENGAGE ENEMY ...............................................................................

$Name: Engage
$Message: XSTR("Roger that.", 2803)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_engage.wav

$Name: Engage
$Message: XSTR("Yes, sir! Breaking to attack!", 2804)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_engage.wav

$Name: Engage
$Message: XSTR("Engaging enemy now, sir.", 2805)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_engage.wav

$Name: Engage
$Message: XSTR("With pleasure, sir.", 2806)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_engage.wav

$Name: Engage
$Message: XSTR("I'm on it, sir.", 2807)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_engage.wav

$Name: Engage
$Message: XSTR("By your command. Engaging enemy.", 2808)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_engage.wav

$Name: Engage
$Message: XSTR("Breaking to attack.", 2809)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_engage.wav

;; EPSILON ARRIVAL ............................................................................

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing now on station.", 2810)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon has arrived in system. Awaiting orders.", 2811)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon here. Ready to engage!", 2812)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon here. Standing by.", 2813)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("This is Epsilon wing. What's your status?", 2814)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("Epsilon wing standing by. Transmit orders.", 2815)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_epsilon.wav

$Name: Epsilon Arrived
$Message: XSTR("This is Epsilon. We are in position. Requesting orders.", 2816)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_epsilon.wav

;; GAMMA ARRIVAL ..............................................................................

$Name: Gamma Arrived
$Message: XSTR("Gamma wing has arrived. Awaiting orders.", 2817)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma here. Ready to assist.", 2818)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma wing is standing by.", 2819)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("This is Gamma wing. What's your status?", 2820)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma is now in system.", 2821)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("This is Gamma wing. Please transmit orders.", 2822)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_gamma.wav

$Name: Gamma Arrived
$Message: XSTR("Gamma wing on station.", 2823)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_gamma.wav

;; HELP (REDUDANT TO ASSIST??) ................................................................

$Name: Help
$Message: XSTR("Hull integrity failing! Get me out outta here, Command!", 2824)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_help.wav

$Name: Help
$Message: XSTR("I can't hold them off much longer!", 2825)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_help.wav

$Name: Help
$Message: XSTR("Get this bandit off me!", 2826)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_help.wav

$Name: Help
$Message: XSTR("Cover me! Cover me!", 2827)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_help.wav

$Name: Help
$Message: XSTR("This crate's gonna blow!", 2828)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_help.wav

$Name: Help
$Message: XSTR("Sustained critical damage. Hull failure imminent.", 2829)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_help.wav

$Name: Help
$Message: XSTR("Systems are failing. Please assist.", 2830)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_help.wav

;; IGNORE TARGET ..............................................................................

$Name: Ignore Target
$Message: XSTR("Yes, sir!", 2831)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_ignore.wav

$Name: Ignore Target
$Message: XSTR("All yours, sir. Good luck!", 2832)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_ignore.wav

$Name: Ignore Target
$Message: XSTR("Hope you know what you're doing, sir.", 2833)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_ignore.wav

$Name: Ignore Target
$Message: XSTR("Ignoring your target.", 2834)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_ignore.wav

$Name: Ignore Target
$Message: XSTR("Knock yourself out, sir.", 2835)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_ignore.wav

$Name: Ignore Target
$Message: XSTR("Disregarding your target.", 2836)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_ignore.wav

$Name: Ignore Target
$Message: XSTR("By your command. The kill is yours.", 2837)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_ignore.wav

;; NEGATIVE REPLIES ...........................................................................

$Name: No
$Message: XSTR("No can do, sir.", 2838)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_no.wav

$Name: No
$Message: XSTR("Sorry, sir. Unable to comply.", 2839)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_no.wav

$Name: No
$Message: XSTR("Not a chance, pilot.", 2840)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_no.wav

$Name: No
$Message: XSTR("With all due respect, sir, you're out of line.", 2841)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_no.wav

$Name: No
$Message: XSTR("That's an invalid order, pilot.", 2842)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_no.wav

$Name: No
$Message: XSTR("Negative. I cannot execute your command.", 2843)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_no.wav

$Name: No
$Message: XSTR("I will not perform that action.", 2844)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_no.wav

;; NO TARGET ..................................................................................

$Name: No Target
$Message: XSTR("Sorry, sir. I am unable to acquire your target.", 2845)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_notarget.wav

$Name: No Target
$Message: XSTR("Confirm your target, pilot. I can't get a reading.", 2846)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_notarget.wav

$Name: No Target
$Message: XSTR("Say again, sir?", 2847)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_notarget.wav

$Name: No Target
$Message: XSTR("Target? What target?", 2848)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_notarget.wav

$Name: No Target
$Message: XSTR("And what target would that be, sir?", 2849)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_notarget.wav

$Name: No Target
$Message: XSTR("Your target data is invalid.", 2850)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_notarget.wav

$Name: No Target
$Message: XSTR("You must specify a target.", 2851)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_notarget.wav

;; Oops 1 (Player "accidentally" fires upon friendly ..........................................

