Log

Uploaded on: 27.08.2020

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\ronnie\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Thu Aug 27 15:42:45 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 20.1.0.20200826_a19e163
Passed cmdline options:
  -spec_static 2.6
  -spec_point 1.7
  -spec_tube 1.15
  -ambient_factor 55
  -soft_particles
  -bloom_intensity 35
  -smaa
  -enable_shadows
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod BtA-1.5.7,MVPS-4.3.3
  -parse_cmdline_only
  -no_emissive_light
  -post_process
Deprecated flag '-post_process' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_advanced1.vp' with a checksum of 0x81b0f4cb
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_advanced2.vp' with a checksum of 0x8ee11042
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_anims1.vp' with a checksum of 0xec8f9c96
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_anims2.vp' with a checksum of 0x4ca80ce9
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_core.vp' with a checksum of 0x47a327c6
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_maps1.vp' with a checksum of 0x4aba3395
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_maps2.vp' with a checksum of 0x221be07f
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_maps3.vp' with a checksum of 0x0e52fce5
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_models.vp' with a checksum of 0x504453cd
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_movies1.vp' with a checksum of 0x61978c37
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_movies2.vp' with a checksum of 0x4a870c7a
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_movies3.vp' with a checksum of 0x407dbe0a
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_music.vp' with a checksum of 0xbae5b8bc
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_root.vp' with a checksum of 0xd11a86b0
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_ui.vp' with a checksum of 0x7d492019
Found root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_voice.vp' with a checksum of 0x56b09d01
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced1.vp' with a checksum of 0x369db4f9
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced2.vp' with a checksum of 0xc849ae10
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced3.vp' with a checksum of 0x8804e4aa
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced4.vp' with a checksum of 0x9eca321b
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_animglows.vp' with a checksum of 0x1d14a4f8
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets.vp' with a checksum of 0x4ce74549
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s.vp' with a checksum of 0xf52681f8
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps1.vp' with a checksum of 0x3330cb8d
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps2.vp' with a checksum of 0x0f0a30f3
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t.vp' with a checksum of 0x03154cac
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps1.vp' with a checksum of 0x674095cc
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps2.vp' with a checksum of 0x44368135
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps3.vp' with a checksum of 0xcc4f0df2
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps4.vp' with a checksum of 0x17b42e8c
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v.vp' with a checksum of 0x472c958d
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v_maps1.vp' with a checksum of 0x0cc35864
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_1.vp' with a checksum of 0x7fc76ee6
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_2.vp' with a checksum of 0x1ed20ca2
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_3.vp' with a checksum of 0xefbca54c
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_compatibility.vp' with a checksum of 0xbf93b5e1
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_effects.vp' with a checksum of 0xc4aa82f3
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_music.vp' with a checksum of 0x2ac4fbb3
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_radaricons.vp' with a checksum of 0xe7fa5c62
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_root.vp' with a checksum of 0x8cbe7277
Found root pack 'C:\Games\FreespaceOpen\FS2\New Beginings.vp' with a checksum of 0xc080063b
Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\ronnie\AppData\Roaming\HardLightProductions\FreeSpaceOpen\BtA-1.5.7\' ... 0 files
Searching root 'C:\Users\ronnie\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.3.3\' ... 0 files
Searching root 'C:\Users\ronnie\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 1 files
Searching root 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_advanced1.vp' ... 66 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_advanced2.vp' ... 36 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_anims1.vp' ... 59 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_anims2.vp' ... 4 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_core.vp' ... 187 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_maps1.vp' ... 358 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_maps2.vp' ... 554 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_maps3.vp' ... 190 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_models.vp' ... 164 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_movies1.vp' ... 5 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_movies2.vp' ... 3 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_movies3.vp' ... 4 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_music.vp' ... 112 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_root.vp' ... 3287 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_ui.vp' ... 94 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\BtA-1.5.7\bta_voice.vp' ... 2661 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\' ... 5 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced1.vp' ... 1155 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced2.vp' ... 84 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced3.vp' ... 19 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_advanced4.vp' ... 224 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_animglows.vp' ... 1735 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets.vp' ... 955 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s.vp' ... 33 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps1.vp' ... 156 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_s_maps2.vp' ... 52 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t.vp' ... 59 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps1.vp' ... 161 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps2.vp' ... 98 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps3.vp' ... 134 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_t_maps4.vp' ... 81 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_assets_v_maps1.vp' ... 161 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_compatibility.vp' ... 1254 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_effects.vp' ... 3265 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_radaricons.vp' ... 24 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.3.3\mv_root.vp' ... 687 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\New Beginings.vp' ... 58 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 63 files
Found 57 roots and 25409 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.8.1.20180727
Game settings table: Unicode mode: yes
Game Settings Table: Using alternate event chaining behavior
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to UNTRANSLATED
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
TBM  =>  Starting parse of 'xstr_bta1_single-tlc.tbm' ...
