Log

Uploaded on: 11.05.2020

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Mon May 11 18:41:26 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 19.0.0
Passed cmdline options:
  -fov 0.4
  -ambient_factor 70
  -nomotiondebris
  -3dshockwave
  -soft_particles
  -bloom_intensity 150
  -fxaa
  -smaa
  -smaa_preset 3
  -fb_explosions
  -fb_thrusters
  -enable_shadows
  -anisotropic_filter 16
  -no_fps_capping
  -no_vsync
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod Mantle-1.0.9,blueplanetcomplete-1.0.10,MVPS-4.2.3
  -fps
  -parse_cmdline_only
  -missile_lighting
  -no_emissive_light
  -post_process
Deprecated flag '-missile_lighting' found. Please remove from your cmdline.
Deprecated flag '-post_process' found. Please remove from your cmdline.
Building file index...
Found root pack 'D:\games\FreeSpace2\FS2\Mantle-1.0.9\mantle-assets.vp' with a checksum of 0x3dc69804
Found root pack 'D:\games\FreeSpace2\FS2\Mantle-1.0.9\mantle-core.vp' with a checksum of 0x3a8b3c72
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-advanced1.vp' with a checksum of 0x3ade4981
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-advanced2.vp' with a checksum of 0x9e379062
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-advanced3.vp' with a checksum of 0xc8edad31
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-audio1.vp' with a checksum of 0x92a5f52b
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-audio2.vp' with a checksum of 0x996257f6
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-audio3.vp' with a checksum of 0x6c2c79b6
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-visuals1.vp' with a checksum of 0x3ccc973d
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-visuals2.vp' with a checksum of 0xcfe379f3
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-visuals3.vp' with a checksum of 0xd2ca6354
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-visuals4.vp' with a checksum of 0x1e7056a5
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_advanced.vp' with a checksum of 0x15601636
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_animglows.vp' with a checksum of 0x3965a4e3
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_assets.vp' with a checksum of 0x1dd28f53
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_assets_s.vp' with a checksum of 0xb710f9c8
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_assets_t.vp' with a checksum of 0x2a262ab9
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_assets_t_maps.vp' with a checksum of 0xe4151fa1
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_assets_v.vp' with a checksum of 0x83aaaef4
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_cb_ani_1.vp' with a checksum of 0xc6ba60f5
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_cb_ani_2.vp' with a checksum of 0xe0ee354d
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_cb_ani_3.vp' with a checksum of 0xe1d045b3
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_compatibility.vp' with a checksum of 0xe315753b
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_effects.vp' with a checksum of 0x4e3688a0
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_music.vp' with a checksum of 0xb522cf59
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_radaricons.vp' with a checksum of 0x23309406
Found root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_root.vp' with a checksum of 0xe1aee92b
Found root pack 'D:\games\FreeSpace2\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\games\FreeSpace2\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\games\FreeSpace2\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\games\FreeSpace2\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\games\FreeSpace2\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\games\FreeSpace2\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\games\FreeSpace2\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\games\FreeSpace2\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\games\FreeSpace2\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\Mantle-1.0.9\' ... 0 files
Searching root 'C:\Users\admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\blueplanetcomplete-1.0.10\' ... 0 files
Searching root 'C:\Users\admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.2.3\' ... 0 files
Searching root 'C:\Users\admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 1 files
Searching root 'D:\games\FreeSpace2\FS2\Mantle-1.0.9\' ... 0 files
Searching root pack 'D:\games\FreeSpace2\FS2\Mantle-1.0.9\mantle-assets.vp' ... 97 files
Searching root pack 'D:\games\FreeSpace2\FS2\Mantle-1.0.9\mantle-core.vp' ... 138 files
Searching root 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\' ... 223 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-advanced1.vp' ... 692 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-advanced2.vp' ... 57 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-advanced3.vp' ... 44 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-audio1.vp' ... 758 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-audio2.vp' ... 701 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-audio3.vp' ... 1783 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-visuals1.vp' ... 1804 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-visuals2.vp' ... 435 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-visuals3.vp' ... 2433 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.10\bpc-visuals4.vp' ... 437 files
Searching root 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\' ... 0 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_advanced.vp' ... 1519 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_animglows.vp' ... 1735 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_assets.vp' ... 1306 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_assets_s.vp' ... 200 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_assets_t.vp' ... 65 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_assets_t_maps.vp' ... 501 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_assets_v.vp' ... 241 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_compatibility.vp' ... 968 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_effects.vp' ... 2966 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_music.vp' ... 32 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_radaricons.vp' ... 24 files
Searching root pack 'D:\games\FreeSpace2\FS2\MVPS-4.2.3\mv_root.vp' ... 687 files
Searching root 'D:\games\FreeSpace2\FS2\' ... 13 files
Searching root pack 'D:\games\FreeSpace2\FS2\root_fs2.vp' ... 157 files
Searching root pack 'D:\games\FreeSpace2\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\games\FreeSpace2\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\games\FreeSpace2\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\games\FreeSpace2\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\games\FreeSpace2\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\games\FreeSpace2\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\games\FreeSpace2\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\games\FreeSpace2\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 45 roots and 27008 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.7.3.20151121
Game Settings Table: Removed extension on default campaign file name bp
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting shield pain flash factor to -1.00
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (Realtek High Definition Audio)
  Capture device: <not available>
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 2560x1440 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 1080 Ti/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 442.74

Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Edge detection
   Loading built-in default shader for: smaa-edge-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-edge-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Blending weight calculation
   Loading built-in default shader for: smaa-blend-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-blend-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Neighborhood Blending
   Loading built-in default shader for: smaa-neighbour-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-neighbour-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
TBM  =>  Starting parse of 'tdefense-sct.tbm' ...
TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
TBM  =>  Starting parse of 'sdlcheck-sct.tbm' ...
TBM  =>  Starting parse of 'scrollwrite-sct.tbm' ...
TBM  =>  Starting parse of 'proBox-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'journal-sct.tbm' ...
TBM  =>  Starting parse of 'intron-sct.tbm' ...
TBM  =>  Starting parse of 'imonitor-sct.tbm' ...
TBM  =>  Starting parse of 'cloak-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (SubachImpact.eff) with 12 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (MekhuImpact.eff) with 12 frames at 40 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakflash.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (exp20.eff) with 123 frames at 20 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'mv_effects-snd.tbm' ...
WARNING: "Duplicate sound name "250" found!" at gamesnd.cpp:934