#Mission Info

$Version: 0.10
$Name:  XSTR("Retrograde Action", -1)
$Author: PickleHead
$Created: 11/19/99 at 18:13:22
$Modified: 02/11/07 at 15:55:13
$Notes:
This is a FRED created mission created by PickleHead.
$End Notes:

$Mission Desc:
 XSTR("We have retreated from the Altair system after our base was destroyed.  A new Shivan invasion has begun!
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -5405.572266, 2252.135498, -5329.853027
+Viewer orient:
	0.693003, -0.000000, -0.720934,
	0.208334, 0.957336, 0.200262,
	0.690176, -0.288978, 0.663437

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		94		"GTG Deep Throat"		"300"		"block"
		95		"GTG Deep Throat"		"700"		"block"
		96		"GTG Deep Throat"		"200"		"block"
		97		"GTG Deep Throat"		"3000"		"block"
		98		"GTG Deep Throat"		"1"		"block"
		99		"GTG Deep Throat"		"400"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("The refugees from the lost Aeos base in $f Altair have arrived in $f Aldebaran. We have contacted the $f GTVA and reported our status and the pending $h Shivan invasion. In response, they have sent the $f GTD $f Praetor to stand watch over us and the $f Altair jump node.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 102.444092, 14262.926758, -2487.781006
$camera_orient:
	1.000000, 0.000000, 0.000666,
	-0.000631, 0.319836, 0.947473,
	-0.000213, -0.947473, 0.319836
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 0.000000, 0.000000, 4000.000000
$label: Altair Node
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2696.469238, -0.000319, 315.728943
$label: GTD Praetor
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -2800.492676, -499.999725, 327.335541
$label: GTSC Curious
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -3859.542480, 199.999634, 1353.214233
$label: GTT Empress
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: PVFR Ma'at
$pos: -1186.708740, 1500.000610, 999.682434
$label: PVFR Pfok'et
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have been refitted with fresh ships and supplies. In return, we will help stand watch over the jump node. The $f Praetor has received word that some stray refugees will be arriving. We must ensure their safety.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3075.228760, 5255.396484, -556.943359
$camera_orient:
	1.000000, 0.000000, 0.000666,
	-0.000631, 0.319836, 0.947473,
	-0.000213, -0.947473, 0.319836
$camera_time: 1000
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 0.000000, 0.000000, 4000.000000
$label: Altair Node
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 2976.485840, -0.000557, 544.664307
$label: GTD Praetor
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -2800.492676, -499.999725, 327.335541
$label: GTSC Curious
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Satis
$pos: -1631.461060, 17.399164, 534.383667
$label: GTML Castillion
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -3859.542480, 199.999634, 1353.214233
$label: GTT Empress
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: 2244.000244, 0.001099, 1737.538940
$label: Alpha
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 3749.884033, 0.000347, 1293.216309
$label: Beta
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: PVFR Ma'at
$pos: -1186.708740, 1500.000610, 999.682434
$label: PVFR Pfok'et
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To aid in the blockade of the jump node, the minelayer $f GTML $f Castillion has been engaged. It will begin laying a minefield between the jump node and our current position. If any $h Shivans do warp in, they will need to break through the mines. This makes the minelayer a high priority target.  Watch over it carefully, pilot.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 4224.689941, 9983.689453, 1545.756470
$camera_orient:
	0.003130, 0.000000, 0.999995,
	-0.947468, 0.319836, 0.002965,
	-0.319835, -0.947473, 0.001001
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 999.347961, 0.000397, 5030.970703
$label: Altair Node
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 1085.573608, -0.001243, -1751.630981
$label: GTD Praetor
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: GVFr Satis
$pos: 1043.444702, 17.399612, 2177.380127
$label: GTML Castillion
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: 257.358643, 0.000966, 208.711197
$label: Alpha
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1763.242554, 0.000214, -235.611435
$label: Beta
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Due to the seriousness of this situation, Command has dispatched the $f GTD $f Accuser to reinforce our position. You must protect the $f GTD $f Praetor until the $f Accuser arrives. We need both ships to effectively cover the node. You will be relieved once the $f Accuser arrives.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 1131.670288, 6737.320313, -3111.418701
$camera_orient:
	1.000000, 0.000000, 0.000666,
	-0.000631, 0.319836, 0.947473,
	-0.000213, -0.947473, 0.319836
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: 999.347961, 0.000397, 5030.970703
$label: Altair Node
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 1085.573608, -0.001243, -1751.630981
$label: GTD Praetor
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: -2800.492676, -499.999725, 327.335541
$label: GTSC Curious
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -3859.542480, 199.999634, 1353.214233
$label: GTT Empress
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: 257.358643, 0.000966, 208.711197
$label: Alpha
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1763.242554, 0.000214, -235.611435
$label: Beta
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: PVFR Ma'at
$pos: -1186.708740, 1500.000610, 999.682434
$label: PVFR Pfok'et
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( is-goal-true-delay 
   "Defend Praetor" 
   0 
)
$Multi text
    XSTR("The destroyer Praetor survived the Shivan onslaught. If we would have lost this ship, the node, and possibly the whole system would have been overrun. Excellent work pilot.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Defend Refugees" 
   0 
)
$Multi text
    XSTR("The Refugees escaped any serious harm thanks to you. They extend their thanks and will be heading out of the system to safety shortly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Defend Castillion" 
   0 
)
$Multi text
    XSTR("The minelayer Castillion was saved. She will be very useful for fortifying our position here. If any more Shivans appear, they will need to tread very lightly.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Defend Praetor" 
   0 
)
$Multi text
    XSTR("The Praetor - and any hope of holding this node against the Shivans - was destroyed. We will have to fall back once again.  Another system was lost today.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Concentrate on the bombers. They will make our capital ships their top priority.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Defend Refugees" 
   0 
)
$Multi text
    XSTR("Most of the refugee ships were lost. This is a terrible blow to morale. It is difficult enough to fight this war without this added despair.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Use your wingmen effectively. If one of our fleet ships gets into trouble, send a wing over to help them.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Defend Castillion" 
   0 
)
$Multi text
    XSTR("The minelayer Castillion was destroyed. Hopefully we will be able to hold this node without the defenses that a good minefield could have given us.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The minelayer is serious threat to the Shivan invasion. Be sure to watch it at all times.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Pirates" 
   0 
)
$Multi text
    XSTR("In addition to the Shivan threat, you also managed to stop a pirate raid on our fleet. You even managed to destroy their command ship. Superb job, pilot!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Minelayer

