#Mission Info

$Version: 0.10
$Name:  XSTR("Railgun Duel - Terran", -1)
$Author: Jim Boone
$Created: 04/08/98 at 00:15:12
$Modified: 12/22/18 at 11:56:44
$Notes:
Straightforward TvT mission.
$End Notes:

$Mission Desc:
 XSTR("Team vs. team mission in which two cruisers and their railgun bomber escorts tangle in a battle to the finish.", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 128
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -710.090332, 5225.998047, 3483.031494
+Viewer orient:
	0.000973, 0.000000, -1.000000,
	0.999970, 0.007692, 0.000973,
	0.007692, -0.999970, 0.000007


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Your primary mission is to defend the $f Ashaton from the attacking force of the $h Zanthar. Destroy $h Zeta wing and any other enemy forces you encounter. Your secondary objective is to destroy the $h Zanthar. $f Omicron wing will assist in guarding the $f Ashaton.", 418)
$end_multi_text
$voice: MT19_MB_01.wav
$camera_pos: 11.717616, 8116.955078, 2456.547363
$camera_orient:
	0.000973, 0.000000, -1.000000,
	0.999970, 0.007692, 0.000973,
	0.007692, -0.999970, 0.000007
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: GVF Tauret
$pos: 982.480347, -0.000109, 5220.319336
$label:  XSTR("Theta", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GVB Imset
$pos: -449.820374, 0.002978, 4484.393555
$label:  XSTR("Zeta", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GVC Mentu
$pos: -272.023834, -0.000658, 5633.479980
$label:  XSTR("Zanthar", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Surt
$pos: -267.569702, 0.003072, 1054.128052
$label:  XSTR("Alpha", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 987.462402, 0.001265, 97.892616
$label:  XSTR("Omicron", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -64.523140, 0.000076, -7.584489
$label:  XSTR("Ashaton", -1)
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay 
   "Protect Ashaton" 
   0 
)
$Multi text
    XSTR("Congratulations! Your superior teamwork and skills enabled you to win this mission. Good work, pilots!
", 420)
$end_multi_text
$Voice: MTG_DB_01.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect Ashaton" 
   0 
)
$Multi text
    XSTR("Your team lost this engagement. Try to improve your skills and teamwork so that the outcome might be different next time.
", 421)
$end_multi_text
$Voice: MTG_DB_02.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( is-goal-incomplete 
   "Protect Ashaton" 
)
$Multi text
    XSTR("This battle was indecisive and neither side now controls this sector.  We must redouble our efforts.
", 422)
$end_multi_text
$Voice: MT19-21_DB_01.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Artemis"	4
	"GTB Hera"	2
)

+Weaponry Pool: (
	"Subach HL-7"	12
	"Akheton SDG"	12
	"Morning Star"	12
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	12
	"Circe"	12
	"Lamprey"	12
	"Rockeye"	400
	"Tempest"	6000
	"Hornet"	1200
	"Tornado"	252
	"Harpoon"	120
	"Trebuchet"	64
	"Piranha"	100
	"Stiletto II"	100
	"Infyrno"	100
	"Cyclops#short"	100
	"EMP Adv."	100
	"T1 Sickle"	11799
	"T2 Scimitar"	9999
	"T3 Scythe"	9999
)