TBM  =>  Starting parse of 'xstr_bta1_m-tlc.tbm' ...
TBM  =>  Starting parse of 'xstr_bta1_d-tlc.tbm' ...
TBM  =>  Starting parse of 'xstr_bta1_coop-tlc.tbm' ...
TBM  =>  Starting parse of 'xstr_bta1_bonus-tlc.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Headset Earphone (5- Logitech USB Headset)
  Capture device: OpenAL Soft on Headset Microphone (5- Logitech USB Headset)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 8670D
  OpenGL Version   : 4.5.13399 Core Profile/Debug Context 15.200.1062.1004

Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Edge detection
   Loading built-in default shader for: smaa-edge-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-edge-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Blending weight calculation
   Loading built-in default shader for: smaa-blend-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-blend-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Neighborhood Blending
   Loading built-in default shader for: smaa-neighbour-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-neighbour-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
  Max texture units: 2 (18)
  Max client texture states: 2 (1)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.40
  Max uniform block size: 65536
  Max uniform buffer bindings: 90
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
  Persistent buffer mapping: Enabled
Checking mod required rendering features...
  All required features are supported.
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'rockettest-sct.tbm' ...
TBM  =>  Starting parse of 'zparticlescript-sct.tbm' ...
TBM  =>  Starting parse of 'turrethotkey-sct.tbm' ...
TBM  =>  Starting parse of 'terminal-sct.tbm' ...
TBM  =>  Starting parse of 'sysviewer-sct.tbm' ...
TBM  =>  Starting parse of 'superbrackets-sct.tbm' ...
TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
TBM  =>  Starting parse of 'sexpvariabls-sct.tbm' ...
TBM  =>  Starting parse of 'screencam-sct.tbm' ...
TBM  =>  Starting parse of 'play-music-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'm_notify-sct.tbm' ...
TBM  =>  Starting parse of 'movements-sct.tbm' ...
TBM  =>  Starting parse of 'misc-sc-functions-sct.tbm' ...
TBM  =>  Starting parse of 'markbox-sct.tbm' ...
TBM  =>  Starting parse of 'loadingscreen-sct.tbm' ...
TBM  =>  Starting parse of 'legacy-functions-sct.tbm' ...
TBM  =>  Starting parse of 'keypress-sct.tbm' ...
TBM  =>  Starting parse of 'journal-sct.tbm' ...
TBM  =>  Starting parse of 'inmissionjump-sct.tbm' ...
TBM  =>  Starting parse of 'imonitor-sct.tbm' ...
TBM  =>  Starting parse of 'getclosest-sct.tbm' ...
TBM  =>  Starting parse of 'flickerships-sct.tbm' ...
TBM  =>  Starting parse of 'filecopy-sct.tbm' ...
TBM  =>  Starting parse of 'escort_reticle-sct.tbm' ...
TBM  =>  Starting parse of 'dropship-sct.tbm' ...
TBM  =>  Starting parse of 'dronelaunch-sct.tbm' ...
TBM  =>  Starting parse of 'deathroll-sct.tbm' ...
TBM  =>  Starting parse of 'criticalsubsys-sct.tbm' ...
TBM  =>  Starting parse of 'carrote-sct.tbm' ...
TBM  =>  Starting parse of 'brieftitle-sct.tbm' ...
TBM  =>  Starting parse of 'brah-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axscroll-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
TBM  =>  Starting parse of 'axcredits-sct.tbm' ...
SCRIPTING: Parsing pure Lua scripts
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: default-material-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (subachpact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (subachzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (mekhupact.eff) with 8 frames at 40 fps.
BMPMAN: Found EFF (mekhuzap.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (AkhetonFlash.eff) with 3 frames at 60 fps.
BMPMAN: Found EFF (akhetonspark.eff) with 8 frames at 10 fps.
BMPMAN: Found EFF (PromRImpact.eff) with 15 frames at 45 fps.
BMPMAN: Found EFF (promrflash.eff) with 3 frames at 45 fps.
BMPMAN: Found EFF (MorningstarFlash.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (MorningstarWave.eff) with 5 frames at 60 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (megafunkbolt.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakbright.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (flaksplode.eff) with 17 frames at 30 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Skipping flyby sound for unknown species Shivan
Skipping flyby sound for unknown species Shivan
TBM  =>  Starting parse of 'mv_effects-snd.tbm' ...