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules Mark II"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	104
	"UD-8 Kayser"	28
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Tornado"	884
	"Harpoon"	660
	"Trebuchet"	520
	"Stiletto II"	500
	"Cyclops"	500
	"EMP Adv."	500
)

#Objects		;! 63 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -841.000000, 0.000000, -1720.500000
$Orientation:
	0.998456, 0.000000, -0.055547,
	0.000000, 1.000000, -0.000002,
	0.055547, 0.000002, 0.998456
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -823.980591, 0.000730, -1414.577148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -719.836487, 0.000706, -1410.747192
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2602.662109, 0.000704, -983.630310
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2500.499512, 0.000669, -1084.560059
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2703.021484, 0.000676, -1081.641602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 1		;! Object #6
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 2603.047852, 0.000698, -1483.288086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 2		;! Object #7
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 2502.260742, 0.000722, -1585.050293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 3		;! Object #8
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 2704.059570, 0.000719, -1582.482910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 1		;! Object #9
$Class: GTF Ares
$Team: Friendly
$Location: 2102.517090, 0.000703, -1483.288086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Iota 2		;! Object #10
$Class: GTF Ares
$Team: Friendly
$Location: 2002.327148, 0.000653, -1586.330322
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Iota 3		;! Object #11
$Class: GTF Ares
$Team: Friendly
$Location: 2203.327148, 0.000654, -1585.050293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: GTD Praetor		;! Object #12
$Class: GTD Orion
$Team: Friendly
$Location: -1008.599976, 0.000000, -1999.900024
$Orientation:
	0.968472, 0.000000, 0.249124,
	0.000000, 1.000000, 0.000000,
	-0.249124, 0.000000, 0.968472
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 70
+Hotkey: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: capital01-05
;;FSO 3.6.8;; +new: GTDPraetor

