#Mission Info

$Version: 0.10
$Name:  XSTR("Hide and Sneak", -1)
$Author: PickleHead
$Created: 11/23/99 at 18:36:36
$Modified: 02/11/07 at 16:15:38
$Notes:
This is a FRED created mission by PickleHead
$End Notes:

$Mission Desc:
 XSTR("Contact must be re-established with the Altair system. You must reprogram the Terran satellites orbiting the former Aeos base.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: -289.405487, 4362.217285, -7349.259277
+Viewer orient:
	0.060877, -0.000002, 0.998145,
	0.011187, 0.999937, -0.000680,
	-0.998083, 0.011208, 0.060873

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		46		"Boomer 8"		"300"		"block"
		47		"Boomer 8"		"1000"		"block"
		48		"Boomer 8"		"0"		"block"
		49		"Boomer 8"		"1000"		"block"
		50		"Boomer 8"		"1"		"block"
		51		"Boomer 8"		"500"		"block"
		52		"Boomer 7"		"300"		"block"
		53		"Boomer 7"		"1000"		"block"
		54		"Boomer 7"		"0"		"block"
		55		"Boomer 7"		"1000"		"block"
		56		"Boomer 7"		"1"		"block"
		57		"Boomer 7"		"500"		"block"
		58		"Boomer 6"		"300"		"block"
		59		"Boomer 6"		"1000"		"block"
		60		"Boomer 6"		"0"		"block"
		61		"Boomer 6"		"1000"		"block"
		62		"Boomer 6"		"1"		"block"
		63		"Boomer 6"		"500"		"block"
		64		"Boomer 5"		"300"		"block"
		65		"Boomer 5"		"1000"		"block"
		66		"Boomer 5"		"0"		"block"
		67		"Boomer 5"		"1000"		"block"
		68		"Boomer 5"		"1"		"block"
		69		"Boomer 5"		"500"		"block"
		70		"Boomer 4"		"300"		"block"
		71		"Boomer 4"		"1000"		"block"
		72		"Boomer 4"		"0"		"block"
		73		"Boomer 4"		"1000"		"block"
		74		"Boomer 4"		"1"		"block"
		75		"Boomer 4"		"500"		"block"
		76		"Boomer 3"		"300"		"block"
		77		"Boomer 3"		"1000"		"block"
		78		"Boomer 3"		"0"		"block"
		79		"Boomer 3"		"1000"		"block"
		80		"Boomer 3"		"1"		"block"
		81		"Boomer 3"		"500"		"block"
		82		"Boomer 2"		"300"		"block"
		83		"Boomer 2"		"1000"		"block"
		84		"Boomer 2"		"0"		"block"
		85		"Boomer 2"		"1000"		"block"
		86		"Boomer 2"		"1"		"block"
		87		"Boomer 2"		"500"		"block"
		88		"Boomer 1"		"300"		"block"
		89		"Boomer 1"		"1000"		"block"
		90		"Boomer 1"		"0"		"block"
		91		"Boomer 1"		"1000"		"block"
		92		"Boomer 1"		"1"		"block"
		93		"Boomer 1"		"500"		"block"
		94		"Boomer"		"500"		"block"
		95		"Boomer"		"2000"		"block"
		96		"Boomer"		"0"		"block"
		97		"Boomer"		"2000"		"block"
		98		"Boomer"		"1"		"block"
		99		"Boomer"		"300"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("Welcome back to the $f Praetor. We have lost all contact with the $h Altair system. Any forces that were stationed there have either been destroyed or captured. Unfortunately, we know that no prisoners were taken. Up until now, we have been fighting a losing battle. We must turn the tide, or perish.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -105.321678, 10383.564453, -8862.939453
$camera_orient:
	0.999998, -0.000002, -0.002114,
	0.001581, 0.664775, 0.747042,
	0.001404, -0.747044, 0.664774
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Unknown
$class: Asteroid
$pos: 111.615112, 1499.997803, -690.831482
$label: Altair
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Currently, we have no idea what the $h Shivans are doing in $h Altair. For all we know, they could be setting up a staging area for a major offensive or playing a soccer match. One way or another, we need to know what they are up to.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2217.421387, 10383.562500, -8867.850586
$camera_orient:
	0.999998, -0.000002, -0.002114,
	0.001581, 0.664775, 0.747042,
	0.001404, -0.747044, 0.664774
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: -2215.300049, 1000.000000, 3216.899902
$label: Rift Check
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Unknown
$class: Asteroid
$pos: 111.615112, 1499.997803, -690.831482
$label: Altair
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 4323.128418, -0.003639, 1185.191040
$label: Shivans?
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To this end, $f GTVA $f Command has hatched a plot to infiltrate and reconnoiter the area. We will be sending two scouts into the system to perform this task. These scouts will be equipped with stealth technology to help avoid detection.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -39.783295, 2107.172363, -1498.111084
$camera_orient:
	0.999998, -0.000002, -0.002114,
	0.001581, 0.664775, 0.747042,
	0.001404, -0.747044, 0.664774
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: -2215.300049, 1000.000000, 3216.899902
$label: Rift Check
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Perseus
$pos: 381.874878, 0.001305, 158.803162
$label: Beta
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Perseus
$pos: -294.208679, 0.001958, 643.053284
$label: Alpha 1
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have some spare parts for the Pegasus fighters and have retrofitted them onto both a pair of Perseus interceptors and a pair of assault transports. The Perseus has greater firepower and survivability in case it is needed. Of course, standard stealth fighters will be available as well.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -42.396248, 2938.588867, -2734.730713
$camera_orient:
	0.999998, -0.000002, -0.002114,
	0.001581, 0.664775, 0.747042,
