#Mission Info

$Version: 0.10
$Name:  XSTR("Exodus of Force", -1)
$Author: PickleHead
$Created: 10/16/99 at 12:59:14
$Modified: 02/11/07 at 15:50:58
$Notes:
This is a FRED2 created mission by PickleHead.
$End Notes:

$Mission Desc:
 XSTR("Our research base is under siege and we must evacuate.  Blast a hole through the Shivan blockade in order to save as many escapees as possible.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: 3764.423340, 3182.961182, -6964.717285
+Viewer orient:
	0.958696, 0.000001, 0.284433,
	-0.124346, 0.899379, 0.419112,
	-0.255813, -0.437169, 0.862231

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Long ago, the Ancients built an outpost here on this icy world.  A maze of tunnels and chambers have been mined into the ice and rock.  Not much is left except for blasted artifacts and frozen debris. We came here looking for answers that might help us survive this war. After some time, a small outpost of our own developed.", -1)
$end_multi_text
$Ani Filename: cb_loop-a_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("This planet is in a quiet corner of the galaxy.  Not much is out this far. Only a jump node to unexplored territory is of any additional interest in this system. It's a perfect setting for a surprise Shivan incursion. Nobody would know they were here until it was too late. Who would suspect the Shivans to establish a foothold on the far side of the galaxy, leapfrogging us entirely?", -1)
$end_multi_text
$Ani Filename: cb_sm1-08_c.ani
+Wave Filename: none

$Stage Text:
 XSTR("But we were here. Sifting through the wreckage trying to find some technology that would help us in our war. We were too close for comfort for the Shivans. A GTVA base in this system could not be tolerated. They have come to wipe us off the face of the planet.", -1)
$end_multi_text
$Ani Filename: cb_train-01_a.ani
+Wave Filename: none

$Stage Text:
 XSTR("The Shivans know that in order to keep their presence a secret they must not allow us to escape. We have monitored a fleet of vessels taking up encircling positions around our base. They have cut us off from all help or rescue. We thought we were safe from bombardment within our warren, but the Shivans have launched what we can only assume are troop transports for a planetary assault. They will be coming for us soon...", -1)
$end_multi_text
$Ani Filename: cb_sm1-04_d.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("The $h Shivans have concurrently launched a ground attack on the research base Aeos in the Altair system and implemented a blockade of the planet to destroy any chance of escape.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -67.679047, 8303.553711, -3557.224609
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.788574, 0.614940,
	0.000000, -0.614940, 0.788574
$camera_time: 500
$num_lines: 0
$num_icons: 13
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2127.039795, -0.000080, 5326.884277
$label: Belial
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: SC Rakshasa
$pos: 27.468891, 566.170715, 5533.029785
$label: Charon
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -964.106201, -840.916321, 5312.577148
$label: Kain
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 1913.124146, -0.000058, 5326.884277
$label: Succumbus
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 1017.440186, -520.465637, 4962.447754
$label: Kraken
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -15.886208, -0.001533, -571.386047
$label: Alpha
+id: 29
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Boanerges
$pos: 953.693481, -0.001036, -1790.107788
$label: Gamma
+id: 30
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -786.619934, -0.000874, -1867.371948
$label: Beta
+id: 31
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Bes
$pos: -638.107544, -399.998535, -3664.750000
$label: Second Escapees 2
+id: 32
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTM Hippocrates
$pos: 2.897550, 300.001038, -3749.009521
$label: Third Escapees 1
+id: 33
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: 577.537109, -399.998993, -3681.922363
$label: Second Escapees 3
+id: 36
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -47.201496, -0.000160, 9673.512695
$label: Escape Node
+id: 37
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -47.201496, -0.000160, 9673.512695
$label: Escape Node
+id: 38
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The base is about to be overwhelmed. We are evacuating with whatever we can grab. If we stay on planet, we'll be annihilated. Our only chance is to try to run the blockade.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -67.679047, 4300.424316, -19.404648
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.777126, 0.629345,
	0.000000, -0.629345, 0.777126
$camera_time: 500
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2127.039795, -0.000080, 5326.884277
$label: Belial
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: SC Rakshasa
$pos: 27.468891, 566.170715, 5533.029785
$label: Charon
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -964.106201, -840.916321, 5312.577148
$label: Kain
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 1913.124146, -0.000058, 5326.884277
$label: Succumbus
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 1017.440186, -520.465637, 4962.447754
$label: Kraken
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: -15.886208, -0.001533, -571.386047
$label: Alpha
+id: 29
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Boanerges
$pos: 953.693481, -0.001036, -1790.107788
$label: Gamma
+id: 30
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: -786.619934, -0.000874, -1867.371948
$label: Beta
+id: 31
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Bes
$pos: -638.107544, -399.998535, -3664.750000
$label: Second Escapees 2
+id: 32
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTM Hippocrates
$pos: 2.897550, 300.001038, -3749.009521
$label: Third Escapees 1
+id: 33
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: 577.537109, -399.998993, -3681.922363
$label: Second Escapees 3
+id: 36
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We'll be leaving a number of ships and weapons behind.  You have carte blanche choice for your loadout, but make it quick! $f Alpha wing will run point along with $f Beta and $f Delta. Use your wingmen carefully. They are the only thing standing between our convoy and the $h Shivans. You must try to clear a path for the escapees. They will be right behind you so you don't have much time.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -67.679047, 5129.675781, -8818.336914
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.777126, 0.629345,
	0.000000, -0.629345, 0.777126
$camera_time: 1000
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 1913.124146, -0.000058, 5326.884277
$label: Succumbus
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2127.039795, -0.000080, 5326.884277
$label: Belial
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: SC Rakshasa
$pos: 27.468891, 566.170715, 5533.029785
$label: Charon
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -964.106201, -840.916321, 5312.577148
$label: Kain
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 1017.440186, -520.465637, 4962.447754
$label: Kraken
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: -15.886208, -0.001533, -571.386047
$label: Alpha
+id: 29
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 953.693481, -0.001036, -1790.107788
$label: Gamma
+id: 30
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -786.619934, -0.000874, -1867.371948
$label: Beta
+id: 31
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Bes
$pos: -638.107544, -399.998535, -3664.750000
$label: Escapees
+id: 32
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTM Hippocrates
$pos: 2.897550, 300.001038, -3749.009521
$label: Escapees
+id: 33
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: 577.537109, -399.998993, -3681.922363
$label: Escapees
+id: 36
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Each escaping flight will have it's own protective wing, but that won't help much against those $h Shivan capital ships. We are also reading abnormal radiation emissions from at least one of the cruisers. We think they may have poorly shielded engines or reactor cores. This may be a potential weakness.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -44.396023, 1834.729248, -6073.388184
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.777126, 0.629345,
	0.000000, -0.629345, 0.777126
$camera_time: 500
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -47.201496, -0.000160, 9673.512695
$label: Escape Node
+id: 28
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 1913.124146, -0.000058, 5326.884277
$label: Succumbus
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -2127.039795, -0.000080, 5326.884277
$label: Belial
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: SC Rakshasa
$pos: 27.468891, 566.170715, 5533.029785
$label: Charon
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -964.106201, -840.916321, 5312.577148
$label: Kain
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 1017.440186, -520.465637, 4962.447754
$label: Kraken
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: -15.886208, -0.001533, -571.386047
$label: Alpha
+id: 29
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 953.693481, -0.001036, -1790.107788
$label: Gamma
+id: 30
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -786.619934, -0.000874, -1867.371948
$label: Beta
+id: 31
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Bes
$pos: -638.107544, -399.998535, -3664.750000
$label: Escapees
+id: 32
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTM Hippocrates
$pos: 2.897550, 300.001038, -3749.009521
$label: Escapees
+id: 33
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: 577.537109, -399.998993, -3681.922363
$label: Escapees
+id: 36
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We must get as much equipment and personnel away from here as possible.  We will regroup in two days time back at Vasuda Prime. Now, go blow a hole in that wall!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -202.187469, 4694.211914, -11880.893555
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.924041, 0.382293,
	0.000000, -0.382293, 0.924041
$camera_time: 1500
$num_lines: 0
$num_icons: 11
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 3286.721191, -0.000064, 6513.504395
$label: Succumbus
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -3552.921875, -0.000002, 6513.504883
$label: Belial
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: SC Rakshasa
$pos: 27.468891, 566.170715, 5533.029785
$label: Charon
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -1293.931519, -840.916382, 5305.781738
$label: Kain
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 1552.904785, -520.465576, 4412.679688
$label: Kraken
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Myrmidon
$pos: -15.886208, -0.001533, -571.386047
$label: Alpha
+id: 29
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GTB Ursa
$pos: 520.313049, -0.000781, -1312.701782
$label: Gamma
+id: 30
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules Mark II
$pos: -518.293213, -0.001120, -1416.493652
$label: Beta
+id: 31
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Bes
$pos: -884.609436, -399.999115, -3687.070801
$label: Escapees
+id: 32
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTM Hippocrates
$pos: 60.124073, 300.000946, -4047.134033
$label: Escapees
+id: 33
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: 748.137268, -399.999268, -3816.215820
$label: Escapees
+id: 36
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 10

