#Mission Info

$Version: 0.10
$Name:  XSTR("Mentu Duel", 431)
$Author: Jim Boone
$Created: 04/08/98 at 00:15:12
$Modified: 08/10/00 at 13:41:53
$Notes:
Straightforward TvT mission.
MT-02a Revisions made by Nicholas Malboeuf
MT-02b Revisions made by Etheral Entity
MT-02c Revisions made by Etheral Entity$End Notes:

$Mission Desc:
 XSTR("Team vs. team mission in which two cruisers and their escorts tangle in a battle to the finish. Max respawns 10. Recommended respawns 6.", 417)
$end_multi_text

+Game Type Flags: 18

+Flags: 0

+Num Players: 8

+Num Respawns: 10

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 7500.000000, 0.000000
+Viewer orient:
	0.000000, 0.000000, -1.000000,
	1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000

#Plot Info

$Tour:  XSTR("Blah", 6)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Your primary mission is to defend the $f Kemwer from the attacking forces of the $h Zenenet. Destroy $h Zeta wing and any other enemy forces you encounter. Your secondary objective is to destroy the $h Zenenet. $f Omicron wing will assist in guarding the $f Kemwer.", 432)
$end_multi_text
$voice: MT20_MB_01.wav
$camera_pos: 11.717616, 8116.955078, 2456.547363
$camera_orient:
	0.000973, 0.000000, -1.000000,
	0.999970, 0.007692, 0.000973,
	0.007692, -0.999970, 0.000007
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Hostile
$class: GVF Tauret
$pos: 982.480347, -0.000109, 5220.319336
$label: Theta
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Serapis
$pos: -449.820374, 0.002978, 4484.393555
$label: Zeta
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GVC Mentu
$pos: -272.023834, -0.000658, 5633.479980
$label: Zenenet
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -267.569702, 0.003072, 1054.128052
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 987.462402, 0.001265, 97.892616
$label: Omicron
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: -64.523140, 0.000076, -7.584489
$label: Kemwer
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Your primary mission is to defend the $f Zenenet from the attacking forces of the $h Kemwer. Destroy $h Alpha wing and any other enemy forces you encounter. Your secondary objective is to destroy the $h Kemwer. $f Theta wing will assist in guarding the $f Zenenet.", 433)
$end_multi_text
$voice: MT20_MB_02.wav
$camera_pos: 11.717616, 8116.955078, 2456.547363
$camera_orient:
	0.000973, 0.000000, -1.000000,
	0.999970, 0.007692, 0.000973,
	0.007692, -0.999970, 0.000007
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: 1012.245422, 0.000246, 5354.837891
$label: Theta
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 12.715522, -0.000001, 4261.926270
$label: Zeta
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: 26.532867, -0.002344, 5395.937988
$label: Zenenet
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GVC Mentu
$pos: 62.208572, -0.001095, -602.231750
$label: Kemwer
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Serapis
$pos: -13.699028, 0.000574, 740.716370
$label: Alpha
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Tauret
$pos: 897.988281, -0.001456, -111.055893
$label: Omicron
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( > ( team-score 1 ) ( team-score 2 ) ) 
$Multi text
    XSTR("Congratulations! Your superior teamwork and skills enabled you to win this mission. Good work, pilots!", 423)
$end_multi_text
$Voice: MTG_DB_01.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( > ( team-score 2 ) ( team-score 1 ) ) 
$Multi text
    XSTR("Your team lost this engagement. Try to improve your skills and teamwork so that the outcome might be different next time.", 434)
$end_multi_text
$Voice: MTG_DB_02.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( = ( team-score 2 ) ( team-score 1 ) ) 
$Multi text
    XSTR("This battle was indecisive and neither side now controls this sector.  We must redouble our efforts.", 435)
$end_multi_text
$Voice: MT19-21_DB_01.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

#Debriefing_info

$Num stages: 3

$Formula: ( > ( team-score 2 ) ( team-score 1 ) ) 
$Multi text
    XSTR("Congratulations! Your superior teamwork and skills enabled you to win this mission. Good work, pilots!", 423)
$end_multi_text
$Voice: MTG_DB_01.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( > ( team-score 1 ) ( team-score 2 ) ) 
$Multi text
    XSTR("Your team lost this engagement. Try to improve your skills and teamwork so that the outcome might be different next time.", 434)
$end_multi_text
$Voice: MTG_DB_02.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

$Formula: ( = ( team-score 2 ) ( team-score 1 ) ) 
$Multi text
    XSTR("This battle was indecisive and neither side now controls this sector.  We must redouble our efforts.", 435)
$end_multi_text
$Voice: MT19-21_DB_01.wav
$Recommendation text:
    XSTR("", 10)
$end_multi_text

#Players		;! 8 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GVF Seth"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
	"GVF Tauret"	4
	"GVB Sekhmet"	4
	"GVB Osiris"	4
	"GVB Bakha"	4
)

