Uploaded on: 30.04.2023
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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Genaro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sun Apr 30 01:24:08 2023 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 22.0.0
Passed cmdline options:
-emissive_light
-3dshockwave
-soft_particles
-aa
-fb_explosions
-fb_thrusters
-enable_shadows
-no_vsync
-rearm_timer
-3dwarp
-ship_choice_3d
-warp_flash
-stretch_menu
-mod AftermathReboot2-1.5.0,AftermathReboot-1.5.0,MVPS-4.6.8
-fps
-parse_cmdline_only
Building file index...
Found root pack 'D:\Knossos\FS2\AftermathReboot2-1.5.0\AF2-Assets.vp' with a checksum of 0x53b5ba38
Found root pack 'D:\Knossos\FS2\AftermathReboot2-1.5.0\AF2-Root.vp' with a checksum of 0xb95da747
Found root pack 'D:\Knossos\FS2\AftermathReboot2-1.5.0\AF2-Visuals1.vp' with a checksum of 0x19996ec5
Found root pack 'D:\Knossos\FS2\AftermathReboot2-1.5.0\AF2-Visuals2.vp' with a checksum of 0x143f5588
Found root pack 'D:\Knossos\FS2\AftermathReboot2-1.5.0\AF2-Visuals3.vp' with a checksum of 0x43a3cd91
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Effects.vp' with a checksum of 0xca91a158
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\af-extra.vp' with a checksum of 0x9dad2da8
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Gui169.vp' with a checksum of 0x9abeddb6
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-MissionsV1.vp' with a checksum of 0x8389283a
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Music.vp' with a checksum of 0x2fe96571
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Root.vp' with a checksum of 0x9c29746c
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Visuals1.vp' with a checksum of 0x9fec6b55
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Visuals2.vp' with a checksum of 0x1972bff2
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Visuals3.vp' with a checksum of 0xaccae87e
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Visuals4.vp' with a checksum of 0x2f057016
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Visuals5.vp' with a checksum of 0x4a2ff5e0
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_a_warp.vp' with a checksum of 0xbb924ef8
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_advanced1.vp' with a checksum of 0xbabd0599
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_advanced2.vp' with a checksum of 0xa665f750
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_advanced3.vp' with a checksum of 0xea47f05d
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_advanced4.vp' with a checksum of 0xb772f054
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_advanced5.vp' with a checksum of 0x46ffe0da
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_animglows.vp' with a checksum of 0xd21ffb33
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets.vp' with a checksum of 0xb3ad8805
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_s.vp' with a checksum of 0xae59bbf0
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_s_maps1.vp' with a checksum of 0xa64c3083
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_s_maps2.vp' with a checksum of 0x75950059
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_s_maps3.vp' with a checksum of 0x9dd2c061
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_1.vp' with a checksum of 0x8eeb2be5
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_2.vp' with a checksum of 0x40734c96
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps1.vp' with a checksum of 0x4ffc3df2
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps2.vp' with a checksum of 0x96a39a17
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps3.vp' with a checksum of 0xfc099912
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps4.vp' with a checksum of 0x5638f732
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps5.vp' with a checksum of 0xd406ac8b
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps6.vp' with a checksum of 0x1cab3fb8
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_v.vp' with a checksum of 0xd5e40e8e
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_v_maps1.vp' with a checksum of 0xc328e961
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_v_maps2.vp' with a checksum of 0x5fde84a7
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_cb_ani_1.vp' with a checksum of 0xf7e86b87
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_cb_ani_2.vp' with a checksum of 0x4fa3cbd6
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_cb_ani_3.vp' with a checksum of 0x09e2b762
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_compatibility.vp' with a checksum of 0xa1f91b50
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_effects.vp' with a checksum of 0xeaebb234
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_mainhalls.vp' with a checksum of 0xa9a28255
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_music.vp' with a checksum of 0x6fbe9efe
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_radaricons.vp' with a checksum of 0x9ed239e8
Found root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_root.vp' with a checksum of 0x80c6747b
Found root pack 'D:\Knossos\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Knossos\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Knossos\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Knossos\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Knossos\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Knossos\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Knossos\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Knossos\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Knossos\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Genaro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AftermathReboot2-1.5.0\' ... 0 files
Searching root 'C:\Users\Genaro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AftermathReboot-1.5.0\' ... 0 files
Searching root 'C:\Users\Genaro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.6.8\' ... 0 files
Searching root 'C:\Users\Genaro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 5 files
Searching root 'D:\Knossos\FS2\AftermathReboot2-1.5.0\' ... 39 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot2-1.5.0\AF2-Assets.vp' ... 382 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot2-1.5.0\AF2-Root.vp' ... 111 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot2-1.5.0\AF2-Visuals1.vp' ... 207 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot2-1.5.0\AF2-Visuals2.vp' ... 94 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot2-1.5.0\AF2-Visuals3.vp' ... 104 files