$Formula: ( is-goal-true-delay 
   "First Wave Safe" 
   0 
)
$Multi text
    XSTR("The ships carrying our ground crew and equipment are safe in subspace enroute to Alpha Centauri. They never would have made it without your intervention.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Second Wave Safe" 
   0 
)
$Multi text
    XSTR("Most of the ships carrying our officers and supplies got past the blockade. They will rendezvous with the rest of the fleet. The command staff gives it's appreciation.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Third Wave Safe" 
   0 
)
$Multi text
    XSTR("The science and medical vessels got past the blockade to the escape node. The data and personnel will make it home.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Pickpocket Safe" 
   0 
)
$Multi text
    XSTR("The freighter Pickpocket managed to grab it's cargo out from under the noses of the Shivans.  Those artifacts will come in handy.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "All Safely make it out" 
   0 
)
$Multi text
    XSTR("You showed incredible luck and skill in this assignment, pilot. All of our retreating ships, personnel and cargo got away.  Our losses were minimal at worst. A commendation will be added to your permanent record.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Blockade Destroyed" 
   0 
)
$Multi text
    XSTR("You showed great initiative and courage in destroying the blockade. The Shivans won't know that their task force has been destroyed. We can now reinforce this system and ambush any enemy ship that tries to pass through. Excellent job!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "First Wave Safe" 
   0 
)
$Multi text
    XSTR("Our ground crews were killed and our equipment was lost while running the blockade. It is not known if anyone got through at all. We can only hope that there were some survivors so that they can warn the GTVA of this new Shivan threat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Clear out the fighter escorts first. They will prevent any attempts to pass them by. The second focus should be on the large cruisers. They launch new fighters and their beams will make short work of a transport.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Second Wave Safe" 
   0 
)
$Multi text
    XSTR("Our command staff and most of our weapons were lost. Our reports back will be fragmented and sloppy without the information stored in the command cruisers main computer.  It goes without saying that the weapons were needed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Attempt to take out the Belial and the Succumbus. They pose a great danger to our convoy.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Third Wave Safe" 
   0 
)
$Multi text
    XSTR("We needed those supplies, data and personnel.  All of the important data and artifacts that we found planetside were lost. Those support ships are critical to the war effort.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Beware of the Terminus and it's escort. It will attempt to cut off the convoy at the jump node.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Blockade Destroyed" 
   0 
)
$Multi text
    XSTR("", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Once the transports are safely past the blockade, any remaining enemy ships are fair game.  Perhaps you could nip this invasion in the bud by clearing the area.", -1)
$end_multi_text

#Alternate Types:
$Alt: Command Staff
$Alt: Officers
$Alt: Artifacts
$Alt: Equipment
$Alt: Bio-Engineering Equipme
$Alt: Scientists
$Alt: Engineers
$Alt: Ground Crew
$Alt: Supplies
$Alt: Weapons

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Morning Star"	16
	"Prometheus S"	24
	"Maxim"	20
	"UD-8 Kayser"	28
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	1012
	"Harpoon"	500
	"Trebuchet"	592
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	532
	"Cyclops"	500
	"Helios"	16
	"EMP Adv."	500
)

#Objects		;! 67 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -99.352859, -0.000936, -1302.692993
$Orientation:
	0.999954, 0.000000, -0.009642,
	0.000000, 1.000000, 0.000000,
	0.009642, 0.000000, 0.999954
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -197.819962, -0.000911, -1403.031616
$Orientation:
	0.999934, 0.000000, -0.011461,
	0.000000, 1.000000, 0.000000,
	0.011461, 0.000000, 0.999934
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 2.796295, -0.000983, -1401.435791
$Orientation:
	0.999970, 0.000000, -0.007726,
	0.000000, 1.000000, 0.000000,
	0.007726, 0.000000, 0.999970
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -100.336426, -0.000948, -1499.031494
$Orientation:
	0.999954, 0.000000, -0.009573,
	0.000000, 1.000000, 0.000000,
	0.009573, 0.000000, 0.999954
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Charbadis		;! Object #4
$Class: SC Rakshasa
$Team: Hostile
$Location: 5859.977539, 120.000443, 3262.509277
$Orientation:
	-0.428261, 0.000000, 0.903655,
	-0.107841, 0.992854, -0.051108,
	-0.897197, -0.119339, -0.425201
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Intercept Point 2" 50 ) ( ai-chase-wing "First Escapees" 60 ) ( ai-chase-wing "Third Escapees" 60 ) ( ai-chase-wing "Second Escapees" 60 ) ( ai-chase "Isis" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Terminus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 310

