#Mission Info

$Version: 0.10
$Name:  XSTR("Guns to the front of them...", -1)
$Author: PickleHead
$Created: 11/23/99 at 18:36:36
$Modified: 02/11/07 at 16:14:48
$Notes:
This is a FRED created mission by PickleHead
$End Notes:

$Mission Desc:
 XSTR("We must destroy the Shivan artificial Jump portal before more reinforcements arrive.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 14071.718750, 2971.984375, -231.630051
+Viewer orient:
	0.098897, -0.000003, 0.995098,
	0.102300, 0.994702, -0.010164,
	-0.989825, 0.102804, 0.098374

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		46		"Boomer 8"		"300"		"block"
		47		"Boomer 8"		"1000"		"block"
		48		"Boomer 8"		"0"		"block"
		49		"Boomer 8"		"1000"		"block"
		50		"Boomer 8"		"1"		"block"
		51		"Boomer 8"		"500"		"block"
		52		"Boomer 7"		"300"		"block"
		53		"Boomer 7"		"1000"		"block"
		54		"Boomer 7"		"0"		"block"
		55		"Boomer 7"		"1000"		"block"
		56		"Boomer 7"		"1"		"block"
		57		"Boomer 7"		"500"		"block"
		58		"Boomer 6"		"300"		"block"
		59		"Boomer 6"		"1000"		"block"
		60		"Boomer 6"		"0"		"block"
		61		"Boomer 6"		"1000"		"block"
		62		"Boomer 6"		"1"		"block"
		63		"Boomer 6"		"500"		"block"
		64		"Boomer 5"		"300"		"block"
		65		"Boomer 5"		"1000"		"block"
		66		"Boomer 5"		"0"		"block"
		67		"Boomer 5"		"1000"		"block"
		68		"Boomer 5"		"1"		"block"
		69		"Boomer 5"		"500"		"block"
		70		"Boomer 4"		"300"		"block"
		71		"Boomer 4"		"1000"		"block"
		72		"Boomer 4"		"0"		"block"
		73		"Boomer 4"		"1000"		"block"
		74		"Boomer 4"		"1"		"block"
		75		"Boomer 4"		"500"		"block"
		76		"Boomer 3"		"300"		"block"
		77		"Boomer 3"		"1000"		"block"
		78		"Boomer 3"		"0"		"block"
		79		"Boomer 3"		"1000"		"block"
		80		"Boomer 3"		"1"		"block"
		81		"Boomer 3"		"500"		"block"
		82		"Boomer 2"		"300"		"block"
		83		"Boomer 2"		"1000"		"block"
		84		"Boomer 2"		"0"		"block"
		85		"Boomer 2"		"1000"		"block"
		86		"Boomer 2"		"1"		"block"
		87		"Boomer 2"		"500"		"block"
		88		"Boomer 1"		"300"		"block"
		89		"Boomer 1"		"1000"		"block"
		90		"Boomer 1"		"0"		"block"
		91		"Boomer 1"		"1000"		"block"
		92		"Boomer 1"		"1"		"block"
		93		"Boomer 1"		"500"		"block"
		94		"Boomer"		"500"		"block"
		95		"Boomer"		"2000"		"block"
		96		"Boomer"		"0"		"block"
		97		"Boomer"		"2000"		"block"
		98		"Boomer"		"1"		"block"
		99		"Boomer"		"300"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Ok, pilots. It's now time to make our move. We have cut the $h Shivan supply lines and crippled their forces. The remaining enemy has established a strong defensive position in orbit above our former outpost on Aeos. Today we will retake the $h Altair system.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -105.321678, 10383.564453, -8862.939453
$camera_orient:
	0.999998, -0.000002, -0.002114,
	0.001581, 0.664775, 0.747042,
	0.001404, -0.747044, 0.664774
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Unknown
$class: Asteroid
$pos: 111.615112, 1499.997803, -690.831482
$label: Altair
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As you know, the $h Shivans have created an artificial subspace portal at this location. This is our primary objective. We must put this device out of commission. It is the sole entry point into the system for the $h Shivans. Without it, they will be completely isolated.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2217.421387, 10383.562500, -8867.850586
$camera_orient:
	0.999998, -0.000002, -0.002114,
	0.001581, 0.664775, 0.747042,
	0.001404, -0.747044, 0.664774
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Unknown
$class: Asteroid
$pos: 111.615112, 1499.997803, -690.831482
$label: Altair
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Hostile
$class: Knossos
$pos: 4731.316895, -0.003907, 714.633911
$label: Portal
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f GTVA $f Command has launched the $f GVD $f Ra and the $f GTD $f Accuser to destroy any $h Shivan capital ships and secure the system. This $f Terran-Vasudan joint task force will be protected and aided by a strong fighter and bomber escort.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2220.425293, 11646.703125, -7448.394531
$camera_orient:
	0.999998, -0.000002, -0.002114,
	0.001581, 0.664775, 0.747042,
	0.001404, -0.747044, 0.664774
$camera_time: 1500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Hostile
$class: Knossos
$pos: -1282.241211, -0.004149, 3313.161377
$label: Portal
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 4653.106445, 1000.000305, 550.798828
$label: GVD Ra
+id: 18
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 5087.333984, 999.998718, 3846.543701
$label: GTD Accuser
+id: 19
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha and $f Gamma will be flying Myrmidon fighters. Your task is to protect the allied ships from $h Shivan threats. $f Beta and $f Virgo wings will assault $h Shivan ships and installations. $f Gemini wing will cover them. Watch for any ships trying to escape. We must secure the area.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 11159.183594, 2404.534180, 533.047302
$camera_orient:
	-0.005306, -0.000002, 0.999986,
	-0.747033, 0.664775, -0.003962,
	-0.664766, -0.747043, -0.003529
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 8547.149414, 0.000956, 1122.767822
$label: Beta
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Myrmidon
$pos: 8995.539063, 0.002210, 533.453491
$label: Alpha