$Name: GTML Castillion		;! Object #13
$Class: GVFr Satis
$Alt: Minelayer

$Team: Friendly
$Location: -1478.243896, 17.399454, 588.968262
$Orientation:
	0.948111, 0.000000, -0.317940,
	0.003715, 0.999932, 0.011079,
	0.317918, -0.011685, 0.948046
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints-once "Mine Point 1" 80 ) )
$Cargo 1:  XSTR("Mines", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 50
+Hotkey: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Sentry Gun 1		;! Object #14
$Class: GTSG Alastor
$Team: Friendly
$Location: -1217.773926, -0.000605, 2012.854858
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Mine 1" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Sentry Gun 2		;! Object #15
$Class: GTSG Alastor
$Team: Friendly
$Location: -208.557678, -0.000606, 2008.013550
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Mine 2" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Sentry Gun 3		;! Object #16
$Class: GTSG Alastor
$Team: Friendly
$Location: 796.913208, -0.000488, 1998.366577
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Mine 3" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Sentry Gun 4		;! Object #17
$Class: GTSG Alastor
$Team: Friendly
$Location: 495.156128, 799.999634, 2000.666870
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Mine 4" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Sentry Gun 5		;! Object #18
$Class: GTSG Alastor
$Team: Friendly
$Location: -504.843872, 799.999634, 2000.666870
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Mine 5" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Sentry Gun 6		;! Object #19
$Class: GTSG Alastor
$Team: Friendly
$Location: 495.156128, -800.000366, 2000.666870
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Mine 6" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Sentry Gun 7		;! Object #20
$Class: GTSG Alastor
$Team: Friendly
$Location: -504.843872, -800.000366, 2000.666870
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Mine 7" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "no-arrival-music" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: GTT Empress		;! Object #21
$Class: GTT Argo
$Team: Friendly
$Location: 488.875214, 200.000107, -477.888672
$Orientation:
	0.994850, 0.086577, 0.052717,
	-0.083133, 0.994461, -0.064348,
	-0.057996, 0.059636, 0.996536
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Refugees", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTG Deep Throat		;! Object #22
$Class: GTG Zephyrus
$Team: Friendly
$Location: 19.906097, 0.001124, 4074.800293
$Orientation:
	-0.998278, 0.000000, 0.058659,
	0.000000, 1.000000, 0.000000,
	-0.058659, 0.000000, -0.998278
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Refugee 1" 70 ) )
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
+Arrival Delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Special Exp index: 94
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: GTSC Curious		;! Object #23
$Class: GTSC Faustus
$Team: Friendly
$Location: -2574.083252, -499.999725, -183.410568
$Orientation:
	-0.949311, 0.006413, -0.314272,
	-0.043464, -0.992866, 0.111030,
	-0.311318, 0.119062, 0.942818
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Artifacts", -1)
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: science01-name
;;FSO 3.6.8;; +new: GTSCCurious

$Name: GTSC Seeker		;! Object #24
$Class: GTSC Faustus
$Team: Friendly
$Location: 19.906097, 0.001124, 4074.800293
$Orientation:
	-0.994411, 0.000000, 0.105576,
	0.000000, 1.000000, 0.000000,
	-0.105576, 0.000000, -0.994411
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Refugee 2" 70 ) )
$Cargo 1:  XSTR("Engineers", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 45
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: science01-name
;;FSO 3.6.8;; +new: GTSCSeeker