$Name: Charon		;! Object #5
$Class: SC Rakshasa
$Team: Hostile
$Location: 239.995392, 500.000183, 5383.389160
$Orientation:
	-0.856034, 0.000000, 0.516920,
	0.008177, 0.999875, 0.013542,
	-0.516855, 0.015819, -0.855927
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 3" 50 ) ( ai-chase-wing "First Escapees" 60 ) ( ai-chase-wing "Third Escapees" 60 ) ( ai-chase-wing "Second Escapees" 0 ) ( ai-chase "Isis" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Hades		;! Object #6
$Class: SC Cain
$Team: Hostile
$Location: 5849.467285, -199.999359, 941.452148
$Orientation:
	0.347043, 0.000000, 0.937849,
	-0.153199, 0.986568, 0.056690,
	-0.925252, -0.163351, 0.342382
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Intercept point 1" 50 ) ( ai-chase-wing "First Escapees" 60 ) ( ai-chase-wing "Third Escapees" 60 ) ( ai-chase-wing "Second Escapees" 60 ) ( ai-chase "Isis" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 7 "Terminus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 250

$Name: Beta 1		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -399.785828, -0.000963, -1204.920532
$Orientation:
	0.999816, 0.000000, -0.019196,
	0.000000, 1.000000, 0.000000,
	0.019196, 0.000000, 0.999816
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 2		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -297.378113, -0.000969, -1298.787964
$Orientation:
	0.999856, 0.000000, -0.016998,
	0.000000, 1.000000, 0.000000,
	0.016998, 0.000000, 0.999856
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 3		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -501.136780, -0.000981, -1294.854004
$Orientation:
	0.999775, 0.000000, -0.021205,
	0.000000, 1.000000, 0.000000,
	0.021205, 0.000000, 0.999775
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 4		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -399.042267, -0.000978, -1404.621704
$Orientation:
	0.999825, 0.000000, -0.018730,
	0.000000, 1.000000, 0.000000,
	0.018730, 0.000000, 0.999825
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Gamma 1		;! Object #11
$Class: GTB Ursa
$Team: Friendly
$Location: 204.357193, -0.000938, -1390.115479
$Orientation:
	0.999999, 0.000000, 0.001571,
	0.000000, 1.000000, 0.000000,
	-0.001571, 0.000000, 0.999999
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Infyrno" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #12
$Class: GTB Ursa
$Team: Friendly
$Location: 100.385117, -0.000980, -1487.273438
$Orientation:
	1.000000, 0.000000, -0.000413,
	0.000000, 1.000000, 0.000000,
	0.000413, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Infyrno" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #13
$Class: GTB Ursa
$Team: Friendly
$Location: 299.449921, -0.000945, -1493.845215
$Orientation:
	0.999990, 0.000000, 0.004512,
	0.000000, 1.000000, 0.000000,
	-0.004512, 0.000000, 0.999990
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Infyrno" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #14
$Class: GTB Ursa
$Team: Friendly
$Location: 197.014328, -0.000965, -1589.026733
$Orientation:
	0.999999, 0.000000, 0.001445,
	0.000000, 1.000000, 0.000000,
	-0.001445, 0.000000, 0.999999
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Infyrno" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Succumbus		;! Object #15
$Class: SCv Moloch
$Team: Hostile
$Location: 1684.927856, 299.999817, 5209.346191
$Orientation:
	-0.636269, 0.000000, -0.771467,
	0.000000, 1.000000, 0.000000,
	0.771467, 0.000000, -0.636269
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-chase-wing "First Escapees" 50 ) ( ai-chase-wing "Third Escapees" 50 ) ( ai-chase-wing "Second Escapees" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 540

$Name: Terminus		;! Object #16
$Class: SCv Moloch
$Team: Hostile
$Location: 4433.777344, 566.200439, 1689.809082
$Orientation:
	-0.075670, 0.000000, 0.997133,
	-0.242360, 0.970012, -0.018392,
	-0.967231, -0.243056, -0.073401
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "First Escapees" 50 ) ( ai-chase-wing "Third Escapees" 50 ) ( ai-chase-wing "Second Escapees" 50 ) ( ai-waypoints-once "Intercept Point 2" 70 ) ( ai-chase-wing "Beta" 30 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   35 
   "Second Escapees 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Belial		;! Object #17
$Class: SCv Moloch
$Team: Hostile
$Location: -1460.542847, -10.385507, 6698.169922
$Orientation:
	-0.135157, 0.000000, 0.990824,
	0.000000, 1.000000, 0.000000,
	-0.990824, 0.000000, -0.135157
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "First Escapees" 50 ) ( ai-chase-wing "Third Escapees" 50 ) ( ai-chase-wing "Second Escapees" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 540

$Name: First Escapees 1		;! Object #18
$Class: GTFR Triton
$Alt: Weapons

$Team: Friendly
$Location: -0.770029, 0.000110, -2047.681763
$Orientation:
	1.000000, 0.000000, -0.000068,
	0.000000, 1.000000, 0.000000,
	0.000068, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 82
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: First Escapees 2		;! Object #19
$Class: GTFR Poseidon
$Alt: Supplies

$Team: Friendly
$Location: -365.954071, 0.001222, -2583.093262
$Orientation:
	0.999526, 0.000000, -0.030782,
	0.000000, 1.000000, 0.000000,
	0.030782, 0.000000, 0.999526
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret03
+AI Class: General
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 81
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: First Escapees 3		;! Object #20
$Class: GTT Argo
$Alt: Ground Crew

$Team: Friendly
$Location: 363.182861, 0.001004, -2583.138916
$Orientation:
	0.999957, 0.000000, 0.009231,
	0.000000, 1.000000, 0.000000,
	-0.009231, 0.000000, 0.999957
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Ground Crew", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Vishnu 1		;! Object #21
$Class: SB Seraphim
$Team: Hostile
$Location: 4764.214355, 0.010809, 1102.745605
$Orientation:
	-0.289871, 0.000000, 0.957066,
	-0.000003, 1.000000, -0.000001,
	-0.957066, -0.000003, -0.289871
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 26

$Name: Vishnu 2		;! Object #22
$Class: SB Seraphim
$Team: Hostile
$Location: 4769.370117, 0.010809, 1209.540527
$Orientation:
	-0.315347, 0.000000, 0.948976,
	-0.000003, 1.000000, -0.000001,
	-0.948976, -0.000003, -0.315347
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 26

$Name: Vishnu 3		;! Object #23
$Class: SB Seraphim
$Team: Hostile
$Location: 4864.316895, 0.010900, 1201.102539
$Orientation:
	-0.305992, 0.000000, 0.952034,
	-0.000003, 1.000000, -0.000001,
	-0.952034, -0.000003, -0.305992
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 26

$Name: Rama 1		;! Object #24
$Class: SF Basilisk
$Team: Hostile
$Location: -1248.615967, -0.000549, 4820.717285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard "Belial" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 22

$Name: Rama 2		;! Object #25
$Class: SF Basilisk
$Team: Hostile
$Location: -1185.218018, -0.000458, 4831.380371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard "Belial" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 22

$Name: Rama 3		;! Object #26
$Class: SF Basilisk
$Team: Hostile
$Location: -1255.500488, -0.000427, 4940.163574
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard "Belial" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 22

$Name: Krishna 1		;! Object #27
$Class: SF Basilisk
$Team: Hostile
$Location: 1358.433594, -0.000519, 4857.966309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard "Succumbus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 22