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 9910.537109, 1000.000244, 1171.664307
$label: GTD Accuser
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 9898.891602, 999.998474, -133.553329
$label: GVD Ra
+id: 18
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 10325.550781, 1200.000122, 779.718628
$label: Gemini
+id: 20
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: 10308.990234, 1200.000244, 223.987976
$label: Virgo
+id: 21
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 9815.520508, 1200.000000, 156.476639
$label: Gamma
+id: 28
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Of course, the $h Shivans won't co-operate. They have a large contingent of cruisers and destroyers in the area. Once the portal is gone, the next goal is to secure the area. If just one $h Shivan ship escapes, we could be in a world of hurt. Get ready pilots. We'll be jumping in shortly.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 18748.146484, 14852.128906, 573.343994
$camera_orient:
	-0.005306, -0.000002, 0.999986,
	-0.747033, 0.664775, -0.003962,
	-0.664766, -0.747043, -0.003529
$camera_time: 1000
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: -2215.300049, 1000.000000, 3216.899902
$label: Rift Check
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Hostile
$class: Knossos
$pos: 3342.158936, -0.007946, 7973.832520
$label: Portal
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 9583.248047, 999.999817, 6259.893555
$label: GTD Accuser
+id: 17
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Hatshepsut
$pos: 9724.691406, 999.998840, -255.990967
$label: GVD Ra
+id: 18
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 8745.972656, -0.002137, 3356.488037
$label: Fighters
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 7078.464844, 1500.001099, -6490.529297
$label: Kryst
+id: 23
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: 3170.604736, -500.000977, -2921.341064
$label: Revener
+id: 24
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 6326.103516, 999.997559, 1259.757080
$label: Hunter
+id: 25
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: 945.633728, 0.003065, -8342.746094
$label: Undine
+id: 26
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: 2755.083496, 1500.002686, 1435.306519
$label: Hunter
+id: 27
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( is-goal-true-delay 
   "Destroy the Portal" 
   0 
)
$Multi text
    XSTR("The Shivan portal has been destroyed. This was a vital victory for us. Massive numbers of Shivan ships have been pouring through that hole. If we would have failed in this task, we would be up to our  armpits in Shivans by now.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Secure the System" 
   0 
)
$Multi text
    XSTR("All Shivan warships in the area have been destroyed with the exception of the Medusa. We have lost contact with the Sathanas juggernaut. However, It could not have left the system without going through our forces in Alderbaran, so it must be nearby. We'll find it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect the Ra" 
   0 
)
$Multi text
    XSTR("The GVD Ra was moderately damaged in the assault, but has survived. It has returned to Alderbaran for repairs and to further blockade that system against Shivan incursion.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect the Accuser" 
   0 
)
$Multi text
    XSTR("The GTD Accuser has survived the assault. It continues the search for the Medusa in the Altair system. If it finds the Medusa, it will report the position back to Command.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy the Portal" 
   0 
)
$Multi text
    XSTR("The Shivan portal is still active. We monitored several destroyers, at least two juggernauts and numerous smaller ships arriving before we lost contact with our spy satellites. We have notified GTVA command that Altair is under solid Shivan control and to expect a major assault on Alderbaran. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The portal is not going anywhere. Protect your warships and destroy other Shivan threats first. Then you can close the portal at your leisure.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Secure the System" 
   0 
)
$Multi text
    XSTR("In addition to the Medusa, a number of smaller Shivan ships have slipped out of our noose. We can't find them all with the limited resources available. We can expect these rogue ships to cause serious collateral damage to our interests in Altair.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("If you can't destroy the escaping ships, try to disable them. Hopefully, you can come back to them later. ", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect the Ra" 
   0 
)
$Multi text
    XSTR("We lost the GVD Ra today. Our forces are stretched thin enough without the loss of a major warship.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Beware of Shivan bomber groups. They will make our destroyers their first priority.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Protect the Accuser" 
   0 
)
$Multi text
    XSTR("The GTD Accuser went down in the battle of Altair. The loss of life will be mourned, but the more pressing concern is the hole in our defenses we now have to deal with.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy the beam cannons on Shivan warships. These cannons will cut our destroyers to ribbons. Without them, the Shivans a much less thorny target.", -1)
$end_multi_text