$Name: GVFr P'than		;! Object #25
$Class: GVFr Bes
$Team: Friendly
$Location: 19.906097, 0.001124, 4074.800293
$Orientation:
	-0.992718, 0.000000, 0.120465,
	0.000000, 1.000000, 0.000000,
	-0.120465, 0.000000, -0.992718
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Refugee 3" 70 ) )
$Cargo 1:  XSTR("Refugees", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
+Arrival Delay: 95
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: PVFR Pfok'et		;! Object #26
$Class: PVFR Ma'at
$Team: Friendly
$Location: -854.077087, 1499.999878, -1875.229614
$Orientation:
	0.926767, -0.300667, 0.225173,
	0.319572, 0.946137, -0.051947,
	-0.197426, 0.120102, 0.972933
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Arjuna 1		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: 21.047909, 0.002245, 3531.236328
$Orientation:
	-0.991501, 0.000000, 0.130097,
	0.000000, 1.000000, 0.000000,
	-0.130097, 0.000000, -0.991501
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: -79.662262, 0.002247, 3531.169434
$Orientation:
	-0.993095, 0.000000, 0.117311,
	0.000000, 1.000000, 0.000000,
	-0.117311, 0.000000, -0.993095
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: -81.527740, 0.002182, 3631.416504
$Orientation:
	-0.993297, 0.000000, 0.115589,
	0.000000, 1.000000, 0.000000,
	-0.115589, 0.000000, -0.993297
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: 20.545895, 0.002238, 3628.360840
$Orientation:
	-0.991717, 0.000000, 0.128440,
	0.000000, 1.000000, 0.000000,
	-0.128440, 0.000000, -0.991717
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 1		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: 453.103699, 0.001876, 4177.028320
$Orientation:
	-0.994842, 0.000000, 0.101439,
	0.000000, 1.000000, 0.000000,
	-0.101439, 0.000000, -0.994842
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 2		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 352.956116, 0.001937, 4178.973145
$Orientation:
	-0.996040, 0.000000, 0.088906,
	0.000000, 1.000000, 0.000000,
	-0.088906, 0.000000, -0.996040
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 3		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 455.928406, 0.001996, 4281.214355
$Orientation:
	-0.994939, 0.000000, 0.100479,
	0.000000, 1.000000, 0.000000,
	-0.100479, 0.000000, -0.994939
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 4		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 357.384583, 0.001984, 4283.310059
$Orientation:
	-0.996094, 0.000000, 0.088303,
	0.000000, 1.000000, 0.000000,
	-0.088303, 0.000000, -0.996094
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Durga 1		;! Object #35
$Class: SB Nephilim
$Team: Hostile
$Location: -484.442749, 0.001999, 3686.730225
$Orientation:
	-0.997143, 0.000000, 0.075541,
	0.000000, 1.000000, 0.000000,
	-0.075541, 0.000000, -0.997143
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Durga 2		;! Object #36
$Class: SB Nephilim
$Team: Hostile
$Location: -482.426636, 0.002032, 3590.748291
$Orientation:
	-0.997054, 0.000000, 0.076706,
	0.000000, 1.000000, 0.000000,
	-0.076706, 0.000000, -0.997054
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Durga 3		;! Object #37
$Class: SB Nephilim
$Team: Hostile
$Location: -585.423462, 0.001968, 3584.636963
$Orientation:
	-0.997962, 0.000000, 0.063817,
	0.000000, 1.000000, 0.000000,
	-0.063817, 0.000000, -0.997962
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Durga 4		;! Object #38
$Class: SB Nephilim
$Team: Hostile
$Location: -591.615234, 0.001911, 3686.658936
$Orientation:
	-0.998061, 0.000000, 0.062236,
	0.000000, 1.000000, 0.000000,
	-0.062236, 0.000000, -0.998061
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Ganesh 1		;! Object #39
$Class: SB Seraphim
$Team: Hostile
$Location: 499.108826, 0.000717, 3611.479004
$Orientation:
	-0.984912, 0.000000, 0.173057,
	0.000000, 1.000000, 0.000000,
	-0.173057, 0.000000, -0.984912
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Ganesh 2		;! Object #40
$Class: SB Seraphim
$Team: Hostile
$Location: 400.648651, 0.000749, 3611.413574
$Orientation:
	-0.986911, 0.000000, 0.161263,
	0.000000, 1.000000, 0.000000,
	-0.161263, 0.000000, -0.986911
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Ganesh 3		;! Object #41
$Class: SB Seraphim
$Team: Hostile
$Location: 402.974457, 0.000595, 3714.252441
$Orientation:
	-0.987191, 0.000000, 0.159545,
	0.000000, 1.000000, 0.000000,
	-0.159545, 0.000000, -0.987191
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Ganesh 4		;! Object #42
$Class: SB Seraphim
$Team: Hostile
$Location: 501.234680, 0.000578, 3714.317871
$Orientation:
	-0.985240, 0.000000, 0.171176,
	0.000000, 1.000000, 0.000000,
	-0.171176, 0.000000, -0.985240
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye#Shivan" "Piranha#Shivan" "Trebuchet#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Shiva 1		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: -464.701050, 0.000685, 4313.485840
$Orientation:
	-0.980916, 0.000000, 0.194432,
	0.000000, 1.000000, 0.000000,
	-0.194432, 0.000000, -0.980916
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 2		;! Object #44
$Class: SF Mara
$Team: Hostile
$Location: -467.102417, 0.000781, 4214.973633
$Orientation:
	-0.980514, 0.000000, 0.196450,
	0.000000, 1.000000, 0.000000,
	-0.196450, 0.000000, -0.980514
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 3		;! Object #45
$Class: SF Mara
$Team: Hostile
$Location: -363.402039, 0.000715, 4208.557617
$Orientation:
	-0.977964, 0.000000, 0.208776,
	0.000000, 1.000000, 0.000000,
	-0.208776, 0.000000, -0.977964
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 4		;! Object #46
$Class: SF Mara
$Team: Hostile
$Location: -363.472351, 0.000761, 4311.241699
$Orientation:
	-0.978503, 0.000000, 0.206234,
	0.000000, 1.000000, 0.000000,
	-0.206234, 0.000000, -0.978503
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Protean		;! Object #47
$Class: SC Lilith
$Team: Hostile
$Location: -523.869995, 0.001111, 3949.756348
$Orientation:
	-0.979585, 0.000000, 0.201031,
	0.000000, 1.000000, 0.000000,
	-0.201031, 0.000000, -0.979585
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Praetor" 70 ) ( ai-chase "GTSC Seeker" 50 ) ( ai-chase "PVFR Pfok'et" 50 ) ( ai-chase "GTSC Curious" 50 ) ( ai-chase "GVFr P'than" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "SRed" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 235
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Draeden		;! Object #48
$Class: SCv Moloch
$Team: Hostile
$Location: 573.374756, 0.000941, 3985.729980
$Orientation:
	-0.972609, 0.000000, 0.232448,
	0.000000, 1.000000, 0.000000,
	-0.232448, 0.000000, -0.972609
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Praetor" 70 ) ( ai-chase "GVFr P'than" 50 ) ( ai-chase "GTSC Curious" 50 ) ( ai-chase "GTT Empress" 50 ) ( ai-chase "GTG Deep Throat" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "LRed" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
+Arrival Delay: 300
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: GTD Accuser		;! Object #49
$Class: GTD Hecate
$Team: Friendly
$Location: 6674.197754, 0.000485, 845.664551
$Orientation:
	-0.462860, 0.000000, 0.886431,
	0.000000, 1.000000, 0.000000,
	-0.886431, 0.000000, -0.462860
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Accuser Final" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   15 
   "Arjuna" 
   "Brahma" 
   "Durga" 
   "Ganesh" 
   "Shiva" 
   "Protean" 
   "Draeden" 
   "Rogue" 
   "Heavy" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTDAccuser

$Name: Rogue 1		;! Object #50
$Class: GTF Loki
$Team: Friendly
$Location: -3002.329346, 2000.000000, -2297.224609
$Orientation:
	0.147471, 0.000000, -0.989066,
	0.000000, 1.000000, 0.000000,
	0.989066, 0.000000, 0.147471
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Rogue 2		;! Object #51
$Class: GTF Loki
$Team: Friendly
$Location: -2900.169434, 2000.000000, -2299.552979
$Orientation:
	0.156434, 0.000000, -0.987688,
	0.000000, 1.000000, 0.000000,
	0.987688, 0.000000, 0.156434
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Rogue 3		;! Object #52
$Class: GTF Loki
$Team: Friendly
$Location: -2903.892822, 2000.000000, -2399.003906
$Orientation:
	0.206028, 0.000000, -0.978546,
	0.000000, 1.000000, 0.000000,
	0.978546, 0.000000, 0.206028
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Rogue 4		;! Object #53
$Class: GTF Loki
$Team: Friendly
$Location: -2998.946289, 2000.000000, -2401.729248
$Orientation:
	0.197868, 0.000000, -0.980229,
	0.000000, 1.000000, 0.000000,
	0.980229, 0.000000, 0.197868
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Heavy 1		;! Object #54
$Class: GTB Medusa
$Team: Friendly
$Location: -3296.588623, 2000.000000, -2297.599854
$Orientation:
	0.129002, 0.000000, -0.991644,
	0.000000, 1.000000, 0.000000,
	0.991644, 0.000000, 0.129002
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Heavy 2		;! Object #55
$Class: GTB Medusa
$Team: Friendly
$Location: -3195.161621, 2000.000000, -2298.949707
$Orientation:
	0.135480, 0.000000, -0.990780,
	0.000000, 1.000000, 0.000000,
	0.990780, 0.000000, 0.135480
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Heavy 3		;! Object #56
$Class: GTB Medusa
$Team: Friendly
$Location: -3194.367188, 2000.000000, -2401.582520
$Orientation:
	0.180720, 0.000000, -0.983535,
	0.000000, 1.000000, 0.000000,
	0.983535, 0.000000, 0.180720
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Heavy 4		;! Object #57
$Class: GTB Medusa
$Team: Friendly
$Location: -3302.399902, 2000.000000, -2407.500000
$Orientation:
	0.174931, 0.000000, -0.984581,
	0.000000, 1.000000, 0.000000,
	0.984581, 0.000000, 0.174931
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Bonaventure		;! Object #58
$Class: GTC Leviathan
$Team: Hostile
$Location: -3541.439941, 2000.000122, -2304.934814
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Praetor" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Pirates Attack" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   20 
   "Rogue 1" 
   "Rogue 2" 
   "Rogue 3" 
   "Rogue 4" 
   "Heavy 1" 
   "Heavy 2" 
   "Heavy 3" 
   "Heavy 4" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: Bonaventure

$Name: Alpha 4		;! Object #59
$Class: GTF Myrmidon
$Team: Friendly
$Location: -634.662415, 0.000181, -1764.526489
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 4		;! Object #60
$Class: GTF Ares
$Team: Friendly
$Location: 2100.888672, 0.000103, -1671.671509
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Delta 4		;! Object #61
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 2592.051270, 0.000067, -1688.023804
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Hornet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #62
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2608.074951, 0.000056, -1172.946655
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 12

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTD Praetor" 60 ) ( ai-guard "GTML Castillion" 50 ) ( ai-chase-any 80 ) )
+Hotkey: 0
+Flags:( "no-arrival-warp" )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: GTD Praetor
+Arrival delay: 15
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTSC Curious" 50 ) ( ai-guard "PVFR Pfok'et" 50 ) ( ai-guard "GTT Empress" 50 ) ( ai-chase-any 60 ) ( ai-guard "GTSC Seeker" 50 ) )
+Hotkey: 1
+Flags:( "no-arrival-warp" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: GTD Praetor
$Arrival Cue: ( has-arrived-delay 15 "Protean" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "Protean" 70 ) ( ai-chase-any 50 ) ( ai-chase "Draeden" 60 ) ( ai-guard "GTD Praetor" 30 ) )
+Hotkey: 2
+Flags:( "no-arrival-warp" )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: GTD Praetor
$Arrival Cue: ( has-arrived-delay 10 "Delta 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-guard-wing "Delta" 70 ) ( ai-chase-any 50 ) ( ai-guard "GTD Praetor" 30 ) )
+Hotkey: 3
+Flags:( "no-arrival-warp" )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
+Arrival delay: 70
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 70 ) )
+Flags:( )