$Name: Krishna 2		;! Object #28
$Class: SF Basilisk
$Team: Hostile
$Location: 1354.992432, -0.000397, 4741.550293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard "Succumbus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 22

$Name: Krishna 3		;! Object #29
$Class: SF Basilisk
$Team: Hostile
$Location: 1453.866455, -0.000458, 4754.135254
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-guard "Succumbus" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 22

$Name: Ganesh 1		;! Object #30
$Class: SF Aeshma
$Team: Hostile
$Location: 5428.832031, 0.010692, 2343.087402
$Orientation:
	-0.245973, 0.000000, 0.969277,
	-0.000003, 1.000000, -0.000001,
	-0.969277, -0.000003, -0.245973
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 22

$Name: Ganesh 2		;! Object #31
$Class: SF Aeshma
$Team: Hostile
$Location: 5423.804688, 0.010692, 2249.885254
$Orientation:
	-0.219907, 0.000000, 0.975521,
	-0.000003, 1.000000, -0.000001,
	-0.975521, -0.000003, -0.219907
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 22

$Name: Ganesh 3		;! Object #32
$Class: SF Aeshma
$Team: Hostile
$Location: 5528.021484, 0.010753, 2259.989746
$Orientation:
	-0.216189, 0.000000, 0.976352,
	-0.000003, 1.000000, -0.000001,
	-0.976352, -0.000003, -0.216189
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 22

$Name: First Escort 1		;! Object #33
$Class: GTF Loki
$Team: Friendly
$Location: -202.937759, -0.000519, -2003.819336
$Orientation:
	0.999917, 0.000000, -0.012903,
	0.000000, 1.000000, 0.000000,
	0.012903, 0.000000, 0.999917
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Subach HL-7" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: First Escort 2		;! Object #34
$Class: GTF Loki
$Team: Friendly
$Location: -303.719696, -0.000411, -2097.719727
$Orientation:
	0.999645, 0.000000, -0.026638,
	0.000000, 1.000000, 0.000000,
	0.026638, 0.000000, 0.999645
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Succumbus Flight 1		;! Object #35
$Class: SB Taurvi
$Team: Hostile
$Location: 2730.638916, -0.000390, 5330.544434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Succumbus Flight 2		;! Object #36
$Class: SB Taurvi
$Team: Hostile
$Location: 2830.054199, -0.000360, 5330.544434
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Belial Flight 1		;! Object #37
$Class: SF Mara
$Team: Hostile
$Location: -2504.008057, -0.000147, 5545.302246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 33

$Name: Belial Flight 2		;! Object #38
$Class: SF Mara
$Team: Hostile
$Location: -2395.143799, -0.000116, 5551.736816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 33

$Name: Kain		;! Object #39
$Class: SC Cain
$Team: Hostile
$Location: -598.690186, -840.917725, 5137.010254
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 2" 50 ) ( ai-chase "Isis" 50 ) ( ai-chase-wing "Third Escapees" 50 ) ( ai-chase-wing "Second Escapees" 70 ) ( ai-chase-wing "First Escapees" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: Coward
+Subsystem: turret02
+AI Class: Coward
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 250

$Name: Kraken		;! Object #40
$Class: SC Cain
$Team: Hostile
$Location: 827.075623, -520.465515, 4249.172852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Escape Path 1" 50 ) ( ai-chase "Isis" 55 ) ( ai-chase-wing "First Escapees" 60 ) ( ai-chase-wing "Third Escapees" 60 ) ( ai-chase-wing "Second Escapees" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Third Escapees 1		;! Object #41
$Class: PVFR Ma'at
$Alt: Equipment

$Team: Friendly
$Location: -2217.301758, -1417.789673, -956.634033
$Orientation:
	0.990809, 0.000000, -0.135271,
	-0.004611, 0.999419, -0.033776,
	0.135192, 0.034089, 0.990233
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Equipment", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 62
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Third Escapees 2		;! Object #42
$Class: GVFr Bes
$Alt: Artifacts

$Team: Friendly
$Location: -954.669434, -1417.789673, -1073.578857
$Orientation:
	0.999620, 0.000000, -0.027570,
	-0.000939, 0.999420, -0.034037,
	0.027554, 0.034050, 0.999040
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Artifacts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 61
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Third Escapees 3		;! Object #43
$Class: GVT Isis
$Alt: Officers

$Team: Friendly
$Location: -1644.078857, -1417.789673, -1344.180908
$Orientation:
	0.996459, 0.000000, -0.084078,
	-0.002790, 0.999449, -0.033061,
	0.084032, 0.033178, 0.995911
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Officers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Third Escort 1		;! Object #44
$Class: GVF Thoth
$Team: Friendly
$Location: -245.228363, 0.000674, -4306.939941
$Orientation:
	0.996513, 0.000000, -0.083439,
	0.000000, 1.000000, 0.000000,
	0.083439, 0.000000, 0.996513
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Third Escort 2		;! Object #45
$Class: GVF Thoth
$Team: Friendly
$Location: 123.843582, 0.001036, -4306.939941
$Orientation:
	0.997265, 0.000000, -0.073913,
	0.000000, 1.000000, 0.000000,
	0.073913, 0.000000, 0.997265
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Third Escort 3		;! Object #46
$Class: GVB Osiris
$Team: Friendly
$Location: -194.785492, 0.001217, -4561.793457
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Third Escort 4		;! Object #47
$Class: GVB Osiris
$Team: Friendly
$Location: 153.997635, 0.001145, -4557.684082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Second Escapees 1		;! Object #48
$Class: GTM Hippocrates
$Alt: Bio-Engineering Equipme

$Team: Friendly
$Location: -118.294678, 1003.604370, -388.188049
$Orientation:
	1.000000, 0.000000, 0.000166,
	-0.000004, 0.999745, 0.022599,
	-0.000166, -0.022599, 0.999745
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Bio-Engineering Equipment", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "TerSlash" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 72
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Second Escapees 2		;! Object #49
$Class: GTSC Faustus
$Alt: Scientists

$Team: Friendly
$Location: 300.342163, 1003.603271, -896.481079
$Orientation:
	0.999780, 0.000000, 0.020962,
	-0.000480, 0.999738, 0.022906,
	-0.020957, -0.022911, 0.999518
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Scientists", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Primary Banks: ( "Terran Turret Weak" "UD-8 Kayser" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret06
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 71
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Second Escapees 3		;! Object #50
$Class: GTSC Faustus
$Alt: Engineers