	0.001404, -0.747044, 0.664774
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: -2215.300049, 1000.000000, 3216.899902
$label: Rift Check
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Unknown
$class: Asteroid
$pos: 111.615112, 1499.997803, -690.831482
$label: Altair
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: 4323.128418, -0.003639, 1185.191040
$label: Shivans?
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Perseus
$pos: 381.874878, 0.001305, 158.803162
$label: Beta
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Perseus
$pos: -286.346832, 0.001466, 164.798401
$label: Alpha 1
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: -251.103989, 0.001556, -583.180664
$label: Bek
+id: 14
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GVT Isis
$pos: 328.668457, 0.002114, -584.407837
$label: Umak
+id: 15
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Other modifications to the fighters include changing the scanners to allow for transmission of programming data. You will use this to reprogram three satellites just inside the planetary rings. Once reprogrammed, the satellites will passively spy on the $h Shivans and transmit their actions to us.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3266.212158, 10383.550781, -8870.067383
$camera_orient:
	0.999998, -0.000002, -0.002114,
	0.001581, 0.664775, 0.747042,
	0.001404, -0.747044, 0.664774
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: -2215.300049, 1000.000000, 3216.899902
$label: Rift Check
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Unknown
$class: Asteroid
$pos: 261.198914, 1499.998047, -660.960449
$label: Altair
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 7422.447266, 0.003709, 498.922913
$label: Rings
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Unknown
$class: GTNB Pharos
$pos: 3899.300537, 0.004088, 541.090881
$label: Satellite
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Unknown
$class: GTNB Pharos
$pos: 3858.640625, 0.003914, -1270.343140
$label: Satellite
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Unknown
$class: GTNB Pharos
$pos: 3890.835938, 0.004149, 2644.161133
$label: Satellite
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We left a number of warships behind in our haste to escape the $h Shivan assault. The stealth transports will be used to ferry Marines to these drifting ships. The Marines will board and reactivate them. Once done, they will fly the warships back to $f Alderbaran. We can expect the enemy to take notice of our actions at this point.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3258.156738, 14669.554688, -12684.067383
$camera_orient:
	0.999998, -0.000002, -0.002114,
	0.001581, 0.664775, 0.747042,
	0.001404, -0.747044, 0.664774
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: -2215.300049, 1000.000000, 3216.899902
$label: Rift Check
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Unknown
$class: Asteroid
$pos: -1797.557983, 1499.997803, -646.915405
$label: Altair
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 3915.476563, 0.004097, 894.573608
$label: Rings
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: GTC Fenris
$pos: 10657.774414, -500.003265, 2156.155273
$label: GTC Icarus
+id: 10
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: GVC Aten
$pos: 9659.906250, 0.000858, 4424.597168
$label: GVC T'Pau
+id: 11
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: GTM Hippocrates
$pos: 10104.680664, 0.001125, 86.307495
$label: GTM Respite
+id: 12
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: GVC Mentu
$pos: 7931.937012, 1500.003296, -3236.409180
$label: GVC Nekat
+id: 13
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Delta wing will be standing by as backup in case you get into trouble. They are not stealth fighters so don't call them in unless you need to. Also, you must return to the Jump Node in order to warp out of the system and back to $f Alderbaran. Good luck, pilot.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 9268.179688, 13537.614258, -11152.482422
$camera_orient:
	0.999998, -0.000002, -0.002114,
	0.001594, 0.657584, 0.753379,
	0.001389, -0.753381, 0.657583
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: -2215.300049, 1000.000000, 3216.899902
$label: Rift Check
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Unknown
$class: Asteroid
$pos: -1797.557983, 1499.997803, -646.915405
$label: Altair
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 3915.476563, 0.004097, 894.573608
$label: Rings
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: GTC Fenris
$pos: 10273.411133, -500.002838, 2150.323730
$label: GTC Icarus
+id: 10
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: GVC Aten
$pos: 9659.906250, 0.000858, 4424.597168
$label: GVC T'Pau
+id: 11
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: GTM Hippocrates
$pos: 10104.680664, 0.001125, 86.307495
$label: GTM Respite
+id: 12
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Unknown
$class: GVC Mentu
$pos: 9420.059570, 1500.003052, -3021.488525
$label: GVC Nekat
+id: 13
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 14821.253906, 0.000832, 231.115234
$label: Delta
+id: 16
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 9