$Name: Oops 1
$Message: XSTR("Whose side are you on, pilot?", 2852)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_oops1.wav

$Name: Oops 1
$Message: XSTR("Don't make me hurt you, pilot!", 2853)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_oops1.wav

$Name: Oops 1
$Message: XSTR("You got a problem with your IFF, sir?", 2854)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_oops1.wav

$Name: Oops 1
$Message: XSTR("Back off, pilot! You're out of line!", 2855)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_oops1.wav

$Name: Oops 1
$Message: XSTR("You think that's funny?", 2856)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_oops1.wav

$Name: Oops 1
$Message: XSTR("Disengage, pilot!", 2857)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_oops1.wav

$Name: Oops 1
$Message: XSTR("Constrain your actions, pilot.", 2858)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_oops1.wav

$Name: Oops 1
$Message: XSTR("Alpha 1, hold your fire! That's a friendly target!", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops1.wav

;; PLAYER KILLED (previously "player died")...........................................

$Name: Player Dead
$Message: XSTR("Pilot down! Pilot down!", 2860)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_p_dead.wav

$Name: Player Dead
$Message: XSTR("Squad lost a pilot!", 2861)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_p_dead.wav

$Name: Player Dead
$Message: XSTR("Squadmate down!", 2862)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_p_dead.wav

$Name: Player Dead
$Message: XSTR("We've lost a pilot!", 2863)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_p_dead.wav

$Name: Player Dead
$Message: XSTR("Friendly down!", 2864)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_p_dead.wav

$Name: Player Dead
$Message: XSTR("Friendly neutralized!", 2865)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_p_dead.wav

$Name: Player Dead
$Message: XSTR("No sorrow but vengeance.", 2866)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_p_dead.wav

;; PRAISE .....................................................................................

$Name: Praise
$Message: XSTR("Objective neutralized!", 2867)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_praise.wav

$Name: Praise
$Message: XSTR("That's a confirmed kill!", 2868)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_praise.wav

$Name: Praise
$Message: XSTR("Show us how it's done, sir!", 2869)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_praise.wav

$Name: Praise
$Message: XSTR("You got em!", 2870)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_praise.wav

$Name: Praise
$Message: XSTR("Bandit down!", 2871)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_praise.wav

$Name: Praise
$Message: XSTR("Formidable!", 2872)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_praise.wav

$Name: Praise
$Message: XSTR("You fight like a Vasudan!", 2873)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_praise.wav

;; REARM ......................................................................................

$Name: Rearm
$Message: XSTR("Missile banks depleted! Calling in support!", 2874)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_rearm.wav

$Name: Rearm
$Message: XSTR("I need to rearm!", 2875)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_rearm.wav

$Name: Rearm
$Message: XSTR("Support, need more ordnance here!", 2876)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_rearm.wav

$Name: Rearm
$Message: XSTR("Secondary banks empty! Calling in support!", 2877)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_rearm.wav

$Name: Rearm
$Message: XSTR("Ordnance depleted!", 2878)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_rearm.wav

$Name: Rearm
$Message: XSTR("I must rearm. Requesting support.", 2879)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_rearm.wav

$Name: Rearm
$Message: XSTR("Secondaries depleted. Require support.", 2880)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_rearm.wav

;; REPAIR .....................................................................................

$Name: Repair
$Message: XSTR("Systems failing! Get support here pronto!", 2881)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_repair.wav

$Name: Repair
$Message: XSTR("Command, systems are blown! I need a repair!", 2882)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_repair.wav

$Name: Repair
$Message: XSTR("Subsystems are down! I need support here!", 2883)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_repair.wav

$Name: Repair
$Message: XSTR("Disengaging now for repair!", 2884)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_repair.wav

$Name: Repair
$Message: XSTR("My systems are going berserk! Calling in support!", 2885)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_repair.wav

$Name: Repair
$Message: XSTR("Requesting subsystem repair.", 2886)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_repair.wav

$Name: Repair
$Message: XSTR("Subsystems incapacitated!", 2887)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_repair.wav

;; STRAY ............................................................................

$Name: Stray
$Message: XSTR("You know where you're going, sir?", 2888)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Stray.wav

$Name: Stray
$Message: XSTR("With all due respect, sir, we seem to be off course.", 2889)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Stray.wav

$Name: Stray
$Message: XSTR("Let's focus on our objectives, sir.", 2890)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Stray.wav

$Name: Stray
$Message: XSTR("What about our mission, sir?", 2891)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Stray.wav

$Name: Stray
$Message: XSTR("We have orders to follow, sir.", 2892)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Stray.wav

$Name: Stray
$Message: XSTR("You are deserting the field of engagement, Terran.", 2893)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Stray.wav

$Name: Stray
$Message: XSTR("You are violating our mission directives, Terran.", 2894)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Stray.wav

;; TRAITOR ...........................................................................

