#Mission Info

$Version: 0.10
$Name:  XSTR("Breaker, Breaker...", -1)
$Author: PickleHead
$Created: 12/06/99 at 17:55:37
$Modified: 02/11/07 at 15:48:28
$Notes:
This is a FRED created mission by PickleHead
$End Notes:

$Mission Desc:
 XSTR("Assigned to a Vasudan squad, you and your squadmates must interdict supply convoys in order to draw out Shivan destroyers.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 9543.471680, 6189.578125, -2628.287842
+Viewer orient:
	0.822036, -0.000000, 0.569436,
	-0.223945, 0.919420, 0.323287,
	-0.523551, -0.393276, 0.755796

;;FSO 3.6.0;; $Skybox Model: starfield.pof

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("As you know, most of our forces are engaged with the $h Shivans on the front lines. We have limited resources to fight on a second front. The $h Shivans knew this weakness when they attacked us deep behind our lines. As a result, we are forced to use all of our available forces, both $f Terran and $f Vasudan, to combat this threat.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 20144.808594, 18867.869141, -24027.111328
$camera_orient:
	0.999864, 0.000000, 0.016474,
	-0.009190, 0.829930, 0.557792,
	-0.013672, -0.557868, 0.829817
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 13
$team: Hostile
$class: SFr Asmodeus
$pos: 2513.586182, -0.000199, 7223.389648
$label: First Convoy 1
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: ST Azrael
$pos: -858.361633, 0.000039, 6683.699707
$label: Convoy
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GVB Bakha
$pos: -2565.695557, -999.999878, 5523.978516
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Sekhmet
$pos: 1540.044067, -1000.001160, 2737.888184
$label: Delta
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -830.192871, -999.999878, 5099.803711
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: 2.308960, -1000.000061, 2496.422119
$label: Iota
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: SJ Sathanas
$pos: 27039.607422, 0.001484, 5071.286621
$label: Shivans
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 11641.719727, -0.003746, 4356.752930
$label: Terrans
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("At present, all $f Terran forces are engaged in repulsing $h Shivan attempts to take the $f Alderbaran system. The $f Vasudans are charged with performing strategic strikes against $h Shivan targets intended to slow their advance and push them from $h Altair.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 20144.808594, 18867.869141, -24027.111328
$camera_orient:
	0.999864, 0.000000, 0.016474,
	-0.009190, 0.829930, 0.557792,
	-0.013672, -0.557868, 0.829817
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 13
$team: Hostile
$class: SFr Asmodeus
$pos: 2513.586182, -0.000199, 7223.389648
$label: First Convoy 1
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: ST Azrael
$pos: -858.361633, 0.000039, 6683.699707
$label: Convoy
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SD Demon
$pos: -974.209229, 4000.000000, 3823.368408
$label: Archon
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GVB Bakha
$pos: -2565.695557, -999.999878, 5523.978516
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Sekhmet
$pos: 1540.044067, -1000.001160, 2737.888184
$label: Delta
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: -830.192871, -999.999878, 5099.803711
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: 2.308960, -1000.000061, 2496.422119
$label: Iota
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: SJ Sathanas
$pos: 12572.844727, 0.001007, 4372.085449
$label: Alderbaran
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 26951.410156, -0.000977, 6145.419922
$label: Terrans
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Since you have first hand experience in $h Altair, you will provide tactical aid to the $f Vasudans by leading their next strike mission. Commander Vk'thah will provide the details.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 20384.039063, 22940.335938, -30082.515625
$camera_orient:
	0.999864, 0.000000, 0.016474,
	-0.009190, 0.829930, 0.557792,
	-0.013672, -0.557868, 0.829817
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 7
$team: Hostile
$class: SJ Sathanas
$pos: 20001.580078, 0.004830, 4608.744141
$label: Altair
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("<Translation>
Welcome Human. The $h Shivan destroyer $h Archon has hampered our efforts by rescuing our intended targets and repelling our assaults. We cannot tolerate its interference any longer. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 15766.120117, 25912.509766, -31257.992188
$camera_orient:
	0.999988, 0.000000, -0.004848,
	0.002704, 0.829930, 0.557862,
	0.004023, -0.557868, 0.829920
$camera_time: 1500
$num_lines: 0
$num_icons: 1
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: SD Demon
$pos: 14453.111328, 4000.000732, 3145.353271
$label: Archon
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("<Translation>
Since the destruction of the $h Shivan repair and resupply facility, there has been an increase in $h Shivan convoys. We have located a major resupply route. We will interdict this route in the hopes of drawing out the $h Archon.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 177.268448, 11821.750977, -7120.823242
$camera_orient:
	0.999864, 0.000000, 0.016474,
	-0.009190, 0.829930, 0.557792,
	-0.013672, -0.557868, 0.829817
$camera_time: 1500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 13
$team: Hostile
$class: SFr Asmodeus
$pos: 3599.107910, 0.001348, 13789.467773
$label: Convoy
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: ST Azrael
$pos: -3204.614502, 0.000204, 14131.861328
$label: Convoy
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GVB Bakha
$pos: -1876.608887, -1000.004822, 8301.388672
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Serapis
$pos: 1425.585693, -1000.002563, 8298.695313
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("<Translation>
Once the $h Archon appears, we will send in bombers to destroy it. Until that time, your objective is to harass and destroy any convoy that comes in range. Good hunting, pilots.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3253.997070, 13367.968750, -11547.978516
$camera_orient:
	0.999864, 0.000000, 0.016474,
	-0.008589, 0.853304, 0.521342,
	-0.014057, -0.521413, 0.853189
$camera_time: 1500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 13
$team: Hostile
$class: SFr Asmodeus
$pos: -1052.566650, 0.001048, 15833.463867
$label: Convoy
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: ST Azrael
$pos: -8413.165039, -0.000832, 16358.902344
$label: Convoy
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SD Demon
$pos: 8451.184570, 4000.001465, 8136.908203
$label: Archon
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 24
$team: Friendly
$class: GVB Bakha
$pos: -3830.015625, -999.999573, 5523.957031
$label: Alpha
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GVB Sekhmet
$pos: 6927.669434, -999.995850, 5452.332031
$label: Delta
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GVF Serapis
$pos: -1164.314087, -1000.002747, 5694.124512
$label: Beta
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 16
$team: Friendly
$class: GVB Bakha
$pos: 9710.688477, -999.993408, 5498.180664
$label: Iota
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 8

$Formula: ( is-goal-true-delay 
   "Destroy Archon" 
   0 
)
$Multi text
    XSTR("<Translation> Our plan was a success. We lured the Archon into our trap and rid ourselves of this affront. Now we can continue raiding Shivan targets with impunity. This is indeed a great victory!
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Nemesis" 
   0 
)
$Multi text
    XSTR("<Translation> We did not expect that the Shivan response would be so forceful. Perhaps they suspected that we were laying a trap. Regardless of their motives, we overcame this challenge and removed not one but two Demon class destroyers from our path. Your skills are truly a credit to your species.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Convoys" 
   0 
)
$Multi text
    XSTR("<Translation> During this mission, you let not one convoy ship pass. Despite strong escorts and looming destroyers, every ship was annihilated. The Shivans are rapidly running out of war materials. They can no longer maintain their offensive.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Clean Sweep" 0 ) 
$Multi text
    XSTR("<Translation> You saw fit to risk your life and those of your wingmen to secure the area. Every Shivan ship was destroyed. You left no survivors. This feat was beyond all expectations. You will receive a commendation in your record for performing above and beyond the call of duty.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Archon" 
   0 
)
$Multi text
    XSTR("<Translation> You failed to destroy the Archon. This is a disturbing loss. Continuing our strikes against the Shivans is now impossible. The Archon will have to be dealt with but we are ill equipped to do so at this time. And every moment we delay, the Shivans will strengthen their foothold in our territory.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Delta and Iota wings are best equipped to destroy a Demon class destroyer. However, the fighter escorts will  hamper their efforts. Make sure those wings are protected so that they can do their job.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Nemesis" 
   0 
)
$Multi text
    XSTR("<Translation> The Nemesis survived the engagement. Although its arrival was an unexpected and unwelcome surprise, you had the firepower available to deal with the situation. You should have done so.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Delta and Iota have enough firepower to kill both destroyers. You may aid them by disabling weapons systems and instructing Beta wing to guard the bombers.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Convoys" 
   0 
)
$Multi text
    XSTR("<Translation> Some convoy ships escaped. This is unacceptable. The Shivans cannot fight a war with stones. If stones are all we allow them, then they must surely fail. But now they have their weapons and the supplies to keep them. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Allow the other wings to deal with the Archon while you catch the convoys. Alternatively, assign a wing to attack the convoys while you work on the Archon.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Clean Sweep" 0 ) 
$Multi text
    XSTR("", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("It would be prudent to secure the area before leaving. Any stray Shivans could pose a future threat.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
	"GVB Sekhmet"	5
	"GVB Bakha"	5
)

+Weaponry Pool: (
	"Mekhu HL-7"	24
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	24
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	596
	"Harpoon"	596
	"Trebuchet"	540
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	516
	"EMP Adv."	500
)

#Objects		;! 54 total

$Name: Alpha 1		;! Object #0
$Class: GVB Bakha
$Team: Friendly
$Location: 0.000000, -1000.000000, 3000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GVB Bakha
$Team: Friendly
$Location: -103.339272, -1000.000061, 2899.632324
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GVB Bakha
$Team: Friendly
$Location: -2.514496, -1000.000000, 2798.300781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GVB Bakha
$Team: Friendly
$Location: 100.755669, -1000.000061, 2899.632080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #4
$Class: GVF Serapis
$Team: Friendly
$Location: 397.855652, -999.999939, 2899.632080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 2		;! Object #5
$Class: GVF Serapis
$Team: Friendly
$Location: 500.706848, -1000.000000, 2996.225830
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 3		;! Object #6
$Class: GVF Serapis
$Team: Friendly
$Location: 597.563965, -1000.000061, 2904.596436
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 4		;! Object #7
$Class: GVF Serapis
$Team: Friendly
$Location: 499.747559, -1000.000000, 2793.610352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #8
$Class: GVB Sekhmet
$Team: Friendly
$Location: 502.216553, -1000.000000, 2504.360596
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Infyrno" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 2		;! Object #9
$Class: GVB Sekhmet
$Team: Friendly
$Location: 397.093445, -1000.000000, 2400.229004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Infyrno" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 3		;! Object #10
$Class: GVB Sekhmet
$Team: Friendly
$Location: 497.935181, -1000.000061, 2298.771240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Infyrno" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 4		;! Object #11
$Class: GVB Sekhmet
$Team: Friendly
$Location: 605.735474, -1000.000061, 2400.229004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" )
+Secondary Banks: ( "Infyrno" "Cyclops" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 1		;! Object #12
$Class: GVB Bakha
$Team: Friendly
$Location: 2.308960, -1000.000061, 2496.422119
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 2		;! Object #13
$Class: GVB Bakha
$Team: Friendly
$Location: 100.841545, -999.999939, 2396.494385
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 3		;! Object #14
$Class: GVB Bakha
$Team: Friendly
$Location: 2.174393, -1000.000061, 2298.771484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Iota 4		;! Object #15
$Class: GVB Bakha
$Team: Friendly
$Location: -100.841652, -999.999939, 2396.494385
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Archon		;! Object #16
$Class: SD Demon
$Team: Hostile
$Location: 1363.500000, 4000.000000, 7076.200195
$Orientation:
	-0.862050, -0.315827, -0.396387,
	0.480883, -0.262690, -0.836508,
	0.160065, -0.911728, 0.378328
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Archon Final" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   66 
   "Second Convoy 1" 
   "Second Convoy 2" 
   "Second Convoy 3" 
   "Second Convoy 4" 
   "Second Convoy 5" 
   "Second Convoy 6" 
   "Druj" 
   "Actaeon" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Nemesis		;! Object #17
$Class: SD Demon
$Team: Hostile
$Location: 2877.899902, 4000.000000, 6516.100098
$Orientation:
	0.210333, 0.000000, -0.977630,
	0.682404, 0.716079, 0.146816,
	0.700061, -0.698019, 0.150615
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Nemesis Final" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Archon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 840

$Name: Arjuna 1		;! Object #18
$Class: SF Manticore
$Team: Hostile
$Location: 1749.665161, -0.000304, 5273.977051
$Orientation:
	0.036138, 0.000000, -0.999347,
	0.000000, 1.000000, 0.000000,
	0.999347, 0.000000, 0.036138
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #19
$Class: SF Manticore
$Team: Hostile
$Location: 1852.436646, -0.000367, 5371.181641
$Orientation:
	0.020950, 0.000000, -0.999781,
	0.000000, 1.000000, 0.000000,
	0.999781, 0.000000, 0.020950
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #20
$Class: SF Manticore
$Team: Hostile
$Location: 1754.082642, -0.000279, 5479.205566
$Orientation:
	0.003329, 0.000000, -0.999994,
	0.000000, 1.000000, 0.000000,
	0.999994, 0.000000, 0.003329
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: 1644.850464, -0.000282, 5377.397461
$Orientation:
	0.019288, 0.000000, -0.999814,
	0.000000, 1.000000, 0.000000,
	0.999814, 0.000000, 0.019288
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Athach		;! Object #22
$Class: SC Cain
$Team: Hostile
$Location: 1025.099976, 0.000000, 5599.299805
$Orientation:
	-0.014235, 0.000000, -0.999899,
	0.000000, 1.000000, 0.000000,
	0.999899, 0.000000, -0.014235
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "First Convoy" 
   "Altair Portal Point" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: First Convoy 1		;! Object #23
$Class: SFr Asmodeus
$Team: Hostile
$Location: 1395.416870, -0.000396, 5776.717285
$Orientation:
	-0.041861, 0.000000, -0.999123,
	0.000000, 1.000000, 0.000000,
	0.999123, 0.000000, -0.041861
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Boimatter", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: First Convoy 2		;! Object #24
$Class: SFr Asmodeus
$Team: Hostile
$Location: 1240.258179, -0.000332, 5186.533691
$Orientation:
	0.046323, 0.000000, -0.998927,
	0.000000, 1.000000, 0.000000,
	0.998927, 0.000000, 0.046323
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: First Convoy 3		;! Object #25
$Class: SFr Mephisto
$Team: Hostile
$Location: 816.728271, -0.000261, 5975.722168
$Orientation:
	-0.066082, 0.000000, -0.997814,
	0.000000, 1.000000, 0.000000,
	0.997814, 0.000000, -0.066082
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: First Convoy 4		;! Object #26
$Class: SFr Mephisto
$Team: Hostile
$Location: 728.550049, -0.000351, 5358.800293
$Orientation:
	0.019415, 0.000000, -0.999812,
	0.000000, 1.000000, 0.000000,
	0.999812, 0.000000, 0.019415
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Druj		;! Object #27
$Class: SC Cain
$Team: Hostile
$Location: -2615.461426, -0.001545, 7977.880859
$Orientation:
	-0.099367, 0.000000, -0.995051,
	0.000000, 1.000000, 0.000000,
	0.995051, 0.000000, -0.099367
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 0 "Athach" ) 
   ( percent-ships-destroyed 
      75 
      "First Convoy" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Second Convoy" 
   "Altair Portal Point" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Actaeon		;! Object #28
$Class: SC Cain
$Team: Hostile
$Location: -2628.073730, -0.001847, 8771.976563
$Orientation:
	-0.142970, 0.000000, -0.989727,
	0.000000, 1.000000, 0.000000,
	0.989727, 0.000000, -0.142970
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 0 "Athach" ) 
   ( percent-ships-destroyed 
      75 
      "First Convoy" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Second Convoy" 
   "Altair Portal Point" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Vishnu 1		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: -1725.333008, -0.001962, 8470.021484
$Orientation:
	-0.140999, 0.000000, -0.990010,
	0.000000, 1.000000, 0.000000,
	0.990010, 0.000000, -0.140999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 2		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: -1821.926758, -0.002039, 8379.726563
$Orientation:
	-0.131894, 0.000000, -0.991264,
	0.000000, 1.000000, 0.000000,
	0.991264, 0.000000, -0.131894
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 3		;! Object #31
$Class: SF Manticore
$Team: Hostile
$Location: -1730.504883, -0.001982, 8253.152344
$Orientation:
	-0.121761, 0.000000, -0.992559,
	0.000000, 1.000000, 0.000000,
	0.992559, 0.000000, -0.121761
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Vishnu 4		;! Object #32
$Class: SF Manticore
$Team: Hostile
$Location: -1626.195801, -0.001995, 8365.804688
$Orientation:
	-0.132975, 0.000000, -0.991119,
	0.000000, 1.000000, 0.000000,
	0.991119, 0.000000, -0.132975
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Second Convoy 1		;! Object #33
$Class: SFr Dis
$Team: Hostile
$Location: -3203.644043, -0.001541, 8393.013672
$Orientation:
	-0.121928, 0.000000, -0.992539,
	0.000000, 1.000000, 0.000000,
	0.992539, 0.000000, -0.121928
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Fighters", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Second Convoy 2		;! Object #34
$Class: SSG Rahu
$Team: Hostile
$Location: -2210.177734, -0.001566, 8100.748535
$Orientation:
	-0.094992, 0.000000, -0.995478,
	0.000000, 1.000000, 0.000000,
	0.995478, 0.000000, -0.094992
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Fuel", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Second Convoy 3		;! Object #35
$Class: ST Azrael
$Team: Hostile
$Location: -2740.812988, 199.998322, 8349.953125
$Orientation:
	-0.123796, 0.000000, -0.992308,
	0.016660, 0.999859, -0.002078,
	0.992168, -0.016789, -0.123778
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Pilots", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Second Convoy 4		;! Object #36
$Class: ST Azrael
$Team: Hostile
$Location: -2546.213379, -200.001678, 8359.652344
$Orientation:
	-0.126650, 0.000000, -0.991947,
	-0.016926, 0.999854, 0.002161,
	0.991803, 0.017064, -0.126632
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Personnel", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Second Convoy 5		;! Object #37
$Class: ST Azrael
$Team: Hostile
$Location: -2646.953613, -0.001647, 8349.957031
$Orientation:
	-0.124772, 0.000000, -0.992185,
	0.000000, 1.000000, 0.000000,
	0.992185, 0.000000, -0.124772
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Officers", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Second Convoy 6		;! Object #38
$Class: SSG Rahu
$Team: Hostile
$Location: -2214.085938, -0.001678, 8608.712891
$Orientation:
	-0.138857, 0.000000, -0.990313,
	0.000000, 1.000000, 0.000000,
	0.990313, 0.000000, -0.138857
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Raw Gasses", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Odic		;! Object #39
$Class: SC Cain
$Team: Hostile
$Location: -837.097900, 0.000031, 6964.788086
$Orientation:
	-0.014714, 0.000000, -0.999892,
	0.000000, 1.000000, 0.000000,
	0.999892, 0.000000, -0.014714
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 90 "Nemesis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Third Convoy" 
   "Altair Portal Point" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: Shiva 1		;! Object #40
$Class: SF Manticore
$Team: Hostile
$Location: -133.699463, -0.000038, 7055.739746
$Orientation:
	-0.022962, 0.000000, -0.999736,
	0.000000, 1.000000, 0.000000,
	0.999736, 0.000000, -0.022962
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 2		;! Object #41
$Class: SF Manticore
$Team: Hostile
$Location: -236.087646, 0.000049, 6952.111816
$Orientation:
	-0.014405, 0.000000, -0.999896,
	0.000000, 1.000000, 0.000000,
	0.999896, 0.000000, -0.014405
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 3		;! Object #42
$Class: SF Manticore
$Team: Hostile
$Location: -33.022705, 0.000063, 6952.112305
$Orientation:
	-0.014645, 0.000000, -0.999893,
	0.000000, 1.000000, 0.000000,
	0.999893, 0.000000, -0.014645
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Shiva 4		;! Object #43
$Class: SF Manticore
$Team: Hostile
$Location: -135.369873, 0.000035, 6853.421875
$Orientation:
	-0.006486, 0.000000, -0.999979,
	0.000000, 1.000000, 0.000000,
	0.999979, 0.000000, -0.006486
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Third Convoy 1		;! Object #44
$Class: SFr Mephisto
$Team: Hostile
$Location: -531.919678, 0.000049, 7250.134277
$Orientation:
	-0.037558, 0.000000, -0.999294,
	0.000000, 1.000000, 0.000000,
	0.999294, 0.000000, -0.037558
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Equipment", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Third Convoy 2		;! Object #45
$Class: SFr Mephisto
$Team: Hostile
$Location: -537.326416, -0.000021, 6651.307617
$Orientation:
	0.009659, 0.000000, -0.999953,
	0.000000, 1.000000, 0.000000,
	0.999953, 0.000000, 0.009659
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Third Convoy 3		;! Object #46
$Class: SFr Asmodeus
$Team: Hostile
$Location: -1235.981689, 0.000054, 7274.469238
$Orientation:
	-0.037399, 0.000000, -0.999300,
	0.000000, 1.000000, 0.000000,
	0.999300, 0.000000, -0.037399
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Third Convoy 4		;! Object #47
$Class: SFr Asmodeus
$Team: Hostile
$Location: -1232.749268, 0.000094, 6661.073730
$Orientation:
	0.008427, 0.000000, -0.999964,
	0.000000, 1.000000, 0.000000,
	0.999964, 0.000000, 0.008427
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Altair Portal Point" 70 ) )
$Cargo 1:  XSTR("Sunglasses", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 30

$Name: Rama 1		;! Object #48
$Class: SF Mara
$Team: Hostile
$Location: 795.710266, -0.001035, 7996.232422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 2		;! Object #49
$Class: SF Mara
$Team: Hostile
$Location: 699.018250, -0.000930, 7904.135742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rama 3		;! Object #50
$Class: SF Mara
$Team: Hostile
$Location: 900.029907, -0.000925, 7902.226563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 1		;! Object #51
$Class: SF Manticore
$Team: Hostile
$Location: 1410.614380, -0.000874, 8011.792480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 2		;! Object #52
$Class: SF Manticore
$Team: Hostile
$Location: 1295.683838, -0.000903, 7903.536621
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 3		;! Object #53
$Class: SF Manticore
$Team: Hostile
$Location: 1499.034546, -0.001064, 7891.327148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 60 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay "Clean Sweep" 3 ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 70 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Archon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay "Clean Sweep" 7 ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "Archon" 80 ) ( ai-chase "Nemesis" 70 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 5 "Archon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay "Clean Sweep" 5 ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-chase "Archon" 80 ) ( ai-chase "Nemesis" 70 ) ( ai-chase-any 60 ) )
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-guard-wing "First Convoy" 70 ) )
+Flags: ( )

$Name: First Convoy
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! First Convoy 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"First Convoy 1"
	"First Convoy 2"
	"First Convoy 3"
	"First Convoy 4"
)
+Flags: ( )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Actaeon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-guard-wing "Second Convoy" 70 ) )
+Flags: ( )

$Name: Second Convoy
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Second Convoy 3

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Actaeon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Second Convoy 1"
	"Second Convoy 2"
	"Second Convoy 3"
	"Second Convoy 4"
	"Second Convoy 5"
	"Second Convoy 6"
)
+Flags: ( )

$Name: Shiva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Odic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
$AI Goals: ( goals ( ai-guard-wing "Third Convoy" 70 ) )
+Flags: ( )

$Name: Third Convoy
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Third Convoy 4

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Odic" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Third Convoy 1"
	"Third Convoy 2"
	"Third Convoy 3"
	"Third Convoy 4"
)
+Flags: ( )

$Name: Rama
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: Nemesis
$Arrival Cue: ( has-arrived-delay 15 "Nemesis" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Krishna
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Docking Bay
+Arrival Distance: 30
$Arrival Anchor: Archon
$Arrival Cue: ( has-arrived-delay 20 "Archon" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 20

#Events		;! 22 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Athach" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "We're right on target." 
   )
)
+Name: Initial Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Assuming attack vector." 
   )
)
+Name: Attack
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Nemesis" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Victory is ours! The Nemesis" 
   )
)
+Name: Nemesis Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Nemesis", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Archon" ) 
   ( send-message 
      "#Command" 
      "High" 
      "The Archon has fallen." 
   )
)
+Name: Archon Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Archon", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "First Convoy" ) 
   ( do-nothing ) 
)
+Name: C1 Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy First Convoy", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Second Convoy" 
   )
   ( do-nothing ) 
)
+Name: C2 Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Second Convoy", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Third Convoy" ) 
   ( do-nothing ) 
)
+Name: C3 Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Third Convoy", -1)
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Destroy Convoys" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "The convoys are crushed." 
   )
)
+Name: Convoys destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Archon" ) 
   ( send-message 
      "#Command" 
      "High" 
      "The Archon has jumped in." 
   )
   ( add-remove-escort "Archon" 80 ) 
   ( beam-free-all "Archon" ) 
)
+Name: Archon Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Delta" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "This is Bomber wing delta." 
   )
)
+Name: Bombers arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "We are assuming our attack run" 
   )
)
+Name: Attack Run
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Nemesis" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "Alert! Another Demon class des" 
   )
   ( add-remove-escort "Nemesis" 60 ) 
   ( beam-free-all "Nemesis" ) 
   ( validate-goal "Destroy Nemesis" ) 
)
+Name: Nemesis Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "All Pilots, We must neutralize" 
   )
)
+Name: Advise
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Second Convoy" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Another convoy has arrived." 
   )
   ( beam-free-all "Druj" ) 
   ( beam-free-all "Actaeon" ) 
)
+Name: Second Convoy Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Odic" ) 
   ( send-message 
      "#Command" 
      "High" 
      "A third convoy has jumped in." 
   )
   ( beam-free-all "Odic" ) 
)
+Name: Third Convoy Arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-false-delay 
      "Destroy Convoys" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Fools! You let the Shivan" 
   )
)
+Name: Convoy Escaped
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Clean Sweep" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "All Shivan activity has been" 
   )
)
+Name: All Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Archon" 
         0 
      )
      ( is-goal-true-delay 
         "Destroy Nemesis" 
         0 
      )
      ( is-goal-true-delay 
         "Destroy Convoys" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "The day is ours!" 
   )
)
+Name: Minimum Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Go Home
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed 
      "First Convoy 1" 
      30 
   )
   ( cap-waypoint-speed 
      "First Convoy 2" 
      30 
   )
   ( cap-waypoint-speed 
      "First Convoy 3" 
      30 
   )
   ( cap-waypoint-speed 
      "First Convoy 4" 
      30 
   )
   ( cap-waypoint-speed "Athach" 30 ) 
)
+Name: Cap C1 Speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Second Convoy" ) 
   ( cap-waypoint-speed 
      "Second Convoy 1" 
      30 
   )
   ( cap-waypoint-speed 
      "Second Convoy 2" 
      30 
   )
   ( cap-waypoint-speed 
      "Second Convoy 3" 
      30 
   )
   ( cap-waypoint-speed 
      "Second Convoy 4" 
      30 
   )
   ( cap-waypoint-speed 
      "Second Convoy 5" 
      30 
   )
   ( cap-waypoint-speed 
      "Second Convoy 6" 
      30 
   )
   ( cap-waypoint-speed "Druj" 30 ) 
   ( cap-waypoint-speed "Actaeon" 30 ) 
)
+Name: Cap C2 Speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Third Convoy" ) 
   ( cap-waypoint-speed 
      "Third Convoy 1" 
      30 
   )
   ( cap-waypoint-speed 
      "Third Convoy 2" 
      30 
   )
   ( cap-waypoint-speed 
      "Third Convoy 3" 
      30 
   )
   ( cap-waypoint-speed 
      "Third Convoy 4" 
      30 
   )
   ( cap-waypoint-speed "Odic" 30 ) 
)
+Name: Cap C3 Speed
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Archon
$MessageNew:  XSTR("Destroy the Archon", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Archon" ) 
+Score: 1000

$Type: Secondary
+Name: Destroy Nemesis
$MessageNew:  XSTR("Destroy the Nemesis", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Nemesis" ) 
+Invalid
+Score: 1000

$Type: Primary
+Name: Destroy Convoys
$MessageNew:  XSTR("Destroy all convoy ships", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "First Convoy" ) 
   ( is-destroyed-delay 
      0 
      "Second Convoy" 
   )
   ( is-destroyed-delay 0 "Third Convoy" ) 
)
+Score: 1000

$Type: Bonus
+Name: Clean Sweep
$MessageNew:  XSTR("Clear the area", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Archon" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Nemesis" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Convoys" 
      0 
   )
   ( is-destroyed-delay 
      0 
      "Athach" 
      "Druj" 
      "Actaeon" 
      "Odic" 
      "Shiva" 
      "Vishnu" 
      "Arjuna" 
   )
)
+Score: 2000

#Waypoints		;! 4 lists total


$Jump Node: -2014.379150, 0.000053, 7054.855469
$Jump Node Name: Altair Resupply

$Jump Node: 7500.000000, 0.000000, 5500.000000
$Jump Node Name: Altair Portal
$Name: Altair Resupply Point
$List: (		;! 1 points in list
	( -2014.379150, 0.000053, 7054.855469 )
)

$Name: Altair Portal Point
$List: (		;! 1 points in list
	( 7500.000000, 0.000000, 5500.000000 )
)

$Name: Archon Final
$List: (		;! 2 points in list
	( 2004.237183, 0.005072, 8963.914063 )
	( 5049.000000, 2000.000000, 3929.500000 )
)

$Name: Nemesis Final
$List: (		;! 2 points in list
	( 6889.600098, 0.000000, 7379.200195 )
	( 2455.528809, -0.000244, 3844.028320 )
)

#Messages		;! 15 total


$Name: We're right on target.

$Team: -1
$MessageNew:  XSTR("We are on target. I am tracking an enemy convoy.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-VP1

$Name: Assuming attack vector.

$Team: -1
$MessageNew:  XSTR("Assuming attack vector.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-VP1

$Name: The Archon has jumped in.

$Team: -1
$MessageNew:  XSTR("The Archon has jumped in. We are deploying bomber wings now.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: We are assuming our attack run

$Team: -1
$MessageNew:  XSTR("We are assuming our attack run on the Archon", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-VP2

$Name: Alert! Another Demon class des

$Team: -1
$MessageNew:  XSTR("Alert! Another Demon class destroyed designation Nemesis has jumped in. Please advise, Command.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-VP2

$Name: All Pilots, We must neutralize

$Team: -1
$MessageNew:  XSTR("All Pilots, We must neutralize both destroyers. Proceed with attack.", -1)
$end_multi_text

$Name: Another convoy has arrived.

$Team: -1
$MessageNew:  XSTR("Another convoy has arrived. Target and destroy.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: A third convoy has jumped in.

$Team: -1
$MessageNew:  XSTR("A third convoy has jumped in. We must let no ships escape.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: The Archon has fallen.

$Team: -1
$MessageNew:  XSTR("The Archon has fallen. Honor to you, pilots.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Victory is ours! The Nemesis

$Team: -1
$MessageNew:  XSTR("Victory is at hand! The Nemesis is no more!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: The convoys are crushed.

$Team: -1
$MessageNew:  XSTR("The convoys are crushed. This objective is complete.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Fools! You let the Shivan

$Team: -1
$MessageNew:  XSTR("Fools! You let the Shivan supplies escape!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: The day is ours!

$Team: -1
$MessageNew:  XSTR("The day is ours! We have won this battle! Secure the area and return to base.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: All Shivan activity has been

$Team: -1
$MessageNew:  XSTR("All Shivan activity has been neutralized. Return to base.", -1)
$end_multi_text

$Name: This is Bomber wing delta.

$Team: -1
$MessageNew:  XSTR("This is bomber wing Delta. We are targeting...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-VP2

#Reinforcements		;! 0 total


#Background bitmaps		;! 12 total

$Num stars: 950
$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: None

#End