$Formula: ( true ) 
$Multi text
    XSTR("It appears that the Shivans have been researching the Knossos devices too. They have developed a means of duplicating the Knossos effect on their own.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Scan Generator" 
   0 
)
$Multi text
    XSTR("The discovery of the Shivan artificial portal technology is terrifying. However, the data from your scans indicate that it may still be in the early stages of development. If we can destroy their research, perhaps we can eliminate this threat.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Reprogram Satellites" 
   0 
)
$Multi text
    XSTR("Excellent work in reprogramming those satellites. The Shivans haven't noticed them yet. But all the while, they are our eyes and ears in that system. They will serve us well in the future.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect Ships" 
   0 
)
$Multi text
    XSTR("We have managed to steal a number of warships from under the noses of the Shivans. These are a great prize for two reasons: The Shivans won't be able to study them and learn our technology and they can be used to reinforce our position in Alderbaran.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy the Respite" 
   0 
)
$Multi text
    XSTR("It's a good thing that you managed to destroy the Respite. We didn't need the Shivans snooping around it and discovering all of our technology secrets.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Reprogram Satellites" 
   0 
)
$Multi text
    XSTR("We needed the intelligence that those satellites could have provided us. Now, we have no idea what the Shivans are up to and the only way to find out is to risk the lives of more pilots on scouting missions.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Use your stealth capabilities to avoid the Shivan patrols. Once past them, the satellites should be easy to get to. Or, perhaps you could pick off the patrols one by one.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Scan Generator" 
   0 
)
$Multi text
    XSTR("The discovery of the Shivan artificial portal technology is terrifying. If we knew more about it then perhaps we could fight against it. But your failure has taken that option from us.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Sneak up on one of the generator ships from behind. Their turrets cannot hit you in their blind spots.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect Ships" 
   0 
)
$Multi text
    XSTR("Those ships that we tried to rescue could have been used to fortify our position in Alderbaran. However, your incompetence has crippled that effort.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Attempt to intercept the Shivan bombers as soon as possible. If they are busy attacking you, then they won't be attacking the rescued ships.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy the Respite" 
   0 
)
$Multi text
    XSTR("You left the Respite intact for the Shivans to study. If they manage to use our technology against us, I'll make sure that you are right there on the front lines to be the first to face it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Once the Shivans have spotted you, call in reinforcements to help out. Perhaps send one to take care of the Respite for you.", -1)
$end_multi_text