#Alternate Types:
$Alt: Reprogrammed

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Perseus"	2
	"GTF Myrmidon"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	108
	"UD-8 Kayser"	116
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	580
	"Tornado"	564
	"Harpoon"	500
	"Trebuchet"	524
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	532
	"Cyclops"	500
	"Helios"	148
	"EMP Adv."	100
)

#Objects		;! 60 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6218.600098, 1200.000000, 2703.500000
$Orientation:
	-0.484269, 0.000000, 0.874919,
	-0.371473, 0.905390, -0.205611,
	-0.792144, -0.424580, -0.438452
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Horde		;! Object #1
$Class: SD Demon
$Team: Hostile
$Location: -1.923249, -0.001332, 8310.425781
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Horde Final" 50 ) ( ai-chase "GTD Accuser" 80 ) ( ai-chase "GVD Ra" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Generator 2		;! Object #2
$Class: SFr Dis
$Team: Hostile
$Location: 1000.000000, 1000.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	-0.707107, 0.707107, 0.000000,
	-0.707107, -0.707107, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 3		;! Object #3
$Class: SFr Dis
$Team: Hostile
$Location: 1500.000000, 0.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 1		;! Object #4
$Class: SFr Dis
$Team: Hostile
$Location: 0.000000, 1500.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 4		;! Object #5
$Class: SFr Dis
$Team: Hostile
$Location: 1000.000000, -1000.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.707107, 0.707107, 0.000000,
	-0.707107, 0.707107, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 5		;! Object #6
$Class: SFr Dis
$Team: Hostile
$Location: 0.000000, -1500.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 6		;! Object #7
$Class: SFr Dis
$Team: Hostile
$Location: -1000.000000, -1000.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	-0.707107, 0.707107, 0.000000,
	0.707107, 0.707107, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 7		;! Object #8
$Class: SFr Dis
$Team: Hostile
$Location: -1500.000000, 0.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Generator 8		;! Object #9
$Class: SFr Dis
$Team: Hostile
$Location: -1000.000000, 1000.000000, 8000.000000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.707107, 0.707107, 0.000000,
	0.707107, -0.707107, 0.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Rift:1" 70 ) )
$Cargo 1:  XSTR("Rift Generator", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Revener		;! Object #10
$Class: SD Demon
$Team: Hostile
$Location: -2857.100098, 500.000031, 5343.399902
$Orientation:
	-0.460125, 0.000000, -0.887854,
	-0.124828, 0.990067, 0.064691,
	0.879035, 0.140595, -0.455555
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Revener" 
   "Jump Node" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: Undine		;! Object #11
$Class: SCv Moloch
$Team: Hostile
$Location: -2578.000000, -500.000000, 6815.700195
$Orientation:
	-0.323541, 0.000000, -0.946214,
	-0.098811, 0.994532, 0.033787,
	0.941041, 0.104428, -0.321772
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Jump Node" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Undine" 
   "Jump Node" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Medusa		;! Object #12
$Class: SJ Sathanas
$Team: Hostile
$Location: -79.801689, -1999.999756, -1004.004089
$Orientation:
	-0.991654, 0.000000, 0.128925,
	0.064235, 0.867040, 0.494081,
	-0.111783, 0.498239, -0.859804
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 0 ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: Alpha 2		;! Object #13
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6321.347168, 1200.007568, 2804.047119
$Orientation:
	-0.489063, 0.000000, 0.872248,
	-0.364260, 0.908626, -0.204238,
	-0.792548, -0.417611, -0.444376
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #14
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6318.091309, 1200.007568, 2598.650635
$Orientation:
	-0.466327, 0.000000, 0.884612,
	-0.373896, 0.906286, -0.197101,
	-0.801711, -0.422666, -0.422625
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #15
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6423.429688, 1200.007568, 2705.097412
$Orientation:
	-0.472006, 0.000000, 0.881595,
	-0.366339, 0.909574, -0.196138,
	-0.801876, -0.415541, -0.429324
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #16
$Class: GTB Ursa
$Team: Friendly
$Location: 6517.053223, 1200.000000, 3207.479004
$Orientation:
	0.222158, 0.000000, 0.975011,
	-0.070801, 0.997360, 0.016132,
	-0.972437, -0.072615, 0.221572
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Infyrno" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #17
$Class: GTB Ursa
$Team: Friendly
$Location: 6612.700195, 1200.000000, 3108.500000
$Orientation:
	0.229693, 0.000000, 0.973263,
	-0.069839, 0.997422, 0.016482,
	-0.970754, -0.071757, 0.229101
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Infyrno" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #18
$Class: GTB Ursa
$Team: Friendly
$Location: 6619.248535, 1200.000000, 3318.771729
$Orientation:
	0.208935, 0.000000, 0.977929,
	-0.070460, 0.997401, 0.015054,
	-0.975388, -0.072050, 0.208392