$Name: Brahma
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1

$Arrival Location: Hyperspace
+Arrival delay: 120
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 60 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Durga
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
+Arrival delay: 130
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
	"Durga 4"
)
$AI Goals: ( goals ( ai-chase "GTT Empress" 50 ) ( ai-chase "GTSC Seeker" 50 ) ( ai-chase "PVFR Pfok'et" 50 ) ( ai-chase "GTD Praetor" 60 ) ( ai-chase "GTML Castillion" 60 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Ganesh
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Ganesh 1

$Arrival Location: Hyperspace
+Arrival delay: 240
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ganesh 1"
	"Ganesh 2"
	"Ganesh 3"
	"Ganesh 4"
)
$AI Goals: ( goals ( ai-chase "GTD Praetor" 80 ) ( ai-chase "GTML Castillion" 60 ) ( ai-chase "GTSC Curious" 50 ) ( ai-chase "GVFr P'than" 50 ) ( ai-chase-any 40 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 25

$Name: Shiva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1

$Arrival Location: Hyperspace
+Arrival delay: 230
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
$AI Goals: ( goals ( ai-guard-wing "Ganesh" 60 ) ( ai-chase-any 40 ) )
+Flags:( )

$Name: Rogue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rogue 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "All Shivans Dead" 
   7 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rogue 1"
	"Rogue 2"
	"Rogue 3"
	"Rogue 4"
)
$AI Goals: ( goals ( ai-guard-wing "Heavy" 70 ) ( ai-chase-any 50 ) )
+Flags:( )

$Name: Heavy
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Heavy 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Rogue 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Heavy 1"
	"Heavy 2"
	"Heavy 3"
	"Heavy 4"
)
$AI Goals: ( goals ( ai-guard "GTD Praetor" 50 ) )
+Flags: ( )

