Log

Uploaded on: 18.06.2021

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\frans\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Fri Jun 18 23:55:55 2021 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 21.2.0.RC4
Passed cmdline options:
  -soft_particles
  -no_post_process
  -nolightshafts
  -no_deferred
  -3dwarp
  -warp_flash
  -stretch_menu
  -mod CP_m-2.1.1,MVPS-4.3.3
  -noparseerrors
  -fps
  -fullscreen_window
  -parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets.vp' with a checksum of 0x4ce74549
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s.vp' with a checksum of 0xf52681f8
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps1.vp' with a checksum of 0x3330cb8d
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps2.vp' with a checksum of 0x0f0a30f3
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t.vp' with a checksum of 0x03154cac
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps1.vp' with a checksum of 0x674095cc
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps2.vp' with a checksum of 0x44368135
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps3.vp' with a checksum of 0xcc4f0df2
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps4.vp' with a checksum of 0x17b42e8c
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v.vp' with a checksum of 0x472c958d
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v_maps1.vp' with a checksum of 0x0cc35864
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_1.vp' with a checksum of 0x7fc76ee6
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_2.vp' with a checksum of 0x1ed20ca2
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_3.vp' with a checksum of 0xefbca54c
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_effects.vp' with a checksum of 0xc4aa82f3
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_music.vp' with a checksum of 0x2ac4fbb3
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_root.vp' with a checksum of 0x8cbe7277
Found root pack 'C:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreespaceOpen\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\frans\AppData\Roaming\HardLightProductions\FreeSpaceOpen\CP_m-2.1.1\' ... 0 files
Searching root 'C:\Users\frans\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.3.3\' ... 0 files
Searching root 'C:\Users\frans\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 9 files
Searching root 'C:\Games\FreespaceOpen\FS2\CP_m-2.1.1\' ... 87 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\' ... 5 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets.vp' ... 955 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s.vp' ... 33 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps1.vp' ... 156 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps2.vp' ... 52 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t.vp' ... 59 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps1.vp' ... 161 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps2.vp' ... 98 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps3.vp' ... 134 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps4.vp' ... 81 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v_maps1.vp' ... 161 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_effects.vp' ... 3265 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_root.vp' ... 687 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 14 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 69 files
Found 35 roots and 13591 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to RETAIL HYBRID
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 192000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Headphones (2- High Definition Audio Device)
  Capture device: OpenAL Soft on Microphone (2- High Definition Audio Device)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1360x768 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Could not create OpenGL Context: Could not create GL context: The operation completed successfully.

  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Could not create OpenGL Context: Could not create GL context: The operation completed successfully.

  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Could not create OpenGL Context: Could not create GL context: The operation completed successfully.

  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : Intel
  OpenGL Renderer  : Intel(R) HD Graphics 4000
  OpenGL Version   : 4.0.0 - Build 10.18.10.5161

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.

  Max texture units: 2 (16)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using bilinear texture filter.
  OpenGL Shader Version: 4.00 - Build 10.18.10.5161
  Max uniform block size: 65536
  Max uniform buffer bindings: 70
  Uniform buffer byte offset alignment: 16
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
  Persistent buffer mapping: Enabled
Checking mod required rendering features...
  All required features are supported.
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'zLoadFirst-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Parsing pure Lua scripts
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: default-material.vert.spv.glsl
   Loading built-in default shader for: default-material.frag.spv.glsl
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Control item defined without a valid tab. Disabling: Show ObjectivesControl item defined without a valid tab. Disabling: Show Nav MapDutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'mv_effects-snd.tbm' ...
TBM  =>  Starting parse of 'sounds-snd.tbm' ...
Initializing Joystick...
  No joysticks found
Printing joystick info:
  No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_v-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_t-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_s-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'Cockpits-shp.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
TBM  =>  Starting parse of 'cockpits-hdg.tbm' ...
cockpits-hdg.tbm(line 7): Error: Unable to find ship class GTB Snake in stuff_int_list!
WARNING: "cockpits-hdg.tbm(line 7):
Error: Unable to find ship class GTB Snake in stuff_int_list!" at parselo.cpp:310
Int3(): From D:\a\fs2open.github.com\fs2open.github.com\code\osapi\dialogs.cpp at line 412
ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_21_2_0_RC4_x64_AVX-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

CRASH DETECTED!!! Wrote crash dump to C:\Games\FreespaceOpen\bin\FSO-21.2.0-RC4\windows\x64_avx\fs2_open_21_2_0_RC4_x64_AVX-FASTDBG_20210618_215616.mdmp