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Infyrno" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #19
$Class: GTB Ursa
$Team: Friendly
$Location: 6725.717773, 1200.000000, 3207.037354
$Orientation:
	0.217595, 0.000000, 0.976039,
	-0.069413, 0.997468, 0.015475,
	-0.973568, -0.071117, 0.217044
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Maxim" )
+Secondary Banks: ( "Infyrno" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #20
$Class: GVB Bakha
$Team: Friendly
$Location: 6614.143066, 1200.000000, 2405.323730
$Orientation:
	0.296282, 0.000000, 0.955101,
	-0.067253, 0.997518, 0.020862,
	-0.952730, -0.070414, 0.295547
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Hunter" 70 ) ( ai-chase "Kryst" 80 ) ( ai-chase "Revener" 60 ) ( ai-chase "Horde" 65 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Virgo 2		;! Object #21
$Class: GVB Bakha
$Team: Friendly
$Location: 6514.600098, 1200.000000, 2306.699951
$Orientation:
	0.308250, 0.000000, 0.951305,
	-0.067426, 0.997485, 0.021848,
	-0.948913, -0.070877, 0.307475
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Hunter" 70 ) ( ai-chase "Kryst" 80 ) ( ai-chase "Revener" 60 ) ( ai-chase "Horde" 65 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Virgo 3		;! Object #22
$Class: GVB Bakha
$Team: Friendly
$Location: 6615.223633, 1200.000000, 2213.543945
$Orientation:
	0.313738, 0.000000, 0.949510,
	-0.066462, 0.997547, 0.021960,
	-0.947181, -0.069996, 0.312968
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Hunter" 70 ) ( ai-chase "Kryst" 80 ) ( ai-chase "Revener" 60 ) ( ai-chase "Horde" 65 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Virgo 4		;! Object #23
$Class: GVB Bakha
$Team: Friendly
$Location: 6722.086914, 1200.000000, 2310.621582
$Orientation:
	0.301835, 0.000000, 0.953360,
	-0.066257, 0.997582, 0.020977,
	-0.951055, -0.069498, 0.301105
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Hunter" 70 ) ( ai-chase "Kryst" 80 ) ( ai-chase "Revener" 60 ) ( ai-chase "Horde" 65 ) ( ai-chase-any 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Gemini 1		;! Object #24
$Class: GVF Serapis
$Team: Friendly
$Location: 6819.700195, 1200.000000, 2701.000000
$Orientation:
	0.263421, 0.000000, 0.964681,
	-0.067155, 0.997574, 0.018338,
	-0.962341, -0.069614, 0.262782
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 2		;! Object #25
$Class: GVF Serapis
$Team: Friendly
$Location: 6919.144531, 1200.000000, 2811.980713
$Orientation:
	0.250669, 0.000000, 0.968073,
	-0.066942, 0.997606, 0.017334,
	-0.965756, -0.069150, 0.250069
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 3		;! Object #26
$Class: GVF Serapis
$Team: Friendly
$Location: 7014.696289, 1200.000000, 2706.123291
$Orientation:
	0.258101, 0.000000, 0.966118,
	-0.066031, 0.997662, 0.017640,
	-0.963859, -0.068346, 0.257497
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 4		;! Object #27
$Class: GVF Serapis
$Team: Friendly
$Location: 6921.262695, 1200.000000, 2604.035645
$Orientation:
	0.269760, 0.000000, 0.962928,
	-0.066220, 0.997633, 0.018551,
	-0.960648, -0.068770, 0.269121
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Arjuna 1		;! Object #28
$Class: SF Dragon
$Team: Hostile
$Location: 799.108215, 0.000092, 5572.228516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #29
$Class: SF Dragon
$Team: Hostile
$Location: 899.359924, 0.000039, 5465.381348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 3		;! Object #30
$Class: SF Dragon
$Team: Hostile
$Location: 798.417786, 0.000193, 5365.364258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 4		;! Object #31
$Class: SF Dragon
$Team: Hostile
$Location: 700.007141, 0.000053, 5465.803223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Vishnu 1		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 324.939636, 0.006271, 5805.230469
$Orientation:
	-0.348688, 0.000000, -0.937239,
	-0.107061, 0.993454, 0.039831,
	0.931104, 0.114230, -0.346406
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 2		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 414.074463, 0.006235, 5719.089844
$Orientation:
	-0.343261, 0.000000, -0.939240,
	-0.108688, 0.993282, 0.039722,
	0.932930, 0.115719, -0.340955
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 3		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: 312.582703, 0.006294, 5612.642578
$Orientation:
	-0.328569, 0.000000, -0.944480,
	-0.108548, 0.993374, 0.037762,
	0.938222, 0.114929, -0.326392
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 4		;! Object #35
$Class: SF Basilisk
$Team: Hostile
$Location: 221.433777, 0.006286, 5694.386719
$Orientation:
	-0.333661, 0.000000, -0.942693,
	-0.106962, 0.993542, 0.037859,
	0.936605, 0.113464, -0.331506
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 1		;! Object #36
$Class: SB Taurvi
$Team: Hostile
$Location: 316.640808, 0.006113, 5407.724609
$Orientation:
	-0.307314, 0.000000, -0.951608,
	-0.110236, 0.993268, 0.035600,
	0.945202, 0.115842, -0.305245
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rama 2		;! Object #37
$Class: SB Taurvi
$Team: Hostile
$Location: 418.811279, 0.006153, 5309.220703
$Orientation:
	-0.300283, 0.000000, -0.953850,
	-0.112137, 0.993065, 0.035302,
	0.947236, 0.117563, -0.298201
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rama 3		;! Object #38