#Events		;! 39 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GTML Castillion" ) 
   ( beam-free-all "GTD Praetor" ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Be Careful" 
   )
)
+Name: Initial Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "GTD Praetor" 
      "High" 
      "Expect Scouts" 
      0 
      "GTD Praetor" 
      "High" 
      "Destroy all" 
      4000 
   )
)
+Name: Messages
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTML Castillion" 
      "Mine Point 1" 
      0 
   )
   ( add-goal 
      "GTML Castillion" 
      ( ai-waypoints-once "Mine Point 2" 89 ) 
   )
)
+Name: Mine 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTML Castillion" 
      "Mine Point 2" 
      0 
   )
   ( add-goal 
      "GTML Castillion" 
      ( ai-waypoints-once "Mine Point 3" 89 ) 
   )
)
+Name: Mine 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTML Castillion" 
      "Mine Point 3" 
      0 
   )
   ( add-goal 
      "GTML Castillion" 
      ( ai-waypoints-once "Mine Point 4" 89 ) 
   )
)
+Name: Mine 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTML Castillion" 
      "Mine Point 4" 
      0 
   )
   ( add-goal 
      "GTML Castillion" 
      ( ai-waypoints-once "Mine Point 5" 89 ) 
   )
)
+Name: Mine 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTML Castillion" 
      "Mine Point 5" 
      0 
   )
   ( add-goal 
      "GTML Castillion" 
      ( ai-waypoints-once "Mine Point 6" 89 ) 
   )
)
+Name: Mine 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTML Castillion" 
      "Mine Point 6" 
      0 
   )
   ( add-goal 
      "GTML Castillion" 
      ( ai-waypoints-once "Mine Point 7" 89 ) 
   )
)
+Name: Mine 6
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTML Castillion" 
      "Mine Point 7" 
      0 
   )
   ( add-goal 
      "GTML Castillion" 
      ( ai-waypoints-once "Mine Point 8" 89 ) 
   )
)
+Name: Mine 7
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Defend Praetor" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect Praetor
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Praetor", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Defend Castillion" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect Castillian
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Castillian", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Defend Refugees" 
      0 
   )
   ( do-nothing ) 
)
+Name: Protect Refugees
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Refugees", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Accuser" ) 
   ( do-nothing ) 
)
+Name: Relieved
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Protean" ) 
   ( beam-free-all "Protean" ) 
)
+Name: Protean Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Draeden" ) 
   ( beam-free-all "Draeden" ) 
)
+Name: Draeden Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Arjuna 1" ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Scout arrive" 
   )
)
+Name: Scouts Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Brahma 1" ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Damn!" 
   )
)
+Name: Shivans Coming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "GTG Deep Throat" 
   )
   ( send-message 
      "GTG Deep Throat" 
      "High" 
      "Deep Arrives" 
   )
)
+Name: Deep Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Deep Granted" 
   )
)
+Name: Deep Granted
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVFr P'than" ) 
   ( send-message 
      "GVFr P'than" 
      "High" 
      "Ref 3 arrives" 
   )
   ( subsys-set-random 
      "GVFr P'than" 
      20 
      80 
      "engine lt" 
   )
)
+Name: Ref 3 Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTML Castillion" 
   )
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Cast Gone" 
   )
)
+Name: Cast Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "GTML Castillion" ) 
      70 
   )
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Cast Hurt" 
   )
)
+Name: Cast Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "GTD Accuser" ) 
   ( send-message 
      "GTD Accuser" 
      "High" 
      "Accuser Here" 
   )
)
+Name: Accuser Here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Praetor Status Reply" 
   )
)
+Name: Accuser Reply
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Alpha Relieved" 
   )
)
+Name: Relieved
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
   ( grant-medal 
      "Allied Defense Citation" 
   )
)
+Name: Go Home
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "GTD Praetor" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Praetor Destroyed" 
   )
)
+Name: Praetor Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-false-delay 
      "Defend Refugees" 
      2 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Refugees Gone" 
   )
)
+Name: Ref Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTSC Seeker" ) 
   ( send-message 
      "GTSC Seeker" 
      "High" 
      "Seeker Here" 
   )
)
+Name: Seeker Here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTML Castillion" 
      "Mine Point 1" 
      0 
   )
   ( send-message 
      "GTML Castillion" 
      "High" 
      "Cast Start" 
   )
)
+Name: Cast Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTML Castillion" 
      "Mine Point 7" 
      6 
   )
   ( send-message 
      "GTML Castillion" 
      "High" 
      "Cast End" 
   )
)
+Name: Cast End
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Protean" ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Launching Backup" 
   )
)
+Name: Launching Backup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Arjuna" 
      "Brahma" 
      "Durga" 
      "Ganesh" 
      "Shiva" 
      "Protean" 
      "Draeden" 
   )
   ( do-nothing ) 
)
+Name: All Shivans Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rogue 1" ) 
   ( send-message 
      "Rogue 1" 
      "High" 
      "Rogue Here" 
   )
)
+Name: Rogue Here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "GTD Praetor" 
      "High" 
      "No Rogue" 
      0 
      "Rogue 1" 
      "High" 
      "Rogue Help" 
      4000 
      "GTD Praetor" 
      "High" 
      "Stand By" 
      8000 
      "GTD Praetor" 
      "High" 
      "Pirates!" 
      12000 
      "Rogue 1" 
      "High" 
      "Destroy Praetor" 
      16000 
      "<any wingman>" 
      "High" 
      "Dirty Bastards!" 
      20000 
   )
)
+Name: Pirates!
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( true ) 
   ( change-iff 
      "Hostile" 
      "Heavy 1" 
      "Heavy 2" 
      "Heavy 3" 
      "Heavy 4" 
      "Bonaventure" 
      "Rogue 1" 
      "Rogue 2" 
      "Rogue 3" 
      "Rogue 4" 
   )
)
+Name: Pirates Attack
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Praetor" ) 60 ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Praetor Hurt" 
   )
)
+Name: Praetor Hurt
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Rogue" 
      "Heavy" 
   )
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Pirates Gone" 
   )
   ( add-goal 
      "Bonaventure" 
      ( ai-waypoints-once "Bonn Run" 89 ) 
   )
)
+Name: Pirates Gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Bonaventure" ) 
   ( beam-free-all "Bonaventure" ) 
   ( send-message 
      "GTD Praetor" 
      "High" 
      "Alpha! See if you can stop Bon" 
   )
)
+Name: Bonn Arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Defend Praetor
$MessageNew:  XSTR("Protect the cruiser Praetor", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "GTD Praetor" ) 
   )
   ( is-event-true-delay "Relieved" 0 ) 
)
+Score: 500

$Type: Primary
+Name: Defend Refugees
$MessageNew:  XSTR("Protect refugee ships", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( percent-ships-destroyed 
         50 
         "GTT Empress" 
         "GTG Deep Throat" 
         "GTSC Curious" 
         "GTSC Seeker" 
         "GVFr P'than" 
         "PVFR Pfok'et" 
      )
   )
   ( is-event-true-delay "Relieved" 5 ) 
)
+Score: 500

$Type: Secondary
+Name: Defend Castillion
$MessageNew:  XSTR("Protect the Minelayer Castillion", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay "Relieved" 10 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "GTML Castillion" 
      )
   )
)
+Score: 500

$Type: Bonus
+Name: Destroy Pirates
$MessageNew:  XSTR("The pirate command ship was destroyed.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Rogue" 
   "Heavy" 
   "Bonaventure" 
)
+Score: 1000

#Waypoints		;! 13 lists total


$Jump Node: 0.000000, 0.000000, 4000.000000
$Jump Node Name: Altair Node
$Name: Mine Point 1
$List: (		;! 1 points in list
	( -1004.843872, -0.000546, 2000.666870 )
)

$Name: Mine Point 2
$List: (		;! 1 points in list
	( -9.083557, -0.000514, 2003.812378 )
)

$Name: Mine Point 3
$List: (		;! 1 points in list
	( 997.964966, -0.000442, 2003.811401 )
)