#Alternate Types:
$Alt: Reprogrammed

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Pegasus"	2
	"GTF Perseus"	2
	"GVF Ptah"	2
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Morning Star"	16
	"Prometheus S"	17
	"UD-8 Kayser"	101
	"Rockeye"	500
	"Hornet"	100
	"Tornado"	532
	"Harpoon"	516
	"Trebuchet"	100
	"EMP Adv."	100
)

#Objects		;! 67 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 1006.599976, 0.000000, 25.100000
$Orientation:
	0.993769, 0.000000, 0.111458,
	0.000000, 1.000000, 0.000000,
	-0.111458, 0.000000, 0.993769
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "hidden-from-sensors" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Beta 1		;! Object #1
$Class: GTF Perseus
$Team: Friendly
$Location: 1108.729004, -0.000821, -197.712463
$Orientation:
	0.992813, 0.000000, 0.119678,
	0.000000, 1.000000, 0.000000,
	-0.119678, 0.000000, 0.992813
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "hidden-from-sensors" )
+Respawn priority: 0
+Hotkey: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Archon		;! Object #2
$Class: SD Demon
$Team: Hostile
$Location: 0.000000, 0.000000, 9000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Cruiser Mid" 80 ) ( ai-waypoints-once "Cruiser Final" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Fire Sequence Done" 
   3 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "beam-protect-ship" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Generator 2		;! Object #3
$Class: SFr Dis
$Team: Hostile
$Location: 1000.000000, 1000.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-0.707107, 0.707107, 0.000000,
	-0.707107, -0.707107, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 3		;! Object #4
$Class: SFr Dis
$Team: Hostile
$Location: 1500.000000, 0.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 1		;! Object #5
$Class: SFr Dis
$Team: Hostile
$Location: 0.000000, 1500.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 4		;! Object #6
$Class: SFr Dis
$Team: Hostile
$Location: 1000.000000, -1000.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.707107, 0.707107, 0.000000,
	-0.707107, 0.707107, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 5		;! Object #7
$Class: SFr Dis
$Team: Hostile
$Location: 0.000000, -1500.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 6		;! Object #8
$Class: SFr Dis
$Team: Hostile
$Location: -1000.000000, -1000.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	-0.707107, 0.707107, 0.000000,
	0.707107, 0.707107, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 7		;! Object #9
$Class: SFr Dis
$Team: Hostile
$Location: -1500.000000, 0.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 8		;! Object #10
$Class: SFr Dis
$Team: Hostile
$Location: -1000.000000, 1000.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.707107, 0.707107, 0.000000,
	0.707107, -0.707107, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Boomer		;! Object #11
$Class: SSG Trident
$Team: Hostile
$Location: 0.000000, 0.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Special Exp index: 94
+Group: 0
+Score: 5

$Name: Comm Satellite		;! Object #12
$Class: GTNB Pharos
$Team: Unknown
$Location: -6071.367676, 0.004070, 3118.258545
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Reprogrammed", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Group: 0

$Name: Survey Satellite		;! Object #13
$Class: GTNB Pharos
$Team: Unknown
$Location: -6912.687500, 0.004078, -347.498230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Reprogrammed", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Group: 0

$Name: Military Satellite		;! Object #14
$Class: GTNB Pharos
$Team: Unknown
$Location: -6107.174316, 0.001436, 6713.840332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Reprogrammed", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" "no-shields" "invulnerable" "scannable" )
+Respawn priority: 0
+Group: 0