$Team: Friendly
$Location: -508.752502, 1003.604370, -940.489502
$Orientation:
	0.999883, 0.000000, -0.015320,
	0.000348, 0.999743, 0.022684,
	0.015316, -0.022687, 0.999625
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Engineers", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Primary Banks: ( "Terran Turret Weak" "UD-8 Kayser" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
+Subsystem: turret06
+AI Class: General
+Primary Banks: ( "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Second Escort 1		;! Object #51
$Class: GTF Ulysses
$Team: Friendly
$Location: -234.917557, -0.000752, 1272.364624
$Orientation:
	0.999989, 0.000000, -0.004747,
	0.000000, 1.000000, 0.000000,
	0.004747, 0.000000, 0.999989
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Second Escort 2		;! Object #52
$Class: GTF Ulysses
$Team: Friendly
$Location: 183.414581, -0.001553, 1284.340698
$Orientation:
	0.999993, 0.000000, 0.003765,
	0.000000, 1.000000, 0.000000,
	-0.003765, 0.000000, 0.999993
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Aries 1		;! Object #53
$Class: GVF Thoth
$Team: Friendly
$Location: 800.096069, 0.000062, -1798.108276
$Orientation:
	0.997884, 0.000000, 0.065018,
	0.000000, 1.000000, 0.000000,
	-0.065018, 0.000000, 0.997884
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aries 2		;! Object #54
$Class: GVF Thoth
$Team: Friendly
$Location: 702.082336, 0.000345, -1902.187134
$Orientation:
	0.998425, 0.000000, 0.056096,
	0.000000, 1.000000, 0.000000,
	-0.056096, 0.000000, 0.998425
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aries 3		;! Object #55
$Class: GVF Thoth
$Team: Friendly
$Location: 898.769165, -0.000022, -1897.256836
$Orientation:
	0.998431, 0.000000, 0.055995,
	0.000000, 1.000000, 0.000000,
	-0.055995, 0.000000, 0.998431
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aries 4		;! Object #56
$Class: GVF Thoth
$Team: Friendly
$Location: 801.860535, 0.000215, -1996.550903
$Orientation:
	0.998030, 0.000000, 0.062738,
	0.000000, 1.000000, 0.000000,
	-0.062738, 0.000000, 0.998030
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gemini 1		;! Object #57
$Class: GVB Osiris
$Team: Friendly
$Location: 902.817139, 0.000096, -1186.040283
$Orientation:
	0.996930, 0.000000, 0.078302,
	0.000000, 1.000000, 0.000000,
	-0.078302, 0.000000, 0.996930
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gemini 2		;! Object #58
$Class: GVB Osiris
$Team: Friendly
$Location: 801.983459, 0.000030, -1290.893433
$Orientation:
	0.996149, 0.000000, 0.087673,
	0.000000, 1.000000, 0.000000,
	-0.087673, 0.000000, 0.996149
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Infyrno" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gemini 3		;! Object #59
$Class: GVB Osiris
$Team: Friendly
$Location: 996.526917, 0.000120, -1294.856934
$Orientation:
	0.996322, 0.000000, 0.085689,
	0.000000, 1.000000, 0.000000,
	-0.085689, 0.000000, 0.996322
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Stiletto II" "Trebuchet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gemini 4		;! Object #60
$Class: GVB Osiris
$Team: Friendly
$Location: 900.091675, 0.000141, -1395.002197
$Orientation:
	0.997038, 0.000000, 0.076906,
	0.000000, 1.000000, 0.000000,
	-0.076906, 0.000000, 0.997038
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno D" "Stiletto II" "Trebuchet" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTFR Pickpocket		;! Object #61
$Class: GTFR Poseidon
$Team: Friendly
$Location: 997.799988, 0.000000, -3500.800049
$Orientation:
	0.996976, 0.000000, 0.077713,
	0.000000, 1.000000, 0.000000,
	-0.077713, 0.000000, 0.996976
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Escape Node2" 60 ) ( ai-dock "Cargo Container 2" "cargo dock" "cargo dock" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
+Arrival Delay: 130
$Arrival Cue: ( has-arrived-delay 
   95 
   "First Escapees 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTFR Pickpocket" 
   "Escape Node2" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "no-arrival-warp" )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cargo Container 1		;! Object #62
$Class: TC 2
$Team: Friendly
$Location: -1887.391113, 700.002075, -771.585999
$Orientation:
	0.985775, 0.000000, 0.168068,
	0.003206, 0.999818, -0.018806,
	-0.168037, 0.019078, 0.985596
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: Cargo Container 2		;! Object #63
$Class: TC 2
$Team: Friendly
$Location: -1487.391357, 700.002075, -771.585999
$Orientation:
	0.982366, 0.000000, 0.186970,
	0.003559, 0.999819, -0.018701,
	-0.186936, 0.019037, 0.982188
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Artifacts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: Cargo Container 3		;! Object #64
$Class: TC 2
$Team: Friendly
$Location: -1887.391113, 700.002075, -1171.585938
$Orientation:
	0.984672, 0.000000, 0.174416,
	0.003264, 0.999825, -0.018427,
	-0.174386, 0.018714, 0.984500
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Hockey Pucks", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0

$Name: Isis		;! Object #65
$Class: GVCv Sobek
$Alt: Command Staff

$Team: Friendly
$Location: 1819.399292, 547.812866, -2604.895020
$Orientation:
	0.996261, 0.000000, -0.086395,
	0.000000, 1.000000, 0.000000,
	0.086395, 0.000000, 0.996261
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Escape Node2" 25 ) ( ai-chase "Succumbus" 70 ) ( ai-chase "Belial" 60 ) ( ai-chase "Terminus" 55 ) ( ai-chase "Charon" 50 ) )
$Cargo 1:  XSTR("Command Staff", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( has-arrived-delay 
      30 
      "First Escapees 3" 
   )
   ( has-arrived-delay 
      30 
      "First Escapees 2" 
   )
   ( has-arrived-delay 
      30 
      "First Escapees 1" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "Isis" 
      "Escape Node2" 
      0 
   )
   ( is-goal-true-delay 
      "Blockade Destroyed" 
      10 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Cargo Container 4		;! Object #66
$Class: TC 2
$Team: Friendly
$Location: -1487.000000, 700.000000, -1172.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Toboggans", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Group: 0

#Wings		;! 17 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-goal-true-delay 
      "First Wave Safe" 
      10 
   )
   ( is-goal-true-delay 
      "Second Wave Safe" 
      10 
   )
   ( is-goal-true-delay 
      "Third Wave Safe" 
      10 
   )
   ( is-goal-true-delay 
      "Blockade Destroyed" 
      10 
   )
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Blockade Destroyed" 
   10 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Gamma" 50 ) ( ai-chase-any 40 ) ( ai-guard-wing "Gemini" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Blockade Destroyed" 
   10 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase "Belial" 80 ) ( ai-chase "Succumbus" 70 ) ( ai-chase "Kain" 50 ) ( ai-chase "Kraken" 50 ) ( ai-chase-any 30 ) )
+Hotkey: 2
+Flags: ( )

$Name: First Escapees
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! First Escapees 1

$Arrival Location: Hyperspace
+Arrival delay: 45
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "First Escapees" 
   "Escape Node2" 
   5 
)
$Ships: (		;! 3 total
	"First Escapees 1"
	"First Escapees 2"
	"First Escapees 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Escape Node2" 60 ) ( ai-waypoints-once "Escape Path 1" 80 ) )
+Hotkey: 4
+Flags: ( "no-arrival-warp" )