TBM  =>  Starting parse of 'bta-snd.tbm' ...
Initializing Joystick...
Printing joystick info:
  Joystick name: SideWinder Precision 2 Joystick
  Joystick GUID: 030000005E0400003800000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'SideWinder Precision 2 Joystick' as the primary joystick

  Number of axes: 4
  Number of buttons: 8
  Number of hats: 1
  Number of trackballs: 0

  Initializing Haptic...
  Available haptic devices:
    <none>
    ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bta-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'ai-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'descriptions-wep.tbm' ...
TBM  =>  Starting parse of 'bta-wep.tbm' ...
TBM  =>  Starting parse of 'aspect_variants-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'ai-obt.tbm' ...
BMPMAN: Found EFF (phidflame.eff) with 30 frames at 15 fps.
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_v-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_t-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_s-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'armor_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mainhall-hlp.tbm' ...
ANI emptyhud with size 25x21 (34.4% wasted)
ANI currentspeed with size 124x30 (6.3% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI scspeed with size 50x179 (30.1% wasted)
ANI timesc with size 60x23 (28.1% wasted)
ANI SecureChannel with size 135x20 (37.5% wasted)
BMPMAN: Found EFF (ecmgauge.eff) with 101 frames at 15 fps.
BMPMAN: Found EFF (minebar.eff) with 101 frames at 15 fps.
ANI minegauge with size 158x30 (6.3% wasted)
ANI minegauge_long with size 224x30 (6.3% wasted)
ANI CheaterCheater with size 245x20 (37.5% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
ANI 2_zodtoparc1 with size 252x60 (6.3% wasted)
ANI zodsupport1 with size 108x24 (25.0% wasted)
ANI 2_zoddamage1 with size 237x40 (37.5% wasted)
ANI zodwingman1 with size 71x53 (17.2% wasted)
ANI zodwingman2 with size 35x53 (17.2% wasted)
ANI zodwingman3 with size 14x53 (17.2% wasted)
ANI zodhead1 with size 164x132 (48.4% wasted)
ANI 2_zoddirectives1 with size 256x20 (37.5% wasted)
ANI zodweapons1 with size 126x20 (37.5% wasted)
ANI zodobjective1 with size 149x21 (34.4% wasted)
ANI 2_zodmessage1 with size 256x20 (37.5% wasted)
ANI 2_zodmessage2 with size 256x17 (46.9% wasted)
ANI 2_zodescort1 with size 239x21 (34.4% wasted)
ANI 2_zodescort2 with size 239x19 (40.6% wasted)
ANI 2_zodescort3 with size 239x22 (31.3% wasted)
ANI zodenergy1 with size 12x41 (35.9% wasted)
ANI zodtargetview1 with size 137x156 (39.1% wasted)
ANI zodtargetview3 with size 7x20 (37.5% wasted)
ANI 2_zodradar1 with size 209x170 (33.6% wasted)
ANI 2_zodenergy2 with size 86x96 (25.0% wasted)
ANI 2_zodreticle1 with size 40x24 (25.0% wasted)
ANI zodtarghit1 with size 31x21 (34.4% wasted)
ANI 2_zodleftarc with size 103x252 (1.6% wasted)
ANI 2_zodrightarc1 with size 103x252 (1.6% wasted)
ANI 2_zodtoparc2 with size 35x24 (25.0% wasted)
ANI 2_zodtoparc3 with size 41x29 (9.4% wasted)
ANI 2_zodlead1 with size 26x26 (18.8% wasted)
ANI 2_zodlock1 with size 56x53 (17.2% wasted)
ANI 2_zodlockspin with size 100x100 (21.9% wasted)
ANI zodtime1 with size 47x23 (28.1% wasted)
ANI 2_TFrightarc1 with size 103x252 (1.6% wasted)
ANI TFenergy1 with size 12x41 (35.9% wasted)
ANI TFTargetview2 with size 50x96 (25.0% wasted)
ANI 2_TFradar1 with size 209x170 (33.6% wasted)
ANI 2_TFenergy2 with size 45x94 (26.6% wasted)
ANI 2_TFreticle1 with size 48x54 (15.6% wasted)
ANI 2_tfleftarc with size 103x252 (1.6% wasted)
BMPMAN: Found EFF (emptyarc.eff) with 2 frames at 15 fps.
ANI 2_TFtoparc2 with size 35x24 (25.0% wasted)
ANI 2_TFtoparc3 with size 41x29 (9.4% wasted)
ANI 2_TFlead1 with size 35x35 (45.3% wasted)
ANI 2_TFlock1 with size 56x53 (17.2% wasted)
ANI 2_TFlockspin with size 100x100 (21.9% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bta-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
TBM  =>  Starting parse of 'turrethotkey-sexp.tbm' ...