$Name: GVC Nekat		;! Object #15
$Class: GVC Mentu
$Team: Unknown
$Location: -1457.287598, 1499.997803, -137.240646
$Orientation:
	0.827562, 0.000000, -0.561374,
	0.191563, 0.939976, 0.282397,
	0.527679, -0.341239, 0.777889
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "GVC Nekat" 
      "Jump Node:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GVT Bek		;! Object #16
$Class: GVT Isis
$Team: Friendly
$Location: 977.677063, -0.000117, -975.236206
$Orientation:
	0.561264, 0.000000, 0.827637,
	0.421032, 0.860935, -0.285524,
	-0.712541, 0.508716, 0.483212
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GVC Nekat" "main dock" "main dock" 70 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Dead Ships 3" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVT Bek" 
   "Jump Node" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GVT Umak		;! Object #17
$Class: GVT Isis
$Team: Friendly
$Location: 977.677063, -0.000117, -975.236206
$Orientation:
	0.561264, 0.000000, 0.827637,
	0.421032, 0.860935, -0.285524,
	-0.712541, 0.508716, 0.483212
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTC Icarus" "main dock" "Docking bay 1" 70 ) )
$Cargo 1:  XSTR("Marines", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Dead Ships 3" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVT Umak" 
   "Jump Node" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTC Icarus		;! Object #18
$Class: GTC Fenris
$Team: Unknown
$Location: -2389.399902, -500.000000, -1116.599976
$Orientation:
	0.762258, 0.000000, 0.647273,
	0.058119, 0.995961, -0.068444,
	-0.644658, 0.089791, 0.759179
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "GTC Icarus" 
      "Jump Node:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTCIcarus

$Name: GTM Respite		;! Object #19
$Class: GTM Hippocrates
$Team: Unknown
$Location: -2343.727539, -0.000714, 126.625389
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GVC T'Pau		;! Object #20
$Class: GVC Aten
$Team: Unknown
$Location: -1576.975586, -0.000159, -1049.702026
$Orientation:
	-0.571548, 0.000000, -0.820569,
	0.000000, 1.000000, 0.000000,
	0.820569, 0.000000, -0.571548
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "GVC T'Pau" 
      "Jump Node:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: Boomer 1		;! Object #21
$Class: SSG Trident
$Team: Hostile
$Location: 0.000000, 1000.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Special Exp index: 88
+Group: 0
+Score: 5

$Name: Boomer 2		;! Object #22
$Class: SSG Trident
$Team: Hostile
$Location: 750.000000, 750.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Special Exp index: 82
+Group: 0
+Score: 5

$Name: Boomer 3		;! Object #23
$Class: SSG Trident
$Team: Hostile
$Location: 1000.000000, 0.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Special Exp index: 76
+Group: 0
+Score: 5

$Name: Boomer 4		;! Object #24
$Class: SSG Trident
$Team: Hostile
$Location: 750.000061, -750.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Special Exp index: 70
+Group: 0
+Score: 5

$Name: Boomer 5		;! Object #25
$Class: SSG Trident
$Team: Hostile
$Location: 0.000000, -1000.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Special Exp index: 64
+Group: 0
+Score: 5

$Name: Boomer 6		;! Object #26
$Class: SSG Trident
$Team: Hostile
$Location: -750.000000, -750.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Special Exp index: 58
+Group: 0
+Score: 5

$Name: Boomer 7		;! Object #27
$Class: SSG Trident
$Team: Hostile
$Location: -1000.000000, 0.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Special Exp index: 52
+Group: 0
+Score: 5

$Name: Boomer 8		;! Object #28
$Class: SSG Trident
$Team: Hostile
$Location: -750.000000, 750.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Special Exp index: 46
+Group: 0
+Score: 5