$Name: Traitor
$Message: XSTR("Sorry it had to end like this, sir!", 2895)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_Traitor.wav

$Name: Traitor
$Message: XSTR("No mercy for traitors in this unit!", 2896)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_Traitor.wav

$Name: Traitor
$Message: XSTR("See you in hell, pilot!", 2897)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_Traitor.wav

$Name: Traitor
$Message: XSTR("You just had to keep firing, didn't you?", 2898)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_Traitor.wav

$Name: Traitor
$Message: XSTR("That's what you get when you don't play nice.", 2899)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_Traitor.wav

$Name: Traitor
$Message: XSTR("No refuge for traitors!", 2900)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_Traitor.wav

$Name: Traitor
$Message: XSTR("You disgrace your species, Terran.", 2901)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_Traitor.wav

$Name: Traitor
$Message: XSTR("All units, terminate Alpha 1.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_Traitor.wav 

;; YES ...............................................................................

$Name: yes
$Message: XSTR("Affirmative.", 2903)
+Persona: Wingman 1
+Avi Name: Head-TP1
+Wave Name: 1_yes.wav

$Name: yes
$Message: XSTR("Roger that.", 2904)
+Persona: Wingman 2
+Avi Name: Head-TP5
+Wave Name: 2_yes.wav

$Name: yes
$Message: XSTR("I'm on it.", 2905)
+Persona: Wingman 3
+Avi Name: Head-TP6
+Wave Name: 3_yes.wav

$Name: yes
$Message: XSTR("Yes, sir!", 2906)
+Persona: Wingman 4
+Avi Name: Head-TP7
+Wave Name: 4_yes.wav

$Name: yes
$Message: XSTR("I copy.", 2907)
+Persona: Wingman 5
+Avi Name: Head-TP8
+Wave Name: 5_yes.wav

$Name: yes
$Message: XSTR("Acknowledged.", 2908)
+Persona: Wingman 6
+Avi Name: Head-VP1
+Wave Name: 6_yes.wav

$Name: yes
$Message: XSTR("By your command.", 2909)
+Persona: Wingman 7
+Avi Name: Head-VP2
+Wave Name: 7_yes.wav

;; SUPPORT SHIP SECTION ..............................................................

$Name: On Way
$Message: XSTR("I copy, pilot. Support ship in transit.", 2910)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_onway.wav

$Name: On Way
$Message: XSTR("Acknowledged. Standby to rearm.", 2911)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_onway.wav

$Name: Rearm On Way
$Message: XSTR("Stand by, pilot. We're on our way.", 2912)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_onway2.wav

$Name: Rearm On Way
$Message: XSTR("Support request confirmed. Please stand by.", 2913)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_onway2.wav

$Name: Rearm warping in
$Message: XSTR("Deploying support ship now. Please stand by.", 2914)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_help.wav

$Name: Repair Done
$Message: XSTR("Rearming complete, sir. You're good to go.", 2915)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_rearm.wav

$Name: Repair Done
$Message: XSTR("Rearming procedure complete.", 2916)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_rearm.wav

$Name: Repair Aborted
$Message: XSTR("Rearming sequence aborted.", 2917)
+Persona: Support Ship
+Avi Name: Head-TP3
+Wave Name: S_abort.wav

$Name: Repair Aborted
$Message: XSTR("Rearming procedure terminated.", 2918)
+Persona: Support Ship Vasudan
+Avi Name: Head-VP2
+Wave Name: VS_abort.wav

$Name: Support Killed
$Message: XSTR("Support ship has been destroyed!", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_S_Dead.wav 

; MISC TERRAN COMMAND

$Name: All Alone
$Message: XSTR("No reinforcements available, Alpha 1. You're on your own.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_Loner.wav

$Name: Instructor Hit
$Message: XSTR("Your instructor is not a valid target, pilot.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops3.wav

$Name: Instructor Attack
$Message: XSTR("Firing on your instructor is grounds for immediate failure. Training is over.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_oops2.wav

$Name: Stray Warning
$Message: XSTR("Follow your orders, Alpha 1.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_stray.wav

$Name: Stray Warning Final
$Message: XSTR("Pilot, you are a threat to yourself and your squadron. We're pulling you out.", -1)
+Persona: Terran Command
+Avi Name: Head-CM1
+Wave Name: TC_strayfinal.wav

$Name: Awacs at 75
$Message: XSTR("AWACS has sustained moderate damage! Please assist!", 2925)
+Persona: Large Ship
+Avi Name: Head-CM1
+Wave Name: Awacs75.wav

$Name: Awacs at 25
$Message: XSTR("AWACS hull integrity has fallen below critical! Request immediate fighter cover!", 2926)
+Persona: Large Ship
+Avi Name: Head-CM1
+Wave Name: Vawacs25.wav

$Name: Awacs at 75
$Message: XSTR("Command, AWACS is under attack! Request fighter cover!", 2927)
+Persona: Large Ship Vasudan
+Avi Name: Head-VC
+Wave Name: Awacs75.wav

$Name: Awacs at 25
$Message: XSTR("Mayday! AWACS hull failure imminent! Please assist!", 2928)
+Persona: Large Ship Vasudan
+Avi Name: Head-VC
+Wave Name: Vawacs25.wav

#End