#Objects		;! 21 total

$Name: Alpha 1		;! Object #0
$Class: GTB Surt
$Team: Friendly
$Location: 537.610046, -607.582458, 1856.936035
$Orientation:
	0.999828, 0.000000, 0.018552,
	0.002973, 0.987079, -0.160208,
	-0.018312, 0.160235, 0.986909
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTB Surt
$Team: Friendly
$Location: 136.109314, -607.582458, 1857.016602
$Orientation:
	0.993806, 0.000000, -0.111131,
	-0.017703, 0.987230, -0.158312,
	0.109712, 0.159299, 0.981115
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTB Surt
$Team: Friendly
$Location: 435.345520, -607.583435, 2057.816406
$Orientation:
	0.999877, 0.000000, -0.015673,
	-0.002682, 0.985252, -0.171087,
	0.015442, 0.171108, 0.985131
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTB Surt
$Team: Friendly
$Location: 236.139587, -607.582458, 2059.203613
$Orientation:
	0.996414, 0.000000, -0.084612,
	-0.014436, 0.985338, -0.170001,
	0.083371, 0.170613, 0.981805
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Ashaton		;! Object #4
$Class: GTC Aeolus
$Team: Friendly
$Location: -230.368225, 0.000099, 1980.170654
$Orientation:
	0.644827, 0.000000, 0.764329,
	0.000000, 1.000000, 0.000000,
	-0.764329, 0.000000, 0.644827
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Terran Turret" )
+Subsystem: turret12
+Primary Banks: ( "Terran Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Ashaton dying" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 7
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Zeta 1		;! Object #5
$Class: GVB Imset
$Team: Hostile
$Location: 157.196472, 600.000000, 5109.200195
$Orientation:
	-0.992416, -0.000000, 0.122923,
	-0.022980, 0.982371, -0.185526,
	-0.120756, -0.186944, -0.974921
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Zeta 2		;! Object #6
$Class: GVB Imset
$Team: Hostile
$Location: -243.958374, 599.997681, 5103.813965
$Orientation:
	-0.999991, 0.000000, -0.004351,
	0.000821, 0.982048, -0.188631,
	0.004273, -0.188633, -0.982038
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Zeta 3		;! Object #7
$Class: GVB Imset
$Team: Hostile
$Location: -125.684387, 599.999268, 4884.580566
$Orientation:
	-0.999351, -0.000000, 0.036020,
	-0.007283, 0.979348, -0.202053,
	-0.035276, -0.202184, -0.978712
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Zeta 4		;! Object #8
$Class: GVB Imset
$Team: Hostile
$Location: 80.133545, 600.000122, 4879.885742
$Orientation:
	-0.994316, 0.000000, 0.106472,
	-0.021456, 0.979484, -0.200374,
	-0.104288, -0.201520, -0.973917
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Zanthar		;! Object #9
$Class: GVC Mentu
$Team: Hostile
$Location: 480.459015, 499.999939, 4936.459961
$Orientation:
	-0.824436, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824436
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 30
$Departure Cue: ( < ( hits-left "Ashaton" ) 10 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Hotkey: 6
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Omicron 1		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -414.941162, 0.000109, 2213.170898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "EMP Adv." "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Omicron 2		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -500.323334, 0.000133, 2135.062012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "EMP Adv." "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Theta 1		;! Object #12
$Class: GVF Tauret
$Team: Hostile
$Location: 800.889648, 500.000031, 4718.812988
$Orientation:
	-0.992617, 0.000000, -0.121293,
	0.000000, 1.000000, 0.000000,
	0.121293, 0.000000, -0.992617
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "EMP Adv." )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 2		;! Object #13
$Class: GVF Tauret
$Team: Hostile
$Location: 876.167053, 500.000031, 4806.701172
$Orientation:
	-0.992617, 0.000000, -0.121293,
	0.000000, 1.000000, 0.000000,
	0.121293, 0.000000, -0.992617
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "EMP Adv." )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Nadir		;! Object #14
$Class: SC Rakshasa
$Team: Hostile
$Location: -2215.890137, 0.000000, 3478.400635
$Orientation:
	-0.470278, 0.000000, 0.882518,
	0.000000, 1.000000, 0.000000,
	-0.882518, 0.000000, -0.470279
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( destroyed-or-departed-delay 
   10 
   "Zanthar" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Virgo 1		;! Object #15
$Class: SB Taurvi#Railgun
$Team: Hostile
$Location: -1727.083862, 0.000000, 3358.784180
$Orientation:
	-0.677492, 0.000000, -0.735530,
	-0.000000, 1.000000, 0.000000,
	0.735530, 0.000000, -0.677492
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 2		;! Object #16
$Class: SB Taurvi#Railgun
$Team: Hostile
$Location: -1824.645142, 0.000000, 3140.189941
$Orientation:
	-0.588353, 0.000000, -0.808605,
	-0.000000, 1.000000, 0.000000,
	0.808605, 0.000000, -0.588353
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 3		;! Object #17
$Class: SB Taurvi#Railgun
$Team: Hostile
$Location: -1960.175415, 0.000000, 3320.729492
$Orientation:
	-0.612560, 0.000000, -0.790424,
	-0.000000, 1.000000, 0.000000,
	0.790424, 0.000000, -0.612560
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 4		;! Object #18
$Class: SB Taurvi#Railgun
$Team: Hostile
$Location: -2155.340820, 0.000000, 3019.204346
$Orientation:
	-0.474989, 0.000000, -0.879992,
	-0.000000, 1.000000, 0.000000,
	0.879992, 0.000000, -0.474989
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 1		;! Object #19
$Class: SF Mara
$Team: Hostile
$Location: -1397.300049, 0.000000, 4655.299805
$Orientation:
	-0.916589, 0.000000, -0.399830,
	-0.000000, 1.000000, 0.000000,
	0.399830, 0.000000, -0.916589
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pisces 2		;! Object #20
$Class: SF Mara
$Team: Hostile
$Location: -1540.119019, 0.000000, 4496.695801
$Orientation:
	-0.887050, 0.000000, -0.461674,
	-0.000000, 1.000000, 0.000000,
	0.461674, 0.000000, -0.887050
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase "Zanthar" 50 ) ( ai-chase "Nadir" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Zeta
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( destroyed-or-departed-delay 
      0 
      "Zanthar" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-chase "Ashaton" 89 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Omicron
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( destroyed-or-departed-delay 
      0 
      "Ashaton" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Omicron 1"
	"Omicron 2"
)
$AI Goals: ( goals ( ai-guard "Ashaton" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Theta
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( destroyed-or-departed-delay 
      0 
      "Zanthar" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Theta 1"
	"Theta 2"
)
$AI Goals: ( goals ( ai-guard "Zanthar" 50 ) )
+Hotkey: 3
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Virgo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Nadir" 
      )
   )
   ( has-arrived-delay 0 "Nadir" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase "Ashaton" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Pisces
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Nadir" 
      )
   )
   ( has-arrived-delay 0 "Nadir" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-guard "Nadir" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

#Events		;! 6 total

$Formula: ( when 
   ( < ( hits-left "Ashaton" ) 10 ) 
   ( send-message 
      "Ashaton" 
      "High" 
      "Ashaton dying" 
   )
)
+Name: Ashaton dying
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Ashaton" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ashaton dead" 
   )
)
+Name: Ashaton dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Zanthar" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Zanthar dead" 
   )
)
+Name: Zanthar dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( destroyed-or-departed-delay 
         0 
         "Ashaton" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Nadir" 
         "Virgo" 
         "Pisces" 
         "Theta" 
         "Zeta" 
         "Zanthar" 
      )
   )
   ( do-nothing ) 
)
+Name: RTB Trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", 24)

$Formula: ( when 
   ( has-arrived-delay 0 "Nadir" ) 
   ( validate-goal "Destroy the Nadir" ) 
)
+Name: Validate Nadir
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: Protect Ashaton
$MessageNew:  XSTR("Protect the Ashaton from enemy forces", 424)
$end_multi_text
$Formula: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Zanthar" 
      "Nadir" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Ashaton" 
      )
   )
)
+Score: 100

$Type: Secondary
+Name: Destroy the Zanthar
$MessageNew:  XSTR("Destroy the Zanthar", 426)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Zanthar" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Ashaton" 
      )
   )
)
+Score: 400

$Type: Secondary
+Name: Destroy the Nadir
$MessageNew:  XSTR("Destroy the Nadir", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Nadir" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Ashaton" 
      )
   )
)
+Invalid

#Waypoints		;! 0 lists total


#Messages		;! 4 total


$Name: Zanthar dying
$Team: -1
$MessageNew:  XSTR("We've taken too much damage.  Powering up our subspace drive.", 428)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: MT19_Za_01.wav

$Name: Ashaton dying
$Team: -1
$MessageNew:  XSTR("We've taken too much damage.  Powering up our subspace drive.", 428)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4
+Wave Name: MT19_As_01.wav

$Name: Zanthar dead
$Team: -1
$MessageNew:  XSTR("The Zanthar has been destroyed.", 429)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: MT19_AC_01.wav

$Name: Ashaton dead
$Team: -1
$MessageNew:  XSTR("The Ashaton has been destroyed.", 430)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: MT19_AC_02.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 37 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief5

#End