$Name: Vishnu
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Succumbus
$Arrival Cue: ( has-arrived-delay 3 "Terminus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-chase-any 40 ) ( ai-guard "Terminus" 60 ) ( ai-chase-wing "Second Escapees" 50 ) ( ai-chase "Isis" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Rama
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-guard "Belial" 40 ) ( ai-chase-any 60 ) )
+Flags: ( )
+Wave Delay Min: 90
+Wave Delay Max: 120

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
$AI Goals: ( goals ( ai-guard "Succumbus" 40 ) ( ai-chase-any 60 ) )
+Flags: ( )
+Wave Delay Min: 100
+Wave Delay Max: 150

$Name: Ganesh
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Ganesh 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Terminus
$Arrival Cue: ( has-arrived-delay 10 "Terminus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ganesh 1"
	"Ganesh 2"
	"Ganesh 3"
)
$AI Goals: ( goals ( ai-chase-any 40 ) ( ai-guard "Terminus" 60 ) ( ai-chase "Alpha 1" 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: First Escort
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! First Escort 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: First Escapees 1
$Arrival Cue: ( has-arrived-delay 
   2 
   "First Escapees" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   5 
   "First Escapees" 
)
$Ships: (		;! 2 total
	"First Escort 1"
	"First Escort 2"
)
$AI Goals: ( goals ( ai-guard-wing "First Escapees" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Succumbus Flight
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Succumbus Flight 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Succumbus
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Succumbus Flight 1"
	"Succumbus Flight 2"
)
$AI Goals: ( goals ( ai-guard "Succumbus" 50 ) ( ai-chase-any 40 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Belial Flight
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Belial Flight 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Belial
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Belial Flight 1"
	"Belial Flight 2"
)
$AI Goals: ( goals ( ai-guard "Belial" 50 ) ( ai-chase-any 40 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Third Escapees
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Third Escapees 3

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 235 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Third Escapees" 
   "Escape Node2" 
   0 
)
$Ships: (		;! 3 total
	"Third Escapees 1"
	"Third Escapees 2"
	"Third Escapees 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Escape Node2" 60 ) ( ai-waypoints-once "Escape Path 2" 80 ) )
+Hotkey: 5
+Flags: ( "no-arrival-warp" )

$Name: Third Escort
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Third Escort 1

$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Third Escapees 3
+Arrival delay: 3
$Arrival Cue: ( has-arrived-delay 
   0 
   "Third Escapees" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Third Escapees" 
)
$Ships: (		;! 4 total
	"Third Escort 1"
	"Third Escort 2"
	"Third Escort 3"
	"Third Escort 4"
)
$AI Goals: ( goals ( ai-guard-wing "Third Escapees" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Second Escapees
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Second Escapees 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 200 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Second Escapees" 
   "Escape Node2" 
   0 
)
$Ships: (		;! 3 total
	"Second Escapees 1"
	"Second Escapees 2"
	"Second Escapees 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Escape Node2" 60 ) ( ai-waypoints-once "Escape Path 3" 80 ) )
+Hotkey: 6
+Flags: ( "no-arrival-warp" )

$Name: Second Escort
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Second Escort 1

$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Second Escapees 3
$Arrival Cue: ( has-arrived-delay 
   0 
   "Second Escapees" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Second Escapees" 
)
$Ships: (		;! 2 total
	"Second Escort 1"
	"Second Escort 2"
)
$AI Goals: ( goals ( ai-guard-wing "Second Escapees" 50 ) )
+Flags: ( "no-arrival-warp" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: Second Escapees 3
$Arrival Cue: ( has-arrived-delay 
   0 
   "Second Escapees" 
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Second Escapees" 
)
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-guard-wing "Gemini" 60 ) ( ai-chase-any 40 ) ( ai-guard-wing "Gamma" 60 ) )
+Flags: ( "no-arrival-warp" )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( percent-ships-destroyed 50 "Gamma" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Blockade Destroyed" 
   8 
)
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Succumbus" 80 ) ( ai-chase "Belial" 70 ) ( ai-chase "Charbadis" 50 ) ( ai-chase "Terminus" 60 ) ( ai-chase-any 30 ) )
+Hotkey: 2
+Flags: ( )