$Name: Arjuna 1		;! Object #29
$Class: SF Mara
$Team: Hostile
$Location: -6597.930176, -0.003675, 6403.952637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #30
$Class: SF Mara
$Team: Hostile
$Location: -6499.275391, -0.003599, 5998.390625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #31
$Class: SF Mara
$Team: Hostile
$Location: -6699.996094, -0.004157, 6062.649414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Ganesh 1		;! Object #32
$Class: SF Dragon
$Team: Hostile
$Location: -4676.217285, 0.003884, 2849.570801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Ganesh 2		;! Object #33
$Class: SF Dragon
$Team: Hostile
$Location: -4437.915527, 0.004030, 2895.324951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Ganesh 3		;! Object #34
$Class: SF Dragon
$Team: Hostile
$Location: -4675.553223, 0.003882, 3146.029053
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Shiva 1		;! Object #35
$Class: SF Mara
$Team: Hostile
$Location: -6529.779785, 0.003700, 503.605286
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 2		;! Object #36
$Class: SF Mara
$Team: Hostile
$Location: -6369.572266, 0.004190, 539.731445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 3		;! Object #37
$Class: SF Mara
$Team: Hostile
$Location: -6461.277832, 0.003896, 287.620850
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 1		;! Object #38
$Class: SB Nahema
$Team: Hostile
$Location: 2438.745361, -0.003763, 1303.819092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Trebuchet#Shivan" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Vishnu 2		;! Object #39
$Class: SB Nahema
$Team: Hostile
$Location: 2436.494385, -0.003853, 1214.231934
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Trebuchet#Shivan" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Krishna 1		;! Object #40
$Class: SF Astaroth
$Team: Hostile
$Location: 2735.080322, -0.003819, 1306.840576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Krishna 2		;! Object #41
$Class: SF Astaroth
$Team: Hostile
$Location: 2734.428955, -0.003800, 1203.057129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Delta 1		;! Object #42
$Class: GTF Perseus
$Team: Friendly
$Location: 867.816101, -0.000450, -655.426636
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Delta 2		;! Object #43
$Class: GTF Perseus
$Team: Friendly
$Location: 950.876282, -0.000847, -655.602539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Delta 3		;! Object #44
$Class: GTF Perseus
$Team: Friendly
$Location: 935.724670, -0.001031, -812.780396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Delta 4		;! Object #45
$Class: GTF Perseus
$Team: Friendly
$Location: 853.321777, -0.001015, -812.607056
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Revener		;! Object #46
$Class: SD Demon
$Team: Hostile
$Location: 4544.029297, -500.000305, 4465.122070
$Orientation:
	-0.491110, 0.504523, 0.710118,
	-0.037716, 0.802120, -0.595971,
	-0.870280, -0.319471, -0.374901
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Krishna 3		;! Object #47
$Class: SF Astaroth
$Team: Hostile
$Location: 2823.633789, -0.000100, 1185.753174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Krishna 4		;! Object #48
$Class: SF Astaroth
$Team: Hostile
$Location: 2800.711914, -0.000107, 1284.339478
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Krishna 5		;! Object #49
$Class: SF Astaroth
$Team: Hostile
$Location: 2745.647217, -0.000151, 1114.775269
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Krishna 6		;! Object #50
$Class: SF Astaroth
$Team: Hostile
$Location: 2828.640869, -0.000125, 1094.327026
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Vishnu 3		;! Object #51
$Class: SB Nahema
$Team: Hostile
$Location: 2310.571045, -0.000149, 1224.848145
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Trebuchet#Shivan" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Vishnu 4		;! Object #52
$Class: SB Nahema
$Team: Hostile
$Location: 2282.998535, -0.000117, 1349.048340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Trebuchet#Shivan" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Vishnu 5		;! Object #53
$Class: SB Nahema
$Team: Hostile
$Location: 2270.936768, -0.000111, 1456.320068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Trebuchet#Shivan" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Vishnu 6		;! Object #54
$Class: SB Nahema
$Team: Hostile
$Location: 2415.438965, -0.000103, 1394.287354
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Trebuchet#Shivan" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Savitar 1		;! Object #55
$Class: SF Dragon
$Team: Hostile
$Location: 1335.497314, 0.001137, -733.606567
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Savitar 2		;! Object #56
$Class: SF Dragon
$Team: Hostile
$Location: 1235.531860, 0.001202, -830.922852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Savitar 3		;! Object #57
$Class: SF Dragon
$Team: Hostile
$Location: 1433.381958, 0.001159, -822.908936
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Savitar 4		;! Object #58
$Class: SF Dragon
$Team: Hostile
$Location: 1334.962036, 0.001135, -929.829468
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Savitar 5		;! Object #59
$Class: SF Dragon
$Team: Hostile
$Location: 1130.129883, 0.001182, -830.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Savitar 6		;! Object #60
$Class: SF Dragon
$Team: Hostile
$Location: 1540.524902, 0.001091, -831.567993
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Brahma 1		;! Object #61
$Class: SF Astaroth
$Team: Hostile
$Location: 1496.009277, 0.001232, 508.053772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Brahma 2		;! Object #62
$Class: SF Astaroth
$Team: Hostile
$Location: 1405.909912, 0.001296, 404.146942
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Brahma 3		;! Object #63
$Class: SF Astaroth
$Team: Hostile
$Location: 1497.068237, 0.001264, 300.571869
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Brahma 4		;! Object #64
$Class: SF Astaroth
$Team: Hostile
$Location: 1597.715576, 0.001196, 407.385040
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Brahma 5		;! Object #65
$Class: SF Astaroth
$Team: Hostile
$Location: 1597.288696, 0.001183, 211.282089
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Brahma 6		;! Object #66
$Class: SF Astaroth
$Team: Hostile
$Location: 1395.827881, 0.001268, 201.640701
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-waypoints "Arjuna Patrol" 60 ) ( ai-ignore "GVT Bek" 80 ) ( ai-ignore "GVT Umak" 80 ) ( ai-ignore "Beta 1" 80 ) ( ai-chase-any 55 ) )
+Flags:( )

$Name: Ganesh
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ganesh 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ganesh 1"
	"Ganesh 2"
	"Ganesh 3"
)
$AI Goals: ( goals ( ai-waypoints "Ganesh Patrol" 60 ) ( ai-ignore "GVT Bek" 80 ) ( ai-ignore "GVT Umak" 80 ) ( ai-ignore "Beta 1" 50 ) ( ai-chase-any 55 ) )
+Flags:( )

$Name: Shiva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
)
$AI Goals: ( goals ( ai-waypoints "Shiva Patrol" 60 ) ( ai-ignore "Beta 1" 80 ) ( ai-ignore "GVT Bek" 80 ) ( ai-ignore "GVT Umak" 80 ) ( ai-chase-any 55 ) )
+Flags:( )

$Name: Vishnu
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: Archon
$Arrival Cue: ( is-event-true-delay 
   "They've seen us" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
	"Vishnu 5"
	"Vishnu 6"
)
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-chase "GVC Nekat" 80 ) ( ai-chase "GTC Icarus" 80 ) ( ai-chase "GVC T'Pau" 80 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 10

$Name: Krishna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: Archon
+Arrival delay: 10
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "They've seen us" 
      10 
   )
   ( has-arrived-delay 0 "Delta" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
	"Krishna 5"
	"Krishna 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 80 ) ( ai-chase-wing "Delta" 80 ) ( ai-guard-wing "Vishnu" 70 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 15

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Arjuna" 
   "Ganesh" 
   "Shiva" 
   "Krishna" 
   "Vishnu" 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Krishna" 50 ) ( ai-chase-wing "Vishnu" 50 ) ( ai-chase-wing "Arjuna" 50 ) ( ai-chase-wing "Ganesh" 50 ) ( ai-chase-wing "Shiva" 50 ) )
+Flags:( "reinforcement" )

$Name: Savitar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Savitar 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-goal-true-delay 
   "Protect Ships" 
   4 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Savitar 1"
	"Savitar 2"
	"Savitar 3"
	"Savitar 4"
	"Savitar 5"
	"Savitar 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags:( )

