Log

Uploaded on: 07.10.2021

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\genar\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Thu Oct 07 17:55:49 2021 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 21.4.0
Passed cmdline options:
  -orbradar
  -ship_choice_3d
  -stretch_menu
  -mod AftermathReboot-1.2.1,MVPS-3.7.2
  -parse_cmdline_only
Building file index...
Found root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Effects.vp' with a checksum of 0x7af0cb5e
Found root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\af-extra.vp' with a checksum of 0x4506620f
Found root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Gui169.vp' with a checksum of 0x9cc0b2c0
Found root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Music.vp' with a checksum of 0x6152999b
Found root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Root.vp' with a checksum of 0xad1ed3eb
Found root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Visuals1.vp' with a checksum of 0x5a820090
Found root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Visuals2.vp' with a checksum of 0x50967348
Found root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Visuals3.vp' with a checksum of 0x60a89ef5
Found root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Visuals4.vp' with a checksum of 0xbd7b0681
Found root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Visuals5.vp' with a checksum of 0x8f4aecb8
Found root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'E:\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\genar\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AftermathReboot-1.2.1\' ... 0 files
Searching root 'C:\Users\genar\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
Searching root 'C:\Users\genar\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
Searching root 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\' ... 0 files
Searching root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Effects.vp' ... 718 files
Searching root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\af-extra.vp' ... 319 files
Searching root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Gui169.vp' ... 1534 files
Searching root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Music.vp' ... 148 files
Searching root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Root.vp' ... 243 files
Searching root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Visuals1.vp' ... 49 files
Searching root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Visuals2.vp' ... 48 files
Searching root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Visuals3.vp' ... 310 files
Searching root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Visuals4.vp' ... 288 files
Searching root pack 'E:\FreespaceOpen\FS2\AftermathReboot-1.2.1\AF-Visuals5.vp' ... 87 files
Searching root 'E:\FreespaceOpen\FS2\MVPS-3.7.2\' ... 0 files
Searching root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
Searching root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
Searching root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
Searching root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
Searching root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_Music.vp' ... 32 files
Searching root pack 'E:\FreespaceOpen\FS2\MVPS-3.7.2\MV_Root.vp' ... 848 files
Searching root 'E:\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'E:\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'E:\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 69 files
Found 34 roots and 19257 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
TBM  =>  Starting parse of 'axmsg-mod.tbm' ...
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to RETAIL HYBRID
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Altavoces (Realtek(R) Audio)
  Capture device: OpenAL Soft on Micrófono (Realtek(R) Audio)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : NVIDIA GeForce GTX 1650/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 472.12

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
  Persistent buffer mapping: Enabled
Checking mod required rendering features...
  All required features are supported.
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: default-material.vert.spv.glsl
   Loading built-in default shader for: default-material.frag.spv.glsl
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Control item defined without a valid tab. Disabling: Show Objectives
Control item defined without a valid tab. Disabling: Show Nav Map
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
  No joysticks found
Printing joystick info:
  No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'af-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
'$Text Normal:' has been redefined.
'$Text Subselected:' has been redefined.
'$Text Selected:' has been redefined.
'$Text Error:' has been redefined.
'$Text Error Highlighted:' has been redefined.
'$Text Active:' has been redefined.
'$Text Active Highlighted:' has been redefined.
'$Text Heading:' has been redefined.
'$More Indicator:' has been redefined.
'$Normal:' has been redefined.
'$Briefing Grid:' has been redefined.
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'af-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'af-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'af-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'af-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'af-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (AMImpact.eff) with 22 frames at 20 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'aftermath-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'af-obt.tbm' ...
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
ships.tbl(line 12312): Warning: Could not find game sound with name '2557'!
WARNING: "ships.tbl(line 12312):
Warning: Could not find game sound with name '2557'!" at parselo.cpp:316
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1b:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1l:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1r:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2b:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
ships.tbl(line 22526): Error: Expected float, found [ 140..0 ].


Error: ships.tbl(line 22526):
Error: Expected float, found [ 140..0 ].

File: parselo.cpp
Line: 318