$Class: SB Taurvi
$Team: Hostile
$Location: 317.316589, 0.006069, 5190.222656
$Orientation:
	-0.284100, 0.000000, -0.958795,
	-0.111905, 0.993166, 0.033159,
	0.952242, 0.116714, -0.282159
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Rama 4		;! Object #39
$Class: SB Taurvi
$Team: Hostile
$Location: 216.823425, 0.006041, 5299.416016
$Orientation:
	-0.292542, 0.000000, -0.956253,
	-0.109980, 0.993364, 0.033646,
	0.949907, 0.115011, -0.290601
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Shiva 1		;! Object #40
$Class: SF Mara
$Team: Hostile
$Location: -6.800000, 0.000000, 7814.399902
$Orientation:
	-0.999998, 0.000000, 0.001938,
	0.000000, 1.000000, 0.000000,
	-0.001938, 0.000000, -0.999998
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 2		;! Object #41
$Class: SF Mara
$Team: Hostile
$Location: 104.710068, 0.000089, 7703.908203
$Orientation:
	-0.999923, 0.000000, 0.012401,
	0.000000, 1.000000, 0.000000,
	-0.012401, 0.000000, -0.999923
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 3		;! Object #42
$Class: SF Mara
$Team: Hostile
$Location: -5.947573, 0.000005, 7602.684082
$Orientation:
	-0.999998, 0.000000, 0.002058,
	0.000000, 1.000000, 0.000000,
	-0.002058, 0.000000, -0.999998
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 4		;! Object #43
$Class: SF Mara
$Team: Hostile
$Location: -102.083153, 0.000068, 7696.670898
$Orientation:
	-0.999976, 0.000000, -0.006970,
	0.000000, 1.000000, 0.000000,
	0.006970, 0.000000, -0.999976
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Kryst		;! Object #44
$Class: SCv Moloch
$Team: Hostile
$Location: -39.200001, 1500.000000, 3062.500000
$Orientation:
	0.241045, 0.000000, -0.970514,
	0.068725, 0.997490, 0.017069,
	0.968077, -0.070814, 0.240440
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Accuser" 80 ) ( ai-chase "GVD Ra" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Hunter 1		;! Object #45
$Class: SC Cain
$Team: Hostile
$Location: -428.477905, 2000.000244, 3872.112305
$Orientation:
	0.097018, 0.000000, -0.995283,
	0.067450, 0.997701, 0.006575,
	0.992994, -0.067770, 0.096795
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Accuser" 80 ) ( ai-chase "GVD Ra" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Hunter 2		;! Object #46
$Class: SC Cain
$Team: Hostile
$Location: 131.966965, 1000.000366, 3919.384033
$Orientation:
	0.109748, 0.000000, -0.993959,
	0.077698, 0.996940, 0.008579,
	0.990918, -0.078170, 0.109413
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Accuser" 80 ) ( ai-chase "GVD Ra" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Hunter 3		;! Object #47
$Class: SC Cain
$Team: Hostile
$Location: 188.300003, 1000.000000, 2288.500000
$Orientation:
	0.393686, 0.000000, -0.919245,
	0.066469, 0.997382, 0.028467,
	0.916839, -0.072308, 0.392655
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Accuser" 80 ) ( ai-chase "GVD Ra" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Hunter 4		;! Object #48
$Class: SC Cain
$Team: Hostile
$Location: -360.841553, 2000.001587, 2217.583496
$Orientation:
	0.350810, 0.000000, -0.936447,
	0.060216, 0.997930, 0.022558,
	0.934509, -0.064303, 0.350084
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Accuser" 80 ) ( ai-chase "GVD Ra" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: GVD Ra		;! Object #49
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 5741.558594, 999.999451, 682.231689
$Orientation:
	0.460125, 0.000000, 0.887854,
	-0.124828, 0.990067, 0.064691,
	-0.879035, -0.140595, 0.455555
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Hunter" 60 ) ( ai-chase "Horde" 65 ) ( ai-chase "Kryst" 60 ) ( ai-chase "Revener" 70 ) ( ai-chase "Undine" 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: turret06
+AI Class: General
+Sbank Ammo: ( 0 )
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Secondary Banks: ( "Fusion Mortar" )
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+AI Class: General
+Subsystem: turret12
+AI Class: General
+Subsystem: turret13
+AI Class: General
+Subsystem: turret14
+AI Class: General
+Subsystem: turret15
+AI Class: General
+Subsystem: turret16
+AI Class: General
+Subsystem: turret17
+AI Class: General
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Secure the System" 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 80
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: GTD Accuser		;! Object #50
$Class: GTD Hecate
$Team: Friendly
$Location: 6798.435059, 999.999268, 4923.374023
$Orientation:
	0.430314, 0.000000, 0.902679,
	0.000000, 1.000000, 0.000000,
	-0.902679, 0.000000, 0.430314
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-wing "Hunter" 70 ) ( ai-chase "Horde" 65 ) ( ai-chase "Kryst" 80 ) ( ai-chase "Revener" 60 ) ( ai-chase "Undine" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+AI Class: General
+Subsystem: turret21
+Subsystem: turret22
+AI Class: General
+Subsystem: turret23
+Subsystem: turret24
+AI Class: General
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+AI Class: Colonel
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay 
   "Secure the System" 
   15 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Respawn priority: 0
+Escort priority: 80
+Hotkey: 6
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: GTDAccuser

