Log

Uploaded on: 22.02.2022

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Tue Feb 22 12:09:33 2022 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 21.3.0.20210813_47f84846e
Passed cmdline options:
  -ambient_factor 150
  -nomotiondebris
  -emissive_light
  -3dshockwave
  -soft_particles
  -aa
  -fxaa
  -smaa
  -fb_explosions
  -enable_shadows
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -stretch_menu
  -mod Sol_A_History_Upgraded-1.0.5,MVPS-4.5.1,fsport-3.6.9
  -fullscreen_window
  -parse_cmdline_only
  -no_emissive_light
  -post_process
Deprecated flag '-post_process' found. Please remove from your cmdline.
Building file index...
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\audio.vp' with a checksum of 0xa0680d85
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\cbanims.vp' with a checksum of 0xc8a40257
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\core.vp' with a checksum of 0x7354e3dd
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\effects.vp' with a checksum of 0x4fd0f229
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\maps_ships.vp' with a checksum of 0x69401e0d
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\maps_skyboxes.vp' with a checksum of 0x038b850f
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\models.vp' with a checksum of 0x27c7bb9d
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\portmediavpsassets.vp' with a checksum of 0x43812b93
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_advanced1.vp' with a checksum of 0x120662be
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_advanced2.vp' with a checksum of 0x5af58e7c
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_advanced3.vp' with a checksum of 0xfa3d42a9
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_advanced4.vp' with a checksum of 0x80b46d1f
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_advanced5.vp' with a checksum of 0x513f049c
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_animglows.vp' with a checksum of 0xa80f5d0f
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets.vp' with a checksum of 0x02047851
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_s.vp' with a checksum of 0x65aebb33
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_s_maps1.vp' with a checksum of 0xe8422b1d
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_s_maps2.vp' with a checksum of 0x7cd2270e
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_s_maps3.vp' with a checksum of 0xd0e68a74
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t.vp' with a checksum of 0xfb90725e
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t_maps1.vp' with a checksum of 0x96818ef5
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t_maps2.vp' with a checksum of 0x254b686b
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t_maps3.vp' with a checksum of 0xb77e8fc9
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t_maps4.vp' with a checksum of 0x3c38f8d1
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t_maps5.vp' with a checksum of 0x7f4ec655
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_v.vp' with a checksum of 0x150b063a
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_v_maps1.vp' with a checksum of 0x456b1b61
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_cb_ani_1.vp' with a checksum of 0xe0fed2c6
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_cb_ani_2.vp' with a checksum of 0x2ea22150
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_cb_ani_3.vp' with a checksum of 0x297bb6de
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_compatibility.vp' with a checksum of 0x10336e17
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_effects.vp' with a checksum of 0x0d0aa73b
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_mainhalls.vp' with a checksum of 0x2b7abfae
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_music.vp' with a checksum of 0x574f4fba
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_radaricons.vp' with a checksum of 0xde185673
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_root.vp' with a checksum of 0xf2dcdeed
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\a-utf-8.vp' with a checksum of 0x736a5454
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\fsport-missions.vp' with a checksum of 0x78096862
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\fsport3_6.vp' with a checksum of 0x3c32d455
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\odeon_fs1.vp' with a checksum of 0x9db5a4ac
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\sparky_hi_fs1.vp' with a checksum of 0x74574097
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\stu_fs1.vp' with a checksum of 0xc9e1a0ca
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_fs1.vp' with a checksum of 0x69946372
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_hi1_fs1.vp' with a checksum of 0x110c971c
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_hi4_fs1.vp' with a checksum of 0x52d85c46
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_hi5_fs1.vp' with a checksum of 0xf615f6be
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\Games\FreeSpace2\Knossos\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\Sol_A_History_Upgraded-1.0.5\' ... 0 files
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.5.1\' ... 0 files
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\fsport-3.6.9\' ... 0 files
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 8 files
Searching root 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\' ... 0 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\audio.vp' ... 442 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\cbanims.vp' ... 154 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\core.vp' ... 95 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\effects.vp' ... 1177 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\maps_ships.vp' ... 537 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\maps_skyboxes.vp' ... 96 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\models.vp' ... 133 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\Sol_A_History_Upgraded-1.0.5\portmediavpsassets.vp' ... 75 files
Searching root 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\' ... 9 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_advanced1.vp' ... 1155 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_advanced2.vp' ... 128 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_advanced3.vp' ... 19 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_advanced4.vp' ... 209 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_advanced5.vp' ... 16 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_animglows.vp' ... 1735 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets.vp' ... 951 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_s.vp' ... 34 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_s_maps1.vp' ... 61 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_s_maps2.vp' ... 157 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_s_maps3.vp' ... 15 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t.vp' ... 61 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t_maps1.vp' ... 126 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t_maps2.vp' ... 98 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t_maps3.vp' ... 99 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t_maps4.vp' ... 136 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_t_maps5.vp' ... 31 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_v.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_assets_v_maps1.vp' ... 161 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_compatibility.vp' ... 1285 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_effects.vp' ... 3267 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_mainhalls.vp' ... 2 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_music.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_radaricons.vp' ... 24 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\MVPS-4.5.1\mv_root.vp' ... 688 files
Searching root 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\' ... 0 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\a-utf-8.vp' ... 6 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\fsport-missions.vp' ... 234 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\fsport3_6.vp' ... 999 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\odeon_fs1.vp' ... 10 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\sparky_hi_fs1.vp' ... 1219 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\stu_fs1.vp' ... 1546 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_fs1.vp' ... 92 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\tango_hi5_fs1.vp' ... 16 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\fsport-3.6.9\warble_fs1.vp' ... 111 files
Searching root 'F:\Games\FreeSpace2\Knossos\FS2\' ... 3 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\root_fs2.vp' ... 157 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\Games\FreeSpace2\Knossos\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 69 files
Found 67 roots and 24713 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
TBM  =>  Starting parse of 'mv_root-mod.tbm' ...
TBM  =>  Starting parse of 'sah-mod.tbm' ...
TBM  =>  Starting parse of 'fsport-spanish-lcl.tbm' ...
TBM  =>  Starting parse of 'fsport-polish-lcl.tbm' ...
TBM  =>  Starting parse of 'fsport-italian-lcl.tbm' ...
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to RETAIL HYBRID
TBM  =>  Starting parse of 'fsport-spanish-lcl.tbm' ...
Language tag #English not found in fsport-spanish-lcl.tbm
TBM  =>  Starting parse of 'fsport-polish-lcl.tbm' ...
Language tag #English not found in fsport-polish-lcl.tbm
TBM  =>  Starting parse of 'fsport-italian-lcl.tbm' ...
Language tag #English not found in fsport-italian-lcl.tbm
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
TBM  =>  Starting parse of 'fsport-spanish-tlc.tbm' ...
Language tag #default not found in fsport-spanish-tlc.tbm
TBM  =>  Starting parse of 'fsport-polish-tlc.tbm' ...
Language tag #default not found in fsport-polish-tlc.tbm
TBM  =>  Starting parse of 'fsport-italian-tlc.tbm' ...
Language tag #default not found in fsport-italian-tlc.tbm
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Digital Output (2- USB Multi-Channel Audio Device)
  Capture device: OpenAL Soft on Microphone (2- USB Multi-Channel Audio Device)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 2560x1440 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : NVIDIA GeForce RTX 2070/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 511.79

Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Edge detection
   Loading built-in default shader for: smaa-edge-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-edge-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Blending weight calculation
   Loading built-in default shader for: smaa-blend-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-blend-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Neighborhood Blending
   Loading built-in default shader for: smaa-neighbour-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-neighbour-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
  Persistent buffer mapping: Enabled
Checking mod required rendering features...
  All required features are supported.
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: default-material.vert.spv.glsl
   Loading built-in default shader for: default-material.frag.spv.glsl
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Control item defined without a valid tab. Disabling: Show Objectives
Control item defined without a valid tab. Disabling: Show Nav Map
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'mv_effects-snd.tbm' ...
WARNING: "Duplicate sound name "250" found!" at gamesnd.cpp:951
WARNING: "Duplicate sound name "251" found!" at gamesnd.cpp:951
WARNING: "Duplicate sound name "252" found!" at gamesnd.cpp:951
WARNING: "Duplicate sound name "253" found!" at gamesnd.cpp:951
WARNING: "Duplicate sound name "254" found!" at gamesnd.cpp:951
WARNING: "Duplicate sound name "255" found!" at gamesnd.cpp:951
WARNING: "Duplicate sound name "256" found!" at gamesnd.cpp:951
WARNING: "Duplicate sound name "257" found!" at gamesnd.cpp:951
Initializing Joystick...
Printing joystick info:
  Joystick name: Saitek Pro Flight X-56 Rhino Stick
  Joystick GUID: 03000000380700002122000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'Saitek Pro Flight X-56 Rhino Stick' as the primary joystick

  Number of axes: 5
  Number of buttons: 17
  Number of hats: 1
  Number of trackballs: 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
WARNING: "Muzzle flash "AVmuzzle" already exists!  Using existing entry instead." at muzzleflash.cpp:145
TBM  =>  Starting parse of 'inf-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'inf-amr.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
BMPMAN: Found EFF (ml16pact.eff) with 8 frames at 60 fps.
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_tech-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'Uranus-wep.tbm' ...
TBM  =>  Starting parse of 'SAH-wep.tbm' ...
BMPMAN: Found EFF (exp03.eff) with 117 frames at 25 fps.
TBM  =>  Starting parse of 'inf-wep.tbm' ...
BMPMAN: Found EFF (ehit-cyan.eff) with 31 frames at 40 fps.
BMPMAN: Found EFF (ehit-turqoise.eff) with 31 frames at 40 fps.
BMPMAN: Found EFF (ehit-purple.eff) with 31 frames at 40 fps.
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_v-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_s-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_radar-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_loadout-shp.tbm' ...
TBM  =>  Starting parse of 'SAH-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_t-shp.tbm' ...
TBM  =>  Starting parse of 'inf-shp.tbm' ...
TBM  =>  Starting parse of 'GTI_Modular-shp.tbm' ...
TBM  =>  Starting parse of 'EAEngParticles-shp.tbm' ...
TBM  =>  Starting parse of 'Arocks-shp.tbm' ...
TBM  =>  Starting parse of 'mv_mainhall-hlp.tbm' ...
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
Animation Background Size in hud_gauges.tbl and -hdg.tbms is deprecated. Use "Animation Size" instead.
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
TBM  =>  Starting parse of 'EA-hdg.tbm' ...
ANI 2_BTRLrightarc1 with size 103x252 (1.6% wasted)
Animation Background Size in hud_gauges.tbl and -hdg.tbms is deprecated. Use "Animation Size" instead.
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI 2_BTRLTargetview2 with size 8x154 (39.8% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_BTRLRADAR1 with size 209x170 (33.6% wasted)
ANI 2_BTRLenergy2 with size 86x96 (25.0% wasted)
ANI 2_BTRLreticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_BTRLleftarc with size 103x252 (1.6% wasted)
BMPMAN: Found EFF (emptyarc.eff) with 2 frames at 15 fps.
ANI 2_BTRLtoparc2 with size 35x24 (25.0% wasted)
ANI 2_BTRLtoparc3 with size 41x29 (9.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
Someone passed an extension to bm_load for file '2_BTRLattacker10000.pcx'
ANI 2_BTRLLEAD1 with size 26x26 (18.8% wasted)
ANI 2_BTRLlock1 with size 56x56 (12.5% wasted)
ANI 2_BTRLlockspin with size 100x100 (21.9% wasted)
ANI time1 with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'SolAHistory-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 18x24 (25.0% wasted)
ANI cursor.ani with size 18x24 (25.0% wasted)
TBM  =>  Starting parse of 'mv_mainhall-hall.tbm' ...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_zLoadFirst-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'zLoadFirst-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'markbox-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Parsing pure Lua scripts
SCRIPTING: Inititialization complete.
TBM  =>  Starting parse of 'markbox-sexp.tbm' ...
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Starting flashy deaths script loading

Class: GTF Ulysses
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTF Apollo
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTF Valkyrie
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: EAF Claymore
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: EAF Claymore Mark II
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: EAF Claymore Mark III
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: EAF Stentor
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTF Hercules
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTF Loki
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTF Loki#stealth
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTF Angel
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTF Latona
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTF Alcaeus
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTB Aphaea
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: JCF Antaeus
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: JCB Apollyon
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: JCB Callisto
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: JCB Hera
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTB Athena
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTB Zeus
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTB Medusa
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTB Apollo
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTB Ursa
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: EAB Peregrine
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: EAB Gagana
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTDr Amazon
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTDr Amazon Advanced
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: GTS Centaur
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6

Class: GTT Elysium
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTT Hunter
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTFr Poseidon
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6

Class: TC 2
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: TSC 2
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: TTC 1
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: EAFr Belus
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: EAFr Belus#SAH
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: UNFr Le Verrier
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: EC 1
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: EAI Lycaon
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTFr Chronos
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: GTFr Chronos Twin Turret
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: TAC 1
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: TAC 1 Armed
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTC Fenris
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: GTC Ethon
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

MediaVPs: In mv_shp_exp_flashes.cfg, class or type GTGs Titan (Assault) not found
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: GTGs Skjoldr
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: GTGs Skjoldr (Recon)
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: EAC Eclipse
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: EAC Soter
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: EAC Aesacus
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: GTC Leviathan
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: UNC Vidar
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: UNC Tyr
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: Pirate Heavy Cruiser
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: Pirate Leviathan
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: Pirate Tug
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTSC Faustus
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: Terran Probe
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTR Kanawha
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: EACv Skotas
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: EACv Kyrios
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: UNCv Erinome
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: EAD Lindos
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: EAD Tereus
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: EAD Tereus Refit
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: EASD Nemesis
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: GTD Orion
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: JCD Majesty
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: UND Megaera
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Amadeus
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Bastion
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Eisenhower
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Galatea
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Goliath
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Intrepid
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Krios
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Legion
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Minnow
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Myrmidon
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Orion
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Repulse
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Orion#Soyakaze
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Hades
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTD Hades#scan
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTSS Endymion
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: Pirate Station
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTI Achilles
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTI Veles
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: EAI Andromeda
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTI Arcadia
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTI Polaris Extension
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: GTI Polaris Pylon
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: Asteroid Base
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: Terran Asteroid Base
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: GTSG Watchdog
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTSG Cerberus
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTEP Hermes
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTSC Faustus#medical
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: GTFr Chronos#medical
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: TAC 1#medical
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: GTT Elysium#medical
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVF Ulysses
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVF Anubis
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVF Seth
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVF Horus
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVF Thoth
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVB Osiris
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVB Amun
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVB Sekhmet
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVDr Jackal
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVS Scarab
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVT Isis
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVFr Bast
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: VC 3
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVFr Ma'at
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6

Class: VAC 4
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVFr Satis
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: PVC Aten
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: PVSC Imhotep
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: Vasudan Probe
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: PVD Typhon
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: PVI Karnak
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: Karnak Reactor
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: Karnak Reactor#cargo
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: PVI Shah Extension
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: PVI Shah Pylon
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: Vasudan Asteroid Base
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: PVSG Ankh
DRM: 0.25
DE: [1, 2, 3]
DM: 1

MediaVPs: In mv_shp_exp_flashes.cfg, class or type GVEP Ra not found
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SF Dragon
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SF Dragon#weakened
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SF Dragon#Terrans
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SF Basilisk
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SF Manticore
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SF Scorpion
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SF Gorgon
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SB Shaitan
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SB Nephilim
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SB Seraphim
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SB Nahema
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: ST Azrael
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SFr Mephisto
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6

Class: SC 5
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SFr Asmodeus
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: SAC 2
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SC Cain
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: SC Lilith
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: SD Demon
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: SD Demon#scan
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: SD Lucifer
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: SD Lucifer#scan
DRM: 0.25
DE: [1, 2, 3]
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: SSG Trident
DRM: 0.25
DE: [1, 2, 3]
DM: 1

Class: SSLBeam
BEI: 0.2
BEDu: 600
BEDi: 1200

Class: LRSSLBeam
BEI: 0.2
BEDu: 600
BEDi: 1200

Class: EA-B-Small
BEI: 0.2
BEDu: 350
BEDi: 175

Class: EA-B-Medium
BEI: 0.2
BEDu: 350
BEDi: 250

Class: EA-B-Large
BEI: 0.2
BEDu: 1200
BEDi: 650

MediaVPs: In mv_wep_exp_flashes.cfg, class or type EA-B-Huge not found
BEI: 0.2
BEDu: 1200
BEDi: 750

Class: EA-B-SuperHuge
BEI: 0.2
BEDu: 2100
BEDi: 1050

Class: EA-B-MegaHuge
BEI: 0.2
BEDu: 2100
BEDi: 1550

Class: Barracuda
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: Tsunami
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: Hellstorm
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

MediaVPs: In mv_wep_exp_flashes.cfg, class or type Hellstorm X not found
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: Hellfire
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

MediaVPs: In mv_wep_exp_flashes.cfg, class or type Hellfire X not found
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: Serkr
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: Serkr#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: Harbinger
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: Harbinger#End
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: Tsunami#Shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: Harbinger#Shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: Unknown Bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: Unknown Megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: Fusion Mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: Vasudan Flux Cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: In mv_no_ship_exp_flashes.cfg, GTNB Pharos is not recognized as a ship class
MediaVPs: Flaming debris script loaded!
MediaVPs: Flaming debris script ACTIVE!
MediaVPs: In mv_no_flaming_debris.cfg, class TC-TRI not found
MediaVPs: In mv_no_flaming_debris.cfg, class GTNB Pharos not found
MediaVPs: In mv_no_flaming_debris.cfg, class TC-Meson Bomb not found
MediaVPs: In mv_no_flaming_debris.cfg, class VAC 5 not found
MediaVPs: In mv_no_flaming_debris.cfg, class SAC 3 not found
y: 0
h: 1440
y_aspect: 1.875
x: 0
w: 2560
x_aspect: 2.5
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 2705
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFMPEG Log: [ogg @ 00000000035c9b60] Broken file, keyframe not correctly marked.
FFmpeg: Using video codec Theora (theora).
FFmpeg: Using audio codec Vorbis (vorbis).
FFMPEG: Failed to read frame! Error: Operation not permitted
FFMPEG: Failed to read frame! Error: Operation not permitted
Compiling new shader:
	Video Playback
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Shader Variant Features:
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
FFMPEG Log: [adpcm_ms @ 000000001ba9ab40] Multiple frames in a packet.
PLR => Loading 'Maverick.json' with version 2...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Flags...
PLR => Parsing:  HUD...
PLR => Parsing:  Scoring...
PLR => Parsing:  Info...
PLR => Parsing:  Settings...
PLR => Parsing:  Variables...
PLR => Parsing:  Controls...
PLR => Parsing:  ScoringMulti...
PLR => Loading complete!
PLR => Verifying 'Maverick.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Frame  0 too long!!: frametime = 0.340 (0.340)
Compiling new shader:
	NanoVG shader
   Loading built-in default shader for: nanovg-v.sdr
   Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
PLR => Verifying 'Maverick.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Maverick.json' with version 2...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Flags...
PLR => Parsing:  HUD...
PLR => Parsing:  Scoring...
PLR => Parsing:  Info...
PLR => Parsing:  Settings...
PLR => Parsing:  Variables...
PLR => Parsing:  Controls...
PLR => Parsing:  ScoringMulti...
PLR => Loading complete!
CSG => Loading 'Maverick.EACampaign1.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
CSG => Loading 'Maverick.EACampaign1.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
FFMPEG Log: [adpcm_ms @ 0000000003600640] Multiple frames in a packet.
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Maverick.EACampaign1.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 15 frames at 24 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model... 
Loading model 'shockwave.pof' into slot '0'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
SHOCKWAVE =>  Loading default shockwave animation... 
BMPMAN: Found EFF (shockwave01.eff) with 160 frames at 25 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'EAC1-A8.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: RMC Fenris
Using alternate ship type name: RMC Leviathan
Using alternate ship type name: JCC Fenris
Using alternate ship type name: JCC Leviathan
Using alternate ship type name: JFr Chronos Twin Turret
Using alternate ship type name: JFr Chronos Twin Turret
Using alternate ship type name: JAC 1 Armed
Using alternate ship type name: JFr Chronos Twin Turret
Using alternate ship type name: RMFr Chronos
Using alternate ship type name: RMC 1 Armed
Using alternate ship type name: RMFr Chronos
Using alternate ship type name: RMC 1 Armed
Using alternate ship type name: RMFr Poseidon
Using alternate ship type name: RMFr Poseidon
Using alternate ship type name: RMFr Poseidon
Using alternate ship type name: JFr Poseidon
Using alternate ship type name: JFr Poseidon
Using alternate ship type name: JFr Poseidon
Using alternate ship type name: MRF Apollo
Using alternate ship type name: MRF Apollo
Using alternate ship type name: MRF Apollo
Using alternate ship type name: MRF Valkyrie
Using alternate ship type name: MRF Valkyrie
Using alternate ship type name: MRF Valkyrie
Using alternate ship type name: MRF Hercules
Using alternate ship type name: MRF Hercules
Using alternate ship type name: MRF Hercules
Using alternate ship type name: MRF Valkyrie
Using alternate ship type name: MRF Apollo
Using alternate ship type name: MRF Apollo
Using alternate ship type name: MRB Apollo
Using alternate ship type name: JCF Hercules
Using alternate ship type name: JCF Hercules
Using alternate ship type name: JCF Hercules
Using alternate ship type name: JCF Valkyrie
Using alternate ship type name: JCF Valkyrie
Using alternate ship type name: JCF Valkyrie
Using alternate ship type name: JCF Valkyrie
Using alternate ship type name: JCF Valkyrie
Using alternate ship type name: JCF Valkyrie
Using alternate ship type name: JCT Elysium
Using alternate ship type name: JCT Elysium
Using alternate ship type name: JCT Elysium
Using alternate ship type name: JCT Elysium
Using alternate ship type name: JCB Athena
Using alternate ship type name: JCB Athena
Using alternate ship type name: JCB Athena
Using alternate ship type name: JCB Athena
Starting mission message count : 15
Ending mission message count : 15
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter06.pof' into slot '1'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail4' is detail level 3 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail4' is detail level 2 of 'detail2'
Submodel 'detail4' is detail level 1 of 'detail3'
Loading model 'fighter04_HTL.pof' into slot '2'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Utility mapping
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Utility mapping
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Utility mapping
	Deferred lighting
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Utility mapping
	Deferred lighting
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Utility mapping
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Utility mapping
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Utility mapping
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Utility mapping
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Utility mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Utility mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Utility mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Utility mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'CockpitglassB' is detail level 1 of 'CockpitglassA'
Submodel 'CockpitglassC' is detail level 2 of 'CockpitglassA'
Submodel 'gunsB' is detail level 1 of 'gunsA'
Submodel 'missilesB' is detail level 1 of 'missilesA'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Loading model 'Medusa.pof' into slot '3'
Subsystem 'Flapbtmport' on ship Medusa.pof is not recognized as a common subsystem type
Subsystem 'Flapbtmstarboard' on ship Medusa.pof is not recognized as a common subsystem type
Subsystem 'Flaptopport' on ship Medusa.pof is not recognized as a common subsystem type
Subsystem 'Flaptopstarboard' on ship Medusa.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'cruiser01.pof' into slot '4'
Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'cruiser01d-hull' is detail level 1 of 'cruiser01c-hull'
Submodel 'cruiser01c-hull' is detail level 1 of 'cruiser01b-hull'
Submodel 'cruiser01d-hull' is detail level 2 of 'cruiser01b-hull'
Allocating space for at least 15 new ship subsystems ... a total of 200 is now available (15 in-use).
Loading model 'SAH_Leviathan.pof' into slot '5'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Loading model 'freighter03_twin.pof' into slot '6'
Subsystem 'bridge' on ship freighter03_twin.pof is not recognized as a common subsystem type
Submodel 'turretb' is detail level 1 of 'turreta'
Submodel 'turretb' is detail level 1 of 'turreta'
Submodel 'gun01b' is detail level 1 of 'gun01a'
Submodel 'gun01b' is detail level 1 of 'gun01a'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'freighter03.pof' into slot '7'
Subsystem 'bridge' on ship freighter03.pof is not recognized as a common subsystem type
Submodel 'turretb' is detail level 1 of 'turreta'
Submodel 'gun01b' is detail level 1 of 'gun01a'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'cargo03_Armed.pof' into slot '8'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Loading model 'Poseidon.pof' into slot '9'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'fighter05.pof' into slot '10'
Submodel 'detail03' is detail level 2 of 'detail01'
Submodel 'detail02' is detail level 1 of 'detail01'
Submodel 'detail03' is detail level 1 of 'detail02'
Loading model 'apolloB-ash.pof' into slot '11'
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'CockpitglassB' is detail level 1 of 'CockpitglassA'
Submodel 'CockpitglassC' is detail level 2 of 'CockpitglassA'
Submodel 'guns3B' is detail level 1 of 'guns3A'
Submodel 'missilesbigB' is detail level 1 of 'missilesbigA'
Submodel 'turret01B' is detail level 1 of 'turret01A'
Submodel 'turret01B-arm' is detail level 1 of 'turret01A-arm'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Loading model 'GTI_Gas_Refinery.pof' into slot '12'
Subsystem 'MainTank1a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Subsystem 'MainTank2a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Subsystem 'SmallTank1a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Subsystem 'SmallTank2a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Subsystem 'SmallTank3a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Subsystem 'SmallTank4a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Subsystem 'SmallTank5a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Subsystem 'SmallTank6a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Subsystem 'SmallTank7a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Subsystem 'SmallTank8a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Subsystem 'SmallTank9a' on ship GTI_Gas_Refinery.pof is not recognized as a common subsystem type
Found live debris model for 'MainTank2a'
Found live debris model for 'SmallTank1a'
Found live debris model for 'SmallTank2a'
Found live debris model for 'SmallTank3a'
Found live debris model for 'SmallTank4a'
Found live debris model for 'SmallTank5a'
Found live debris model for 'SmallTank6a'
Found live debris model for 'SmallTank7a'
Found live debris model for 'SmallTank8a'
Found live debris model for 'SmallTank9a'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'MainTank1b' is detail level 1 of 'MainTank1a'
Submodel 'MainTank1c' is detail level 2 of 'MainTank1a'
Submodel 'MainTank2b' is detail level 1 of 'MainTank2a'
Submodel 'MainTank2c' is detail level 2 of 'MainTank2a'
Submodel 'SmallTank1b' is detail level 1 of 'SmallTank1a'
Submodel 'SmallTank1c' is detail level 2 of 'SmallTank1a'
Submodel 'SmallTank2b' is detail level 1 of 'SmallTank2a'
Submodel 'SmallTank2c' is detail level 2 of 'SmallTank2a'
Submodel 'SmallTank3b' is detail level 1 of 'SmallTank3a'
Submodel 'SmallTank3c' is detail level 2 of 'SmallTank3a'
Submodel 'SmallTank4b' is detail level 1 of 'SmallTank4a'
Submodel 'SmallTank4c' is detail level 2 of 'SmallTank4a'
Submodel 'SmallTank5b' is detail level 1 of 'SmallTank5a'
Submodel 'SmallTank6b' is detail level 1 of 'SmallTank6a'
Submodel 'SmallTank7b' is detail level 1 of 'SmallTank7a'
Submodel 'SmallTank8b' is detail level 1 of 'SmallTank8a'
Submodel 'SmallTank9b' is detail level 1 of 'SmallTank9a'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'GTI_Gas_Ring.pof' into slot '13'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Loading model 'Pillbox.pof' into slot '14'
Loading model 'transport01.pof' into slot '15'
Submodel 'transport01b-hull' is detail level 1 of 'transport01a-hull'
Submodel 'transport01c-hull' is detail level 2 of 'transport01a-hull'
Submodel 'transport01d-hull' is detail level 3 of 'transport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'transport01c-hull' is detail level 1 of 'transport01b-hull'
Submodel 'transport01d-hull' is detail level 2 of 'transport01b-hull'
Submodel 'transport01d-hull' is detail level 1 of 'transport01c-hull'
Loading model 'fighter01.pof' into slot '16'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'bomber01.pof' into slot '17'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'ABelt_sky.pof' into slot '18'
OpenGL: Created 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
FFMPEG Log: [adpcm_ms @ 00000000036984a0] Multiple frames in a packet.
SOUND ==> Could not open wave file warp2.wav for streaming. Reason: File not found with any known extension.
FFMPEG Log: [adpcm_ms @ 0000000003694140] Multiple frames in a packet.
FFMPEG Log: [adpcm_ms @ 0000000003693c80] Multiple frames in a packet.
FFMPEG Log: [adpcm_ms @ 0000000003695e20] Multiple frames in a packet.
FFMPEG Log: [adpcm_ms @ 00000000036967c0] Multiple frames in a packet.
FFMPEG Log: [adpcm_ms @ 0000000003696ca0] Multiple frames in a packet.
SOUND ==> Could not open wave file AncientLaser.wav for streaming. Reason: File not found with any known extension.
Loading model 'support01.pof' into slot '19'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'scarab.pof' into slot '20'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
	Ambient Occlusion Map
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
Allocating space for at least 303 new ship subsystems ... a total of 600 is now available (149 in-use).
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
ANI shield-f04 with size 112x93 (27.3% wasted)
ANI shield-f05 with size 112x93 (27.3% wasted)
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-b01 with size 112x93 (27.3% wasted)
ANI shield-b04 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Fire Particle.eff) with 36 frames at 16 fps.
Loading model 'Fury.pof' into slot '21'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'Interceptor.pof' into slot '22'
DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
Model Interceptor.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Loading model 'Hornet.pof' into slot '23'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Loading model 'Phoenix.pof' into slot '24'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'Stiletto.pof' into slot '25'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'Tsunami.pof' into slot '26'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'cmeasure01.pof' into slot '27'
Loading model 'VasudanCM.pof' into slot '28'
Submodel 'detail1' is detail level 1 of 'detail0'
BMPMAN: Found EFF (FusionTrail.eff) with 15 frames at 10 fps.
Loading model 'harbinger.pof' into slot '29'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading warp model 'warp.pof'
Loading model 'warp.pof' into slot '30'
Loading model 'debris01.pof' into slot '31'
Loading model 'debris02.pof' into slot '32'
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (terranblobmuzzle.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (terranblobmuzzle2.eff) with 6 frames at 15 fps.
BMPMAN: Found EFF (avengermuzzleflash.eff) with 5 frames at 45 fps.
BMPMAN: Found EFF (ml16muzzle.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (Avengmuzz.eff) with 8 frames at 60 fps.
Paging in mission messages
Stopping model page in...
ANI 2_support1.ani with size 173x39 (39.1% wasted)
ANI 2_damage1.ani with size 237x40 (37.5% wasted)
ANI 2_wingman1.ani with size 114x86 (32.8% wasted)
ANI 2_wingman2.ani with size 57x86 (32.8% wasted)
ANI 2_wingman3.ani with size 23x86 (32.8% wasted)
ANI 2_toggleX.ani with size 90x31 (3.1% wasted)
ANI 2_countermeasure1.ani with size 100x25 (21.9% wasted)
ANI 2_head1.ani with size 256x206 (19.5% wasted)
ANI 2_directives1.ani with size 256x20 (37.5% wasted)
ANI 2_weapons1_b.ani with size 233x33 (48.4% wasted)
ANI 2_weapons2_b.ani with size 233x19 (40.6% wasted)
ANI 2_objectives1.ani with size 237x34 (46.9% wasted)
ANI 2_message1.ani with size 256x20 (37.5% wasted)
ANI 2_message2.ani with size 256x17 (46.9% wasted)
ANI 2_netlag1.ani with size 47x48 (25.0% wasted)
ANI 2_targhit1.ani with size 50x35 (45.3% wasted)
ANI 2_escort1.ani with size 239x21 (34.4% wasted)
ANI 2_escort2.ani with size 239x19 (40.6% wasted)
ANI 2_escort3.ani with size 239x22 (31.3% wasted)
ANI 2_time1.ani with size 76x38 (40.6% wasted)
ANI 2_targetview1.ani with size 219x250 (2.3% wasted)
ANI 2_targetview2x.ani with size 8x154 (39.8% wasted)
ANI 2_radarx.ani with size 314x255 (0.4% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_kills1.ani with size 130x25 (21.9% wasted)
ANI 2_energy1.ani with size 20x66 (48.4% wasted)
ANI 2_BTRLrightarc1.ani with size 103x252 (1.6% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI 2_BTRLTargetview2.ani with size 8x154 (39.8% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_BTRLRADAR1.ani with size 209x170 (33.6% wasted)
ANI 2_BTRLenergy2.ani with size 86x96 (25.0% wasted)
ANI 2_BTRLreticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI 2_BTRLleftarc.ani with size 103x252 (1.6% wasted)
ANI 2_BTRLtoparc2.ani with size 35x24 (25.0% wasted)
ANI 2_BTRLtoparc3.ani with size 41x29 (9.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI 2_BTRLLEAD1.ani with size 26x26 (18.8% wasted)
ANI 2_BTRLlock1.ani with size 56x56 (12.5% wasted)
ANI 2_BTRLlockspin.ani with size 100x100 (21.9% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-f04.ani with size 112x93 (27.3% wasted)
ANI shield-f05.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-b01.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
Bmpman: 2734/4096 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 830,  Estimated count = 719
================================================
Level load took 25.708000 seconds.
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'bomber05.pof' into slot '33'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'wep_avenger_tech.pof' into slot '34'
Model wep_avenger_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'wep_prom_tech.pof' into slot '35'
Model wep_prom_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI icon_avenger with size 56x24 (25.0% wasted)
Loading model 'Fury_tech.pof' into slot '36'
Loading model 'Interceptor_tech.pof' into slot '37'
DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
Model Interceptor_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'Hornet_tech.pof' into slot '38'
WARNING: "Can't open model file <Hornet_tech.pof>" at modelread.cpp:1152
Loading model 'phoenix_tech.pof' into slot '38'
Loading model 'Stiletto_tech.pof' into slot '39'
Loading model 'Tsunami_tech.pof' into slot '40'
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI IconInstallation with size 130x91 (28.9% wasted)
ANI IconInstallation.ani with size 130x91 (28.9% wasted)
ANI iconhighlight03 with size 270x270 (47.3% wasted)
ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
ANI fenrisicon with size 97x61 (4.7% wasted)
ANI fenrisfade with size 97x61 (4.7% wasted)
ANI fenrisfade.ani with size 97x61 (4.7% wasted)
ANI biconfighterW with size 50x46 (28.1% wasted)
ANI biconfighterW.ani with size 50x46 (28.1% wasted)
ANI iconbigshipW with size 85x73 (43.0% wasted)
ANI iconbigshipW.ani with size 85x73 (43.0% wasted)
Frame  0 too long!!: frametime = 54.614 (54.614)
FFMPEG Log: [adpcm_ms @ 00000000036984a0] Multiple frames in a packet.
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
ANI icon_avenger.ani with size 56x24 (25.0% wasted)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Shadows
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Shadows
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Shadows
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Shadows
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Shadows
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Shadows
	Submodel Transforms
Compiling new shader:
	Batched bitmaps
   Loading built-in default shader for: batched-v.sdr
   Loading built-in default shader for: batched-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
ANI iconwing01.ani with size 32x28 (12.5% wasted)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Utility mapping
	Ambient Occlusion Map
WARNING: Failed to find uniform 'sMiscmap'.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Utility mapping
	Submodel Transforms
	Ambient Occlusion Map
WARNING: Failed to find uniform 'sMiscmap'.
Frame  0 too long!!: frametime = 0.765 (0.765)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_WEAPON_SELECT (16)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Shadows
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Shadows
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Shadows
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Shadows
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Shadows
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Shadows
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
No XSTR entry in strings.tbl for index 1571
Frame  0 too long!!: frametime = 0.494 (0.494)
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Shadows
	Submodel Transforms
ANI 2_interceptor.ani with size 332x304 (40.6% wasted)
Frame  0 too long!!: frametime = 0.893 (0.893)
CSG => Saving 'Maverick.EACampaign1.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
Unloading model 'wep_avenger_tech.pof' from slot '34'
Unloading model 'wep_prom_tech.pof' from slot '35'
Unloading model 'Fury_tech.pof' from slot '36'
Unloading model 'Interceptor_tech.pof' from slot '37'
Unloading model 'phoenix_tech.pof' from slot '38'
Unloading model 'Stiletto_tech.pof' from slot '39'
Unloading model 'Tsunami_tech.pof' from slot '40'
Initializing AXMessage...
Beginning JSON Parse for axmessage.cfg
No path specified, assuming data/config...
File exists, decoding... success!
Loaded axmessage config file
Entering game at time = 109.676
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Submodel Transforms
	High Dynamic Range
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
WARNING: Failed to find uniform 'tex'.
Compiling new shader:
	Tonemapping
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: tonemapping-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Lightshafts
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'depth_tex'.
Frame  1 too long!!: frametime = 0.327 (0.327)
message 'Alpha2_01' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
FFMPEG Log: [adpcm_ms @ 0000000024ac0700] Multiple frames in a packet.
message 'Beta1_01' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
	Glow Mapping
	High Dynamic Range
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Clip Plane
	High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	Submodel Transforms
	Clip Plane
	High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
FFMPEG Log: [adpcm_ms @ 00000000035f8820] Multiple frames in a packet.
Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
1733 frames executed in  34.919 seconds,  49.630 frames per second.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Shadows
	High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Shadows
	High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
SOUND ==> Could not open wave file non_critical_med.wav for streaming. Reason: File not found with any known extension.
ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
message 'Command_01' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
message 'Beta1_02' with invalid head.  Fix by assigning persona to the message.
FFMPEG Log: [adpcm_ms @ 000000001b9a8cc0] Multiple frames in a packet.
Frame 2373 too long!!: frametime = 0.625 (0.625)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Diffuse Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Shadows
	High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
No XSTR entry in strings.tbl for index 506
No XSTR entry in strings.tbl for index 503
No XSTR entry in strings.tbl for index 505
No XSTR entry in strings.tbl for index 504
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Cleanup: Deleted 112 objects
SOUND: D:\a\fs2open.github.com\fs2open.github.com\code\sound\ds.cpp:621 - OpenAL error = 'Invalid Operation'
SOUND: D:\a\fs2open.github.com\fs2open.github.com\code\sound\ds.cpp:621 - OpenAL error = 'Invalid Operation'
Unloading in mission messages
CSG => Saving 'Maverick.EACampaign1.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
CSG => Loading 'Maverick.EACampaign1.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
FFMPEG Log: [adpcm_ms @ 000000000368dde0] Multiple frames in a packet.
FFMPEG Log: [adpcm_ms @ 000000000368c5e0] Multiple frames in a packet.
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'Maverick.json' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'Maverick.EACampaign1.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
Unloading model 'shockwave.pof' from slot '0'
Unloading model 'fighter06.pof' from slot '1'
Unloading model 'fighter04_HTL.pof' from slot '2'
Unloading model 'Medusa.pof' from slot '3'
Unloading model 'cruiser01.pof' from slot '4'
Unloading model 'SAH_Leviathan.pof' from slot '5'
Unloading model 'freighter03_twin.pof' from slot '6'
Unloading model 'freighter03.pof' from slot '7'
Unloading model 'cargo03_Armed.pof' from slot '8'
Unloading model 'Poseidon.pof' from slot '9'
Unloading model 'fighter05.pof' from slot '10'
Unloading model 'apolloB-ash.pof' from slot '11'
Unloading model 'GTI_Gas_Refinery.pof' from slot '12'
Unloading model 'GTI_Gas_Ring.pof' from slot '13'
Unloading model 'Pillbox.pof' from slot '14'
Unloading model 'transport01.pof' from slot '15'
Unloading model 'fighter01.pof' from slot '16'
Unloading model 'bomber01.pof' from slot '17'
Unloading model 'ABelt_sky.pof' from slot '18'
Unloading model 'support01.pof' from slot '19'
Unloading model 'scarab.pof' from slot '20'
Unloading model 'Fury.pof' from slot '21'
Unloading model 'Interceptor.pof' from slot '22'
Unloading model 'Hornet.pof' from slot '23'
Unloading model 'Phoenix.pof' from slot '24'
Unloading model 'Stiletto.pof' from slot '25'
Unloading model 'Tsunami.pof' from slot '26'
Unloading model 'cmeasure01.pof' from slot '27'
Unloading model 'VasudanCM.pof' from slot '28'
Unloading model 'harbinger.pof' from slot '29'
Unloading model 'warp.pof' from slot '30'
Unloading model 'debris01.pof' from slot '31'
Unloading model 'debris02.pof' from slot '32'
Unloading model 'bomber05.pof' from slot '33'
... Log closed, Tue Feb 22 12:12:32 2022