Log

Uploaded on: 30.04.2020

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Thu Apr 30 23:22:33 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 19.0.0
Passed cmdline options:
  -3dshockwave
  -soft_particles
  -bloom_intensity 30
  -smaa
  -fb_explosions
  -fb_thrusters
  -enable_shadows
  -ballistic_gauge
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod FriendsandFoes-1.1.1,blueplanetcomplete-1.0.9
  -parse_cmdline_only
  -no_emissive_light
  -post_process
Deprecated flag '-post_process' found. Please remove from your cmdline.
Building file index...
Found root pack 'D:\games\FreeSpace2\FS2\FriendsandFoes-1.1.1\FaFR_Interface.vp' with a checksum of 0x96c3932c
Found root pack 'D:\games\FreeSpace2\FS2\FriendsandFoes-1.1.1\FaFR_Root.vp' with a checksum of 0x8bcdb8c5
Found root pack 'D:\games\FreeSpace2\FS2\FriendsandFoes-1.1.1\FaFR_Visual1.vp' with a checksum of 0xd820252d
Found root pack 'D:\games\FreeSpace2\FS2\FriendsandFoes-1.1.1\FaFR_Visual2.vp' with a checksum of 0x204a9cc8
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-audio1.vp' with a checksum of 0x92a5f52b
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-audio2.vp' with a checksum of 0x996257f6
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-audio3.vp' with a checksum of 0x6c2c79b6
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-visuals1.vp' with a checksum of 0x61062f89
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-visuals2.vp' with a checksum of 0xcfe379f3
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-visuals3.vp' with a checksum of 0xd2ca6354
Found root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-visuals4.vp' with a checksum of 0x1e7056a5
Found root pack 'D:\games\FreeSpace2\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\games\FreeSpace2\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\games\FreeSpace2\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\games\FreeSpace2\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\games\FreeSpace2\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\games\FreeSpace2\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\games\FreeSpace2\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\games\FreeSpace2\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\games\FreeSpace2\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\FriendsandFoes-1.1.1\' ... 0 files
Searching root 'C:\Users\admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\blueplanetcomplete-1.0.9\' ... 0 files
Searching root 'C:\Users\admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
Searching root 'D:\games\FreeSpace2\FS2\FriendsandFoes-1.1.1\' ... 0 files
Searching root pack 'D:\games\FreeSpace2\FS2\FriendsandFoes-1.1.1\FaFR_Interface.vp' ... 62 files
Searching root pack 'D:\games\FreeSpace2\FS2\FriendsandFoes-1.1.1\FaFR_Root.vp' ... 29 files
Searching root pack 'D:\games\FreeSpace2\FS2\FriendsandFoes-1.1.1\FaFR_Visual1.vp' ... 211 files
Searching root pack 'D:\games\FreeSpace2\FS2\FriendsandFoes-1.1.1\FaFR_Visual2.vp' ... 66 files
Searching root 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\' ... 223 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-audio1.vp' ... 758 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-audio2.vp' ... 701 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-audio3.vp' ... 1783 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-visuals1.vp' ... 1804 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-visuals2.vp' ... 435 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-visuals3.vp' ... 2433 files
Searching root pack 'D:\games\FreeSpace2\FS2\blueplanetcomplete-1.0.9\bpc-visuals4.vp' ... 437 files
Searching root 'D:\games\FreeSpace2\FS2\' ... 13 files
Searching root pack 'D:\games\FreeSpace2\FS2\root_fs2.vp' ... 157 files
Searching root pack 'D:\games\FreeSpace2\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\games\FreeSpace2\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\games\FreeSpace2\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\games\FreeSpace2\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\games\FreeSpace2\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\games\FreeSpace2\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\games\FreeSpace2\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\games\FreeSpace2\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 27 roots and 16014 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.7.3.20151121
Game Settings Table: Removed extension on default campaign file name bp
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting shield pain flash factor to -1.00
TBM  =>  Starting parse of 'FaFR-mod.tbm' ...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (Realtek High Definition Audio)
  Capture device: <not available>
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 2560x1440 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 1080 Ti/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 442.74

Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Edge detection
   Loading built-in default shader for: smaa-edge-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-edge-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Blending weight calculation
   Loading built-in default shader for: smaa-blend-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-blend-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Neighborhood Blending
   Loading built-in default shader for: smaa-neighbour-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-neighbour-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
TBM  =>  Starting parse of 'tdefense-sct.tbm' ...
TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
TBM  =>  Starting parse of 'sdlcheck-sct.tbm' ...
TBM  =>  Starting parse of 'scrollwrite-sct.tbm' ...
TBM  =>  Starting parse of 'proBox-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'journal-sct.tbm' ...
TBM  =>  Starting parse of 'intron-sct.tbm' ...
TBM  =>  Starting parse of 'imonitor-sct.tbm' ...
TBM  =>  Starting parse of 'cloak-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'bp-snd.tbm' ...
Initializing Joystick...
  No joysticks found
Printing joystick info:
  No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'bp2-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'bp2-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'bp2-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Exp_Flak_Big.eff) with 186 frames at 20 fps.
BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (Exp20.eff) with 123 frames at 20 fps.
TBM  =>  Starting parse of 'bp-wep.tbm' ...
WARNING: "Couldn't load effect 'MS_Impact' for weapon 'Balor'." at weapons.cpp:1647