Uploaded on: 19.01.2023
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DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Genaro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Thu Jan 19 16:13:48 2023 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 22.0.0
Passed cmdline options:
-emissive_light
-3dshockwave
-soft_particles
-aa
-fb_explosions
-fb_thrusters
-enable_shadows
-no_vsync
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-warp_flash
-stretch_menu
-mod AftermathReboot2-1.4.0,AftermathReboot-1.4.0,MVPS-4.6.7
-fps
-parse_cmdline_only
Building file index...
Found root pack 'D:\Knossos\FS2\AftermathReboot2-1.4.0\AF2-Assets.vp' with a checksum of 0xf257c249
Found root pack 'D:\Knossos\FS2\AftermathReboot2-1.4.0\AF2-Root.vp' with a checksum of 0xb3f2d2d7
Found root pack 'D:\Knossos\FS2\AftermathReboot2-1.4.0\AF2-Visuals1.vp' with a checksum of 0x77d3dc66
Found root pack 'D:\Knossos\FS2\AftermathReboot2-1.4.0\AF2-Visuals2.vp' with a checksum of 0x417f24a5
Found root pack 'D:\Knossos\FS2\AftermathReboot2-1.4.0\AF2-Visuals3.vp' with a checksum of 0xd482631b
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Effects.vp' with a checksum of 0xfbcc09e7
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\af-extra.vp' with a checksum of 0x6b811336
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Gui169.vp' with a checksum of 0xab652fd9
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-MissionsV1.vp' with a checksum of 0x6f3def8d
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Music.vp' with a checksum of 0x69b1efe1
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Root.vp' with a checksum of 0x38d2de8e
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Visuals1.vp' with a checksum of 0x1b017281
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Visuals2.vp' with a checksum of 0xbb4ddd9f
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Visuals3.vp' with a checksum of 0x8240c1c1
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Visuals4.vp' with a checksum of 0xbc847b39
Found root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Visuals5.vp' with a checksum of 0xa9357c0b
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_a_warp.vp' with a checksum of 0xd5fe6cea
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_advanced1.vp' with a checksum of 0x476e4b14
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_advanced2.vp' with a checksum of 0xade4bd78
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_advanced3.vp' with a checksum of 0x801276f8
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_advanced4.vp' with a checksum of 0x5bf167df
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_advanced5.vp' with a checksum of 0x41ea4321
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_animglows.vp' with a checksum of 0xbebdf226
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets.vp' with a checksum of 0x451cbfb7
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_s.vp' with a checksum of 0xe0fd643f
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_s_maps1.vp' with a checksum of 0x68a04349
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_s_maps2.vp' with a checksum of 0x60d6dab0
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_s_maps3.vp' with a checksum of 0x0a6d408b
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_1.vp' with a checksum of 0xb1d12085
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_2.vp' with a checksum of 0xecf53e5f
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps1.vp' with a checksum of 0xa5cf756e
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps2.vp' with a checksum of 0x371c84a5
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps3.vp' with a checksum of 0x5ef2943a
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps4.vp' with a checksum of 0xf22714c8
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps5.vp' with a checksum of 0x2d74a9f4
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps6.vp' with a checksum of 0xe754219c
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_v.vp' with a checksum of 0x21e94eb0
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_v_maps1.vp' with a checksum of 0xaaaf4771
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_v_maps2.vp' with a checksum of 0xc83b86b7
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_cb_ani_1.vp' with a checksum of 0x01f4135d
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_cb_ani_2.vp' with a checksum of 0x946dc6d7
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_cb_ani_3.vp' with a checksum of 0xe49dc37b
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_compatibility.vp' with a checksum of 0x41e4df71
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_effects.vp' with a checksum of 0x2a5d0648
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_mainhalls.vp' with a checksum of 0x4b8a1416
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_music.vp' with a checksum of 0x1c414f52
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_radaricons.vp' with a checksum of 0xad17b00e
Found root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_root.vp' with a checksum of 0x302b576c
Found root pack 'D:\Knossos\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Knossos\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Knossos\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Knossos\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Knossos\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Knossos\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Knossos\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Knossos\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Knossos\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Genaro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AftermathReboot2-1.4.0\' ... 0 files
Searching root 'C:\Users\Genaro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AftermathReboot-1.4.0\' ... 0 files
Searching root 'C:\Users\Genaro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.6.7\' ... 0 files
Searching root 'C:\Users\Genaro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
Searching root 'D:\Knossos\FS2\AftermathReboot2-1.4.0\' ... 39 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot2-1.4.0\AF2-Assets.vp' ... 382 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot2-1.4.0\AF2-Root.vp' ... 111 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot2-1.4.0\AF2-Visuals1.vp' ... 207 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot2-1.4.0\AF2-Visuals2.vp' ... 94 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot2-1.4.0\AF2-Visuals3.vp' ... 104 files
Searching root 'D:\Knossos\FS2\AftermathReboot-1.4.0\' ... 0 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Effects.vp' ... 718 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\af-extra.vp' ... 6 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Gui169.vp' ... 1534 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-MissionsV1.vp' ... 73 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Music.vp' ... 148 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Root.vp' ... 368 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Visuals1.vp' ... 49 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Visuals2.vp' ... 48 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Visuals3.vp' ... 310 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Visuals4.vp' ... 288 files
Searching root pack 'D:\Knossos\FS2\AftermathReboot-1.4.0\AF-Visuals5.vp' ... 87 files
Searching root 'D:\Knossos\FS2\MVPS-4.6.7\' ... 9 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_a_warp.vp' ... 62 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_advanced1.vp' ... 1155 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_advanced2.vp' ... 128 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_advanced3.vp' ... 19 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_advanced4.vp' ... 209 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_advanced5.vp' ... 16 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_animglows.vp' ... 1735 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets.vp' ... 948 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_s.vp' ... 34 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_s_maps1.vp' ... 61 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_s_maps2.vp' ... 157 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_s_maps3.vp' ... 15 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_1.vp' ... 42 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_2.vp' ... 20 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps1.vp' ... 126 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps2.vp' ... 92 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps3.vp' ... 94 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps4.vp' ... 115 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps5.vp' ... 64 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_t_maps6.vp' ... 16 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_v.vp' ... 33 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_v_maps1.vp' ... 145 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_assets_v_maps2.vp' ... 33 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_compatibility.vp' ... 1336 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_effects.vp' ... 3359 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_mainhalls.vp' ... 2 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_music.vp' ... 32 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_radaricons.vp' ... 24 files
Searching root pack 'D:\Knossos\FS2\MVPS-4.6.7\mv_root.vp' ... 688 files
Searching root 'D:\Knossos\FS2\' ... 13 files
Searching root pack 'D:\Knossos\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Knossos\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Knossos\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Knossos\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Knossos\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Knossos\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Knossos\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Knossos\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Knossos\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 69 files
Found 66 roots and 22505 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Removed extension on default campaign file name TBG
Game Settings Table: Removed extension on ignored campaign file name FreeSpace2
Game Settings Table: Removed extension on ignored campaign file name AF1
Game Settings Table: Removed extension on ignored campaign file name AF1a
TBM => Starting parse of 'mv_root-mod.tbm' ...
TBM => Starting parse of 'axmsg-mod.tbm' ...
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to RETAIL HYBRID
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Altavoces (Realtek(R) Audio)
Capture device: OpenAL Soft on Micrófono (Realtek(R) Audio)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : NVIDIA GeForce GTX 1650/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 526.98
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
SMAA Edge detection
Loading built-in default shader for: smaa-edge-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-edge-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Blending weight calculation
Loading built-in default shader for: smaa-blend-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-blend-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Neighborhood Blending
Loading built-in default shader for: smaa-neighbour-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-neighbour-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 32768x32768
Max render buffer size: 32768x32768
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
Max uniform block size: 65536
Max uniform buffer bindings: 84
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
Persistent buffer mapping: Enabled
Checking mod required rendering features...
All required features are supported.
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
Loading built-in default shader for: default-material.vert.spv.glsl
Loading built-in default shader for: default-material.frag.spv.glsl
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'TBG-sdf.tbm' ...
Control item defined without a valid tab. Disabling: Show Objectives
Control item defined without a valid tab. Disabling: Show Nav Map
PST => Loading `a` with version 0
PST => Loading `gena` with version 0
PST => Loading `lechero llego` with version 0
PST => Loading `Lechero llegoo` with version 0
No XSTR entry in strings.tbl for index 1647
No XSTR entry in strings.tbl for index 1648
No XSTR entry in strings.tbl for index 1649
No XSTR entry in strings.tbl for index 1650
No XSTR entry in strings.tbl for index 1651
No XSTR entry in strings.tbl for index 1652
No XSTR entry in strings.tbl for index 1653
No XSTR entry in strings.tbl for index 1654
No XSTR entry in strings.tbl for index 1655
No XSTR entry in strings.tbl for index 1656
No XSTR entry in strings.tbl for index 1657
No XSTR entry in strings.tbl for index 1658
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM => Starting parse of 'mv_effects-snd.tbm' ...
Initializing Joystick...
No joysticks found
Printing joystick info:
No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'AF-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
'$Text Normal:' has been redefined.
'$Text Subselected:' has been redefined.
'$Text Selected:' has been redefined.
'$Text Error:' has been redefined.
'$Text Error Highlighted:' has been redefined.
'$Text Active:' has been redefined.
'$Text Active Highlighted:' has been redefined.
'$Text Heading:' has been redefined.
'$More Indicator:' has been redefined.
'$Normal:' has been redefined.
'$Briefing Grid:' has been redefined.
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'AF-fbl.tbm' ...
TBM => Starting parse of 'mv_assets_v-anim.tbm' ...
TBM => Starting parse of 'mv_assets_t-anim.tbm' ...
TBM => Starting parse of 'mv_assets_s-anim.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'AF-mfl.tbm' ...
TBM => Starting parse of 'TBG-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'AF-amr.tbm' ...
TBM => Starting parse of 'TBG-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'AF-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'AF-wxp.tbm' ...
TBM => Starting parse of 'TBG-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (AMImpact.eff) with 22 frames at 20 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
Ignoring "stream" flag on weapon Subach HL-7...
Ignoring "stream" flag on weapon Subach HL-D...
Ignoring "stream" flag on weapon Mekhu HL-7...
Ignoring "stream" flag on weapon Mekhu HL-7D...
Ignoring "stream" flag on weapon Morning Star...
Ignoring "stream" flag on weapon MorningStar D...
Ignoring "stream" flag on weapon Maxim...
Ignoring "stream" flag on weapon Maxim D...
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'Aftermath-wep.tbm' ...
TBM => Starting parse of 'TBG-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'AF-obt.tbm' ...
TBM => Starting parse of 'TBG-obt.tbm' ...
Specified deprecated non-initial type animation on subsystem wingL of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingR of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingL1 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingR1 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingL2 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingR2 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingL3 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem wingR3 of ship class GTF Sparrow. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayRout of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayRF of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayRin of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayLin of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayLout of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem BBayLF of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
Specified deprecated non-initial type animation on subsystem massdriverA of ship class GTB Albatross. Consider using *-anim.tbm's instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
Specified deprecated non-initial type animation on subsystem massdriverB of ship class GTB Albatross. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector1 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector2 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector3 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector4 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector5 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector6 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector7 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector8 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector9 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector10 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector11 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Tdeflector12 of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem LeftIntake of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem RightIntake of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem TailTL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem TailTR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem TailBR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem tailBL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem LeftVentBL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem LeftVentBR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem LeftVentTL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem LeftVentTR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem RightVentBL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem RightVentBR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem RightVentTL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem RightVentTR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
Specified deprecated non-initial type animation on subsystem Guns of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem HullPodL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem HullPodR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem WingPodL of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
Specified deprecated non-initial type animation on subsystem WingPodR of ship class XJR Phantom. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt05a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt05a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt06a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt06a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt07a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt07a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt08a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt08a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt09a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt09a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt10a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt10a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt11a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt11a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt12a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt12a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt13a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt13a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt14a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt14a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt15a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt15a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door1-trrt16a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem door2-trrt16a of ship class GTD Hercules. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd1t of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1b:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd1b of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd1l of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd1r of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd2t of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2b:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem bd2b of ship class GTD Galileo. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Arm01 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Arm02 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Arm03 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Dish01 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Dish02 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Dish03 of ship class GTI Messina. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem Flaps of ship class VNF Seth. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem ABFlaps of ship class VNF Horus. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem cavupa of ship class VNB Suchos. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem cavup01a of ship class VNB Suchos. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem cabdowna of ship class VNB Suchos. Consider using *-anim.tbm's instead.
Specified deprecated non-initial type animation on subsystem cabdown01a of ship class VNB Suchos. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB1DB of ship class VNCv Hathor. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB1DT of ship class VNCv Hathor. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB2DB of ship class VNCv Hathor. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB2DT of ship class VNCv Hathor. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB1DB of ship class VNCv Hathor#SLOW. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB1DT of ship class VNCv Hathor#SLOW. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB2DB of ship class VNCv Hathor#SLOW. Consider using *-anim.tbm's instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Specified deprecated non-initial type animation on subsystem FB2DT of ship class VNCv Hathor#SLOW. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem arm_t of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem arm_l of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem arm_r of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem tendon_t of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem tendon_l of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem tendon_r of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem fin_t of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem fin_l of ship class SC Lamia. Consider using *-anim.tbm's instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Specified deprecated non-initial type animation on subsystem fin_r of ship class SC Lamia. Consider using *-anim.tbm's instead.
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'AFIcon-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_mainhall-hlp.tbm' ...
TBM => Starting parse of 'mainhall-hlp.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
TBM => Starting parse of 'AF-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'AF-str.tbm' ...
TBM => Starting parse of 'TBG-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
TBM => Starting parse of lighting profiles ...
TBM => Starting parse of 'mv_mainhall-hall.tbm' ...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_zLoadFirst-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'journal-sct.tbm' ...
TBM => Starting parse of 'imonitor-sct.tbm' ...
TBM => Starting parse of 'axui-sct.tbm' ...
TBM => Starting parse of 'AF-csc-sct.tbm' ...
TBM => Starting parse of 'zmisc-sct.tbm' ...
TBM => Starting parse of 'zLoadFirst-sct.tbm' ...
TBM => Starting parse of 'parsecfg-sct.tbm' ...
TBM => Starting parse of 'axmsg-sct.tbm' ...
TBM => Starting parse of 'TBG-Repair-sct.tbm' ...
SCRIPTING: Parsing pure Lua scripts
SCRIPTING: Inititialization complete.
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Starting flashy deaths script loading
Class: GTF Ulysses
FRM: 1
FE: 1
Class: GTF Hercules
FRM: 1
FE: 1
Class: GTF Hercules Mark II
FRM: 1
FE: 1
Class: GTF Ares
FRM: 1
FE: 1
Class: GTF Erinyes
FRM: 1
FE: 1
Class: GTF Loki
FRM: 1
FE: 1
Class: GTF Pegasus
FRM: 1
FE: 1
Class: GTF Perseus
FRM: 1
FE: 1
Class: GTF Myrmidon
FRM: 1
FE: 1
Class: SF Mara (terrans)
FRM: 1
FE: 1
Class: GTB Artemis
FRM: 1
FE: 1
Class: GTB Artemis D.H.
FRM: 1
FE: 1
Class: GTB Medusa
FRM: 1
FE: 1
Class: GTB Ursa
FRM: 1
FE: 1
Class: GTB Zeus
FRM: 1
FE: 1
Class: GTB Boanerges
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTDR Amazon not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTDR Amazon Advanced not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: GTS Hygeia
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
Class: GTFR Triton
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: TC-TRI
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: GTFR Poseidon
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
Class: TC 2
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
Class: TSC 2
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
Class: TAC 1
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
Class: TTC 1
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
Class: GTC Fenris
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: GTM Hippocrates
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: GTC Leviathan
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: GTSC Faustus
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: GTG Zephyrus
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: GTA Charybdis
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: GTD Orion
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: GTD Hecate
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTD Orion#2 (Bastion) not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTD Hades not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: GTI Arcadia
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: GTVA Colossus
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: GTCv Deimos
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: GTC Aeolus
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: NTF Iceni
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type NTF Boadicea not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: GTT Elysium
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
Class: GTT Argo
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: GTI Ganymede
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: Knossos
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5
Class: GTSG Watchdog
FRM: 1
FE: 1
Class: GTSG Cerberus
FRM: 1
FE: 1
Class: GTSG Alastor
FRM: 1
FE: 1
Class: GTEP Hermes
FRM: 1
FE: 1
Class: TC-Meson Bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: GTSG Mjolnir
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: GTSG Mjolnir#home
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: GVF Seth
FRM: 1
FE: 1
Class: GVF Horus
FRM: 1
FE: 1
Class: GVF Thoth
FRM: 1
FE: 1
Class: GVF Serapis
FRM: 1
FE: 1
Class: GVF Tauret
FRM: 1
FE: 1
Class: GVB Sekhmet
FRM: 1
FE: 1
Class: GVB Osiris
FRM: 1
FE: 1
Class: GVB Bakha
FRM: 1
FE: 1
Class: GVF Ptah
FRM: 1
FE: 1
Class: GVS Nephthys
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
Class: GVT Isis
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
Class: PVFR Ma'at
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
Class: GVFr Bes
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
Class: VAC 5
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
Class: VAC 4
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
Class: GVFr Satis
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: GVG Anuket
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: GVC Aten
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: GVC Mentu
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: GVCv Sobek
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: GVD Typhon
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: GVSG Ankh
FRM: 1
FE: 1
Class: GVSG Edjo
FRM: 1
FE: 1
Class: GVEP Ra
FRM: 1
FE: 1
Class: GVA Setekh
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Class: GVD Hatshepsut
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: SF Dragon
FRM: 1
FE: 1
Class: SF Basilisk
FRM: 1
FE: 1
Class: SF Manticore
FRM: 1
FE: 1
Class: SF Aeshma
FRM: 1
FE: 1
Class: SF Mara
FRM: 1
FE: 1
Class: SF Astaroth
FRM: 1
FE: 1
Class: SB Nephilim
FRM: 1
FE: 1
Class: SB Taurvi
FRM: 1
FE: 1
Class: SB Nahema
FRM: 1
FE: 1
Class: SB Seraphim
FRM: 1
FE: 1
Class: ST Azrael
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
Class: SFr Dis
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: SAC 3
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: SFr Mephisto
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
Class: SC 5
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
Class: SFr Asmodeus
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: SAC 2
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 1
Class: SC Lilith
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: SC Rakshasa
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: SD Demon
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: SD Ravana
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: SD Lucifer
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: SSG Trident
FRM: 1
FE: 1
Class: SSG Belial
FRM: 1
FE: 1
Class: SSG Rahu
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: SCv Moloch
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: SJ Sathanas
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Class: Shivan Comm Node
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTF Aurora not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTF Kulas not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTF Comanche not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTF Seminole not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTF Cherokee not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTB Yurok not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTB Navajo not found
FRM: 1
FE: 1
Class: GTC Hyperion
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTCv Chimera not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTCv Bellerophon not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTD Titan not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTD Raynor not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTL Anemoi not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: Orion Refit
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Alliance Jump Gate not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type SJ Dante not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Preserver not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Arbiter not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Sacred Keeper not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Missionary not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Preacher not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Seeker not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Inquisitor not found
FRM: 1
FE: 1
MediaVPs: In mv_shp_exp_flashes.cfg, class or type Vishnan Protector not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type UEFg Karuna not found
DRM: 0.25
DE: [2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Class: SRed
BEI: 0.2
BEDu: 200
BEDi: 100
Class: LRed
BEI: 0.2
BEDu: 600
BEDi: 300
Class: BFRed
BEI: 0.2
BEDu: 2100
BEDi: 1050
Class: TerSlash
BEI: 0.2
BEDu: 350
BEDi: 175
Class: LTerSlash
BEI: 0.2
BEDu: 150
BEDi: 75
Class: BFGreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: LRBGreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: BGreen
BEI: 0.2
BEDu: 1200
BEDi: 650
Class: SGreen
BEI: 0.2
BEDu: 210
BEDi: 105
Class: SVas
BEI: 0.2
BEDu: 350
BEDi: 175
Class: BVas
BEI: 0.2
BEDu: 1100
BEDi: 550
Class: VSlash
BEI: 0.2
BEDu: 750
BEDi: 375
Class: Green Beam
BEI: 0.2
BEDu: 200
BEDi: 100
Class: MjolnirBeam
BEI: 0.2
BEDu: 750
BEDi: 375
Class: MjolnirBeam#home
BEI: 0.2
BEDu: 400
BEDi: 200
Class: Cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: Cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: Rebel Bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: Helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: Unknown Bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: Unknown Megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: Shivan Bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: Shivan Bomb#Short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: Shivan Weak Bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: Shivan Megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: Fusion Mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: Vasudan Flux Cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Vishnan Huge Turret not found
BEI: 0.2
BEDu: 90
BEDi: 45
Class: HRed
BEI: 0.2
BEDu: 800
BEDi: 400
Class: LRSRed
BEI: 0.2
BEDu: 100
BEDi: 50
MediaVPs: In mv_wep_exp_flashes.cfg, class or type TerSlashBlue not found
BEI: 0.2
BEDu: 425
BEDi: 212.5
MediaVPs: In mv_wep_exp_flashes.cfg, class or type BFBlue not found
BEI: 0.2
BEDu: 2200
BEDi: 1100
MediaVPs: In mv_wep_exp_flashes.cfg, class or type HBlue not found
BEI: 0.2
BEDu: 1850
BEDi: 925
MediaVPs: In mv_wep_exp_flashes.cfg, class or type BBlue not found
BEI: 0.2
BEDu: 1500
BEDi: 750
MediaVPs: In mv_wep_exp_flashes.cfg, class or type MBlue not found
BEI: 0.2
BEDu: 900
BEDi: 450
MediaVPs: In mv_wep_exp_flashes.cfg, class or type SBlue not found
BEI: 0.2
BEDu: 320
BEDi: 160
MediaVPs: In mv_wep_exp_flashes.cfg, class or type ABeamTiny not found
BEI: 0.2
BEDu: 200
BEDi: 100
MediaVPs: In mv_wep_exp_flashes.cfg, class or type SABeam not found
BEI: 0.2
BEDu: 400
BEDi: 200
MediaVPs: In mv_wep_exp_flashes.cfg, class or type BABeam not found
BEI: 0.2
BEDu: 870
BEDi: 435
MediaVPs: In mv_wep_exp_flashes.cfg, class or type LRABeam not found
BEI: 0.2
BEDu: 2500
BEDi: 1250
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Mass Driver#Karuna not found
BEI: 0.2
BEDu: 1200
BEDi: 600
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Gauss Cannon#Karuna not found
BEI: 0.2
BEDu: 1200
BEDi: 600
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Vishnan Megabomb not found
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Vishnan Ultrabomb not found
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Eos not found
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Supernova not found
FR: 200
FE: 7
BEI: 0.6
BEDu: 5000
BEDi: 2500
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Apocalypse#Karuna not found
FR: 100
FE: 7
BEI: 0.6
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script loaded!
MediaVPs: Flaming debris script ACTIVE!
MediaVPs: In mv_no_flaming_debris.cfg, class VC 3 not found
MediaVPs: In mv_no_flaming_debris.cfg, class TAC 1#medical not found
y: 0
h: 1080
y_aspect: 1.40625
x: 0
w: 1920
x_aspect: 1.875
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 1638
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: No se puede encontrar el módulo especificado.
'
TrackIR Init Failed - -1
Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : El parámetro no es correcto.
'
Failed to initialize 'FreeTrack': Library could not be loaded!.
No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec Interplay MVE video (interplayvideo).
FFmpeg: Using audio codec DPCM Interplay (interplay_dpcm).
Discord: connected to user genafloo#4036 - 500133156695834624
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'lechero llego.json' with version 4...
PLR => Parsing: Settings...
PLR => Parsing: Flags...
PLR => Parsing: Multiplayer...
PLR => Parsing: Containers...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: Variables...
PLR => Parsing: Controls...
PLR => Loading complete!
PLR => Verifying 'aa.json' with version 4...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'aaa.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'lechero llego.json' with version 4...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Lechero llegoo.json' with version 4...
PLR => Parsing: Info...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'wod.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Beginning JSON Parse for imonitor.cfg
No path specified, assuming data/config...
File exists, decoding... success!
Frame 0 too long!!: frametime = 4.998 (4.998)
PLR => Verifying 'lechero llego.json' with version 4...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'lechero llego.json' with version 4...
PLR => Parsing: Settings...
PLR => Parsing: Flags...
PLR => Parsing: Multiplayer...
PLR => Parsing: Containers...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: Variables...
PLR => Parsing: Controls...
PLR => Loading complete!
CSG => Loading 'lechero llego.TBG.csg' with version 7...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Parsing: Containers...
CSG => Loading complete!
PLR => Saving 'lechero llego.json' with version 4...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Containers...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Loading 'lechero llego.TBG.csg' with version 7...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Parsing: Containers...
CSG => Loading complete!
Compiling new shader:
NanoVG shader
Loading built-in default shader for: nanovg-v.sdr
Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'lechero llego.TBG.csg' with version 7...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Parsing: Containers...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file 'TBGLoad0.png'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof' into slot '0'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
SHOCKWAVE => Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 160 frames at 25 fps.
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'TBG 1-0 Intro.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Adm. Neil Cartwright
Using alternate ship type name: Cmdr. Robert Prescott
Using alternate ship type name: Cmdr. Barbarra Jennings
Using alternate ship type name: R. Adm. Jennifer Cadeza
Using alternate ship type name: Cmdr. Peter Brooks
Using alternate ship type name: Capt. Reno Bezzu
Using alternate ship type name: Capt. Alfred Salazar
Using alternate ship type name: Capt. Chernov Yenzin
Using alternate ship type name: Capt. Hideo Kosuta
Using alternate ship type name: Cdr. Joshua Martin
Using alternate ship type name: Cdr. Fritz Randell
Using alternate ship type name: Capt. Felix Savali
Using alternate ship type name: Cdr. William Turner
Using alternate ship type name: Cdr. Ben Dawson
Using alternate ship type name: Flight Division CO
Using callsign: Hammond
Using alternate ship type name: 70th Blue Lions
Using alternate ship type name: 70th Blue Lions
Using alternate ship type name: 70th Blue Lions
Using alternate ship type name: 70th Blue Lions
Using alternate ship type name: 76th Ice Queens
Using callsign: Ben
Using alternate ship type name: 76th Ice Queens
Using alternate ship type name: 76th Ice Queens
Using alternate ship type name: 76th Ice Queens
Starting mission message count : 205
Ending mission message count : 205
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'AvalancheQ.pof' into slot '1'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'TBG-Erebus.pof' into slot '2'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Generated texture name erebus_main01-debris-reflect is too long. Skipping...
Generated texture name erebus_main02-debris-reflect is too long. Skipping...
Subsystem 'rotator01inner' on ship TBG-Erebus.pof is not recognized as a common subsystem type
Subsystem 'rotator01outer' on ship TBG-Erebus.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay' on ship TBG-Erebus.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Allocating space for at least 74 new ship subsystems ... a total of 200 is now available (74 in-use).
Submodel turret09 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret10 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret11 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret12 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret13 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret14 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret15 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret16 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret17 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret18 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret19 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret20 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret21 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret22 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret23 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret24 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret25 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret26 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret27 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret28 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret37 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret38 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret51 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret52 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret53 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret54 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret55 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret56 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret57 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret58 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret59 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret60 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret61 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret62 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret63 of model TBG-Erebus.pof is animated and has movement enabled.
Submodel turret64 of model TBG-Erebus.pof is animated and has movement enabled.
Loading model 'Solaris.pof' into slot '3'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Subsystem 'door1-trrt05a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt06a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt07a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt08a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt09a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt10a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt11a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt12a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt13a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt14a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt15a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt16a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt05a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt06a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt07a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt08a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt09a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt10a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt11a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt12a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt13a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt14a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt15a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt16a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay' on ship Solaris.pof is not recognized as a common subsystem type
Found live debris model for 'communication'
Found live debris model for 'engine01'
Found live debris model for 'engine01'
Found live debris model for 'engine02'
Found live debris model for 'engine02'
Found live debris model for 'engine03'
Found live debris model for 'engine03'
Found live debris model for 'navigation'
Found live debris model for 'rotatora'
Found live debris model for 'rotatora'
Found live debris model for 'sensors'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'turret01b-base' is detail level 1 of 'turret01a-base'
Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
Submodel 'turret02b-base' is detail level 1 of 'turret02a-base'
Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
Submodel 'turret04b-base' is detail level 1 of 'turret04a-base'
Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret06b' is detail level 1 of 'turret06a'
Submodel 'turret07b' is detail level 1 of 'turret07a'
Submodel 'turret08b' is detail level 1 of 'turret08a'
Submodel 'turret09b' is detail level 1 of 'turret09a'
Submodel 'turret10b' is detail level 1 of 'turret10a'
Submodel 'turret11b' is detail level 1 of 'turret11a'
Submodel 'turret12b' is detail level 1 of 'turret12a'
Submodel 'turret13b' is detail level 1 of 'turret13a'
Submodel 'turret14b' is detail level 1 of 'turret14a'
Submodel 'turret15b' is detail level 1 of 'turret15a'
Submodel 'turret16b' is detail level 1 of 'turret16a'
Submodel 'turret17b-base' is detail level 1 of 'turret17a-base'
Submodel 'turret17b-arm' is detail level 1 of 'turret17a-arm'
Submodel 'turret18b-base' is detail level 1 of 'turret18a-base'
Submodel 'turret19b-base' is detail level 1 of 'turret19a-base'
Submodel 'turret19b-arm' is detail level 1 of 'turret19a-arm'
Submodel 'turret20b-base' is detail level 1 of 'turret20a-base'
Submodel 'turret21b-base' is detail level 1 of 'turret21a-base'
Submodel 'turret21b-arm' is detail level 1 of 'turret21a-arm'
Submodel 'turret22b-base' is detail level 1 of 'turret22a-base'
Submodel 'turret22b-arm' is detail level 1 of 'turret22a-arm'
Submodel 'turret23b-base' is detail level 1 of 'turret23a-base'
Submodel 'turret23b-arm' is detail level 1 of 'turret23a-arm'
Submodel 'turret24b-base' is detail level 1 of 'turret24a-base'
Submodel 'turret24b-arm' is detail level 1 of 'turret24a-arm'
Submodel 'turret25b' is detail level 1 of 'turret25a'
Submodel 'turret26b' is detail level 1 of 'turret26a'
Submodel 'turret27b' is detail level 1 of 'turret27a'
Submodel 'turret28b' is detail level 1 of 'turret28a'
Submodel 'turret29b' is detail level 1 of 'turret29a'
Submodel 'turret30b' is detail level 1 of 'turret30a'
Submodel 'turret31b' is detail level 1 of 'turret31a'
Submodel 'turret32b' is detail level 1 of 'turret32a'
Submodel 'turret33b' is detail level 1 of 'turret33a'
Submodel 'turret34b' is detail level 1 of 'turret34a'
Submodel 'turret35b' is detail level 1 of 'turret35a'
Submodel 'turret36b' is detail level 1 of 'turret36a'
Submodel 'turret37b' is detail level 1 of 'turret37a'
Submodel 'turret38b' is detail level 1 of 'turret38a'
Submodel 'turret39b' is detail level 1 of 'turret39a'
Submodel 'turret40b' is detail level 1 of 'turret40a'
Submodel 'turret41b' is detail level 1 of 'turret41a'
Submodel 'turret42b' is detail level 1 of 'turret42a'
Submodel 'turret43b' is detail level 1 of 'turret43a'
Submodel 'turret44b' is detail level 1 of 'turret44a'
Submodel 'turret45b' is detail level 1 of 'turret45a'
Submodel 'turret46b' is detail level 1 of 'turret46a'
Submodel 'turret47b' is detail level 1 of 'turret47a'
Submodel 'turret48b' is detail level 1 of 'turret48a'
Submodel 'turret49b' is detail level 1 of 'turret49a'
Submodel 'turret50b' is detail level 1 of 'turret50a'
Submodel 'turret51b' is detail level 1 of 'turret51a'
Submodel 'turret52b' is detail level 1 of 'turret52a'
Submodel 'turret53b' is detail level 1 of 'turret53a'
Submodel 'turret54b' is detail level 1 of 'turret54a'
Submodel 'turret55b' is detail level 1 of 'turret55a'
Submodel 'turret56b' is detail level 1 of 'turret56a'
Submodel 'turret57b' is detail level 1 of 'turret57a'
Submodel 'turret58b' is detail level 1 of 'turret58a'
Submodel 'turret59b' is detail level 1 of 'turret59a'
Submodel 'turret60b' is detail level 1 of 'turret60a'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel turret01a-base of model Solaris.pof is animated and has movement enabled.
Submodel turret02a-base of model Solaris.pof is animated and has movement enabled.
Submodel turret03a-base of model Solaris.pof is animated and has movement enabled.
Submodel turret04a-base of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt05a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt05a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt06a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt06a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt07a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt07a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt08a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt08a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt09a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt09a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt10a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt10a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt11a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt11a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt12a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt12a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt13a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt13a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt14a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt14a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt15a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt15a of model Solaris.pof is animated and has movement enabled.
Submodel door1-trrt16a of model Solaris.pof is animated and has movement enabled.
Submodel door2-trrt16a of model Solaris.pof is animated and has movement enabled.
Submodel turret21a-base of model Solaris.pof is animated and has movement enabled.
Submodel turret22a-base of model Solaris.pof is animated and has movement enabled.
Submodel turret23a-base of model Solaris.pof is animated and has movement enabled.
Submodel turret24a-base of model Solaris.pof is animated and has movement enabled.
Loading model 'Galileo2.pof' into slot '4'
Subsystem 'bd1b' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'bd1l' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'bd1r' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'bd1t' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'bd2b' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'bd2t' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay01' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay02' on ship Galileo2.pof is not recognized as a common subsystem type
Allocating space for at least 61 new ship subsystems ... a total of 400 is now available (227 in-use).
Submodel turret01 of model Galileo2.pof is animated and has movement enabled.
Submodel turret02 of model Galileo2.pof is animated and has movement enabled.
Submodel turret03 of model Galileo2.pof is animated and has movement enabled.
Submodel turret04 of model Galileo2.pof is animated and has movement enabled.
Submodel turret05 of model Galileo2.pof is animated and has movement enabled.
Submodel turret06 of model Galileo2.pof is animated and has movement enabled.
Submodel turret07 of model Galileo2.pof is animated and has movement enabled.
Submodel turret08 of model Galileo2.pof is animated and has movement enabled.
Submodel turret09 of model Galileo2.pof is animated and has movement enabled.
Submodel turret10 of model Galileo2.pof is animated and has movement enabled.
Submodel turret11 of model Galileo2.pof is animated and has movement enabled.
Submodel turret12 of model Galileo2.pof is animated and has movement enabled.
Submodel turret13 of model Galileo2.pof is animated and has movement enabled.
Submodel turret14 of model Galileo2.pof is animated and has movement enabled.
Submodel turret15 of model Galileo2.pof is animated and has movement enabled.
Submodel turret16 of model Galileo2.pof is animated and has movement enabled.
Submodel turret17 of model Galileo2.pof is animated and has movement enabled.
Submodel turret18 of model Galileo2.pof is animated and has movement enabled.
Submodel turret19 of model Galileo2.pof is animated and has movement enabled.
Submodel turret20 of model Galileo2.pof is animated and has movement enabled.
Submodel turret23 of model Galileo2.pof is animated and has movement enabled.
Submodel turret25 of model Galileo2.pof is animated and has movement enabled.
Submodel turret29 of model Galileo2.pof is animated and has movement enabled.
Submodel turret30 of model Galileo2.pof is animated and has movement enabled.
Submodel turret31 of model Galileo2.pof is animated and has movement enabled.
Submodel turret32 of model Galileo2.pof is animated and has movement enabled.
Submodel turret33 of model Galileo2.pof is animated and has movement enabled.
Submodel turret34 of model Galileo2.pof is animated and has movement enabled.
Submodel turret35 of model Galileo2.pof is animated and has movement enabled.
Submodel turret36 of model Galileo2.pof is animated and has movement enabled.
Submodel turret37 of model Galileo2.pof is animated and has movement enabled.
Submodel turret38 of model Galileo2.pof is animated and has movement enabled.
Submodel turret39 of model Galileo2.pof is animated and has movement enabled.
Submodel turret40 of model Galileo2.pof is animated and has movement enabled.
Submodel turret41 of model Galileo2.pof is animated and has movement enabled.
Submodel turret42 of model Galileo2.pof is animated and has movement enabled.
Submodel turret43 of model Galileo2.pof is animated and has movement enabled.
Submodel turret44 of model Galileo2.pof is animated and has movement enabled.
Submodel bd1t of model Galileo2.pof is animated and has movement enabled.
Submodel bd1b of model Galileo2.pof is animated and has movement enabled.
Submodel bd1l of model Galileo2.pof is animated and has movement enabled.
Submodel bd1r of model Galileo2.pof is animated and has movement enabled.
Submodel bd2t of model Galileo2.pof is animated and has movement enabled.
Submodel bd2b of model Galileo2.pof is animated and has movement enabled.
Loading model 'GTD_Titan.pof' into slot '5'
Subsystem 'Fighterbay' on ship GTD_Titan.pof is not recognized as a common subsystem type
Loading model 'warlock.pof' into slot '6'
Subsystem 'fighterbay' on ship warlock.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'enginesb' is detail level 1 of 'enginesa'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Capella.pof' into slot '7'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Normal Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Normal Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Normal Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Normal Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Normal Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel turret04 of model Capella.pof is animated and has movement enabled.
Submodel turret05 of model Capella.pof is animated and has movement enabled.
Submodel turret06 of model Capella.pof is animated and has movement enabled.
Submodel turret07 of model Capella.pof is animated and has movement enabled.
Submodel turret08 of model Capella.pof is animated and has movement enabled.
Loading model 'Olympus.pof' into slot '8'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'detail2' is detail level 2 of 'detail0'
Allocating space for at least 29 new ship subsystems ... a total of 600 is now available (410 in-use).
Submodel turret04 of model Olympus.pof is animated and has movement enabled.
Submodel turret05 of model Olympus.pof is animated and has movement enabled.
Submodel turret06 of model Olympus.pof is animated and has movement enabled.
Submodel turret07 of model Olympus.pof is animated and has movement enabled.
Submodel turret08 of model Olympus.pof is animated and has movement enabled.
Loading model 'Serenity.pof' into slot '9'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
Submodel 'Engine01c-destroyed' is detail level 2 of 'Engine01a-destroyed'
Submodel 'Engine01b' is detail level 1 of 'Engine01a'
Submodel 'Engine01c' is detail level 2 of 'Engine01a'
Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
Submodel 'Engine02c-destroyed' is detail level 2 of 'Engine02a-destroyed'
Submodel 'Engine02b' is detail level 1 of 'Engine02a'
Submodel 'Engine02c' is detail level 2 of 'Engine02a'
Submodel 'Turret10b-arm' is detail level 1 of 'Turret10a-arm'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel TurretAM of model Serenity.pof is animated and has movement enabled.
Submodel Turret01 of model Serenity.pof is animated and has movement enabled.
Submodel Turret02 of model Serenity.pof is animated and has movement enabled.
Submodel Turret03 of model Serenity.pof is animated and has movement enabled.
Submodel Turret04 of model Serenity.pof is animated and has movement enabled.
Submodel Turret05 of model Serenity.pof is animated and has movement enabled.
Submodel Turret06 of model Serenity.pof is animated and has movement enabled.
Submodel Turret07 of model Serenity.pof is animated and has movement enabled.
Loading model 'Babylon.pof' into slot '10'
Subsystem 'Fighterbay' on ship Babylon.pof is not recognized as a common subsystem type
Submodel 'detail2' is detail level 2 of 'detail0'
Loading model 'Dauntless2.pof' into slot '11'
Subsystem 'Fighterbay' on ship Dauntless2.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel turret01 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret02 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret03 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret04 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret05 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret06 of model Dauntless2.pof is animated and has movement enabled.
Submodel detail0 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret07 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret08 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret09 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret10 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret11 of model Dauntless2.pof is animated and has movement enabled.
Submodel turret12 of model Dauntless2.pof is animated and has movement enabled.
Loading model 'Adamant.pof' into slot '12'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Found live debris model for 'rotatora'
Found live debris model for 'rotatora'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'rotatord' is detail level 3 of 'rotatora'
Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel turret06 of model Adamant.pof is animated and has movement enabled.
Submodel turret07 of model Adamant.pof is animated and has movement enabled.
Submodel turret08 of model Adamant.pof is animated and has movement enabled.
Submodel turret09 of model Adamant.pof is animated and has movement enabled.
Loading model 'Vigilant.pof' into slot '13'
Submodel turret05 of model Vigilant.pof is animated and has movement enabled.
Submodel turret06 of model Vigilant.pof is animated and has movement enabled.
Submodel turret07 of model Vigilant.pof is animated and has movement enabled.
Submodel turret12 of model Vigilant.pof is animated and has movement enabled.
Submodel turret13 of model Vigilant.pof is animated and has movement enabled.
Submodel turret14 of model Vigilant.pof is animated and has movement enabled.
Submodel turret15 of model Vigilant.pof is animated and has movement enabled.
Submodel turret16 of model Vigilant.pof is animated and has movement enabled.
Submodel turret17 of model Vigilant.pof is animated and has movement enabled.
Submodel turret18 of model Vigilant.pof is animated and has movement enabled.
Submodel turret19 of model Vigilant.pof is animated and has movement enabled.
Submodel turret20 of model Vigilant.pof is animated and has movement enabled.
Loading model 'Ravana.pof' into slot '14'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
BMPMAN: Found EFF (ravanapulse-glow.eff) with 30 frames at 25 fps.
Subsystem 'fighterbay01' on ship Ravana.pof is not recognized as a common subsystem type
Subsystem 'fighterbay02' on ship Ravana.pof is not recognized as a common subsystem type
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Allocating space for at least 38 new ship subsystems ... a total of 800 is now available (610 in-use).
Loading model 'TBG-Garuda.pof' into slot '15'
Subsystem 'Reactor' on ship TBG-Garuda.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay' on ship TBG-Garuda.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Demon.pof' into slot '16'
Subsystem 'fighterbay 1' on ship Demon.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 2' on ship Demon.pof is not recognized as a common subsystem type
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Demon-DTb' is detail level 1 of 'Demon-DTa'
Submodel 'Demon-ESb' is detail level 1 of 'Demon-ESa'
Submodel 'Demon-FBb' is detail level 1 of 'Demon-FBa'
Submodel 'Demon-WSb' is detail level 1 of 'Demon-WSa'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Submodel R-FighterB01_01 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB01_02 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB01_03 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB01_04 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB01_05 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB01_06 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB02_01 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB02_02 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB02_03 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB02_04 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB02_05 of model Demon.pof is animated and has movement enabled.
Submodel R-FighterB02_06 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB01_01 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB01_02 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB01_03 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB01_04 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB01_05 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB01_06 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB02_01 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB02_02 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB02_03 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB02_04 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB02_05 of model Demon.pof is animated and has movement enabled.
Submodel L-FighterB02_06 of model Demon.pof is animated and has movement enabled.
Loading model 'capital02.pof' into slot '17'
Subsystem 'reactor 4' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 5' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 3' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 2' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 1' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 1' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 2' on ship capital02.pof is not recognized as a common subsystem type
Unknown special object type $baddaboom01-01 while reading model capital02.pof
Unknown special object type $baddaboom02-01 while reading model capital02.pof
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'Rakshasa.pof' into slot '18'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Subsystem 'reactor' on ship Rakshasa.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'AF-Scylla.pof' into slot '19'
Subsystem 'Reactor' on ship AF-Scylla.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Allocating space for at least 29 new ship subsystems ... a total of 1000 is now available (818 in-use).
Loading model 'Manticore.pof' into slot '20'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'AngelQ.pof' into slot '21'
Submodel 'Uhland' is detail level 1 of 'Uhlanc'
Submodel 'Uhland' is detail level 2 of 'Uhlanb'
Submodel 'Uhlanc' is detail level 1 of 'Uhlanb'
Submodel 'Uhland' is detail level 3 of 'Uhlana'
Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
Loading model 'Astaroth.pof' into slot '22'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Mara.pof' into slot '23'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
ANI targhit1 with size 31x21 (34.4% wasted)
Loading model 'earthskybox.pof' into slot '24'
Model earthskybox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
OpenGL: Created 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
Warning: Sound 'MV_Boom_5.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'MV_Warp_7.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'mv_boom_4.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Cap_Boom.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
SOUND ==> Could not open wave file warp2.wav for streaming. Reason: File not found with any known extension.
Warning: Sound 'MV_Warp_Open1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'MV_Warp_Close1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'heavy_plasma.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'MixerGun.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachBeam2.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachRev.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachBeam1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Plasma1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
SOUND ==> Could not open wave file A_laser5.wav.wav for streaming. Reason: File not found with any known extension.
Warning: Sound 'IonCannon.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Cannon2.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachLoop.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'NBeamUP.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'NBeamShot.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Emitter.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Kaboom1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Kaboom2.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'BoltFire.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'NSwarmer.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Starburst.wav' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'RailCannon1.wav' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'RailCannon2.wav' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Loading model 'Hygeia.pof' into slot '25'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Loading model 'Nephthys.pof' into slot '26'
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Allocating space for at least 224 new ship subsystems ... a total of 1200 is now available (845 in-use).
About to page in ships!
ANI shieldDAngel with size 112x93 (27.3% wasted)
ANI shieldAva with size 112x93 (27.3% wasted)
ANI shield-f11 with size 112x93 (27.3% wasted)
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shieldfs-03 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (thruster03.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (thruster03a.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
ANI Vepar_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (shivring2.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (megafunkfront.eff) with 2 frames at 60 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
BMPMAN: Found EFF (SBeamLX.eff) with 30 frames at 25 fps.
BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (flakpart.eff) with 8 frames at 60 fps.
Loading model 'Blip.pof' into slot '27'
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Submodel 'blipc' is detail level 1 of 'blipb'
Submodel 'blipd' is detail level 2 of 'blipb'
Submodel 'blipd' is detail level 1 of 'blipc'
Loading model 'hornet.pof' into slot '28'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
BMPMAN: Found EFF (Emitter.eff) with 8 frames at 17 fps.
ANI Shivan_Particle02 with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Grv.eff) with 6 frames at 15 fps.
BMPMAN: Found EFF (GrvHZ.eff) with 6 frames at 10 fps.
BMPMAN: Found EFF (Grv2.eff) with 6 frames at 15 fps.
BMPMAN: Found EFF (Antimatter.eff) with 8 frames at 17 fps.
Loading model 'rockeye.pof' into slot '29'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'crossbow.pof' into slot '30'
No subsystems found for model "crossbow.pof".
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'TerranCM.pof' into slot '31'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'ShivanCM.pof' into slot '32'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'VasudanCM.pof' into slot '33'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'S_Rockeye.pof' into slot '34'
BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
Loading model 'S_Hornet.pof' into slot '35'
Submodel 'hornetlod2' is detail level 1 of 'hornetlod1'
Loading model 'S_Harpoon.pof' into slot '36'
Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
Loading model 'S_Trebuchet.pof' into slot '37'
Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1'
Loading model 'dart.pof' into slot '38'
Loading model 'InterceptorT.pof' into slot '39'
Loading model 'MX-50.pof' into slot '40'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'ShivanCluster.pof' into slot '41'
Submodel 'shivanclusterlod2' is detail level 1 of 'shivanclusterlod1'
Loading model 'Interceptor.pof' into slot '42'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
Loading model 'MissileL.pof' into slot '43'
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
Loading warp model 'warp.pof'
Loading model 'warp.pof' into slot '44'
Submodel 'warp01c' is detail level 1 of 'warp01b'
Submodel 'warp01c' is detail level 2 of 'warp01a'
Submodel 'warp01b' is detail level 1 of 'warp01a'
Loading model 'debris01.pof' into slot '45'
Loading model 'debris02.pof' into slot '46'
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (flakmuzzle.eff) with 6 frames at 60 fps.
BMPMAN: Found EFF (flamewave.eff) with 10 frames at 60 fps.
BMPMAN: Found EFF (shivturretrings.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (megafunkmuzzle.eff) with 11 frames at 50 fps.
BMPMAN: Found EFF (megafunkflash.eff) with 9 frames at 30 fps.
BMPMAN: Found EFF (RMMuzzle.eff) with 7 frames at 15 fps.
BMPMAN: Found EFF (AMCMuzzle.eff) with 85 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
ANI 2_support1.ani with size 173x39 (39.1% wasted)
ANI 2_damage1.ani with size 237x40 (37.5% wasted)
ANI 2_wingman1.ani with size 114x86 (32.8% wasted)
ANI 2_wingman2.ani with size 57x86 (32.8% wasted)
ANI 2_wingman3.ani with size 23x86 (32.8% wasted)
ANI 2_toggleX.ani with size 90x31 (3.1% wasted)
ANI 2_countermeasure1.ani with size 100x25 (21.9% wasted)
ANI 2_head1.ani with size 256x206 (19.5% wasted)
ANI 2_directives1.ani with size 256x20 (37.5% wasted)
ANI 2_weapons1_b.ani with size 233x33 (48.4% wasted)
ANI 2_weapons2_b.ani with size 233x19 (40.6% wasted)
ANI 2_objectives1.ani with size 237x34 (46.9% wasted)
ANI 2_message1.ani with size 256x20 (37.5% wasted)
ANI 2_message2.ani with size 256x17 (46.9% wasted)
ANI 2_netlag1.ani with size 47x48 (25.0% wasted)
ANI 2_targhit1.ani with size 50x35 (45.3% wasted)
ANI 2_escort1.ani with size 239x21 (34.4% wasted)
ANI 2_escort2.ani with size 239x19 (40.6% wasted)
ANI 2_escort3.ani with size 239x22 (31.3% wasted)
ANI 2_time1.ani with size 76x38 (40.6% wasted)
ANI 2_targetview1.ani with size 219x250 (2.3% wasted)
ANI 2_targetview2x.ani with size 8x154 (39.8% wasted)
ANI 2_radarx.ani with size 314x255 (0.4% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI 2_kills1.ani with size 130x25 (21.9% wasted)
ANI 2_energy1.ani with size 20x66 (48.4% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldDAngel.ani with size 112x93 (27.3% wasted)
ANI shieldAva.ani with size 112x93 (27.3% wasted)
ANI shield-f11.ani with size 112x93 (27.3% wasted)
ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
ANI shieldfs-03.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
ANI Vepar_Particle.ani with size 80x80 (37.5% wasted)
ANI Shivan_Particle02.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
Bmpman: 3364/4096 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 1036, Estimated count = 719
================================================
Level load took 19.559000 seconds.
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconPromS with size 56x24 (25.0% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI iconCirce with size 56x24 (25.0% wasted)
ANI IconRipper with size 56x24 (25.0% wasted)
ANI icontagb with size 56x24 (25.0% wasted)
ANI icontagc with size 56x24 (25.0% wasted)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
AXEMPARSE: LOAD SUCESSFUL!
y: 0
h: 1080
y_aspect: 1.40625
x: 0
w: 1920
x_aspect: 1.875
Frame 0 too long!!: frametime = 19.631 (19.631)
CSG => Saving 'lechero llego.TBG.csg' with version 7...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving: Containers...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Initializing AXMessage...
Beginning JSON Parse for axmessage.cfg
No path specified, assuming data/config...
File exists, decoding... success!
Loaded axmessage config file
WARNING: "Invalid SEXP syntax: SEXPs must be surrounded by parentheses. For backwards compatibility, the string has been enclosed in parentheses. This may not be correct in all use cases." at mission.cpp:140
Entering game at time = 39.234
AXEMPARSE: LOAD SUCESSFUL!
BEGINNING PARSE OF: journal_TBG_config.cfg
AXEMPARSE: LOAD SUCESSFUL!
BEGINNING PARSE OF: journal_TBG_log.cfg
AXEMPARSE: LOAD SUCESSFUL!
BEGINNING PARSE OF: TBG.lechero llego.1.sav
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Submodel Transforms
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
Ambient Occlusion Map
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
Ambient Occlusion Map
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Batched bitmaps
Loading built-in default shader for: batched-v.sdr
Loading built-in default shader for: batched-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'tex'.
Compiling new shader:
Tonemapping
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: tonemapping-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Lightshafts
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: ls-f.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'depth_tex'.
Frame 1 too long!!: frametime = 0.260 (0.260)
Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
Frame 2 too long!!: frametime = 1.583 (1.583)
Someone passed an extension to bm_load for file 'TBG-Title.png'
Someone passed an extension to bm_load for file 'TBG-Title.png'
WARNING: Failed to find uniform 'depthMap'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Shadows
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Shadows
Submodel Transforms
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Normal Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Normal Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Normal Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Shadows
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Shadows
Submodel Transforms
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Glow Mapping
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Someone passed an extension to bm_load for file 'Sub-TBG-1-0.png'
Someone passed an extension to bm_load for file 'Sub-TBG-1-0.png'
Someone passed an extension to bm_load for file 'TBG-Title.png'
Killing beam at initial fire because of illegal targeting!!!
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Killing beam at initial fire because of illegal targeting!!!
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
message 'Gamma 1 A' with invalid head. Fix by assigning persona to the message.
ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
speedFactor = 1
Killing beam at initial fire because of illegal targeting!!!
No XSTR entry in strings.tbl for index 506
No XSTR entry in strings.tbl for index 503
No XSTR entry in strings.tbl for index 505
No XSTR entry in strings.tbl for index 504
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Cleanup: Deleted 639 objects
Unloading in mission messages
CSG => Saving 'lechero llego.TBG.csg' with version 7...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving: Containers...
CSG => Saving complete!
CSG => Loading 'lechero llego.TBG.csg' with version 7...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Parsing: Containers...
CSG => Loading complete!
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'lechero llego.json' with version 4...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Containers...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Saving 'lechero llego.TBG.csg' with version 7...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving: Containers...
CSG => Saving complete!
Freeing all existing models...
Unloading model 'shockwave.pof' from slot '0'
Unloading model 'AvalancheQ.pof' from slot '1'
Unloading model 'TBG-Erebus.pof' from slot '2'
Unloading model 'Solaris.pof' from slot '3'
Unloading model 'Galileo2.pof' from slot '4'
Unloading model 'GTD_Titan.pof' from slot '5'
Unloading model 'warlock.pof' from slot '6'
Unloading model 'Capella.pof' from slot '7'
Unloading model 'Olympus.pof' from slot '8'
Unloading model 'Serenity.pof' from slot '9'
Unloading model 'Babylon.pof' from slot '10'
Unloading model 'Dauntless2.pof' from slot '11'
Unloading model 'Adamant.pof' from slot '12'
Unloading model 'Vigilant.pof' from slot '13'
Unloading model 'Ravana.pof' from slot '14'
Unloading model 'TBG-Garuda.pof' from slot '15'
Unloading model 'Demon.pof' from slot '16'
Unloading model 'capital02.pof' from slot '17'
Unloading model 'Rakshasa.pof' from slot '18'
Unloading model 'AF-Scylla.pof' from slot '19'
Unloading model 'Manticore.pof' from slot '20'
Unloading model 'AngelQ.pof' from slot '21'
Unloading model 'Astaroth.pof' from slot '22'
Unloading model 'Mara.pof' from slot '23'
Unloading model 'earthskybox.pof' from slot '24'
Unloading model 'Hygeia.pof' from slot '25'
Unloading model 'Nephthys.pof' from slot '26'
Unloading model 'Blip.pof' from slot '27'
Unloading model 'hornet.pof' from slot '28'
Unloading model 'rockeye.pof' from slot '29'
Unloading model 'crossbow.pof' from slot '30'
Unloading model 'TerranCM.pof' from slot '31'
Unloading model 'ShivanCM.pof' from slot '32'
Unloading model 'VasudanCM.pof' from slot '33'
Unloading model 'S_Rockeye.pof' from slot '34'
Unloading model 'S_Hornet.pof' from slot '35'
Unloading model 'S_Harpoon.pof' from slot '36'
Unloading model 'S_Trebuchet.pof' from slot '37'
Unloading model 'dart.pof' from slot '38'
Unloading model 'InterceptorT.pof' from slot '39'
Unloading model 'MX-50.pof' from slot '40'
Unloading model 'ShivanCluster.pof' from slot '41'
Unloading model 'Interceptor.pof' from slot '42'
Unloading model 'MissileL.pof' from slot '43'
Unloading model 'warp.pof' from slot '44'
Unloading model 'debris01.pof' from slot '45'
Unloading model 'debris02.pof' from slot '46'
... Log closed, Thu Jan 19 16:14:47 2023
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