#Events		;! 34 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Belial" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Holy crap!" 
   )
   ( beam-free-all "Succumbus" ) 
)
+Name: Initial setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "First Escapees" 
   )
   ( send-message 
      "First Escapees 1" 
      "High" 
      "Es1 Here" 
   )
   ( validate-goal "First Wave Safe" ) 
)
+Name: ES1 Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-departed 
      20 
      "First Escapees 1" 
      "First Escapees 2" 
      "First Escapees 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Es1 depart" 
   )
)
+Name: ES1 Gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      20 
      "First Escapees" 
   )
   ( send-message 
      "First Escapees 2" 
      "High" 
      "Es1 Hurt" 
   )
)
+Name: ES1 Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Second Escapees" 
   )
   ( send-message 
      "Second Escapees 1" 
      "High" 
      "Es2 Here" 
   )
   ( validate-goal "Second Wave Safe" ) 
   ( beam-free-all "Second Escapees 1" ) 
)
+Name: ES2 Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-departed 
      20 
      "Second Escapees 1" 
      "Second Escapees 2" 
      "Second Escapees 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Es2 depart" 
   )
)
+Name: ES2 Gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      20 
      "Second Escapees" 
   )
   ( send-message 
      "Second Escapees 1" 
      "High" 
      "Es2 Hurt" 
   )
)
+Name: ES2 Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Third Escapees" 
   )
   ( send-message 
      "Third Escapees 1" 
      "High" 
      "Es3 Here" 
   )
   ( validate-goal "Third Wave Safe" ) 
)
+Name: ES3 Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      20 
      "Third Escapees" 
   )
   ( send-message 
      "Third Escapees 1" 
      "High" 
      "Es3 hurt" 
   )
)
+Name: ES3 Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-departed 
      20 
      "Third Escapees 1" 
      "Third Escapees 2" 
      "Third Escapees 3" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Es3 depart" 
   )
)
+Name: ES3 Gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "First Escapees" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Es1 Dead" 
   )
)
+Name: ES1 Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Second Escapees" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Es2 Dead" 
   )
)
+Name: ES2 Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Third Escapees" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Es3 dead" 
   )
)
+Name: ES3 Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Gemini" ) 
   ( send-message 
      "Gemini 1" 
      "High" 
      "Bomb Backup" 
   )
)
+Name: Bomb Backup Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( send-message 
      "Aries 1" 
      "High" 
      "Fighter Backup" 
   )
)
+Name: Fighter Backup Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Succumbus" 
      "reactor" 
      5 
   )
   ( set-subsystem-strength 
      "Succumbus" 
      "sensors" 
      0 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "Suc Core Breach" 
   )
   ( set-subsystem-strength 
      "Succumbus" 
      "engine02" 
      0 
   )
   ( set-subsystem-strength 
      "Succumbus" 
      "weapons" 
      0 
   )
   ( set-subsystem-strength 
      "Succumbus" 
      "engine01" 
      0 
   )
   ( set-subsystem-strength 
      "Succumbus" 
      "Hull" 
      10 
   )
   ( beam-lock-all "Succumbus" ) 
)
+Name: Suc Core Breach
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Belial" 
      "reactor" 
      5 
   )
   ( self-destruct "Belial" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Belial Core Breach" 
   )
)
+Name: Belial Core Breach
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "GTFR Pickpocket" 
   )
   ( send-message 
      "GTFR Pickpocket" 
      "High" 
      "Going Back" 
   )
)
+Name: Going for the Cargo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "GTFR Pickpocket" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Negative!" 
   )
)
+Name: Negative
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      15 
      "GTFR Pickpocket" 
   )
   ( send-message 
      "GTFR Pickpocket" 
      "High" 
      "Important Artifacts" 
   )
)
+Name: Important
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      20 
      "GTFR Pickpocket" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Alpha, Keep an eye" 
   )
   ( validate-goal "Pickpocket Safe" ) 
)
+Name: Keep Eye
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTFR Pickpocket" 
      "Cargo Container 2" 
      1 
      2 
   )
   ( send-message 
      "GTFR Pickpocket" 
      "High" 
      "Got it!" 
   )
)
+Name: Got it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "Terminus" ) 
   ( beam-free-all "Terminus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Shiv Reinforce" 
   )
)
+Name: Term Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "First Wave Safe" 
         0 
      )
      ( is-goal-true-delay 
         "Second Wave Safe" 
         0 
      )
      ( is-goal-true-delay 
         "Third Wave Safe" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Go Home" 
   )
)
+Name: Go Home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-false-delay 
         "First Wave Safe" 
         0 
      )
      ( is-goal-false-delay 
         "Second Wave Safe" 
         0 
      )
      ( is-goal-false-delay 
         "Third Wave Safe" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Our convoy is dead" 
   )
)
+Name: All Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTFR Pickpocket" 
   )
   ( send-message 
      "GTFR Pickpocket" 
      "High" 
      "Pick Gone" 
   )
)
+Name: Pick Gone
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Pickpocket", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Isis" ) 
   ( send-message 
      "Isis" 
      "High" 
      "Isis Here" 
   )
   ( beam-free-all "Isis" ) 
)
+Name: Isis here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-departed 100 "Isis" ) 
   ( send-message 
      "Isis" 
      "High" 
      "Isis Gone" 
   )
)
+Name: Isis Gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Blockade Destroyed" 
      30 
   )
   ( add-goal 
      "Second Escapees" 
      ( ai-warp-out 89 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Got em all" 
   )
   ( add-goal 
      "Third Escapees" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GTFR Pickpocket" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "First Escapees" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Blockade Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-departed-delay 
         0 
         "First Escapees 1" 
      )
      ( has-departed-delay 
         0 
         "First Escapees 2" 
      )
      ( has-departed-delay 
         0 
         "First Escapees 3" 
      )
   )
   ( do-nothing ) 
)
+Name: Goal 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect crew and supplies", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( has-departed-delay 
         0 
         "Second Escapees 1" 
      )
      ( has-departed-delay 
         0 
         "Second Escapees 2" 
      )
      ( has-departed-delay 
         0 
         "Second Escapees 3" 
      )
   )
   ( do-nothing ) 
)
+Name: Goal 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect support ships", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( has-departed-delay 
         0 
         "Third Escapees 1" 
      )
      ( has-departed-delay 
         0 
         "Third Escapees 2" 
      )
      ( has-departed-delay 
         0 
         "Third Escapees 3" 
      )
   )
   ( do-nothing ) 
)
+Name: Goal 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect command staff", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "GTFR Pickpocket" ) 
      50 
   )
   ( send-message 
      "GTFR Pickpocket" 
      "High" 
      "Pickpocket Hurt" 
   )
)
+Name: Pick Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Succumbus" 
      "Belial" 
      "Charon" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Half Blockade" 
   )
)
+Name: Blockade Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 6 total

$Type: Primary
+Name: First Wave Safe
$MessageNew:  XSTR("The first wave of escapees have gotten away.", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 
      0 
      "First Escapees 1" 
   )
   ( has-departed-delay 
      0 
      "First Escapees 2" 
   )
   ( has-departed-delay 
      0 
      "First Escapees 3" 
   )
)
+Score: 500

$Type: Bonus
+Name: Blockade Destroyed
$MessageNew:  XSTR("You have totally destroyed the Shivan Blockade!", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Charbadis" ) 
   ( is-destroyed-delay 0 "Charon" ) 
   ( is-destroyed-delay 0 "Hades" ) 
   ( is-destroyed-delay 0 "Succumbus" ) 
   ( is-destroyed-delay 0 "Terminus" ) 
   ( is-destroyed-delay 0 "Belial" ) 
   ( is-destroyed-delay 0 "Kain" ) 
   ( is-destroyed-delay 0 "Kraken" ) 
)
+Score: 1000

$Type: Primary
+Name: Second Wave Safe
$MessageNew:  XSTR("The second wave of escapees have gotten away.", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 
      0 
      "Second Escapees 1" 
   )
   ( has-departed-delay 
      0 
      "Second Escapees 2" 
   )
   ( has-departed-delay 
      0 
      "Second Escapees 3" 
   )
)
+Score: 500

$Type: Bonus
+Name: All Safely make it out
$MessageNew:  XSTR("All retreating ships have safely jump out of the system.", -1)
$end_multi_text
$Formula: ( and 
   ( percent-ships-departed 
      70 
      "First Escapees" 
   )
   ( percent-ships-departed 
      70 
      "Third Escapees" 
   )
   ( percent-ships-departed 
      70 
      "Second Escapees" 
   )
)
+Score: 2000

$Type: Primary
+Name: Third Wave Safe
$MessageNew:  XSTR("The third wave of escapees have gotten away.", -1)
$end_multi_text
$Formula: ( or 
   ( has-departed-delay 
      0 
      "Third Escapees 1" 
   )
   ( has-departed-delay 
      0 
      "Third Escapees 2" 
   )
   ( has-departed-delay 
      0 
      "Third Escapees 3" 
   )
)
+Score: 500

$Type: Secondary
+Name: Pickpocket Safe
$MessageNew:  XSTR("The GTFR Pickpocket has jumped out safely", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTFR Pickpocket" 
)

#Waypoints		;! 7 lists total


$Jump Node: -12.068420, 0.008512, 8428.712891
$Jump Node Name: Escape Node
$Name: Escape Node2
$List: (		;! 1 points in list
	( 35.133114, 0.008672, 8055.200195 )
)

$Name: Intercept point 1
$List: (		;! 1 points in list
	( 1373.833008, 0.008672, 7223.200195 )
)

$Name: Intercept Point 2
$List: (		;! 1 points in list
	( 1057.134521, 700.008667, 8871.241211 )
)

$Name: Intercept point 3
$List: (		;! 1 points in list
	( 1382.933105, -699.991150, 10167.299805 )
)

$Name: Escape Path 2
$List: (		;! 1 points in list
	( -2043.251465, -1338.328735, 2043.723267 )
)

$Name: Escape Path 1
$List: (		;! 1 points in list
	( 2057.176514, -0.000543, 2001.649414 )
)

$Name: Escape Path 3
$List: (		;! 1 points in list
	( -22.790737, 1199.898438, 1822.855347 )
)

#Messages		;! 33 total


$Name: Es1 Here

$Team: -1
$MessageNew:  XSTR("We're making a run for it. I hope you have got a hole for us, Alpha!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Holy crap!

