#Primary Weapons

$Name: 		Shivan Railgun
$Model File: 		mis-rail4.pof
$External Model File:	gun-rail4.pof
$Submodel Rotation Speed:		5.0
$Mass: 			1.0	
$Velocity: 		1500.0	
$Fire Wait: 		1.0	
$Damage: 		200	;Helios deals 226.67 hull DPS not including blast.
$Blast Force: 		0.2	
$Inner Radius: 		1.0  
$Outer Radius: 		10.0  
$Shockwave Speed: 	200  
$Armor Factor: 		1.0
$Shield Factor: 	0.2
$Subsystem Factor: 	1.0
$Lifetime: 		1.0
$Energy Consumed: 	10.0 
$Cargo Size: 		0.0 
$Homing: 		NO
$LaunchSnd: 		114 
$ImpactSnd: 		85
$FlyBySnd: 		-1
$Flags: 		("shudder" "huge") 
$Trail: 
	+Start Width: 	0.4 
	+End Width: 	0.2 
	+Start Alpha: 	1.0
	+End Alpha: 	0.0
	+Max Life: 	1.0  
	+Bitmap: 	trail_red
$Icon: 			icon_rail4
; $Anim: 			Tempest
$Impact Explosion: 	ExpMissileHit1
$Impact Explosion Radius: 3.0

#End

#Secondary Weapons

$Name: 		T1 Sickle
	+Title: 	GTR-1 Sickle
	+Description:	;Similar to double Maxim but is Huge and can kill capships
Armor Piercing
Moderate Hull Damage
High Subsystem Damage
$end_multi_text
	+Tech Title: 	GTR-1 Sickle
	+Tech Anim: 	Tech_GTW-66_Maxim_Gun
	+Tech Description:
Encouraged by the popularity of the Maxim gun, GTVI engineers built an entirely new weapons system around the concept of sustained high-velocity long-ranged cannon fire. Codenamed Sickle, Type 1 railgun shells are designed with the same ultra-dense depleted uranium armor-piercing capability, and are highly effective against insulated subsystems.
$end_multi_text
$Tech model:		gun-rail1-tech.pof
$Model File: 		mis-rail1.pof
$External Model File:	gun-rail1.pof
$Submodel Rotation Speed:		5.0
$Submodel Rotation Acceleration: 	6
$Mass: 			0.08	;Maxim 0.08
$Velocity: 		1800.0	;Maxim 1800
$Fire Wait: 		0.2	;Maxim 0.15
$Damage: 		70 	;Maxim 20
$Blast Force: 		0.0	
$Inner Radius: 		0.0  	;Armor piercing, so impact only
$Outer Radius: 		0.0  
$Shockwave Speed: 	0  
$Armor Factor: 		1.0	
$Shield Factor: 	0.15
$Subsystem Factor: 	0.85
$Lifetime: 		1.5
$Energy Consumed: 	0.0 
$Cargo Size: 		0.3
$Homing: 		NO
$LaunchSnd: 		81 
$ImpactSnd: 		85 
$FlyBySnd: 		-1
$Rearm Rate: 		15
$Flags: 		("shudder" "player allowed" "huge") 
$Trail: 
	+Start Width: 	0.1 
	+End Width: 	0.2 
	+Start Alpha: 	1.0
	+End Alpha: 	0.0
	+Max Life: 	0.3  
	+Bitmap: 	trail_white 
$Icon: 			icon_rail1
; $Anim: 			gun-rail1-tech
$Impact Explosion: 	ExpMissileHit1
$Impact Explosion Radius: 2.0

$Name: T2 Scimitar
	+Title: GTR-2 Scimitar
	+Description:	;Has a blast which deals double damage, fires a bit slower
Explosive Shells
High Hull Damage
Moderate Subsystem Damage
$end_multi_text
	+Tech Title: GTR-2 Scimitar
	+Tech Anim: Tech_GTW-66_Maxim_Gun
	+Tech Description:
Type 2 railgun shells, codenamed Scimitar, are packed with conventional explosives to shatter warship hulls of any type. Simulations predict the average Scimitar strafing run to be almost twice as effective as the Maxim gun against armor, with sustained fire dealing equivalent damage-over-time as the Cyclops torpedo. Unlike conventional bombs, dumbfired railgun shells are immune to electromagnetic countermeasures and interception. 
$end_multi_text
$Tech model:		gun-rail2-tech.pof
$Model File: 		mis-rail2.pof
$External Model File:	gun-rail2.pof
$Submodel Rotation Speed:		5.0
$Submodel Rotation Acceleration: 	6
$Mass: 			0.1	;Maxim 0.08
$Velocity: 		1800.0	;Maxim 1800
$Fire Wait: 		0.25	;Maxim 0.15, so damage 1.33x maxim
$Damage: 		50 	;Maxim 20, w/blast effectively 40
$Blast Force: 		0.0	
$Inner Radius: 		8.0  	
$Outer Radius: 		10.0  
$Shockwave Speed: 	0  
$Armor Factor: 		1.0	
$Shield Factor: 	0.15
$Subsystem Factor: 	0.5
$Lifetime: 		1.5
$Energy Consumed: 	0.0 
$Cargo Size: 		0.375
$Homing: 		NO
$LaunchSnd: 		81 
$ImpactSnd: 		85 
$FlyBySnd: 		-1
$Rearm Rate: 		12
$Flags: 		("shudder" "player allowed" "huge") 
$Trail: 
	+Start Width: 	0.1 
	+End Width: 	0.2 
	+Start Alpha: 	1.0
	+End Alpha: 	0.0
	+Max Life: 	0.3  
	+Bitmap: 	trail_yellow
$Icon: 			icon_rail2
; $Anim: 			gun-rail2-tech
$Impact Explosion: 	ExpMissileHit1
$Impact Explosion Radius: 10.0

$Name: 		T3 Scythe
	+Title: 	GTR-3 Scythe
	+Description:
Antimatter Shells
High Hull Damage
High Subsystem Damage
$end_multi_text
	+Tech Title: 	GTR-3 Scythe
	+Tech Anim: 	Tech_GTW-66_Maxim_Gun
	+Tech Description:
The experimental Type 3 railgun shell, codenamed Scythe, is a microscopic pellet of antimatter suspended in a magnetic containment field. The cataclysmic annihilation of matter and antimatter makes the shells equally devastating against hulls and subsystems, but tends to wash over shields.
$end_multi_text
$Tech model:		gun-rail3-tech.pof
$Selection Effect: FS1
$Model File: 		mis-rail3.pof
$External Model File:	gun-rail3.pof
$Submodel Rotation Speed:		5.0
$Submodel Rotation Acceleration: 	6
$Mass: 			0.16	;Maxim 0.08
$Velocity: 		1500.0	;Maxim 1800
$Fire Wait: 		0.3	
$Damage: 		60	;Helios deals 226.67 hull DPS not including blast.
$Blast Force: 		0.2	
$Inner Radius: 		10.0  
$Outer Radius: 		20.0  
$Shockwave Speed: 	100  
$Armor Factor: 		1.0
$Shield Factor: 	0.02
$Subsystem Factor: 	0.75
$Lifetime: 		1.25	;Range of 1875, Helios is 1950
$Energy Consumed: 	0.0 
$Cargo Size: 		0.45 
$Homing: 		NO
$LaunchSnd: 		81 
$ImpactSnd: 		88 
$FlyBySnd: 		-1
$Rearm Rate: 		10
$Flags: 		("shudder" "player allowed" "huge") 
$Trail: 
	+Start Width: 	0.1 
	+End Width: 	0.2 
	+Start Alpha: 	1.0
	+End Alpha: 	0.0
	+Max Life: 	0.3  
	+Bitmap: 	trail_teal
$Icon: 			icon_rail3
; $Anim: 			gun-rail3-tech
$Impact Explosion: 	ExpMissileHit1
$Impact Explosion Radius: 3.0

#end