$Name: SD Pestilence		;! Object #51
$Class: SD Demon
$Team: Hostile
$Location: -6.500000, 0.000000, 8720.299805
$Orientation:
	-0.999938, 0.000000, -0.011166,
	0.000000, 1.000000, -0.000003,
	0.011166, -0.000003, -0.999938
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Portal Unstable" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Virgo 5		;! Object #52
$Class: GVB Bakha
$Team: Friendly
$Location: 6778.895996, 1200.000000, 2221.816406
$Orientation:
	0.308183, 0.000000, 0.951327,
	-0.065588, 0.997621, 0.021247,
	-0.949064, -0.068944, 0.307449
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Virgo 6		;! Object #53
$Class: GVB Bakha
$Team: Friendly
$Location: 6774.628906, 1200.000000, 2390.786621
$Orientation:
	0.293089, 0.000000, 0.956085,
	-0.066274, 0.997595, 0.020316,
	-0.953786, -0.069318, 0.292384
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 13

$Name: Gemini 5		;! Object #54
$Class: GVF Serapis
$Team: Friendly
$Location: 7093.525391, 1200.000000, 2602.193359
$Orientation:
	0.265587, 0.000000, 0.964087,
	-0.065235, 0.997708, 0.017971,
	-0.961877, -0.067666, 0.264979
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 6		;! Object #55
$Class: GVF Serapis
$Team: Friendly
$Location: 7087.619629, 1200.000000, 2786.799072
$Orientation:
	0.248985, 0.000000, 0.968507,
	-0.065873, 0.997684, 0.016935,
	-0.966265, -0.068015, 0.248408
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gamma 1		;! Object #56
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5865.431641, 1200.000244, 3062.048096
$Orientation:
	0.220597, 0.000000, 0.975365,
	-0.073316, 0.997171, 0.016582,
	-0.972606, -0.075168, 0.219973
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Hornet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #57
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5964.157227, 1200.000244, 2963.650146
$Orientation:
	0.228285, 0.000000, 0.973594,
	-0.072267, 0.997241, 0.016945,
	-0.970908, -0.074227, 0.227655
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Hornet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #58
$Class: GTF Myrmidon
$Team: Friendly
$Location: 5960.807617, 1200.000366, 3165.302002
$Orientation:
	0.207888, 0.000000, 0.978153,
	-0.072970, 0.997214, 0.015508,
	-0.975427, -0.074600, 0.207308
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Hornet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #59
$Class: GTF Myrmidon
$Team: Friendly
$Location: 6065.617188, 1200.000244, 3064.912109
$Orientation:
	0.215764, 0.000000, 0.976446,
	-0.071898, 0.997285, 0.015887,
	-0.973795, -0.073632, 0.215178
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Hornet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 60 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: GTD Accuser
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "RTB 1" 7 ) 
   ( is-event-true-delay "RTB 2" 7 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-wing "Hunter" 80 ) ( ai-chase "Horde" 65 ) ( ai-chase "Kryst" 70 ) ( ai-chase "Revener" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Virgo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: GVD Ra
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "RTB 1" 9 ) 
   ( is-event-true-delay "RTB 2" 9 ) 
)
$Ships: (		;! 6 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
	"Virgo 6"
)
+Hotkey: 3
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Gemini
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: GVD Ra
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "RTB 1" 6 ) 
   ( is-event-true-delay "RTB 2" 6 ) 
)
$Ships: (		;! 6 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
	"Gemini 6"
)
$AI Goals: ( goals ( ai-guard-wing "Virgo" 80 ) ( ai-guard-wing "Beta" 70 ) ( ai-chase-any 50 ) )
+Hotkey: 4
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 10

$Name: Vishnu
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: Revener
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-guard-wing "Rama" 60 ) ( ai-chase-any 50 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Rama
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: Undine
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-chase "GTD Accuser" 80 ) ( ai-chase "GVD Ra" 70 ) )
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Shiva
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1

$Arrival Location: Hyperspace
$Arrival Cue: ( not 
   ( percent-ships-destroyed 
      10 
      "Generator 1" 
      "Generator 2" 
      "Generator 3" 
      "Generator 4" 
      "Generator 5" 
      "Generator 6" 
      "Generator 7" 
      "Generator 8" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
$AI Goals: ( goals ( ai-chase-any 80 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Hunter
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hunter 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hunter 1"
	"Hunter 2"
	"Hunter 3"
	"Hunter 4"
)
+Flags:( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "RTB 1" 13 ) 
   ( is-event-true-delay "RTB 2" 13 ) 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-guard "GVD Ra" 80 ) ( ai-guard "GTD Accuser" 80 ) )
+Hotkey: 2
+Flags:( )

#Events		;! 21 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "GVD Ra" ) 
   ( beam-free-all "GTD Accuser" ) 
   ( beam-free-all "Hunter 1" ) 
   ( beam-free-all "Hunter 2" ) 
   ( beam-free-all "Hunter 3" ) 
   ( beam-free-all "Hunter 4" ) 
   ( beam-free-all "Kryst" ) 
   ( beam-free-all "Horde" ) 
   ( beam-free-all "Revener" ) 
   ( beam-free-all "Undine" ) 
   ( send-message 
      "GVD Ra" 
      "High" 
      "Incoming cruisers in attack" 
   )
   ( cap-waypoint-speed "Undine" 20 ) 
)
+Name: Initial Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "GTD Accuser" 
      "High" 
      "A Sathanas juggernaut has left" 
      0 
      "GVD Ra" 
      "High" 
      "Negative, Accuser. We will hav" 
      4000 
      "GVD Ra" 
      "High" 
      "We must secure this battlefiel" 
      8000 
      "GVD Ra" 
      "High" 
      "Even now, more Shivan ships" 
      12000 
   )
)
+Name: Opening Chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Generator 1" 
      "Generator 2" 
      "Generator 3" 
      "Generator 4" 
      "Generator 5" 
      "Generator 6" 
      "Generator 7" 
      "Generator 8" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "The portal is down! Repeat," 
   )
)
+Name: Generators Dead
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Portal", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      25 
      "Generator 1" 
      "Generator 2" 
      "Generator 3" 
      "Generator 4" 
      "Generator 5" 
      "Generator 6" 
      "Generator 7" 
      "Generator 8" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "The portal is unstable!" 
   )
)
+Name: Portal Unstable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "SD Pestilence" ) 
   ( self-destruct "SD Pestilence" ) 
)
+Name: Pest Arrive and Boom!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "That demon is not going to" 
   )
)
+Name: Not make it
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Undine" "Jump Node:1" ) 
      5500 
   )
   ( send-message-list 
      "GTD Accuser" 
      "High" 
      "The Undine and the Revenver" 
      0 
      "GTD Accuser" 
      "High" 
      "Alpha, Do what you can to stop" 
      4000 
   )
)
+Name: They're Running
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Undine" 
      "Revener" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Good Work! No more Shivans" 
   )
)
+Name: Stop Runners
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Stop Undine and Revener", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GVD Ra" ) 30 ) 
   ( send-message 
      "GTD Accuser" 
      "High" 
      "Ra < 30" 
   )
)
+Name: Ra < 30
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Accuser" ) 30 ) 
   ( send-message 
      "GVD Ra" 
      "High" 
      "Accuser < 30" 
   )
)
+Name: Accuser < 30
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-departed-delay 0 "Undine" ) 
      ( has-departed-delay 0 "Revener" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "This mission has failed!" 
   )
)
+Name: Ships Escaped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Ships Escaped" 
      4 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Return to base" 
   )
)
+Name: RTB 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy the Portal" 
         0 
      )
      ( is-goal-true-delay 
         "Secure the System" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "We have retaken Altair!" 
   )
)
+Name: We Won!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "We Won!" 4 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Return to base" 
   )
)
+Name: RTB 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Return 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GVD Ra" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lost Ra" 
   )
)
+Name: Ra Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTD Accuser" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Lost Accuser" 
   )
)
+Name: Accuser Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Secure the System" 
      0 
   )
   ( do-nothing ) 
)
+Name: Secure the area
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Secure the system", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      55 
      "Generator 1" 
      "Generator 2" 
      "Generator 3" 
      "Generator 4" 
      "Generator 5" 
      "Generator 6" 
      "Generator 7" 
      "Generator 8" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "We've almost got it!" 
   )
)
+Name: 5 Gen Dead
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Accuser" ) 2 ) 
   ( ship-invulnerable "GTD Accuser" ) 
)
+Name: Save Accuser
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy the Portal
$MessageNew:  XSTR("Destroy the Artificial Portal", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Generators Dead" 
   0 
)
+Score: 2000

