Uploaded on: 07.01.2023
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DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sat Jan 07 15:38:25 2023 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 22.2.0
Passed cmdline options:
-fov 0.6
-spec_static 2.12
-spec_point 0.7
-spec_tube 1.2
-ambient_factor 55
-nomotiondebris
-soft_particles
-bloom_intensity 45
-aa
-aa_preset 6
-fb_explosions
-fb_thrusters
-shadow_quality 4
-enable_shadows
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-warp_flash
-mod jds_fs2-1.4.1,screencam-1.0.0,selfgamers_radaricon-21.9.12,hd-hud-bp-0.6.2,jds-hdgenradaricons-1.0.0,NTF_Ship_Textures-2.1.1,MVPS-4.6.7,GOTYMissions-1.0.3,MjnMHs-1.4.10
-parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\selfgamers_radaricon-21.9.12\99_radaricon.vp' with a checksum of 0x4809928b
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets.vp' with a checksum of 0x451cbfb7
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_s.vp' with a checksum of 0xe0fd643f
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_s_maps1.vp' with a checksum of 0x68a04349
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_s_maps2.vp' with a checksum of 0x60d6dab0
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_s_maps3.vp' with a checksum of 0x0a6d408b
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_1.vp' with a checksum of 0xb1d12085
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_2.vp' with a checksum of 0xecf53e5f
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps1.vp' with a checksum of 0xa5cf756e
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps2.vp' with a checksum of 0x371c84a5
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps3.vp' with a checksum of 0x5ef2943a
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps4.vp' with a checksum of 0xf22714c8
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps5.vp' with a checksum of 0x2d74a9f4
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps6.vp' with a checksum of 0xe754219c
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_v.vp' with a checksum of 0x21e94eb0
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_v_maps1.vp' with a checksum of 0xaaaf4771
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_v_maps2.vp' with a checksum of 0xc83b86b7
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_cb_ani_1.vp' with a checksum of 0x01f4135d
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_cb_ani_2.vp' with a checksum of 0x946dc6d7
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_cb_ani_3.vp' with a checksum of 0xe49dc37b
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_compatibility.vp' with a checksum of 0x41e4df71
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_effects.vp' with a checksum of 0x2a5d0648
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_mainhalls.vp' with a checksum of 0x4b8a1416
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_music.vp' with a checksum of 0x1c414f52
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_root.vp' with a checksum of 0x302b576c
Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jds_fs2-1.4.1\' ... 0 files
Searching root 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\screencam-1.0.0\' ... 0 files
Searching root 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\selfgamers_radaricon-21.9.12\' ... 0 files
Searching root 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\hd-hud-bp-0.6.2\' ... 0 files
Searching root 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jds-hdgenradaricons-1.0.0\' ... 0 files
Searching root 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\NTF_Ship_Textures-2.1.1\' ... 0 files
Searching root 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.6.7\' ... 0 files
Searching root 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\GOTYMissions-1.0.3\' ... 0 files
Searching root 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MjnMHs-1.4.10\' ... 0 files
Searching root 'C:\Users\mikea\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
Searching root 'C:\Games\FreespaceOpen\FS2\jds_fs2-1.4.1\' ... 19 files
Searching root 'C:\Games\FreespaceOpen\FS2\screencam-1.0.0\' ... 12 files
Searching root 'C:\Games\FreespaceOpen\FS2\selfgamers_radaricon-21.9.12\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\selfgamers_radaricon-21.9.12\99_radaricon.vp' ... 270 files
Searching root 'C:\Games\FreespaceOpen\FS2\hd-hud-bp-0.6.2\' ... 89 files
Searching root 'C:\Games\FreespaceOpen\FS2\jds-hdgenradaricons-1.0.0\' ... 639 files
Searching root 'C:\Games\FreespaceOpen\FS2\NTF_Ship_Textures-2.1.1\' ... 53 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\' ... 9 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets.vp' ... 948 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_s.vp' ... 34 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_s_maps1.vp' ... 61 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_s_maps2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_s_maps3.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_1.vp' ... 42 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_2.vp' ... 20 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps1.vp' ... 126 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps2.vp' ... 92 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps3.vp' ... 94 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps4.vp' ... 115 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps5.vp' ... 64 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_t_maps6.vp' ... 16 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_v.vp' ... 33 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_v_maps1.vp' ... 145 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_assets_v_maps2.vp' ... 33 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_compatibility.vp' ... 1336 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_effects.vp' ... 3359 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_mainhalls.vp' ... 2 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.6.7\mv_root.vp' ... 688 files
Searching root 'C:\Games\FreespaceOpen\FS2\GOTYMissions-1.0.3\' ... 22 files
Searching root 'C:\Games\FreespaceOpen\FS2\MjnMHs-1.4.10\' ... 166 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 70 files
Found 55 roots and 15862 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
TBM => Starting parse of 'mv_root-mod.tbm' ...
TBM => Starting parse of 'jds_fs2-mod.tbm' ...
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to RETAIL HYBRID
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
ALC reported 255 available sources, setting max to use at 223
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Динамики (2- USB Audio Device)
Capture device: OpenAL Soft on Микрофон (2- USB Audio Device)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 2560x1440 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon RX 6800M
OpenGL Version : 4.5.14800 Core Profile/Debug Context 22.5.1 30.0.15021.11005
Trying to create 4096x4096 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
SMAA Edge detection
Loading built-in default shader for: smaa-edge-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-edge-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Blending weight calculation
Loading built-in default shader for: smaa-blend-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-blend-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Neighborhood Blending
Loading built-in default shader for: smaa-neighbour-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-neighbour-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 536870911
Max elements indices: 536870911
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.60
Max uniform block size: 572657868
Max uniform buffer bindings: 90
Uniform buffer byte offset alignment: 16
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
Persistent buffer mapping: Enabled
Checking mod required rendering features...
All required features are supported.
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
Loading built-in default shader for: default-material.vert.spv.glsl
Loading built-in default shader for: default-material.frag.spv.glsl
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Control item defined without a valid tab. Disabling: Show Objectives
Control item defined without a valid tab. Disabling: Show Nav Map
[controlconfigdefaults.tbl] Overrode default preset.
[controlconfigdefaults.tbl] Ignoring duplicate Preset 'default'
[controlconfigdefaults.tbl] found 1 sections
No XSTR entry in strings.tbl for index 1647
No XSTR entry in strings.tbl for index 1648
No XSTR entry in strings.tbl for index 1649
No XSTR entry in strings.tbl for index 1650
No XSTR entry in strings.tbl for index 1651
No XSTR entry in strings.tbl for index 1652
No XSTR entry in strings.tbl for index 1653
No XSTR entry in strings.tbl for index 1654
No XSTR entry in strings.tbl for index 1655
No XSTR entry in strings.tbl for index 1656
No XSTR entry in strings.tbl for index 1657
No XSTR entry in strings.tbl for index 1658
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM => Starting parse of 'mainhall-snd.tbm' ...
TBM => Starting parse of 'mv_effects-snd.tbm' ...
Initializing Joystick...
No joysticks found
Printing joystick info:
No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'aquitaine-mus.tbm' ...
TBM => Starting parse of 'mv_music-mus.tbm' ...
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'mv_assets_v-anim.tbm' ...
TBM => Starting parse of 'mv_assets_t-anim.tbm' ...
TBM => Starting parse of 'mv_assets_s-anim.tbm' ...
TBM => Starting parse of 'radaricon-sexp.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
Ignoring "stream" flag on weapon Subach HL-7...
Ignoring "stream" flag on weapon Subach HL-D...
Ignoring "stream" flag on weapon Mekhu HL-7...
Ignoring "stream" flag on weapon Mekhu HL-7D...
Ignoring "stream" flag on weapon Morning Star...
Ignoring "stream" flag on weapon MorningStar D...
Ignoring "stream" flag on weapon Maxim...
Ignoring "stream" flag on weapon Maxim D...
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'radar_299-shp.tbm' ...
TBM => Starting parse of 'radar_298-shp.tbm' ...
TBM => Starting parse of 'radar_297-shp.tbm' ...
TBM => Starting parse of 'radar_296-shp.tbm' ...
TBM => Starting parse of 'radar_295-shp.tbm' ...
TBM => Starting parse of 'shipsave-shp.tbm' ...
TBM => Starting parse of 'screencam-shp.tbm' ...
TBM => Starting parse of '99_ntf_rskn-shp.tbm' ...
TBM => Starting parse of '98_ntf_rdr-shp.tbm' ...
TBM => Starting parse of 'aquitaine-hlp.tbm' ...
TBM => Starting parse of 'mv_mainhall-hlp.tbm' ...
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (hdhud_head1.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_objectives1.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_support1.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_reticle1.eff) with 1 frames at 1 fps.
No XSTR entry in strings.tbl for index 1667
BMPMAN: Found EFF (hdhud_lockspin.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (hdhud_directives1.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_directives2.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_directives3.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_escort1.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_escort2.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_escort3.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_damage1.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_damage2.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_damage3.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_wingman1.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_wingman2.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_wingman3.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_message1.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_message2.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_message3.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_kills1.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_weaponsentry.eff) with 1 frames at 1 fps.
ANI weapons1_b with size 150x20 (37.5% wasted)
BMPMAN: Found EFF (hdhud_countermeasure1.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (hdhud_time1.eff) with 1 frames at 1 fps.
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
TBM => Starting parse of 'proBox-hdg.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM => Starting parse of 'mv_root-hdg.tbm' ...
TBM => Starting parse of 'screencam-hdg.tbm' ...
ANI emptyhud with size 25x21 (34.4% wasted)
ANI currentspeed with size 124x30 (6.3% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI scspeed with size 50x179 (30.1% wasted)
ANI timesc with size 60x23 (28.1% wasted)
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
TBM => Starting parse of 'mv_effects-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
TBM => Starting parse of lighting profiles ...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
TBM => Starting parse of 'aquitaine_neb-hall.tbm' ...
TBM => Starting parse of 'aquitaine-hall.tbm' ...
TBM => Starting parse of 'mv_mainhall-hall.tbm' ...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Initializing extended Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_zLoadFirst-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'zLoadFirst-sct.tbm' ...
TBM => Starting parse of 'proBox-sct.tbm' ...
TBM => Starting parse of 'jd_axmsg-sct.tbm' ...
TBM => Starting parse of 'axui-sct.tbm' ...
TBM => Starting parse of 'axease-sct.tbm' ...
TBM => Starting parse of 'radaricon-sct.tbm' ...
TBM => Starting parse of 'shipsaveload-sct.tbm' ...
TBM => Starting parse of 'screencam-sct.tbm' ...
TBM => Starting parse of 'radaricon_hotkey-sct.tbm' ...
TBM => Starting parse of 'parsecfg-sct.tbm' ...
SCRIPTING: Parsing pure Lua scripts
SCRIPTING: Inititialization complete.
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Starting flashy deaths script loading
Type: Fighter
DRM: 0.25
DE: [1, 2, 3]
DM: 1
Type: Bomber
DRM: 0.25
DE: [1, 2, 3]
DM: 1
Type: Support
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
Type: Freighter
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
Class: GTFR Triton
BE: 0.6
BEDu: 8000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTFr Chronos not found
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: GVFr Satis
BE: 0.45
BEDu: 5000
BEDM: 2.5
MediaVPs: In mv_shp_exp_flashes.cfg, class or type PVFr Satis not found
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: SFr Dis
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: SFr Asmodeus
BE: 0.45
BEDu: 5000
BEDM: 2.5
Type: Cargo
DRM: 0.25
DE: [1, 2, 3]
DM: 1
Class: TC-TRI
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Class: TC-Meson Bomb
DRM: 0
DE: []
DM: 0
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: SAC 3
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Type: Transport
DRM: 0.25
DE: [1, 2, 3]
DM: 1
Class: GTT Argo
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5
Type: Cruiser
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: GTM Hippocrates
FRM: 1
Class: GTSC Faustus
FRM: 1
Type: Gas Miner
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Type: AWACS
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5
Type: Corvette
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Type: Capital
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Type: Super Cap
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5
Type: Drydock
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: Knossos
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5
Class: Shivan Comm Node
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5
Type: Sentry Gun
DRM: 0.25
DE: [1, 2, 3]
DM: 1
Type: Escape Pod
DRM: 0.25
DE: [1, 2, 3]
DM: 1
Class: SRed
BEI: 0.2
BEDu: 200
BEDi: 100
Class: LRed
BEI: 0.2
BEDu: 600
BEDi: 300
Class: BFRed
BEI: 0.2
BEDu: 2100
BEDi: 1050
Class: TerSlash
BEI: 0.2
BEDu: 350
BEDi: 175
Class: LTerSlash
BEI: 0.2
BEDu: 150
BEDi: 75
Class: BFGreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: LRBGreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: BGreen
BEI: 0.2
BEDu: 1200
BEDi: 650
Class: SGreen
BEI: 0.2
BEDu: 210
BEDi: 105
Class: SVas
BEI: 0.2
BEDu: 350
BEDi: 175
Class: BVas
BEI: 0.2
BEDu: 1100
BEDi: 550
Class: VSlash
BEI: 0.2
BEDu: 750
BEDi: 375
Class: Green Beam
BEI: 0.2
BEDu: 200
BEDi: 100
Class: MjolnirBeam
BEI: 0.2
BEDu: 750
BEDi: 375
Class: MjolnirBeam#home
BEI: 0.2
BEDu: 400
BEDi: 200
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Barracuda not found
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Tsunami not found
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
MediaVPs: In mv_wep_exp_flashes.cfg, class or type Harbinger not found
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: Cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: Cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: Rebel Bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: Helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: Unknown Bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: Unknown Megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: Shivan Bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: Shivan Bomb#Short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: Shivan Weak Bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: Shivan Megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: Fusion Mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: Vasudan Flux Cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script loaded!
MediaVPs: Flaming debris script ACTIVE!
MediaVPs: In mv_no_flaming_debris.cfg, class VC 3 not found
MediaVPs: In mv_no_flaming_debris.cfg, class TAC 1#medical not found
AXUI starting up...
AXUI Screen Intializing...
y: 0
h: 1440
y_aspect: 1.875
x: 320
w: 1920
x_aspect: 1.875
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Game Settings Table: Show-subtitle adjusted resolution is (-1, -1)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 267
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: Не найден указанный модуль.
'
TrackIR Init Failed - -1
Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : Параметр задан неверно.
'
Failed to initialize 'FreeTrack': Library could not be loaded!.
No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec Interplay MVE video (interplayvideo).
FFmpeg: Using audio codec DPCM Interplay (interplay_dpcm).
WARNING: "Failed to load subtitle font 'font01.vf'! Subtitles will be disabled." at movie.cpp:180
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Mik_FS2_Jarr.json' with version 4...
PLR => Parsing: Info...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Parsing: Flags...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: Containers...
PLR => Loading complete!
PLR => Verifying 'Mik_FS2_Jarr.json' with version 4...
PLR => Parsing: Info...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Mikaello.json' with version 4...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Frame 0 too long!!: frametime = 3.709 (3.709)
PLR => Verifying 'Mik_FS2_Jarr.json' with version 4...
PLR => Parsing: Info...
PLR => Parsing: Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Mik_FS2_Jarr.json' with version 4...
PLR => Parsing: Info...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Parsing: Flags...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: Containers...
PLR => Loading complete!
CSG => Loading 'Mik_FS2_Jarr.FreeSpace2.csg' with version 7...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Parsing: Containers...
CSG => Loading complete!
PLR => Saving 'Mik_FS2_Jarr.json' with version 4...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Containers...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Loading 'Mik_FS2_Jarr.FreeSpace2.csg' with version 7...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Parsing: Containers...
CSG => Loading complete!
Frame 0 too long!!: frametime = 0.851 (0.851)
Compiling new shader:
NanoVG shader
Loading built-in default shader for: nanovg-v.sdr
Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
No XSTR entry in strings.tbl for index 503
No XSTR entry in strings.tbl for index 504
No XSTR entry in strings.tbl for index 506
No XSTR entry in strings.tbl for index 505
Frame 0 too long!!: frametime = 5.833 (5.833)
Frame 0 too long!!: frametime = 0.334 (0.334)
Recevied quit signal
|