$Team: -1
$MessageNew:  XSTR("Holy crap!  How the Hell are we going to get by that?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Es1 depart

$Team: -1
$MessageNew:  XSTR("Good Work!  Some of the first flight got away safely.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Es1 Hurt

$Team: -1
$MessageNew:  XSTR("Help us Alpha!  We're getting hammered out here!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Es2 Here

$Team: -1
$MessageNew:  XSTR("This is medical ship St. Croix. We are bugging out.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Es2 depart

$Team: -1
$MessageNew:  XSTR("The science ships are safely away! ", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Es2 Hurt

$Team: -1
$MessageNew:  XSTR("I'm a doctor, not a soldier!  Help us out here!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Es1 Dead

$Team: -1
$MessageNew:  XSTR("Oh No!  We lost our ground crews and fighters!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Es2 Dead

$Team: -1
$MessageNew:  XSTR("The science ships are down.  We lost all our research!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Es3 Here

$Team: -1
$MessageNew:  XSTR("We've evacuated the planet. Heading for the jump node.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Es3 depart

$Team: -1
$MessageNew:  XSTR("The command staff is safe! ", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5

$Name: Es3 hurt

$Team: -1
$MessageNew:  XSTR("Request cover, Alpha! We are having difficulties getting through!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Es3 dead

$Team: -1
$MessageNew:  XSTR("We lost the Vasudans!  Repeat ... We lost the Vasudans!", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP5

$Name: Bomb Backup

$Team: -1
$MessageNew:  XSTR("We are here to assist.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Fighter Backup

$Team: -1
$MessageNew:  XSTR("Additional fighter cover standing by.", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-VP2

$Name: Got em all

$Team: -1
$MessageNew:  XSTR("We got them all!  Alpha, the blockade is down!  Get out of there!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Suc Core Breach

$Team: -1
$MessageNew:  XSTR("Lucky Shot!  The Succumbus is dead in the water!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Belial Core Breach

$Team: -1
$MessageNew:  XSTR("Look out! The Belial's reactor core is going critical!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Shiv Reinforce

$Team: -1
$MessageNew:  XSTR("Shivan reinforcements are trying to intercept the convoy at the Escape Node!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM2

$Name: Going Back

$Team: -1
$MessageNew:  XSTR("Command, I'm going back for that artifact container.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: U wont make it

$Team: -1
$MessageNew:  XSTR("Negative, Pick Pocket! You won't make it out!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: They're important

$Team: -1
$MessageNew:  XSTR("Those artifacts are important. I'll make it.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Alpha, Keep an eye

$Team: -1
$MessageNew:  XSTR("Alpha, Keep an eye on Pickpocket.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Got it!

$Team: -1
$MessageNew:  XSTR("Got it! I'm making my run for the escape node!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Negative!

$Team: -1
$MessageNew:  XSTR("Negative, Pickpocket! You won't make it out!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Important Artifacts

$Team: -1
$MessageNew:  XSTR("Those artifacts are important. I'll make it.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Go Home

$Team: -1
$MessageNew:  XSTR("All ships are clear, Alpha. Get out of there!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Our convoy is dead

$Team: -1
$MessageNew:  XSTR("Our convoy is gone. There are no survivors. Alpha, save yourself and get out of there!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Pick Gone

$Team: -1
$MessageNew:  XSTR("I'm outta here!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Isis Here

$Team: -1
$MessageNew:  XSTR("This is Isis. We will assist on our way through.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Isis Gone

$Team: -1
$MessageNew:  XSTR("This is Isis.  We must evacuate now.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2

$Name: Pickpocket Hurt

$Team: -1
$MessageNew:  XSTR("Crap! I'm in over my head here! Help me out, Alpha!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Half Blockade

$Team: -1
$MessageNew:  XSTR("Good going. We've got a hole to sneak through.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 12 total

$Num stars: 0
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
;;FSO 3.6.9;; $Sun: SunAlphaAquilae
;;FSO 3.6.9;; +Angles: 0.244346 0.000000 5.724676
;;FSO 3.6.9;; +Scale: 2.000000
;;FSO 3.6.9;; $Starbitmap: nebulF2-main
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 0.785398
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF1-main
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 3.665190
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF3-whisp
;;FSO 3.6.9;; +Angles: 0.261799 0.000000 4.345870
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF4-whisp
;;FSO 3.6.9;; +Angles: 0.261799 0.000000 1.396260
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF6-whisp
;;FSO 3.6.9;; +Angles: 0.261799 5.759580 0.349066
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF12-whisp
;;FSO 3.6.9;; +Angles: 0.000000 0.000000 6.108650
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF9-whisp
;;FSO 3.6.9;; +Angles: 0.174533 0.000000 4.886920
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF5-whisp
;;FSO 3.6.9;; +Angles: 0.000000 0.785398 5.393060
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF14-whisp
;;FSO 3.6.9;; +Angles: 0.349066 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF10-whisp
;;FSO 3.6.9;; +Angles: 0.610865 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 3.000000
;;FSO 3.6.9;; +ScaleY: 3.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF13-whisp
;;FSO 3.6.9;; +Angles: 0.087266 0.000000 2.007130
;;FSO 3.6.9;; +ScaleX: 4.000000
;;FSO 3.6.9;; +ScaleY: 4.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: nebulF11-whisp
;;FSO 3.6.9;; +Angles: 0.174533 2.268930 2.617990
;;FSO 3.6.9;; +ScaleX: 5.000000
;;FSO 3.6.9;; +ScaleY: 5.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1
;;FSO 3.6.9;; $Starbitmap: planetc
;;FSO 3.6.9;; +Angles: 0.000000 0.000000 3.141590
;;FSO 3.6.9;; +ScaleX: 6.000000
;;FSO 3.6.9;; +ScaleY: 6.000000
;;FSO 3.6.9;; +DivX: 5
;;FSO 3.6.9;; +DivY: 5
;;FSO 3.6.9;; $Starbitmap: planete
;;FSO 3.6.9;; +Angles: 0.174533 0.174533 2.792525
;;FSO 3.6.9;; +ScaleX: 1.000000
;;FSO 3.6.9;; +ScaleY: 1.000000
;;FSO 3.6.9;; +DivX: 1
;;FSO 3.6.9;; +DivY: 1

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunRed
+Angles: 0.000000 0.000000 4.712385
+Scale: 0.700000
$Starbitmap: neb01
+Angles: 0.000000 0.000000 0.785398
+ScaleX: 9.000000
+ScaleY: 6.000000
+DivX: 2
+DivY: 2
$Starbitmap: planetc
+Angles: 0.000000 0.000000 3.141590
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 5
$Starbitmap: planete
+Angles: 0.174533 0.174533 2.792525
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief1

#End