$Name: Mine Point 4
$List: (		;! 1 points in list
	( 495.156128, 999.999634, 2000.666870 )
)

$Name: Mine Point 5
$List: (		;! 1 points in list
	( -504.843872, 999.999634, 2000.666870 )
)

$Name: Mine Point 6
$List: (		;! 1 points in list
	( -504.843872, -1000.000366, 2000.666870 )
)

$Name: Mine Point 7
$List: (		;! 1 points in list
	( 495.156128, -1000.000366, 2000.666870 )
)

$Name: Mine Point 8
$List: (		;! 1 points in list
	( 789.203125, -0.000018, -1994.870850 )
)

$Name: Refugee 3
$List: (		;! 1 points in list
	( 1.700000, -1500.000000, -2963.899902 )
)

$Name: Refugee 1
$List: (		;! 1 points in list
	( -2619.309326, -700.000305, -1885.939941 )
)

$Name: Refugee 2
$List: (		;! 1 points in list
	( -1500.000000, 1000.000000, -3000.000000 )
)

$Name: Accuser Final
$List: (		;! 1 points in list
	( 2588.376465, -0.000197, -428.286407 )
)

$Name: Bonn Run
$List: (		;! 1 points in list
	( -14413.361328, -0.000020, 2367.925537 )
)

#Messages		;! 29 total


$Name: Be Careful

$Team: -1
$MessageNew:  XSTR("Be careful. The Shivans know we're here.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Expect Scouts

$Team: -1
$MessageNew:  XSTR("We should expect at least a scouting party.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Destroy all

$Team: -1
$MessageNew:  XSTR("Destroy any Shivan craft before they can report back.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Scout arrive

$Team: -1
$MessageNew:  XSTR("Alpha! A Shivan scouting party had warped in. Destroy them quickly.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Damn!

$Team: -1
$MessageNew:  XSTR("Damn! Those scouts got a message away. Now it's going to hit the fan!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Ref 3 arrives

$Team: -1
$MessageNew:  XSTR("Help! The Shivans...   ...right behind us! Systems failing...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Deep Arrives

$Team: -1
$MessageNew:  XSTR("This is the Deep Throat. Requesting escort.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Deep Granted

$Team: -1
$MessageNew:  XSTR("Request Granted. Form up with the other refugees.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Cast Gone

$Team: -1
$MessageNew:  XSTR("We have lost the Castillion!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: Cast Hurt

$Team: -1
$MessageNew:  XSTR("Alpha! Cover the Castillion! It's under fire!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Accuser Here

$Team: -1
$MessageNew:  XSTR("This is the Accuser. What is your status?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: Praetor Status Reply

$Team: -1
$MessageNew:  XSTR("We have encountered heavy Shivan attacks. Glad you could join us.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Alpha Relieved

$Team: -1
$MessageNew:  XSTR("Nice work Alpha. Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Praetor Destroyed

$Team: -1
$MessageNew:  XSTR("We have lost the Praetor! All ships fall back! Alpha, return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Refugees Gone

$Team: -1
$MessageNew:  XSTR("We have lost most of the Refugees. They are too strong!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Seeker Here

$Team: -1
$MessageNew:  XSTR("This is the science vessel Seeker. Please assist.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Cast Start

$Team: -1
$MessageNew:  XSTR("This is the Castillion. Starting our pattern now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Cast End

$Team: -1
$MessageNew:  XSTR("Minefield completed. Returning to base.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Launching Backup

$Team: -1
$MessageNew:  XSTR("We're launching bombers to take out those Shivan cap ships. Cover them Pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Rogue Here

$Team: -1
$MessageNew:  XSTR("This is Rogue Squad. We'll help clean up.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: No Rogue

$Team: -1
$MessageNew:  XSTR("Rogue Squad, We don't have you on our arrival manifest.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Rogue Help

$Team: -1
$MessageNew:  XSTR("We heard of the trouble on Aeos. We came as soon as we could.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Stand By

$Team: -1
$MessageNew:  XSTR("Rogue squad, please stand by...We're confirming your IFF signatures...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Pirates!

$Team: -1
$MessageNew:  XSTR("Alpha! Rogue Squad are Pirates! They're after the supply ships!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Destroy Praetor

$Team: -1
$MessageNew:  XSTR("Get em, boys! If we can take out that Orion, We'll have a rich salvage!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Praetor Hurt

$Team: -1
$MessageNew:  XSTR("Alpha, We are under attack! We need fighter cover!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Pirates Gone

$Team: -1
$MessageNew:  XSTR("The pirates have been neutralized.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Dirty Bastards!

$Team: -1
$MessageNew:  XSTR("Dirty Bastards! I'm not going to let you kick us when we're down!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP3

$Name: Alpha! See if you can stop Bon

$Team: -1
$MessageNew:  XSTR("Alpha! See if you can stop their command ship!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 29 total

$Num stars: 500
$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief2