Uploaded on: 20.12.2021
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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\zoeyanna\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Mon Dec 20 03:36:32 2021 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 21.4.0
Passed cmdline options:
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-3dshockwave
-soft_particles
-aa
-fb_explosions
-fb_thrusters
-enable_shadows
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-mod Tev-2.1.0,blueplanetcomplete-1.1.5,MVPS-4.3.3
-loadallweps
-nomovies
-no_set_gamma
-disable_fbo
-disable_pbo
-mipmap
-ati_swap
-no_3d_sound
-gl_finish
-no_geo_effects
-set_cpu_affinity
-noshadercache
-fix_registry
-noparseerrors
-fps
-parse_cmdline_only
-no_emissive_light
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-advanced1.vp' with a checksum of 0x3ade4981
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-advanced3.vp' with a checksum of 0xc8edad31
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-audio1.vp' with a checksum of 0x92a5f52b
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-audio2.vp' with a checksum of 0x996257f6
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-audio3.vp' with a checksum of 0x6c2c79b6
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-visuals1.vp' with a checksum of 0xfec95d68
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-visuals2.vp' with a checksum of 0xcfe379f3
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-visuals4.vp' with a checksum of 0xdec9413a
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-visuals5.vp' with a checksum of 0xaef71139
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced1.vp' with a checksum of 0x369db4f9
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced3.vp' with a checksum of 0x8804e4aa
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced4.vp' with a checksum of 0x9eca321b
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_animglows.vp' with a checksum of 0x1d14a4f8
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets.vp' with a checksum of 0x4ce74549
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s.vp' with a checksum of 0xf52681f8
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps1.vp' with a checksum of 0x3330cb8d
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps2.vp' with a checksum of 0x0f0a30f3
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t.vp' with a checksum of 0x03154cac
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps1.vp' with a checksum of 0x674095cc
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps2.vp' with a checksum of 0x44368135
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps3.vp' with a checksum of 0xcc4f0df2
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps4.vp' with a checksum of 0x17b42e8c
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v.vp' with a checksum of 0x472c958d
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v_maps1.vp' with a checksum of 0x0cc35864
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_1.vp' with a checksum of 0x7fc76ee6
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_2.vp' with a checksum of 0x1ed20ca2
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_3.vp' with a checksum of 0xefbca54c
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_compatibility.vp' with a checksum of 0xbf93b5e1
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_effects.vp' with a checksum of 0xc4aa82f3
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_music.vp' with a checksum of 0x2ac4fbb3
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_radaricons.vp' with a checksum of 0xe7fa5c62
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_root.vp' with a checksum of 0x8cbe7277
Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\zoeyanna\AppData\Roaming\HardLightProductions\FreeSpaceOpen\Tev-2.1.0\' ... 0 files
Searching root 'C:\Users\zoeyanna\AppData\Roaming\HardLightProductions\FreeSpaceOpen\blueplanetcomplete-1.1.5\' ... 0 files
Searching root 'C:\Users\zoeyanna\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.3.3\' ... 0 files
Searching root 'C:\Users\zoeyanna\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
Searching root 'C:\Games\FreespaceOpen\FS2\Tev-2.1.0\' ... 941 files
Searching root 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\' ... 2698 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-advanced1.vp' ... 692 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-advanced3.vp' ... 44 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-audio1.vp' ... 758 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-audio2.vp' ... 701 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-audio3.vp' ... 1783 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-visuals1.vp' ... 1804 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-visuals2.vp' ... 435 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-visuals4.vp' ... 410 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.1.5\bpc-visuals5.vp' ... 1278 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\' ... 5 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced1.vp' ... 1155 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced3.vp' ... 19 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced4.vp' ... 224 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_animglows.vp' ... 1735 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets.vp' ... 955 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s.vp' ... 33 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps1.vp' ... 156 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps2.vp' ... 52 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t.vp' ... 59 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps1.vp' ... 161 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps2.vp' ... 98 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps3.vp' ... 134 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps4.vp' ... 81 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v_maps1.vp' ... 161 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_compatibility.vp' ... 1254 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_effects.vp' ... 3265 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_radaricons.vp' ... 24 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_root.vp' ... 687 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 69 files
Found 50 roots and 29032 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.7.3.20151121
Game Settings Table: Removed extension on default campaign file name bp
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting shield pain flash factor to -1.00
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to RETAIL HYBRID
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Speaker/HP (Realtek High Definition Audio)
Capture device: OpenAL Soft on Microphone (Realtek High Definition Audio)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1366x768 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon(TM) R5 Graphics
OpenGL Version : 4.5.13476 Core Profile/Debug Context 22.19.128.0
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 2147483647
Max elements indices: 2147483647
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.50
Max uniform block size: 572657868
Max uniform buffer bindings: 90
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
Persistent buffer mapping: Enabled
Checking mod required rendering features...
All required features are supported.
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
Loading built-in default shader for: default-material.vert.spv.glsl
Loading built-in default shader for: default-material.frag.spv.glsl
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'bp-sdf.tbm' ...
Control item defined without a valid tab. Disabling: Show Objectives
Control item defined without a valid tab. Disabling: Show Nav Map
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM => Starting parse of 'mv_effects-snd.tbm' ...
TBM => Starting parse of 'bp-snd.tbm' ...
TBM => Starting parse of 'bon-snd.tbm' ...
WARNING: "Duplicate sound name "25" found!" at gamesnd.cpp:951
WARNING: "Duplicate sound name "42" found!" at gamesnd.cpp:951
WARNING: "Duplicate sound name "54" found!" at gamesnd.cpp:951
Initializing Joystick...
No joysticks found
Printing joystick info:
No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'bon-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'bp2-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'bp2-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'bp2-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 123 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Exp_Flak_Big.eff) with 186 frames at 20 fps.
BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'Tev-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'bp2-obt.tbm' ...
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'shipsave-shp.tbm' ...
TBM => Starting parse of 'bp-shp.tbm' ...
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
Particle effect for impact spew disabled on ship 'The GRID'.
Particle effect for damage spew disabled on ship 'The GRID'.
TBM => Starting parse of 'Tev-shp.tbm' ...
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
Particle effect for impact spew disabled on ship 'The GRID'.
Particle effect for damage spew disabled on ship 'The GRID'.
species.tbl(line 91): Warning: Malformed XSTR detected:
XSTR("Fire Control Orders",-2)
WARNING: "species.tbl(line 91):
Warning: Malformed XSTR detected:
XSTR("Fire Control Orders",-2)
" at parselo.cpp:316
species.tbl(line 103): Warning: Malformed XSTR detected:
XSTR(
"Capital Ship FCOs are the verbal format by which Battle and Assault Group commanders call for beam fire on designated targets. This is generally executed at the beginning and end of ship-to-ship engagements in order to synchronise beam fire from independent ships. They follow the format GROUP-TARGET-TYPE OF FIRE-NO. SALVOS.
An example may be: Battlegroup, reference the Ravana, beam-fire, cross-fire, three and three. Fire when ready!
In this instance, the battlegroup target is the SD Ravana. The commander directs for beam cannons to be employed in a cross-fire pattern, aiming to have all beams intersect a given point to maximise damage. This is as opposed to frontal-fire which gives freedom of fire pattern to each vessel commander. Three and three stipulates three bursts with three seconds in between. This is the standard opening salvo for most ship-to-ship engagements.
Aircrew should always monitor the FIRES NET during ship-to-ship engagements so that they can avoid beam fire where possible.", -2)
WARNING: "species.tbl(line 103):
Warning: Malformed XSTR detected:
XSTR(
"Capital Ship FCOs are the verbal format by which Battle and Assault Group commanders call for beam fire on designated targets. This is generally executed at the beginning and end of ship-to-ship engagements in order to synchronise beam fire from independent ships. They follow the format GROUP-TARGET-TYPE OF FIRE-NO. SALVOS.
An example may be: Battlegroup, reference the Ravana, beam-fire, cross-fire, three and three. Fire when ready!
In this instance, the battlegroup target is the SD Ravana. The commander directs for beam cannons to be employed in a cross-fire pattern, aiming to have all beams intersect a given point to maximise damage. This is as opposed to frontal-fire which gives freedom of fire pattern to each vessel commander. Three and three stipulates three bursts with three seconds in between. This is the standard opening salvo for most ship-to-ship engagements.
Aircrew should always monitor the FIRES NET during ship-to-ship engagements so that they can avoid beam fire where possible.", -2)
" at parselo.cpp:316
TBM => Starting parse of 'proBox-hdg.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM => Starting parse of 'mv_root-hdg.tbm' ...
BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
ANI head1 with size 164x132 (48.4% wasted)
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ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
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ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'bp2-str.tbm' ...
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TABLES => Starting parse of 'ssm.tbl'...
Found an SSM entry without a name. Assigning "SSM 0".
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TBM => Starting parse of 'bp2-main-hall.tbm' ...
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SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
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SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
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TBM => Starting parse of 'shipsaveloadv2-sct.tbm' ...
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TBM => Starting parse of 'radaricon-sct.tbm' ...
TBM => Starting parse of 'parsecfg-sct.tbm' ...
TBM => Starting parse of 'imjump-sct.tbm' ...
SCRIPTING: Parsing pure Lua scripts
SCRIPTING: Inititialization complete.
TBM => Starting parse of 'shipsaveloadv2-sexp.tbm' ...
TBM => Starting parse of 'saveload2-sexp.tbm' ...
TBM => Starting parse of 'radaricon-sexp.tbm' ...
TBM => Starting parse of 'imjump-sexp.tbm' ...
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
y: 0
h: 768
y_aspect: 1
x: 171
w: 1024
x_aspect: 1
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 1399
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
Failed to initialize 'FreeTrack': Library could not be loaded!.
No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'eggsprot.json' with version 2...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: Flags...
PLR => Parsing: Variables...
PLR => Parsing: Controls...
PLR => Parsing: Info...
PLR => Parsing: Multiplayer...
PLR => Parsing: HUD...
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PLR => Loading complete!
PLR => Verifying 'eggsprot.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Beginning JSON Parse for imonitor.cfg
No path specified, assuming data/config...
File exists, decoding... success!
PLR => Verifying 'eggsprot.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'eggsprot.json' with version 2...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: Flags...
PLR => Parsing: Variables...
PLR => Parsing: Controls...
PLR => Parsing: Info...
PLR => Parsing: Multiplayer...
PLR => Parsing: HUD...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'eggsprot.The Battle of Neptune.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'deathsquad.pcx'
CSG => Loading complete!
CSG => Loading 'eggsprot.The Battle of Neptune.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'deathsquad.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
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ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.761 (0.761)
Compiling new shader:
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Shader Variant Features:
No XSTR entry in strings.tbl for index 503
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Frame 0 too long!!: frametime = 0.848 (0.848)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof' into slot '0'
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Compiling new shader:
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Shader Variant Features:
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Environment Mapping
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Shader Variant Features:
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Specular Mapping
Normal Mapping
Environment Mapping
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Model Rendering
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Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
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Loading built-in default shader for: main-f.sdr
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Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
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Compiling new shader:
Model Rendering
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Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
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Shader Variant Features:
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Shader Variant Features:
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Compiling new shader:
Model Rendering
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Shader Variant Features:
Lighting
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Environment Mapping
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Clip Plane
Compiling new shader:
Model Rendering
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Shader Variant Features:
Lighting
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Diffuse Mapping
Specular Mapping
Environment Mapping
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Clip Plane
Compiling new shader:
Model Rendering
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Shader Variant Features:
Lighting
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Environment Mapping
Animated Effects
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Clip Plane
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Shader Variant Features:
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Fog Effect
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Specular Mapping
Environment Mapping
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Compiling new shader:
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Shader Variant Features:
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Compiling new shader:
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Shader Variant Features:
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Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Frame 0 too long!!: frametime = 8.515 (8.515)
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Shadows
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Shadows
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Shadows
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Shadows
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Shadows
Submodel Transforms
Compiling new shader:
Batched bitmaps
Loading built-in default shader for: batched-v.sdr
Loading built-in default shader for: batched-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Frame 0 too long!!: frametime = 2.069 (2.069)
Loading model 'fighter06.pof' into slot '1'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail4' is detail level 3 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail4' is detail level 2 of 'detail2'
Submodel 'detail4' is detail level 1 of 'detail3'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Shadows
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Shadows
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Shadows
Submodel Transforms
Frame 0 too long!!: frametime = 5.599 (5.599)
TECH ROOM: Dumping excess ship textures...
TECH ROOM: Dumping excess ship textures...
Loading model 'Drone01.pof' into slot '2'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Shadows
Submodel Transforms
Frame 0 too long!!: frametime = 2.090 (2.090)
Loading model 'AmazonAdv.pof' into slot '3'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Shadows
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Shadows
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Parallax Mapping
Environment Mapping
Shadows
Submodel Transforms
Ambient Occlusion Map
WARNING: Failed to find uniform 'sHeightmap'.
Frame 0 too long!!: frametime = 5.371 (5.371)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Unloading model 'fighter01.pof' from slot '0'
Unloading model 'fighter06.pof' from slot '1'
Unloading model 'Drone01.pof' from slot '2'
Unloading model 'AmazonAdv.pof' from slot '3'
CSG => Loading 'eggsprot.The Battle of Neptune.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'deathsquad.pcx'
CSG => Loading complete!
Frame 0 too long!!: frametime = 2.208 (2.208)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_SIMULATOR_ROOM (20)
PLR => Saving 'eggsprot.json' with version 2...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof' into slot '0'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Frame 0 too long!!: frametime = 1.970 (1.970)
ANI cb_loop-a_a.ani with size 440x200 (21.9% wasted)
Frame 0 too long!!: frametime = 0.479 (0.479)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Unloading model 'fighter01.pof' from slot '0'
CSG => Loading 'eggsprot.The Battle of Neptune.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'deathsquad.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.607 (0.607)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'eggsprot.The Battle of Neptune.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'deathsquad.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 312th Bodysnatchers
Someone passed an extension to bm_load for file 'deathsquad.pcx'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof' into slot '0'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'BoN.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 312th Bodysnatchers
Someone passed an extension to bm_load for file 'deathsquad.pcx'
Using alternate ship type name: Puma
Using alternate ship type name: UEF Installation
Using alternate ship type name: Resupply Platform
Using alternate ship type name: Fuel dump
Using alternate ship type name: Fuel dump
Using alternate ship type name: ENS Zadzisai
Using alternate ship type name: CruRon Bravo
Using alternate ship type name: CruRon Bravo
Using alternate ship type name: CruRon Alpha
Using alternate ship type name: CruRon Alpha
Using alternate ship type name: FrigRon Foxtrot
Using alternate ship type name: FrigRon Foxtrot
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: SOC
Using alternate ship type name: SOC
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: XO
Using alternate ship type name: ENS. Fisher
Using alternate ship type name: ENS. Maneka
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: 591st Flare Riders
Using alternate ship type name: 591st Flare Riders
Using alternate ship type name: 591st Flare Riders
Using alternate ship type name: 591st Flare Riders
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: 545th Kukris
Using alternate ship type name: 545th Kukris
Using alternate ship type name: 545th Kukris
Using alternate ship type name: 545th Kukris
Using alternate ship type name: 545th Kukris
Using alternate ship type name: 545th Kukris
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Blackjack
Using alternate ship type name: Designation: Blackjack
Using alternate ship type name: Designation: Blackjack
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Someone passed an extension to bm_load for file 'deathsquad.pcx'
Starting mission message count : 640
Ending mission message count : 829
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'fighter2t-04.pof' into slot '1'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'Arcadia.pof' into slot '2'
Subsystem 'ForkTable' on ship Arcadia.pof is not recognized as a common subsystem type
Subsystem 'ForkLift' on ship Arcadia.pof is not recognized as a common subsystem type
Subsystem 'fighterbay' on ship Arcadia.pof is not recognized as a common subsystem type
Unknown special object type $path06 while reading model Arcadia.pof
Unknown special object type $path07 while reading model Arcadia.pof
Found live debris model for 'communication'
Found live debris model for 'communication'
Found live debris model for 'fighterbay'
Found live debris model for 'fighterbay'
Found live debris model for 'fighterbay'
Found live debris model for 'fighterbay'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Allocating space for at least 31 new ship subsystems ... a total of 200 is now available (31 in-use).
Loading model 'UEI_Ceres-R.pof' into slot '3'
Subsystem 'FBDoora' on ship UEI_Ceres-R.pof is not recognized as a common subsystem type
Subsystem 'Pipe01' on ship UEI_Ceres-R.pof is not recognized as a common subsystem type
Subsystem 'Pipe02' on ship UEI_Ceres-R.pof is not recognized as a common subsystem type
Subsystem 'Pipe03' on ship UEI_Ceres-R.pof is not recognized as a common subsystem type
Subsystem 'Pipe04' on ship UEI_Ceres-R.pof is not recognized as a common subsystem type
Subsystem 'Reactor' on ship UEI_Ceres-R.pof is not recognized as a common subsystem type
Subsystem 'Sepal01a' on ship UEI_Ceres-R.pof is not recognized as a common subsystem type
Subsystem 'Sepal02a' on ship UEI_Ceres-R.pof is not recognized as a common subsystem type
Subsystem 'Sepal03a' on ship UEI_Ceres-R.pof is not recognized as a common subsystem type
Subsystem 'Sepal04a' on ship UEI_Ceres-R.pof is not recognized as a common subsystem type
WARNING: "Not all subsystems in model "UEI_Ceres-R.pof" have a record in ships.tbl.
This can cause game to crash.
List of subsystems not found from table is in log file.
" at modelread.cpp:888
Subsystem Fighterbay in model UEI_Ceres-R.pof was not found in ships.tbl!
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'FBDoorb' is detail level 1 of 'FBDoora'
Submodel 'LongPipe01b' is detail level 1 of 'LongPipe01a'
Submodel 'LongPipe02b' is detail level 1 of 'LongPipe02a'
Submodel 'LongPipe03b' is detail level 1 of 'LongPipe03a'
Submodel 'LongPipe04b' is detail level 1 of 'LongPipe04a'
Submodel 'Sepal01b' is detail level 1 of 'Sepal01a'
Submodel 'Sepal01b-destroyed' is detail level 1 of 'Sepal01a-destroyed'
Submodel 'Sepal02b' is detail level 1 of 'Sepal02a'
Submodel 'Sepal02b-destroyed' is detail level 1 of 'Sepal02a-destroyed'
Submodel 'Sepal03b' is detail level 1 of 'Sepal03a'
Submodel 'Sepal03b-destroyed' is detail level 1 of 'Sepal03a-destroyed'
Submodel 'Sepal04b' is detail level 1 of 'Sepal04a'
Submodel 'Sepal04b-destroyed' is detail level 1 of 'Sepal04a-destroyed'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'UEI_Trident.pof' into slot '4'
Subsystem 'Reactor' on ship UEI_Trident.pof is not recognized as a common subsystem type
Loading model 'UEC_Sanctus.pof' into slot '5'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Utility mapping
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Utility mapping
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Utility mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Utility mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Utility mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Utility mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Utility mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Utility mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Utility mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Utility mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Utility mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Utility mapping
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'UEFg_Karuna.pof' into slot '6'
Subsystem 'rotatora' on ship UEFg_Karuna.pof is not recognized as a common subsystem type
Subsystem 'Reactor01' on ship UEFg_Karuna.pof is not recognized as a common subsystem type
Subsystem 'Reactor02' on ship UEFg_Karuna.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay' on ship UEFg_Karuna.pof is not recognized as a common subsystem type
Found live debris model for 'navigation'
Found live debris model for 'navigation'
Found live debris model for 'sensors'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'engine01b' is detail level 1 of 'engine01a'
Submodel 'engine01c' is detail level 2 of 'engine01a'
Submodel 'engine01d' is detail level 3 of 'engine01a'
Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
Submodel 'engine02b' is detail level 1 of 'engine02a'
Submodel 'engine02c' is detail level 2 of 'engine02a'
Submodel 'engine02d' is detail level 3 of 'engine02a'
Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
Submodel 'engine03b' is detail level 1 of 'engine03a'
Submodel 'engine03c' is detail level 2 of 'engine03a'
Submodel 'engine03d' is detail level 3 of 'engine03a'
Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
Submodel 'engine04b' is detail level 1 of 'engine04a'
Submodel 'engine04c' is detail level 2 of 'engine04a'
Submodel 'engine04d' is detail level 3 of 'engine04a'
Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'rotatord' is detail level 3 of 'rotatora'
Loading model 'UEF_Uhlan.pof' into slot '7'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'GTF_Aurora.pof' into slot '8'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'GTCv_Diomedes.pof' into slot '9'
Subsystem 'Fighterbay' on ship GTCv_Diomedes.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'Deimos.pof' into slot '10'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Ambient Occlusion Map
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Loading model 'bomber05.pof' into slot '11'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'Myrmidon.pof' into slot '12'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Hecate.pof' into slot '13'
Unknown special object type $path45 while reading model Hecate.pof
Subsystem 'fighterbay' on ship Hecate.pof is not recognized as a common subsystem type
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Loading model 'UEF_Uriel.pof' into slot '14'
Subsystem 'poddoorf' on ship UEF_Uriel.pof is not recognized as a common subsystem type
Subsystem 'armcoverl' on ship UEF_Uriel.pof is not recognized as a common subsystem type
Subsystem 'armcoverr' on ship UEF_Uriel.pof is not recognized as a common subsystem type
Subsystem 'poddoorl' on ship UEF_Uriel.pof is not recognized as a common subsystem type
Subsystem 'poddoorr' on ship UEF_Uriel.pof is not recognized as a common subsystem type
Subsystem 'barrelclamp' on ship UEF_Uriel.pof is not recognized as a common subsystem type
Subsystem 'barrel' on ship UEF_Uriel.pof is not recognized as a common subsystem type
Subsystem 'gunbzrdr' on ship UEF_Uriel.pof is not recognized as a common subsystem type
Subsystem 'gunbzrdl' on ship UEF_Uriel.pof is not recognized as a common subsystem type
Loading model 'bonus2t-02.pof' into slot '15'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'UEF_Kentauroi.pof' into slot '16'
Subsystem 'tachpnltr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tachpnltl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tachpnlfr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tachpnlfl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'intaker' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'intakel' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'coverlto' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'coverlti' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'coverlbo' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'coverlbi' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'coverrti' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'coverrto' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'coverrbi' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'coverrbo' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tailbr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tailtr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tailbl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tailtl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdl1' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdl2' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdl3' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdl4' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdl5' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdl6' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdr1' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdr2' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdr3' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdr4' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdr5' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'tdr6' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'guns' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'amps' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Subsystem 'launcher' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
Submodel 'debris02' is detail level 1 of 'debris01'
Submodel 'debris03' is detail level 2 of 'debris01'
Submodel 'debris04' is detail level 3 of 'debris01'
Submodel 'debris05' is detail level 4 of 'debris01'
Submodel 'debris03' is detail level 1 of 'debris02'
Submodel 'debris04' is detail level 2 of 'debris02'
Submodel 'debris05' is detail level 3 of 'debris02'
Submodel 'debris04' is detail level 1 of 'debris03'
Submodel 'debris05' is detail level 2 of 'debris03'
Submodel 'debris05' is detail level 1 of 'debris04'
Loading model 'Perseus.pof' into slot '17'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'Flap_LF_DNb' is detail level 1 of 'Flap_LF_DNa'
Submodel 'Flap_LF_DNc' is detail level 2 of 'Flap_LF_DNa'
Submodel 'Flap_LF_DNd' is detail level 3 of 'Flap_LF_DNa'
Submodel 'Flap_LF_UPb' is detail level 1 of 'Flap_LF_UPa'
Submodel 'Flap_LF_UPc' is detail level 2 of 'Flap_LF_UPa'
Submodel 'Flap_LF_UPd' is detail level 3 of 'Flap_LF_UPa'
Submodel 'Flap_RT_DNb' is detail level 1 of 'Flap_RT_DNa'
Submodel 'Flap_RT_DNc' is detail level 2 of 'Flap_RT_DNa'
Submodel 'Flap_RT_DNd' is detail level 3 of 'Flap_RT_DNa'
Submodel 'Flap_RT_UPb' is detail level 1 of 'Flap_RT_UPa'
Submodel 'Flap_RT_UPc' is detail level 2 of 'Flap_RT_UPa'
Submodel 'Flap_RT_UPd' is detail level 3 of 'Flap_RT_UPa'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'UEB_Durga.pof' into slot '18'
Subsystem 'bbdfl' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'bbdfr' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'bbdli' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'bbdlo' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'bbdro' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'bbdri' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'capt' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'capb' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'blockb' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'blockt' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'covert' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'coverb' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'massdriverbr' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'massdrivertr' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'massdriverbl' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'massdrivertl' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'mda' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'mdb' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'lockarmlo' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'lockarmli' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'lockarmri' on ship UEB_Durga.pof is not recognized as a common subsystem type
Subsystem 'lockarmro' on ship UEB_Durga.pof is not recognized as a common subsystem type
Submodel 'mdb' is detail level 1 of 'mda'
Loading model 'Boanerges.pof' into slot '19'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'GTF_Kulas.pof' into slot '20'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01d' is detail level 3 of 'thruster01a'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Cargo_Platform.pof' into slot '21'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'TAC1.pof' into slot '22'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Artemis.pof' into slot '23'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'GTB_Rhea.pof' into slot '24'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01d' is detail level 3 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02d' is detail level 3 of 'thruster02a'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (202 in-use).
Allocating space for at least 39 new ship subsystems ... a total of 600 is now available (410 in-use).
WARNING: "Invalid custom HUD gauge.
In sexpression: ( when
( key-pressed "4" )
( training-msg "AFATADS Menu1" )
( hud-set-custom-gauge-active
( true )
"AFATADS"
"AFATADS Target"
"AFATADS RIDER"
)
( play-sound-from-file
"AFATADS.ogg"
1
)
)
(Error appears to be: AFATADS)" at missionparse.cpp:6038
Frame 0 too long!!: frametime = 178.928 (178.928)
Received post for event GS_EVENT_MAIN_MENU during state transtition. Find Allender if you are unsure if this is bad.
=================== ENDING LOAD ================
Real count = 27, Estimated count = 719
================================================
Cleanup: Deleted 87 objects
Unloading in mission messages
CSG => Saving 'eggsprot.The Battle of Neptune.csg' with version 5...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_START_GAME (51)
CSG => Loading 'eggsprot.The Battle of Neptune.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'deathsquad.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.557 (0.557)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'eggsprot.The Battle of Neptune.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'deathsquad.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 312th Bodysnatchers
Someone passed an extension to bm_load for file 'deathsquad.pcx'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
MISSION LOAD: 'BoN.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 312th Bodysnatchers
Someone passed an extension to bm_load for file 'deathsquad.pcx'
Using alternate ship type name: Puma
Using alternate ship type name: UEF Installation
Using alternate ship type name: Resupply Platform
Using alternate ship type name: Fuel dump
Using alternate ship type name: Fuel dump
Using alternate ship type name: ENS Zadzisai
Using alternate ship type name: CruRon Bravo
Using alternate ship type name: CruRon Bravo
Using alternate ship type name: CruRon Alpha
Using alternate ship type name: CruRon Alpha
Using alternate ship type name: FrigRon Foxtrot
Using alternate ship type name: FrigRon Foxtrot
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: SOC
Using alternate ship type name: SOC
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 77th Strike Squadron
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: 75th Vigilantes
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: XO
Using alternate ship type name: ENS. Fisher
Using alternate ship type name: ENS. Maneka
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: 591st Flare Riders
Using alternate ship type name: 591st Flare Riders
Using alternate ship type name: 591st Flare Riders
Using alternate ship type name: 591st Flare Riders
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: 545th Kukris
Using alternate ship type name: 545th Kukris
Using alternate ship type name: 545th Kukris
Using alternate ship type name: 545th Kukris
Using alternate ship type name: 545th Kukris
Using alternate ship type name: 545th Kukris
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Blackjack
Using alternate ship type name: Designation: Blackjack
Using alternate ship type name: Designation: Blackjack
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: Designation: Foxhound
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: Designation: Fulcrum
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 532nd Mustangs
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: 501st Tridents
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Using alternate ship type name: Designation: Fencer
Someone passed an extension to bm_load for file 'deathsquad.pcx'
Starting mission message count : 640
Ending mission message count : 829
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Allocating space for at least 31 new ship subsystems ... a total of 200 is now available (31 in-use).
Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (202 in-use).
Allocating space for at least 39 new ship subsystems ... a total of 600 is now available (410 in-use).
WARNING: "Invalid custom HUD gauge.
In sexpression: ( when
( key-pressed "4" )
( training-msg "AFATADS Menu1" )
( hud-set-custom-gauge-active
( true )
"AFATADS"
"AFATADS Target"
"AFATADS RIDER"
)
( play-sound-from-file
"AFATADS.ogg"
1
)
)
(Error appears to be: AFATADS)" at missionparse.cpp:6038
Int3(): From D:\a\fs2open.github.com\fs2open.github.com\code\osapi\dialogs.cpp at line 412
ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_4_0_x64_AVX-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
CRASH DETECTED!!! Wrote crash dump to C:\Games\FreespaceOpen\bin\FSO-21.4.0\windows\x64_avx\fs2_open_21_4_0_x64_AVX-FASTDBG_20211220_084356.mdmp
|