$Name: Brahma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1

$Arrival Location: Near Ship
+Arrival Distance: 3500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-goal-true-delay 
   "Protect Ships" 
   2 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
	"Brahma 5"
	"Brahma 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags:( )

#Events		;! 47 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GVC Nekat" ) 
   ( beam-free-all "GTC Icarus" ) 
   ( beam-free-all "GVC T'Pau" ) 
   ( turret-lock-all "GTM Respite" ) 
   ( never-warp "Alpha 1" ) 
)
+Name: Initial Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "Boomer 1" ) 
   ( self-destruct "Boomer 6" ) 
)
+Name: Fire Beam1
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "Boomer 4" ) 
   ( self-destruct "Boomer 8" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Good God!" 
   )
)
+Name: Fire Beam2
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "Boomer 2" ) 
   ( self-destruct "Boomer 7" ) 
)
+Name: Fire Beam3
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( self-destruct "Boomer 3" ) 
   ( self-destruct "Boomer 5" ) 
)
+Name: Fire Beam4
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "It looks like" 
   )
)
+Name: Fire Sequence Done
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Fire Beam2" 0 ) 
   ( self-destruct "Boomer" ) 
)
+Name: Big Boom
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Beta Closer" 
   )
)
+Name: Beta Check
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Investigating" 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-waypoints-once "Rift Check" 89 ) 
   )
)
+Name: Beta Respond
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "First Priority" 
   )
   ( set-subsystem-strength 
      "Generator 1" 
      "Hull" 
      100 
   )
)
+Name: Alpha First Priority
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Beta 1" 
      "Rift Check" 
      0 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "It's not a Knossos" 
   )
)
+Name: Beta Check Complete
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Its a rift" 
   )
)
+Name: Its a rift
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Artificial node" 
   )
)
+Name: Artificial Node
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Beta, Check" 
   )
)
+Name: Beta Scan
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Affirmative" 
   )
   ( add-goal 
      "Beta 1" 
      ( ai-waypoints-once "Rift" 89 ) 
   )
)
+Name: Beta Affirm
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Beta 1" 
      "Rift" 
      0 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "Damn! Caught in rift" 
   )
   ( self-destruct "Beta 1" ) 
)
+Name: Beta Dies
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "We've lost Beta." 
   )
   ( validate-goal "Scan Generator" ) 
)
+Name: Beta Dead
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Beta Dead" 0 ) 
      ( or 
         ( is-cargo-known-delay 
            0 
            "Generator 4" 
         )
         ( is-cargo-known-delay 
            0 
            "Generator 3" 
         )
         ( is-cargo-known-delay 
            0 
            "Generator 2" 
         )
         ( is-cargo-known-delay 
            0 
            "Generator 1" 
         )
         ( is-cargo-known-delay 
            0 
            "Generator 5" 
         )
         ( is-cargo-known-delay 
            0 
            "Generator 6" 
         )
         ( is-cargo-known-delay 
            0 
            "Generator 7" 
         )
         ( is-cargo-known-delay 
            0 
            "Generator 8" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Alpha, That's all the data" 
   )
)
+Name: Scan Generator
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Generator Ship", -1)
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Comm Satellite" 
   )
   ( change-iff 
      "Friendly" 
      "Comm Satellite" 
   )
)
+Name: Scanned Comm
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Reprogram Comm Sat", -1)
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Military Satellite" 
   )
   ( change-iff 
      "Friendly" 
      "Military Satellite" 
   )
)
+Name: Scanned Military
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Reprogram Military Sat", -1)
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      0 
      "Survey Satellite" 
   )
   ( change-iff 
      "Friendly" 
      "Survey Satellite" 
   )
)
+Name: Scanned Survey
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Reprogram Survey Sat", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "Scanned Comm" 
         2 
      )
      ( is-event-true-delay 
         "Scanned Military" 
         2 
      )
      ( is-event-true-delay 
         "Scanned Survey" 
         2 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "All Sat Scanned" 
   )
)
+Name: Scanned All Sat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Recover" 
   )
)
+Name: Dead Ships 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Make sure" 
   )
   ( validate-goal "Protect Ships" ) 
)
+Name: Dead Ships 3
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Bek" 
      "GVC Nekat" 
      1 
      2 
   )
   ( send-message 
      "GVT Bek" 
      "High" 
      "Bek docked with Nekat" 
   )
)
+Name: Bek Docked Nekat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Bek Docked Nekat" 
      15 
   )
   ( add-goal "GVT Bek" ( ai-undock 89 ) ) 
)
+Name: Bek Undocked Nekat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Bek Undocked Nekat" 
      5 
   )
   ( send-message 
      "GVC Nekat" 
      "High" 
      "Nekat Up" 
   )
   ( change-iff "Friendly" "GVC Nekat" ) 
   ( add-goal 
      "GVC Nekat" 
      ( ai-waypoints-once "Jump Node" 89 ) 
   )
   ( add-remove-escort "GVC Nekat" 1 ) 
)
+Name: Netak Up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Netak Up" 4 ) 
   ( send-message 
      "GTC Icarus" 
      "High" 
      "They've seen us!" 
   )
   ( add-goal 
      "Arjuna" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Ganesh" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal 
      "Shiva" 
      ( ai-chase-any 89 ) 
   )
)
+Name: They've seen us
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Bek Undocked Nekat" 
      0 
   )
   ( add-goal 
      "GVT Bek" 
      ( ai-dock 
         "GVC T'Pau" 
         "main dock" 
         "main dock" 
         89 
      )
   )
)
+Name: Bek Goto T'Pau
+Repeat Count: 1
+Interval: 1
+Objective key:  XSTR("Cover the Uak", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Bek" 
      "GVC T'Pau" 
      1 
      2 
   )
   ( send-message 
      "GVT Bek" 
      "High" 
      "Bek Docked with T'Pau" 
   )
)
+Name: Bek Docked T'Pau
+Repeat Count: 1
+Interval: 1
+Objective key:  XSTR("Cover the Uak", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Bek Docked T'Pau" 
      20 
   )
   ( send-message 
      "GVC T'Pau" 
      "High" 
      "T'Pau Up" 
   )
   ( change-iff "Friendly" "GVC T'Pau" ) 
   ( add-goal 
      "GVC T'Pau" 
      ( ai-waypoints-once "Jump Node" 89 ) 
   )
   ( add-goal 
      "GVT Bek" 
      ( ai-waypoints-once "Jump Node" 89 ) 
   )
   ( add-remove-escort "GVC T'Pau" 1 ) 
)
+Name: T'Pau Up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Umak" 
      "GTC Icarus" 
      1 
      2 
   )
   ( send-message 
      "GVT Umak" 
      "High" 
      "Umak docked with Icarus" 
   )
)
+Name: Umak Docked Icarus
+Repeat Count: 1
+Interval: 1
+Objective key:  XSTR("Cover the Uak", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Umak Docked Icarus" 
      17 
   )
   ( send-message 
      "GTC Icarus" 
      "High" 
      "Icarus Up" 
   )
   ( change-iff "Friendly" "GTC Icarus" ) 
   ( add-goal 
      "GTC Icarus" 
      ( ai-waypoints-once "Jump Node" 89 ) 
   )
   ( add-remove-escort "GTC Icarus" 1 ) 
)
+Name: Icarus Up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Icarus Up" 4 ) 
   ( send-message 
      "GVT Umak" 
      "High" 
      "Respite Unrecoverable" 
   )
)
+Name: Respite Bad
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "We cannot leave our ships" 
   )
   ( validate-goal "Destroy the Respite" ) 
)
+Name: Kill Respite
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay "Respite Bad" 0 ) 
      ( is-destroyed-delay 0 "GTM Respite" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "We cannot leave our ships" 
   )
)
+Name: Respite Gone
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Respite", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "GVC Nekat" ) 
      ( is-event-true-delay "Netak Up" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Netak Gone
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover the Netak", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "GTC Icarus" ) 
      ( is-event-true-delay "Icarus Up" 0 ) 
   )
   ( do-nothing ) 
)
+Name: Icarus Gone
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover the Icarus", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "GVC T'Pau" ) 
      ( is-event-true-delay "T'Pau Up" 0 ) 
   )
   ( do-nothing ) 
)
+Name: T'Pau Gone
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover the T'Pau", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Arjuna" ) 
      1200 
   )
   ( add-goal 
      "Arjuna" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Arjuna Caught Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Ganesh" ) 
      1200 
   )
   ( add-goal 
      "Ganesh" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Ganesh Caught Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Shiva" ) 
      1200 
   )
   ( add-goal 
      "Shiva" 
      ( ai-chase "Alpha 1" 89 ) 
   )
)
+Name: Shiva Caught Alpha
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Reprogram Satellites" 
         0 
      )
      ( is-goal-true-delay 
         "Protect Ships" 
         0 
      )
      ( is-goal-true-delay 
         "Scan Generator" 
         0 
      )
      ( is-goal-true-delay 
         "Destroy the Respite" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "That's it" 
   )
)
+Name: That's it
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "Get Out!" 
   )
)
+Name: Get Out!
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Go Home
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escape through jump node", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "GVC Nekat" 
      "GTC Icarus" 
      "GVC T'Pau" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "You've failed this mission" 
   )
)
+Name: Failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Alpha 1" "Jump Node:1" ) 
         1000 
      )
      ( or 
         ( is-event-true-delay "Get Out!" 0 ) 
         ( is-event-true-delay "Failed" 0 ) 
      )
   )
   ( allow-warp "Alpha 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "You're at the node. JUMP NOW!" 
   )
)
+Name: Made it to node
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Reprogram Satellites
$MessageNew:  XSTR("Reprogram All Satellites", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Scanned All Sat" 
   0 
)
+Score: 500