Searching root 'D:\Knossos\FS2\AftermathReboot-1.5.0\' ... 0 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Effects.vp' ... 718 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\af-extra.vp' ... 6 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Gui169.vp' ... 1534 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-MissionsV1.vp' ... 73 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Music.vp' ... 148 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Root.vp' ... 368 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Visuals1.vp' ... 49 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Visuals2.vp' ... 48 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Visuals3.vp' ... 310 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Visuals4.vp' ... 288 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.5.0\AF-Visuals5.vp' ... 87 files
Searching root 'D:\Knossos\FS2\MVPS-4.6.8\' ... 9 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_a_warp.vp' ... 62 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_advanced1.vp' ... 1155 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_advanced2.vp' ... 128 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_advanced3.vp' ... 19 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_advanced4.vp' ... 209 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_advanced5.vp' ... 16 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_animglows.vp' ... 1735 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets.vp' ... 948 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_s.vp' ... 34 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_s_maps1.vp' ... 61 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_s_maps2.vp' ... 157 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_s_maps3.vp' ... 15 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_1.vp' ... 42 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_2.vp' ... 20 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps1.vp' ... 126 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps2.vp' ... 92 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps3.vp' ... 94 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps4.vp' ... 115 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps5.vp' ... 64 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_t_maps6.vp' ... 16 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_v.vp' ... 33 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_v_maps1.vp' ... 145 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_assets_v_maps2.vp' ... 33 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_compatibility.vp' ... 1336 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_effects.vp' ... 3359 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_mainhalls.vp' ... 2 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_music.vp' ... 32 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_radaricons.vp' ... 24 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.8\mv_root.vp' ... 688 files
Searching root 'D:\Knossos\FS2\' ... 13 files
Searching root pack 'D:\Knossos\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Knossos\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Knossos\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Knossos\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Knossos\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Knossos\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Knossos\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Knossos\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Knossos\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 69 files
Found 66 roots and 22506 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Removed extension on default campaign file name TBG
Game Settings Table: Removed extension on ignored campaign file name FreeSpace2
Game Settings Table: Removed extension on ignored campaign file name AF1
Game Settings Table: Removed extension on ignored campaign file name AF1a
TBM => Starting parse of 'mv_root-mod.tbm' ...
TBM => Starting parse of 'axmsg-mod.tbm' ...
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to RETAIL HYBRID
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Altavoces (Realtek(R) Audio)
Capture device: OpenAL Soft on default mic (Realtek(R) Audio)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : NVIDIA GeForce GTX 1650/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 531.41
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
SMAA Edge detection
Loading built-in default shader for: smaa-edge-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-edge-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Blending weight calculation
Loading built-in default shader for: smaa-blend-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-blend-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Neighborhood Blending
Loading built-in default shader for: smaa-neighbour-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-neighbour-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 32768x32768
Max render buffer size: 32768x32768
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
Max uniform block size: 65536
Max uniform buffer bindings: 84
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
Persistent buffer mapping: Enabled
Checking mod required rendering features...
All required features are supported.
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
Loading built-in default shader for: default-material.vert.spv.glsl
Loading built-in default shader for: default-material.frag.spv.glsl
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'tbg-sdf.tbm' ...
Control item defined without a valid tab. Disabling: Show Objectives
Control item defined without a valid tab. Disabling: Show Nav Map
PST => Loading `a` with version 0
PST => Loading `dimensional eclipse1` with version 0
PST => Loading `gena` with version 0
PST => Loading `lechero llego` with version 0
WARNING: "Preset 'lechero llego' is a duplicate of 'dimensional eclipse1', ignoring" at presets.cpp:139
PST => Loading `Lechero llegoo` with version 0
No XSTR entry in strings.tbl for index 1647
No XSTR entry in strings.tbl for index 1648
No XSTR entry in strings.tbl for index 1649
No XSTR entry in strings.tbl for index 1650
No XSTR entry in strings.tbl for index 1651
No XSTR entry in strings.tbl for index 1652
No XSTR entry in strings.tbl for index 1653
No XSTR entry in strings.tbl for index 1654
No XSTR entry in strings.tbl for index 1655
No XSTR entry in strings.tbl for index 1656
No XSTR entry in strings.tbl for index 1657
No XSTR entry in strings.tbl for index 1658
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM => Starting parse of 'mv_effects-snd.tbm' ...
Initializing Joystick...
No joysticks found
Printing joystick info:
No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'af-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
'$Text Normal:' has been redefined.
'$Text Subselected:' has been redefined.
'$Text Selected:' has been redefined.
'$Text Error:' has been redefined.
'$Text Error Highlighted:' has been redefined.
'$Text Active:' has been redefined.
'$Text Active Highlighted:' has been redefined.
'$Text Heading:' has been redefined.
'$More Indicator:' has been redefined.
'$Normal:' has been redefined.
'$Briefing Grid:' has been redefined.
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'af-fbl.tbm' ...
TBM => Starting parse of 'mv_assets_v-anim.tbm' ...
TBM => Starting parse of 'mv_assets_t-anim.tbm' ...
TBM => Starting parse of 'mv_assets_s-anim.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'af-mfl.tbm' ...
TBM => Starting parse of 'tbg-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'af-amr.tbm' ...
TBM => Starting parse of 'tbg-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'af-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'af-wxp.tbm' ...
TBM => Starting parse of 'tbg-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (AMImpact.eff) with 22 frames at 20 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
Ignoring "stream" flag on weapon Subach HL-7...
Ignoring "stream" flag on weapon Subach HL-D...
Ignoring "stream" flag on weapon Mekhu HL-7...
Ignoring "stream" flag on weapon Mekhu HL-7D...
Ignoring "stream" flag on weapon Morning Star...
Ignoring "stream" flag on weapon MorningStar D...
Ignoring "stream" flag on weapon Maxim...
Ignoring "stream" flag on weapon Maxim D...
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'aftermath-wep.tbm' ...
TBM => Starting parse of 'tbg-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'af-obt.tbm' ...
TBM => Starting parse of 'tbg-obt.tbm' ...
Specified deprecated non-initial type animation on subsystem wingL of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingR of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingL1 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingR1 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingL2 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingR2 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingL3 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingR3 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayRout of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayRF of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayRin of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayLin of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayLout of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayLF of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
Specified deprecated non-initial type animation on subsystem massdriverA of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
Specified deprecated non-initial type animation on subsystem massdriverB of ship class GTB Albatross. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector1 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector2 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector3 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector4 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector5 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector6 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector7 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector8 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector9 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector10 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector11 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector12 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem LeftIntake of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem RightIntake of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem TailTL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem TailTR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem TailBR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem tailBL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem LeftVentBL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem LeftVentBR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem LeftVentTL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem LeftVentTR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem RightVentBL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem RightVentBR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem RightVentTL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem RightVentTR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
Specified deprecated non-initial type animation on subsystem Guns of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem HullPodL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem HullPodR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem WingPodL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem WingPodR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt05a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt05a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt06a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt06a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt07a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt07a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt08a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt08a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt09a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt09a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt10a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt10a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt11a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt11a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt12a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt12a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt13a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt13a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt14a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt14a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt15a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt15a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt16a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt16a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd1t of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1b:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd1b of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd1l of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd1r of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd2t of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2b:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd2b of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Arm01 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Arm02 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Arm03 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Dish01 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Dish02 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Dish03 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Flaps of ship class VNF Seth. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem ABFlaps of ship class VNF Horus. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem cavupa of ship class VNB Suchos. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem cavup01a of ship class VNB Suchos. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem cabdowna of ship class VNB Suchos. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem cabdown01a of ship class VNB Suchos. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB1DB of ship class VNCv Hathor. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB1DT of ship class VNCv Hathor. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB2DB of ship class VNCv Hathor. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB2DT of ship class VNCv Hathor. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB1DB of ship class VNCv Hathor#SLOW. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB1DT of ship class VNCv Hathor#SLOW. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB2DB of ship class VNCv Hathor#SLOW. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB2DT of ship class VNCv Hathor#SLOW. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem arm_t of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem arm_l of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem arm_r of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem tendon_t of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem tendon_l of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem tendon_r of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem fin_t of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem fin_l of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem fin_r of ship class SC Lamia. Consider using *-anim.tbm's instead.
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'aficon-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_mainhall-hlp.tbm' ...
TBM => Starting parse of 'mainhall-hlp.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
TBM => Starting parse of 'af-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'af-str.tbm' ...
TBM => Starting parse of 'tbg-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
TBM => Starting parse of lighting profiles ...
TBM => Starting parse of 'mv_mainhall-hall.tbm' ...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_zLoadFirst-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'journal-sct.tbm' ...
TBM => Starting parse of 'imonitor-sct.tbm' ...
TBM => Starting parse of 'axui-sct.tbm' ...
TBM => Starting parse of 'af-csc-sct.tbm' ...
TBM => Starting parse of 'zmisc-sct.tbm' ...
TBM => Starting parse of 'zloadfirst-sct.tbm' ...
TBM => Starting parse of 'parsecfg-sct.tbm' ...
TBM => Starting parse of 'axmsg-sct.tbm' ...
TBM => Starting parse of 'tbg-repair-sct.tbm' ...
SCRIPTING: Parsing pure Lua scripts
SCRIPTING: Inititialization complete.
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Starting flashy deaths script loading
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTDR Amazon not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTDR Amazon Advanced not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTD Orion#2 (Bastion) not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTD Hades not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type NTF Boadicea not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTF Aurora not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTF Kulas not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTF Comanche not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTF Seminole not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTF Cherokee not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTB Yurok not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTB Navajo not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTCv Chimera not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTCv Bellerophon not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTD Titan not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTD Raynor not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTL Anemoi not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Alliance Jump Gate not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type SJ Dante not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Preserver not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Arbiter not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Sacred Keeper not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Missionary not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Preacher not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Seeker not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Inquisitor not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Protector not found
MediaVPs: In mv_shp_exp_flashes.cfg, class or type UEFg Karuna not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Vishnan Huge Turret not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type TerSlashBlue not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type BFBlue not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type HBlue not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type BBlue not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type MBlue not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type SBlue not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type ABeamTiny not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type SABeam not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type BABeam not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type LRABeam not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Mass Driver#Karuna not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Gauss Cannon#Karuna not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Vishnan Megabomb not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Vishnan Ultrabomb not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Eos not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Supernova not found
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Apocalypse#Karuna not found
MediaVPs: Flaming debris script loaded!
MediaVPs: Flaming debris script ACTIVE!
MediaVPs: In mv_no_flaming_debris.cfg, class VC 3 not found
MediaVPs: In mv_no_flaming_debris.cfg, class TAC 1#medical not found
y: 0
h: 1080
y_aspect: 1.40625
x: 0
w: 1920
x_aspect: 1.875
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 2314
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: No se puede encontrar el módulo especificado.
'
TrackIR Init Failed - -1
Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : El parámetro no es correcto.
'
Failed to initialize 'FreeTrack': Library could not be loaded!.
No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec Interplay MVE video (interplayvideo).
FFmpeg: Using audio codec DPCM Interplay (interplay_dpcm).
Discord: connected to user genafloo#4036 - 500133156695834624
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'aftermath 2.json' with version 4...
PLR => Parsing: HUD...
PLR => Parsing: Flags...
PLR => Parsing: Variables...
PLR => Parsing: ScoringMulti...
PLR => Parsing: Containers...
PLR => Parsing: Info...
PLR => Parsing: Controls...
PLR => Parsing: Scoring...
PLR => Parsing: Multiplayer...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'aftermath 2.json' with version 4...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'dimensional eclipse.json' with version 4...
PLR => Parsing: Info...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'JAD.json' with version 4...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'lechero llego.json' with version 4...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'wod.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Beginning JSON Parse for imonitor.cfg
No path specified, assuming data/config...
File exists, decoding... success!
Frame 0 too long!!: frametime = 20.336 (20.336)
Adjusting timestamp by 83 milliseconds to compensate
No XSTR entry in strings.tbl for index 505
No XSTR entry in strings.tbl for index 506
No XSTR entry in strings.tbl for index 503
No XSTR entry in strings.tbl for index 504
PLR => Verifying 'aftermath 2.json' with version 4...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'aftermath 2.json' with version 4...
PLR => Parsing: HUD...
PLR => Parsing: Flags...
PLR => Parsing: Variables...
PLR => Parsing: ScoringMulti...
PLR => Parsing: Containers...
PLR => Parsing: Info...
PLR => Parsing: Controls...
PLR => Parsing: Scoring...
PLR => Parsing: Multiplayer...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'aftermath 2.TBG.csg' with version 7...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Parsing: Containers...
CSG => Loading complete!
PLR => Saving 'aftermath 2.json' with version 4...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Containers...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Loading 'aftermath 2.TBG.csg' with version 7...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Parsing: Containers...
CSG => Loading complete!
Compiling new shader:
NanoVG shader
Loading built-in default shader for: nanovg-v.sdr
Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
No XSTR entry in strings.tbl for index 1565
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'aftermath 2.TBG.csg' with version 7...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Parsing: Containers...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file 'TBGLoad1.png'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof' into slot '0'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
SHOCKWAVE => Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 160 frames at 25 fps.
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'TBG 1-a.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: 76th Ice Queens
Using alternate ship type name: 76th Ice Queens
Using alternate ship type name: 76th Ice Queens
Using alternate ship type name: 76th Ice Queens
Using callsign: Ben
Using alternate ship type name: 76th Ice Queens
Using alternate ship type name: 76th Ice Queens
Using alternate ship type name: 7th Battlegroup
Using alternate ship type name: 23rd Battlegroup
Using alternate ship type name: 7th Battlegroup
Starting mission message count : 205
Ending mission message count : 205
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'capital02.pof' into slot '1'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Subsystem 'reactor 4' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 5' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 3' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 2' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 1' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 1' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 2' on ship capital02.pof is not recognized as a common subsystem type
Unknown special object type $baddaboom01-01 while reading model capital02.pof
Unknown special object type $baddaboom02-01 while reading model capital02.pof
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'AvalancheQ.pof' into slot '2'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Allocating space for at least 32 new ship subsystems ... a total of 200 is now available (32 in-use).
Loading model 'Dragon.pof' into slot '3'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'Solaris.pof' into slot '4'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Subsystem 'door1-trrt05a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt06a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt07a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt08a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt09a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt10a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt11a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt12a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt13a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt14a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt15a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt16a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt05a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt06a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt07a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt08a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt09a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt10a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt11a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt12a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt13a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt14a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt15a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt16a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay' on ship Solaris.pof is not recognized as a common subsystem type
Found live debris model for 'communication'
Found live debris model for 'engine01'
Found live debris model for 'engine01'
Found live debris model for 'engine02'
Found live debris model for 'engine02'
Found live debris model for 'engine03'
Found live debris model for 'engine03'
Found live debris model for 'navigation'
Found live debris model for 'rotatora'
Found live debris model for 'rotatora'
Found live debris model for 'sensors'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'turret01b-base' is detail level 1 of 'turret01a-base'
Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
Submodel 'turret02b-base' is detail level 1 of 'turret02a-base'
Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
Submodel 'turret04b-base' is detail level 1 of 'turret04a-base'
Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret06b' is detail level 1 of 'turret06a'
Submodel 'turret07b' is detail level 1 of 'turret07a'
Submodel 'turret08b' is detail level 1 of 'turret08a'
Submodel 'turret09b' is detail level 1 of 'turret09a'
Submodel 'turret10b' is detail level 1 of 'turret10a'
Submodel 'turret11b' is detail level 1 of 'turret11a'
Submodel 'turret12b' is detail level 1 of 'turret12a'
Submodel 'turret13b' is detail level 1 of 'turret13a'
Submodel 'turret14b' is detail level 1 of 'turret14a'
Submodel 'turret15b' is detail level 1 of 'turret15a'
Submodel 'turret16b' is detail level 1 of 'turret16a'
Submodel 'turret17b-base' is detail level 1 of 'turret17a-base'
Submodel 'turret17b-arm' is detail level 1 of 'turret17a-arm'
Submodel 'turret18b-base' is detail level 1 of 'turret18a-base'
Submodel 'turret19b-base' is detail level 1 of 'turret19a-base'
Submodel 'turret19b-arm' is detail level 1 of 'turret19a-arm'
Submodel 'turret20b-base' is detail level 1 of 'turret20a-base'
Submodel 'turret21b-base' is detail level 1 of 'turret21a-base'
Submodel 'turret21b-arm' is detail level 1 of 'turret21a-arm'
Submodel 'turret22b-base' is detail level 1 of 'turret22a-base'
Submodel 'turret22b-arm' is detail level 1 of 'turret22a-arm'
Submodel 'turret23b-base' is detail level 1 of 'turret23a-base'
Submodel 'turret23b-arm' is detail level 1 of 'turret23a-arm'
Submodel 'turret24b-base' is detail level 1 of 'turret24a-base'
Submodel 'turret24b-arm' is detail level 1 of 'turret24a-arm'
Submodel 'turret25b' is detail level 1 of 'turret25a'
Submodel 'turret26b' is detail level 1 of 'turret26a'
Submodel 'turret27b' is detail level 1 of 'turret27a'
Submodel 'turret28b' is detail level 1 of 'turret28a'
Submodel 'turret29b' is detail level 1 of 'turret29a'
Submodel 'turret30b' is detail level 1 of 'turret30a'
Submodel 'turret31b' is detail level 1 of 'turret31a'
Submodel 'turret32b' is detail level 1 of 'turret32a'
Submodel 'turret33b' is detail level 1 of 'turret33a'
Submodel 'turret34b' is detail level 1 of 'turret34a'
Submodel 'turret35b' is detail level 1 of 'turret35a'
Submodel 'turret36b' is detail level 1 of 'turret36a'
Submodel 'turret37b' is detail level 1 of 'turret37a'
Submodel 'turret38b' is detail level 1 of 'turret38a'
Submodel 'turret39b' is detail level 1 of 'turret39a'
Submodel 'turret40b' is detail level 1 of 'turret40a'
Submodel 'turret41b' is detail level 1 of 'turret41a'
Submodel 'turret42b' is detail level 1 of 'turret42a'
Submodel 'turret43b' is detail level 1 of 'turret43a'
Submodel 'turret44b' is detail level 1 of 'turret44a'
Submodel 'turret45b' is detail level 1 of 'turret45a'
Submodel 'turret46b' is detail level 1 of 'turret46a'
Submodel 'turret47b' is detail level 1 of 'turret47a'
Submodel 'turret48b' is detail level 1 of 'turret48a'
Submodel 'turret49b' is detail level 1 of 'turret49a'
Submodel 'turret50b' is detail level 1 of 'turret50a'
Submodel 'turret51b' is detail level 1 of 'turret51a'
Submodel 'turret52b' is detail level 1 of 'turret52a'
Submodel 'turret53b' is detail level 1 of 'turret53a'
Submodel 'turret54b' is detail level 1 of 'turret54a'
Submodel 'turret55b' is detail level 1 of 'turret55a'
Submodel 'turret56b' is detail level 1 of 'turret56a'
Submodel 'turret57b' is detail level 1 of 'turret57a'
Submodel 'turret58b' is detail level 1 of 'turret58a'
Submodel 'turret59b' is detail level 1 of 'turret59a'
Submodel 'turret60b' is detail level 1 of 'turret60a'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'TBG-Erebus.pof' into slot '5'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Generated texture name erebus_main01-debris-reflect is too long. Skipping...
Generated texture name erebus_main02-debris-reflect is too long. Skipping...
Subsystem 'rotator01inner' on ship TBG-Erebus.pof is not recognized as a common subsystem type
Subsystem 'rotator01outer' on ship TBG-Erebus.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay' on ship TBG-Erebus.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'GTD_Titan.pof' into slot '6'
Subsystem 'Fighterbay' on ship GTD_Titan.pof is not recognized as a common subsystem type
Loading model 'Astaroth.pof' into slot '7'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Mara.pof' into slot '8'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
ANI targhit1 with size 31x21 (34.4% wasted)
Loading model 'ShivBox.pof' into slot '9'
Model ShivBox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
OpenGL: Created 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
Warning: Sound 'MV_Boom_5.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'MV_Warp_7.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'mv_boom_4.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Cap_Boom.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
SOUND ==> Could not open wave file warp2.wav for streaming. Reason: File not found with any known extension.
Warning: Sound 'MV_Warp_Open1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'MV_Warp_Close1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'heavy_plasma.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'MixerGun.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachBeam2.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachRev.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachBeam1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Plasma1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
SOUND ==> Could not open wave file A_laser5.wav.wav for streaming. Reason: File not found with any known extension.
Warning: Sound 'IonCannon.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Cannon2.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachLoop.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'NBeamUP.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'NBeamShot.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Emitter.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Kaboom1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Kaboom2.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'BoltFire.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'NSwarmer.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Starburst.wav' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'RailCannon1.wav' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'RailCannon2.wav' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Loading model 'Hygeia.pof' into slot '10'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Loading model 'Nephthys.pof' into slot '11'
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Allocating space for at least 543 new ship subsystems ... a total of 800 is now available (158 in-use).
About to page in ships!
ANI shieldAva with size 112x93 (27.3% wasted)
ANI shield-f03 with size 112x93 (27.3% wasted)
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shieldfs-03 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (thruster03.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (thruster03a.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
ANI Vepar_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (shivring2.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (flakpart.eff) with 8 frames at 60 fps.
Loading model 'Blip.pof' into slot '12'
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Submodel 'blipc' is detail level 1 of 'blipb'
Submodel 'blipd' is detail level 2 of 'blipb'
Submodel 'blipd' is detail level 1 of 'blipc'
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
BMPMAN: Found EFF (SBeamLX.eff) with 30 frames at 25 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (Grv.eff) with 6 frames at 15 fps.
BMPMAN: Found EFF (GrvHZ.eff) with 6 frames at 10 fps.
BMPMAN: Found EFF (Grv2.eff) with 6 frames at 15 fps.
Loading model 'Tempest.pof' into slot '13'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'NewHornet.pof' into slot '14'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'bombardier.pof' into slot '15'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'crossbow.pof' into slot '16'
No subsystems found for model "crossbow.pof".
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'trebuchet.pof' into slot '17'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'TerranCM.pof' into slot '18'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'ShivanCM.pof' into slot '19'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'VasudanCM.pof' into slot '20'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'S_Rockeye.pof' into slot '21'
BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
Loading model 'S_Hornet.pof' into slot '22'
Submodel 'hornetlod2' is detail level 1 of 'hornetlod1'
Loading model 'S_Harpoon.pof' into slot '23'
Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
Loading model 'S_Trebuchet.pof' into slot '24'
Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1'
Loading model 'dart.pof' into slot '25'
Loading model 'InterceptorT.pof' into slot '26'
Loading model 'ShivanCluster.pof' into slot '27'
Submodel 'shivanclusterlod2' is detail level 1 of 'shivanclusterlod1'
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
Loading model 'MissileL.pof' into slot '28'
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
Loading model 'mx-50.pof' into slot '29'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading warp model 'warp.pof'
Loading model 'warp.pof' into slot '30'
Submodel 'warp01c' is detail level 1 of 'warp01b'
Submodel 'warp01c' is detail level 2 of 'warp01a'
Submodel 'warp01b' is detail level 1 of 'warp01a'
Loading model 'debris01.pof' into slot '31'
Loading model 'debris02.pof' into slot '32'
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (flakmuzzle.eff) with 6 frames at 60 fps.
BMPMAN: Found EFF (flamewave.eff) with 10 frames at 60 fps.
BMPMAN: Found EFF (shivturretrings.eff) with 8 frames at 20 fps.
Paging in mission messages
Stopping model page in...
ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
ANI 2_support1.ani with size 173x39 (39.1% wasted)
ANI 2_damage1.ani with size 237x40 (37.5% wasted)
ANI 2_wingman1.ani with size 114x86 (32.8% wasted)
ANI 2_wingman2.ani with size 57x86 (32.8% wasted)
ANI 2_wingman3.ani with size 23x86 (32.8% wasted)
ANI 2_toggleX.ani with size 90x31 (3.1% wasted)
ANI 2_countermeasure1.ani with size 100x25 (21.9% wasted)
ANI 2_head1.ani with size 256x206 (19.5% wasted)
ANI 2_directives1.ani with size 256x20 (37.5% wasted)
ANI 2_weapons1_b.ani with size 233x33 (48.4% wasted)
ANI 2_weapons2_b.ani with size 233x19 (40.6% wasted)
ANI 2_objectives1.ani with size 237x34 (46.9% wasted)
ANI 2_message1.ani with size 256x20 (37.5% wasted)
ANI 2_message2.ani with size 256x17 (46.9% wasted)
ANI 2_netlag1.ani with size 47x48 (25.0% wasted)
ANI 2_targhit1.ani with size 50x35 (45.3% wasted)
ANI 2_escort1.ani with size 239x21 (34.4% wasted)
ANI 2_escort2.ani with size 239x19 (40.6% wasted)
ANI 2_escort3.ani with size 239x22 (31.3% wasted)
ANI 2_time1.ani with size 76x38 (40.6% wasted)
ANI 2_targetview1.ani with size 219x250 (2.3% wasted)
ANI 2_targetview2x.ani with size 8x154 (39.8% wasted)
ANI 2_radarx.ani with size 314x255 (0.4% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI 2_kills1.ani with size 130x25 (21.9% wasted)
ANI 2_energy1.ani with size 20x66 (48.4% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldAva.ani with size 112x93 (27.3% wasted)
ANI shield-f03.ani with size 112x93 (27.3% wasted)
ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
ANI shieldfs-03.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
ANI Vepar_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
Bmpman: 2941/4096 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 844, Estimated count = 719
================================================
Level load took 13.951000 seconds.
Received post for event GS_EVENT_FICTION_VIEWER during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_FICTION_VIEWER (65) in state GS_STATE_START_GAME (51)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'AngelQ.pof' into slot '33'
Submodel 'Uhland' is detail level 1 of 'Uhlanc'
Submodel 'Uhland' is detail level 2 of 'Uhlanb'
Submodel 'Uhlanc' is detail level 1 of 'Uhlanb'
Submodel 'Uhland' is detail level 3 of 'Uhlana'
Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
Loading model 'RaptorQ.pof' into slot '34'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
ANI iconNewton with size 56x24 (25.0% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI iconSkyrail with size 56x24 (25.0% wasted)
ANI IconRipper with size 56x24 (25.0% wasted)
ANI IconDevast with size 56x24 (25.0% wasted)
ANI IconFury with size 56x24 (25.0% wasted)
ANI IconBlizz with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconBombardier with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
ANI iconTrebuchet with size 56x24 (25.0% wasted)
ANI icontagb with size 56x24 (25.0% wasted)
ANI icontagc with size 56x24 (25.0% wasted)
Frame 0 too long!!: frametime = 14.267 (14.267)
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_FICTION_VIEWER (52)
Command Briefing UI: Using scroll buttons
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconT-fighter with size 24x29 (9.4% wasted)
ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted)
ANI icons-cap with size 97x29 (9.4% wasted)
ANI Fadeicons-Cap with size 97x29 (9.4% wasted)
ANI Fadeicons-Cap.ani with size 97x29 (9.4% wasted)
ANI iconhighlight06 with size 186x186 (27.3% wasted)
ANI iconhighlight06.ani with size 186x186 (27.3% wasted)
ANI icons-fighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
ANI HerculesIcon with size 120x28 (12.5% wasted)
ANI HerculesFade with size 120x28 (12.5% wasted)
ANI HerculesFade.ani with size 120x28 (12.5% wasted)
AXEMPARSE: LOAD SUCESSFUL!
y: 0
h: 1080
y_aspect: 1.40625
x: 0
w: 1920
x_aspect: 1.875
ANI iconT-fighter.ani with size 24x29 (9.4% wasted)
No XSTR entry in strings.tbl for index 1504
CSG => Saving 'aftermath 2.TBG.csg' with version 7...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving: Containers...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Initializing AXMessage...
Beginning JSON Parse for axmessage.cfg
No path specified, assuming data/config...
File exists, decoding... success!
Loaded axmessage config file
WARNING: "Invalid SEXP syntax: SEXPs must be surrounded by parentheses. For backwards compatibility, the string has been enclosed in parentheses. This may not be correct in all use cases." at mission.cpp:140
Entering game at time = 61.955
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Submodel Transforms
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Batched bitmaps
Loading built-in default shader for: batched-v.sdr
Loading built-in default shader for: batched-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'depthMap'.
WARNING: Failed to find uniform 'tex'.
Compiling new shader:
Tonemapping
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: tonemapping-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Lightshafts
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: ls-f.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'depth_tex'.
Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
Frame 2 too long!!: frametime = 0.867 (0.867)
message 'Beta 1 - A' with invalid head. Fix by assigning persona to the message.
ANI head-BENb.ani with size 160x120 (6.3% wasted)
speedFactor = 1
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Cleanup: Deleted 34 objects
Unloading in mission messages
CSG => Saving 'aftermath 2.TBG.csg' with version 7...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving: Containers...
CSG => Saving complete!
CSG => Loading 'aftermath 2.TBG.csg' with version 7...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Parsing: Containers...
CSG => Loading complete!
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'aftermath 2.json' with version 4...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Containers...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Saving 'aftermath 2.TBG.csg' with version 7...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving: Containers...
CSG => Saving complete!
Freeing all existing models...
Unloading model 'shockwave.pof' from slot '0'
Unloading model 'capital02.pof' from slot '1'
Unloading model 'AvalancheQ.pof' from slot '2'
Unloading model 'Dragon.pof' from slot '3'
Unloading model 'Solaris.pof' from slot '4'
Unloading model 'TBG-Erebus.pof' from slot '5'
Unloading model 'GTD_Titan.pof' from slot '6'
Unloading model 'Astaroth.pof' from slot '7'
Unloading model 'Mara.pof' from slot '8'
Unloading model 'ShivBox.pof' from slot '9'
Unloading model 'Hygeia.pof' from slot '10'
Unloading model 'Nephthys.pof' from slot '11'
Unloading model 'Blip.pof' from slot '12'
Unloading model 'Tempest.pof' from slot '13'
Unloading model 'NewHornet.pof' from slot '14'
Unloading model 'bombardier.pof' from slot '15'
Unloading model 'crossbow.pof' from slot '16'
Unloading model 'trebuchet.pof' from slot '17'
Unloading model 'TerranCM.pof' from slot '18'
Unloading model 'ShivanCM.pof' from slot '19'
Unloading model 'VasudanCM.pof' from slot '20'
Unloading model 'S_Rockeye.pof' from slot '21'
Unloading model 'S_Hornet.pof' from slot '22'
Unloading model 'S_Harpoon.pof' from slot '23'
Unloading model 'S_Trebuchet.pof' from slot '24'
Unloading model 'dart.pof' from slot '25'
Unloading model 'InterceptorT.pof' from slot '26'
Unloading model 'ShivanCluster.pof' from slot '27'
Unloading model 'MissileL.pof' from slot '28'
Unloading model 'mx-50.pof' from slot '29'
Unloading model 'warp.pof' from slot '30'
Unloading model 'debris01.pof' from slot '31'
Unloading model 'debris02.pof' from slot '32'
Unloading model 'AngelQ.pof' from slot '33'
Unloading model 'RaptorQ.pof' from slot '34'
... Log closed, Sun Apr 30 01:25:19 2023
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