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THE AEOS AFFAIR CAMPAIGN  V2.0
10 Missions for Freespace 2.
Written and developed by PickleHead (AKA: Derek Pickering)
picker@home.com
(C) D. Pickering 1999, 2000.
Distribution without modifications and with credits intact is permitted.
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BACKGROUND:
   Aeos research base is located on a frozen planet in the Altair system. As
   you know, Altair is about as far away from the front lines of the war as 
   you can get. We have no significant military presence here. All of our 
   fighting ships are on the front or elsewhere where they are needed more.
   We have only a token force of patrol fighters and various civilian support 
   ships. But that's alright with us. Nothing ever happens out here.

   Elsewhere, the war is going well. The NTF has been defeated. The Shivans 
   are threatening Capella, but the Colossus is on station there. There are 
   rumors of a massive Shivan invasion force looming beyond GTVA system, but
   rumors are a dime a dozen in this place. We expect to continue our work 
   here in peace. 

   Aeos seems to be an abandoned Ancient outpost. The Ancients must have 
   left this planet in a hurry. There are miles of tunnels and chambers here. 
   There are many artifacts here. They all seem to be in disarray. Some are
   damaged. Others look as if they were simply dropped and left where they
   fell. We have a goldmine here, but it will take years to discover what
   secrets are held by this frozen rubble. But time is one thing we have lots 
   of... 


OVERVIEW:

   This is a series of ten missions based on the mission "Exodus of Force".
 
   These missions were designed to be much more difficult than standard 
   Freespace 2 missions. If you choose to review them, be advised that
   "Too Difficult" is not a valid comment. These missions are meant to be hard,
   but not impossible.

   These missions were created to challenge elite players. The recommended 
   difficulty setting is "Easy". Crazy people with suicidal tendencies may 
   attempt the missions at higher levels, but be advised that your chances are
   slim. Note that all of the missions have been tested and all are winnable.
   On the "Very Easy" level, all objectives of all missions can be completed.
   Are you good enough?

   Here's a few helpful hints:
   1) Use your wingmen wisely. They can perform tasks that you may not have
      time to work on. Don't let them get killed off since you may need them
      later.
   2) Pay attention to briefings and in flight messages. They will often offer
      hints that can ease your tasks. There are shortcuts, if you can find 
      them.
   3) Prioritize. Some things are more important than others. Don't get 
      distracted.
   4) You are not all powerful. You must work as part of a team to get the
      job done. Don't expect to single handedly win the day.
   5) Some tasks cannot be completed all at once. Do what you need to so that
      you can come back to a problem later, if needed.
   6) Have Fun! Knock the difficulty down to "Very Easy" if you need to.


   If you have any suggestions, questions or bug reports, email me at:
      picker@home.com
   I'll get back to you and hopefully have a fix for any problems as well.


NEW IN THIS VERSION:
   - Three totally new missions
   - Final mission completely reworked
   - New Command Briefings
   - Updates to briefings and debriefings
   - Numerous new "Chatter" messages added
   - Numerous bug fixes
   - Several gameplay issues addressed
   - All missions spell checked


CREDITS:

   Derek Pickering (AKA PickleHead) - All Design and Implementation.
   Kellan - Lots of good advice.
   Zileas - Thanks for the support.
   All those FS2 fans who sent in their bugs and comments. I used them all. Thanks.

Special Thanks the Descent Chronicles, Science Station Andromeda and Ross128. Keep up the Great Work!