+Weaponry Pool: (
	"Mekhu HL-7"	16
	"Akheton SDG"	12
	"Morning Star"	4
	"Prometheus R"	12
	"Prometheus S"	14
	"Maxim"	4
	"UD-8 Kayser"	12
	"Circe"	12
	"Lamprey"	12
	"Rockeye"	200
	"Tempest"	6000
	"Hornet"	1540
	"Tornado"	100
	"Stiletto II"	100
	"Cyclops#short"	124
	"EMP Adv."	100
)
$Starting Shipname: Alpha 1
$Ship Choices: (
	"GVF Seth"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
	"GVF Tauret"	4
	"GVB Sekhmet"	4
	"GVB Osiris"	4
	"GVB Bakha"	4
)

+Weaponry Pool: (
	"Mekhu HL-7"	16
	"Akheton SDG"	12
	"Morning Star"	4
	"Prometheus R"	12
	"Prometheus S"	14
	"Maxim"	4
	"UD-8 Kayser"	12
	"Circe"	12
	"Lamprey"	12
	"Rockeye"	200
	"Tempest"	6000
	"Hornet"	1540
	"Tornado"	100
	"Stiletto II"	100
	"Cyclops#short"	124
	"EMP Adv."	100
)

#Objects		;! 14 total

$Name: Alpha 1		;! Object #0
$Class: GVF Serapis
$Team: Friendly
$Location: 725.000000, -500.000000, -2650.000000
$Orientation:
	0.975964, 0.000000, 0.217934,
	0.000000, 1.000000, 0.000000,
	-0.217934, 0.000000, 0.975964
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Alpha 3" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GVF Serapis
$Team: Friendly
$Location: 275.000000, -500.000000, -2650.000000
$Orientation:
	0.986652, 0.000000, 0.162845,
	0.000000, 1.000000, 0.000000,
	-0.162845, 0.000000, 0.986652
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Alpha 4" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GVB Sekhmet
$Team: Friendly
$Location: 575.000000, -500.000000, -2500.000000
$Orientation:
	0.999888, 0.000000, 0.014998,
	0.001492, 0.995038, -0.099481,
	-0.014924, 0.099493, 0.994926
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Zenenet" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GVB Sekhmet
$Team: Friendly
$Location: 425.000000, -500.000000, -2500.000000
$Orientation:
	0.999888, 0.000000, -0.014998,
	-0.001492, 0.995038, -0.099481,
	0.014924, 0.099493, 0.994926
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Zenenet" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Kemwer		;! Object #4
$Class: GVC Mentu
$Team: Friendly
$Location: -500.000000, 0.000000, -2500.000000
$Orientation:
	0.980581, 0.000000, -0.196116,
	0.000000, 1.000000, 0.000000,
	0.196116, 0.000000, 0.980581
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Kemwer dying" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Hotkey: 7
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Zeta 1		;! Object #5
$Class: GVF Serapis
$Team: Hostile
$Location: -275.000000, -500.000000, 2650.000000
$Orientation:
	-0.986652, 0.000000, -0.162845,
	0.000000, 1.000000, 0.000000,
	0.162845, 0.000000, -0.986652
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Zeta 3" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 2		;! Object #6
$Class: GVF Serapis
$Team: Hostile
$Location: -725.000000, -500.000000, 2650.000000
$Orientation:
	-0.975964, 0.000000, -0.217934,
	0.000000, 1.000000, 0.000000,
	0.217934, 0.000000, -0.975964
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Zeta 4" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 3		;! Object #7
$Class: GVB Sekhmet
$Team: Hostile
$Location: -425.000000, -500.000000, 2500.000000
$Orientation:
	-0.999888, 0.000000, 0.014998,
	0.001492, 0.995038, 0.099481,
	-0.014924, 0.099493, -0.994926
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Kemwer" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zeta 4		;! Object #8
$Class: GVB Sekhmet
$Team: Hostile
$Location: -575.000000, -500.000000, 2500.000000
$Orientation:
	-0.999888, 0.000000, -0.014998,
	-0.001492, 0.995038, 0.099481,
	0.014924, 0.099493, -0.994926
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Kemwer" 50 ) )
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Zenenet		;! Object #9
$Class: GVC Mentu
$Team: Hostile
$Location: 500.000000, 0.000000, 2500.000000
$Orientation:
	-0.980581, 0.000000, 0.196116,
	0.000000, 1.000000, 0.000000,
	-0.196116, 0.000000, -0.980581
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Zenenet dying" 
   30 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 0
+Hotkey: 6
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Omicron 1		;! Object #10
$Class: GVF Tauret
$Team: Friendly
$Location: -750.000000, 500.000000, -3000.000000
$Orientation:
	0.999494, 0.000000, -0.031802,
	0.005686, 0.983886, 0.178707,
	0.031290, -0.178798, 0.983388
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Omicron 2		;! Object #11
$Class: GVF Tauret
$Team: Friendly
$Location: -600.000000, 500.000000, -2850.000000
$Orientation:
	0.999465, 0.000000, -0.032693,
	0.006004, 0.982994, 0.183541,
	0.032137, -0.183639, 0.982468
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 1		;! Object #12
$Class: GVF Tauret
$Team: Hostile
$Location: 600.000000, 500.000000, 2850.000000
$Orientation:
	-0.999465, 0.000000, 0.032693,
	-0.006004, 0.982994, -0.183541,
	-0.032137, -0.183639, -0.982468
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Theta 2		;! Object #13
$Class: GVF Tauret
$Team: Hostile
$Location: 750.000000, 500.000000, 3000.000000
$Orientation:
	-0.999494, 0.000000, 0.031802,
	-0.005686, 0.983886, -0.178707,
	-0.031290, -0.178798, -0.983388
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", 13)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
+Hotkey: 2
+Flags:( )