TBM  =>  Starting parse of 'superbrackets-sexp.tbm' ...
TBM  =>  Starting parse of 'screencam-sexp.tbm' ...
TBM  =>  Starting parse of 'play-music-sexp.tbm' ...
TBM  =>  Starting parse of 'movements-sexp.tbm' ...
TBM  =>  Starting parse of 'misc-sc-functions-sexp.tbm' ...
TBM  =>  Starting parse of 'markbox-sexp.tbm' ...
TBM  =>  Starting parse of 'inmissionjump-sexp.tbm' ...
TBM  =>  Starting parse of 'getclosest-sexp.tbm' ...
TBM  =>  Starting parse of 'escort_reticle-sexp.tbm' ...
TBM  =>  Starting parse of 'criticalsubsys-sexp.tbm' ...
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket message: Loaded font face BankGothic Bold (from bankgothicbold.ttf).
libRocket message: Loaded font face BankGothic Md BT Medium (from bnkgothm.ttf).
libRocket message: Loaded font face Squarish Sans CT Regular (from squarishsans.ttf).
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
OpenGL: Created 16x16 FBO!
AXUI Screen Intializing...
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 444
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
Compiling new shader:
	Video Playback
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Shader Variant Features:
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Failed to load apng: (file multiplayer.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file multiplayer.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file single-player.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file single-player.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file create-pilot.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file create-pilot.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file clone-pilot.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file clone-pilot.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file delete-pilot.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file delete-pilot.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file select.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file select.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file arrow-down.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file arrow-down.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file arrow-up.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file arrow-up.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file bg.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file bg.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file pilot-select-window.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file pilot-select-window.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file logo-wide.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file logo-wide.png) animation duration <= 0.0f, bad data?
PLR => Verifying 'Ash  BTA.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Ash Crucible.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Ash NB.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Ash NC.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Ash Phamtom.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Ash police.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Ash STR.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Ash Tango.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Ash WC.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Ash2.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Failed to load apng: (file scroll-bar-line.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-bar-line.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-button-o.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-button-o.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-button-h.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-button-h.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-button.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-button.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-asc-right-o.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-asc-right-o.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-asc-right-h.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-asc-right-h.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-asc-right.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-asc-right.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-desc-right-o.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-desc-right-o.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-desc-right-h.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-desc-right-h.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-desc-right.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file scroll-desc-right.png) animation duration <= 0.0f, bad data?
PLR => Loading 'Ash  BTA.json' with version 2...
PLR => Parsing:  Scoring...
PLR => Parsing:  Flags...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Variables...
PLR => Parsing:  HUD...
PLR => Parsing:  Settings...
PLR => Parsing:  Info...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Controls...
PLR => Loading complete!
Failed to load apng: (file single-player-o.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file single-player-o.png) animation duration <= 0.0f, bad data?
Compiling new shader:
	libRocket UI
   Loading built-in default shader for: rocketui-v.sdr
   Loading built-in default shader for: rocketui-f.sdr
Shader Variant Features:
Failed to load apng: (file arrow-down-h.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file arrow-down-h.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file select-red-h.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file select-red-h.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file select-red-o.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file select-red-o.png) animation duration <= 0.0f, bad data?
PLR => Verifying 'Ash  BTA.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Loading 'Ash  BTA.json' with version 2...
PLR => Parsing:  Scoring...
PLR => Parsing:  Flags...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Variables...
PLR => Parsing:  HUD...
PLR => Parsing:  Settings...
PLR => Parsing:  Info...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Controls...
PLR => Loading complete!
CSG => Loading 'Ash  BTA.FreeSpace2.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
Found invalid ship "GVF Seth" in campaign save file. Skipping...
Found invalid ship "GVF Horus" in campaign save file. Skipping...
Found invalid ship "GVF Thoth" in campaign save file. Skipping...
Found invalid ship "GVB Osiris" in campaign save file. Skipping...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'hammer1.pcx'
CSG => Loading complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
CSG => Loading 'Ash  BTA.bta1_m.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Beginning JSON Parse for imonitor_bta1_m.cfg
No path specified, assuming data/config...
File exists, decoding... success!
Frame  0 too long!!: frametime = 0.369 (0.369)
Compiling new shader:
	NanoVG shader
   Loading built-in default shader for: nanovg-v.sdr
   Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
Frame  0 too long!!: frametime = 0.264 (0.264)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'Ash  BTA.json' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'Ash  BTA.bta1_m.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Thu Aug 27 15:46:18 2020