$Type: Primary
+Name: Secure the System
$MessageNew:  XSTR("Secure the Altair system", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Hunter" 
   "Kryst" 
   "Arjuna" 
   "Undine" 
   "Revener" 
   "Horde" 
)
+Score: 2000

$Type: Secondary
+Name: Protect the Ra
$MessageNew:  XSTR("Protect the GVD Ra", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVD Ra" ) 
+Score: 1000

$Type: Secondary
+Name: Protect the Accuser
$MessageNew:  XSTR("Protect the GTD Accuser", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTD Accuser" ) 
+Score: 1000

#Waypoints		;! 3 lists total


$Jump Node: -7.839568, -0.001668, -2985.394531
$Jump Node Name: Alderbaran Node
$Name: Rift
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 8000.000000 )
)

$Name: Jump Node
$List: (		;! 1 points in list
	( -27.711761, -0.001668, -2973.564697 )
)

$Name: Horde Final
$List: (		;! 1 points in list
	( -2686.160156, -3000.000000, 1420.178833 )
)

#Messages		;! 19 total


$Name: Incoming cruisers in attack

$Team: -1
$MessageNew:  XSTR("Incoming cruisers in attack formation! All ships, open fire!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: A Sathanas juggernaut has left

$Team: -1
$MessageNew:  XSTR("A Sathanas juggernaut has left the system. Can you track it, Ra?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Negative, Accuser. We will hav

$Team: -1
$MessageNew:  XSTR("Negative, Accuser. We will have to hunt it at a later time.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: We must secure this battlefiel

$Team: -1
$MessageNew:  XSTR("We must secure this battlefield and destroy the portal first.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Even now, more Shivan ships

$Team: -1
$MessageNew:  XSTR("Even now, more Shivan ships appear!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: The portal is unstable!

$Team: -1
$MessageNew:  XSTR("The portal is unstable! Look out for that Demon!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: The portal is down! Repeat,

$Team: -1
$MessageNew:  XSTR("The portal is down! Repeat, the portal is down!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: The Undine and the Revenver

$Team: -1
$MessageNew:  XSTR("The Undine and the Revenver are running too! Don't let them get away!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Good Work! No more Shivans

$Team: -1
$MessageNew:  XSTR("Good Work! No more Shivans are getting away from us today!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Ra < 30

$Team: -1
$MessageNew:  XSTR("All Ships! The Ra has taken critical damage! Protect her!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Accuser < 30

$Team: -1
$MessageNew:  XSTR("Warriors! Protect the Accuser! It has sustained heavy damage!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: This mission has failed!

$Team: -1
$MessageNew:  XSTR("This mission has failed! The Shivans have escaped!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: We have retaken Altair!

$Team: -1
$MessageNew:  XSTR("We are Victorious! We have retaken Altair!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Return to base

$Team: -1
$MessageNew:  XSTR("All Ships, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Lost Ra

$Team: -1
$MessageNew:  XSTR("Damn! We lost the Ra!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Lost Accuser

$Team: -1
$MessageNew:  XSTR("The Accuser is down! This is not going good!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: That demon is not going to

$Team: -1
$MessageNew:  XSTR("That demon is not going to make it!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1

$Name: We've almost got it!

$Team: -1
$MessageNew:  XSTR("We've almost got it! Only three more generators to go!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Alpha, Do what you can to stop

$Team: -1
$MessageNew:  XSTR("Alpha, Do what you can to stop them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 14 total

$Num stars: 500
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
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;;FSO 3.6.9;; +Angles: 0.349066 0.000000 3.141590
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;;FSO 3.6.9;; +DivX: 1
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;;FSO 3.6.9;; +Angles: 0.610865 0.000000 3.141590
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;;FSO 3.6.9;; +Angles: 0.087266 0.000000 2.007130
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;;FSO 3.6.9;; +DivX: 1
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;;FSO 3.6.9;; +Angles: 0.174533 2.268930 2.617990
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;;FSO 3.6.9;; $Starbitmap: planetc
;;FSO 3.6.9;; +Angles: 0.000000 1.867501 1.570795
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;;FSO 3.6.9;; +DivX: 1
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;;FSO 3.6.9;; $Starbitmap: planete
;;FSO 3.6.9;; +Angles: 0.000000 2.076940 1.396262
;;FSO 3.6.9;; +ScaleX: 0.500000
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;;FSO 3.6.9;; +DivX: 1
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;;FSO 3.6.9;; $Bitmap List:
$Sun: SunRed
+Angles: 0.000000 0.000000 3.665189
+Scale: 0.700000
$Starbitmap: planetc
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 0.000000 0.000000 1.396262
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 0.000000 0.000000 6.108648
+ScaleX: 9.000000
+ScaleY: 6.000000
+DivX: 2
+DivY: 2

#Asteroid Fields

$Density: 200
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 1
+Field Debris Type: 2
$Average Speed: 0.000000
$Minimum: -4500.000000, -300.000000, -4000.000000
$Maximum: -2000.000000, 300.000000, 13000.000000

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief6

#End