$Name: Omicron
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( destroyed-or-departed-delay 
      0 
      "Kemwer" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Omicron 1"
	"Omicron 2"
)
$AI Goals: ( goals ( ai-guard "Kemwer" 50 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Theta
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( destroyed-or-departed-delay 
      0 
      "Zenenet" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Theta 1"
	"Theta 2"
)
$AI Goals: ( goals ( ai-guard "Zenenet" 50 ) )
+Hotkey: 3
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 20

#Events		;! 8 total

$Formula: ( when 
   ( < ( hits-left "Kemwer" ) 10 ) 
   ( send-message 
      "Kemwer" 
      "High" 
      "Kemwer dying" 
   )
)
+Name: Kemwer dying
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Zenenet" ) 10 ) 
   ( send-message 
      "Zenenet" 
      "High" 
      "Zenenet dying" 
   )
)
+Name: Zenenet dying
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Kemwer" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Kemwer dead" 
   )
)
+Name: Kemwer dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 1 "Zenenet" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Zenenet dead" 
   )
)
+Name: Zenenet dead
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Kemwer" ) 
)
+Name: Beam 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Zenenet" ) 
)
+Name: Beam 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( destroyed-or-departed-delay 
         0 
         "Kemwer" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Zenenet" 
      )
   )
   ( do-nothing ) 
)
+Name: RTB Trigger
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", 24)

#Goals		;! 4 total

$Type: Primary
+Name: Protect Kemwer
$MessageNew:  XSTR("Protect the Kemwer from enemy forces", 436)
$end_multi_text
$Formula: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Zenenet" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Kemwer" 
      )
   )
)
+Score: 100
+Team: 0

$Type: Primary
+Name: Protect Zenenet
$MessageNew:  XSTR("Protect the Zenenet from enemy forces", 437)
$end_multi_text
$Formula: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Kemwer" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Zenenet" 
      )
   )
)
+Score: 100
+Team: 1

$Type: Secondary
+Name: Destroy the Zenenet
$MessageNew:  XSTR("Destroy the Zenenet", 438)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Zenenet" ) 
+Score: 400
+Team: 0

$Type: Secondary
+Name: Destroy the Kemwer
$MessageNew:  XSTR("Destroy the Kemwer", 439)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Kemwer" ) 
+Score: 400
+Team: 1

#Waypoints		;! 0 lists total


#Messages		;! 211 total


$Name: Zenenet dying

$Team: -1
$MessageNew:  XSTR("We've taken too much damage.  Powering up our subspace drive.", 428)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-VC
+Wave Name: MT20_Ze_01.wav

$Name: Kemwer dying

$Team: -1
$MessageNew:  XSTR("We've taken too much damage.  Powering up our subspace drive.", 428)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-VC
+Wave Name: MT20_Ke_01.wav

$Name: Zenenet dead

$Team: -1
$MessageNew:  XSTR("The Zenenet has been destroyed.", 440)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: MT20_AC_01.wav

$Name: Kemwer dead

$Team: -1
$MessageNew:  XSTR("The Kemwer has been destroyed.", 441)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2
+Wave Name: MT20_AC_02.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 36 total

$Num stars: 500
$Ambient light level: 0
$Sun: SunGreen
+Angles: 5.410516 0.000000 2.076940
+Scale: 0.450000
$Starbitmap: dneb09
+Angles: 0.000000 2.321286 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb10
+Angles: 0.401425 0.663225 0.139626
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.820304 4.834558 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 0.000000 1.308996 0.558505
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb09
+Angles: 6.021381 0.890117 5.794488
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 5.951568 2.740165 5.602502
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 0.000000 0.000000 5.951568
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.881755 5.009091 5.532689
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb09
+Angles: 5.585049 0.383972 5.393063
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 0.558505 0.628318 6.126101
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.218530 0.000000 5.218530
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.009091 5.585049 5.218530
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: dneb09
+Angles: 5.585049 5.585049 0.925024
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 5.777035 2.321286 0.802851
+ScaleX: 3.000000
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$Starbitmap: dneb11
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 2.000000
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+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 5.585049 0.575958 0.925024
+ScaleX: 3.000000
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$Starbitmap: dneb09
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
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$Starbitmap: dneb14
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
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$Starbitmap: dneb11
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
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$Starbitmap: dneb10
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
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$Starbitmap: dneb09
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb14
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
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$Starbitmap: dneb11
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
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+DivY: 1
$Starbitmap: dneb10
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb14
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb14
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planeth
+Angles: 0.000000 0.000000 2.687805
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.279252 5.811942 2.757618
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief5

#End