$Type: Primary
+Name: Protect Ships
$MessageNew:  XSTR("Protect the escaping ships", -1)
$end_multi_text
$Formula: ( percent-ships-departed 
   66 
   "GVC Nekat" 
   "GTC Icarus" 
   "GVC T'Pau" 
)

$Type: Primary
+Name: Scan Generator
$MessageNew:  XSTR("Scan a generator ship", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Scan Generator" 
   0 
)
+Invalid

$Type: Secondary
+Name: Destroy the Respite
$MessageNew:  XSTR("The Respite must be destroyed.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GTM Respite" ) 
+Invalid
+Score: 500

#Waypoints		;! 8 lists total


$Jump Node: 997.549316, -0.000117, -987.066040
$Jump Node Name: Alderbaran Node
$Name: Rift
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 8000.000000 )
)

$Name: Cruiser Mid
$List: (		;! 1 points in list
	( 1764.900024, -1000.000000, 5123.799805 )
)

$Name: Cruiser Final
$List: (		;! 1 points in list
	( 2557.989990, 999.996460, 1808.400879 )
)

$Name: Jump Node
$List: (		;! 1 points in list
	( 977.677063, -0.000117, -975.236206 )
)

$Name: Rift Check
$List: (		;! 2 points in list
	( -2215.300049, 1000.000000, 3216.899902 )
	( -1991.833496, 0.000288, 6951.115234 )
)

$Name: Arjuna Patrol
$List: (		;! 2 points in list
	( -4461.342285, 0.002198, 8368.371094 )
	( -6363.277832, 0.000147, 4623.692871 )
)

$Name: Shiva Patrol
$List: (		;! 2 points in list
	( -6754.642578, 0.003628, 1327.495850 )
	( -4963.086426, 0.004267, -1972.207153 )
)

$Name: Ganesh Patrol
$List: (		;! 2 points in list
	( -5054.338867, 0.003989, 4967.714844 )
	( -4885.218262, 0.004180, 998.370178 )
)

#Messages		;! 29 total


$Name: Good God!

$Team: -1
$MessageNew:  XSTR("Good God! What the hell is that?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: It looks like

$Team: -1
$MessageNew:  XSTR("It looks like a Knossos portal!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Beta, Check

$Team: -1
$MessageNew:  XSTR("Beta, Check out those ships. We need to know what they are!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Investigating

$Team: -1
$MessageNew:  XSTR("Investigating now, Command.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: It's not a Knossos

$Team: -1
$MessageNew:  XSTR("It's not a Knossos.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Its a rift

$Team: -1
$MessageNew:  XSTR("It's some kind of subspace rift.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Artificial node

$Team: -1
$MessageNew:  XSTR("The Shivans have created an artificial jump node!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Recover

$Team: -1
$MessageNew:  XSTR("Now that we have some eyes in-system, we're sending in the marines to try to recover our warships.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Make sure

$Team: -1
$MessageNew:  XSTR("Make sure that they can complete their mission.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Beta Closer

$Team: -1
$MessageNew:  XSTR("Beta, See if you can get a closer look.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Affirmative

$Team: -1
$MessageNew:  XSTR("Affirmative Command.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Damn! Caught in rift

$Team: -1
$MessageNew:  XSTR("Damn! I'm caught in the rift...   ...no control...   ...hull breach...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: We've lost Beta.

$Team: -1
$MessageNew:  XSTR("Pilot, We've just lost Beta. We must have a scan of one of those rift generator ships.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: All Sat Scanned

$Team: -1
$MessageNew:  XSTR("All the satellites have been re-programmed. We're receiving telemetry now...", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: First Priority

$Team: -1
$MessageNew:  XSTR("Alpha, Your first priority is to reprogram those satellites.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Bek docked with Nekat

$Team: -1
$MessageNew:  XSTR("We have docked with the Nekat. Powering up systems...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP2

$Name: Umak docked with Icarus

$Team: -1
$MessageNew:  XSTR("This is the Umak. Now boarding the Icarus.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP7

$Name: Icarus Up

$Team: -1
$MessageNew:  XSTR("This is Icarus. All systems optimal. We are making our escape.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP7

$Name: Nekat Up

$Team: -1
$MessageNew:  XSTR("The Nekat is leaving this system.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP2

$Name: Alpha, That's all the data

$Team: -1
$MessageNew:  XSTR("Alpha, That's all the data we need. Now get away from that thing!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Bek Docked with T'Pau

$Team: -1
$MessageNew:  XSTR("We have docked with the T'Pau. Starting systems check...", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP2

$Name: Respite Unrecoverable

$Team: -1
$MessageNew:  XSTR("This is the Umak. The Respite is unrecoverable. We will have to abandon it.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP7

$Name: T'Pau Up

$Team: -1
$MessageNew:  XSTR("T'Pau is engaging engines.
", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP2

$Name: They've seen us!

$Team: -1
$MessageNew:  XSTR("Alpha! They seen us! The Archon is launching bombers. Cover us!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP2

$Name: We cannot leave our ships

$Team: -1
$MessageNew:  XSTR("We cannot leave our ships in Shivan hands. Alpha, destroy the Respite!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: That's it

$Team: -1
$MessageNew:  XSTR("We're reading massive Shivan reinforcements!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: You've failed this mission

$Team: -1
$MessageNew:  XSTR("You've failed this mission Alpha!, Return to base!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Get Out!

$Team: -1
$MessageNew:  XSTR("Get to the jump node now!  GO! GO! GO!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: You're at the node. JUMP NOW!

$Team: -1
$MessageNew:  XSTR("You're at the node. Jump Now, Alpha!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 14 total

$Num stars: 500
$Ambient light level: 7895160

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;;FSO 3.6.9;; +Angles: 0.000000 1.867501 1.570795
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;;FSO 3.6.9;; +DivY: 2
;;FSO 3.6.9;; $Starbitmap: planete
;;FSO 3.6.9;; +Angles: 0.000000 1.919861 1.396262
;;FSO 3.6.9;; +ScaleX: 0.500000
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;;FSO 3.6.9;; $Bitmap List:
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$Starbitmap: planete
+Angles: 0.000000 0.000000 1.396262
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+DivX: 1
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$Starbitmap: neb01
+Angles: 0.000000 0.000000 6.108648
+ScaleX: 9.000000
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+DivY: 2

#Asteroid Fields

$Density: 200
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 1
+Field Debris Type: 2
$Average Speed: 0.000000
$Minimum: -6000.000000, -300.000000, -4000.000000
$Maximum: -3000.000000, 300.000000, 13000.000000

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief4

#End

