Uploaded on: 23.04.2020
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DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Fernandez\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Thu Apr 23 02:24:30 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.8 (compiled with 2.0.8)...
FreeSpace 2 Open version: 3.8.1
Passed cmdline options:
-fov 0.55
-spec_exp 11
-ogl_spec 60
-spec_static 1.2
-spec_point 1.2
-spec_tube 2.0
-ambient_factor 50
-no_emissive_light
-3dshockwave
-soft_particles
-post_process
-bloom_intensity 35
-fb_explosions
-fb_thrusters
-enable_shadows
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-stretch_menu
-mod wod-2.1.0
-parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-APNGha.vp' with a checksum of 0x16c06d55
Found root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-APNGvn1.vp' with a checksum of 0x6774378a
Found root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-APNGvn2.vp' with a checksum of 0x7258e2ab
Found root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Audio.vp' with a checksum of 0xcda9030b
Found root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Core.vp' with a checksum of 0x2c8b2d8b
Found root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Effects.vp' with a checksum of 0x908dd9ae
Found root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Interface.vp' with a checksum of 0xd6c64e9c
Found root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Maps1.vp' with a checksum of 0x2ea1ffda
Found root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Maps2.vp' with a checksum of 0x1929c9ad
Found root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Models.vp' with a checksum of 0xe24707ae
Searching root 'C:\Users\Fernandez\AppData\Roaming\HardLightProductions\FreeSpaceOpen\wod-2.1.0\' ... 0 files
Searching root 'C:\Users\Fernandez\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 5 files
Searching root 'C:\Games\FreespaceOpen\wod\wod-2.1.0\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-APNGha.vp' ... 148 files
Searching root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-APNGvn1.vp' ... 558 files
Searching root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-APNGvn2.vp' ... 179 files
Searching root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Audio.vp' ... 545 files
Searching root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Core.vp' ... 235 files
Searching root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Effects.vp' ... 4151 files
Searching root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Interface.vp' ... 2510 files
Searching root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Maps1.vp' ... 638 files
Searching root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Maps2.vp' ... 1177 files
Searching root pack 'C:\Games\FreespaceOpen\wod\wod-2.1.0\WoD-Models.vp' ... 286 files
Searching root 'C:\Games\FreespaceOpen\wod\' ... 0 files
Searching memory root ... 57 files
Found 15 roots and 10489 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Red-alert stats will be loaded for ships that arrive later in missions
Game Settings Table: Setting shield pain flash factor to -0.25
Game Settings Table: $BMPMAN Slot Limit is deprecated and should be removed. It is not needed anymore.
Game Settings Table: FRED - Disabling Hard Coded Message Ani Files
Game Settings Table: Beams will use Damage Factors
Setting language to English
Wokka! Error opening file (tstrings.tbl)!
TABLES: Unable to parse 'controlconfigdefaults.tbl'! Error message = Failed to open file.
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Speakers (Realtek High Definition Audio)
Capture device: OpenAL Soft on Microphone (Realtek High Definition Audio)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1600x900 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : AMD Radeon HD 7660G
OpenGL Version : 4.5.13399 Core Profile/Debug Context 15.201.1151.1008
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA Prepass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
Max texture units: 2 (18)
Max client texture states: 2 (1)
Max elements vertices: 2147483647
Max elements indices: 16777215
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.40
Max uniform block size: 65536
Max uniform buffer bindings: 90
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
PNG warning while reading header of app_icon_sse.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of app_icon_sse.png: iCCP: known incorrect sRGB profile
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'zparticleScript-sct.tbm' ...
TBM => Starting parse of 'zlua-utils-sct.tbm' ...
TBM => Starting parse of 'zLoadFirst-sct.tbm' ...
TBM => Starting parse of 'wshield-sct.tbm' ...
TBM => Starting parse of 'wodhealthbar-sct.tbm' ...
TBM => Starting parse of 'vs2-sct.tbm' ...
TBM => Starting parse of 'turretcontrol-sct.tbm' ...
TBM => Starting parse of 'steam-sct.tbm' ...
TBM => Starting parse of 'speedboost-sct.tbm' ...
TBM => Starting parse of 'ShieldEqualize-sct.tbm' ...
TBM => Starting parse of 'remotedet-sct.tbm' ...
TBM => Starting parse of 'racesystem-sct.tbm' ...
TBM => Starting parse of 'proBox-sct.tbm' ...
TBM => Starting parse of 'parsecfg-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'misc-sc-functions-sct.tbm' ...
TBM => Starting parse of 'markbox-sct.tbm' ...
TBM => Starting parse of 'loadingscreen-sct.tbm' ...
TBM => Starting parse of 'killtracker-sct.tbm' ...
TBM => Starting parse of 'journal-sct.tbm' ...
TBM => Starting parse of 'imonitor-sct.tbm' ...
TBM => Starting parse of 'imJump-sct.tbm' ...
TBM => Starting parse of 'fire-sct.tbm' ...
TBM => Starting parse of 'escort-sct.tbm' ...
TBM => Starting parse of 'debrisgrav-sct.tbm' ...
TBM => Starting parse of 'cuswingmengag-sct.tbm' ...
TBM => Starting parse of 'countdown-sct.tbm' ...
TBM => Starting parse of 'axwep-sct.tbm' ...
TBM => Starting parse of 'axui-sct.tbm' ...
TBM => Starting parse of 'axmsg-sct.tbm' ...
TBM => Starting parse of 'axease-sct.tbm' ...
TBM => Starting parse of 'ammoswap-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
PNG warning while reading header of 2_PreLoad.png: iCCP: known incorrect sRGB profile
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
PNG warning while reading pixel data of 2_PreLoad.png: iCCP: known incorrect sRGB profile
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'wod-part.tbm' ...
BMPMAN: Found EFF (Particle_Red.eff) with 11 frames at 6 fps.
BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (Particle_Blue.eff) with 11 frames at 6 fps.
BMPMAN: Found EFF (Exp40.eff) with 33 frames at 24 fps.
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
BMPMAN: Found EFF (VK11imp.eff) with 31 frames at 30 fps.
BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 6 fps.
BMPMAN: Found EFF (Particle_Green.eff) with 11 frames at 6 fps.
BMPMAN: Found EFF (flashexp.eff) with 36 frames at 30 fps.
BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (Smoke.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (Smoke2.eff) with 42 frames at 20 fps.
BMPMAN: Found EFF (ParticleSmoke02.eff) with 39 frames at 24 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 24 fps.
BMPMAN: Found EFF (SmokeLight.eff) with 26 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 24 fps.
BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (steam.eff) with 92 frames at 30 fps.
Initializing Joystick...
Printing joystick info:
Joystick name: Logitech Extreme 3D
Joystick GUID: 030000006D04000015C2000000000000
Joystick ID: 0
Joystick device ID: 0
Using 'Logitech Extreme 3D' as the primary joystick
Number of axes: 4
Number of buttons: 12
Number of hats: 1
Number of trackballs: 0
Initializing Haptic...
Available haptic devices:
<none>
ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
'$Text Normal:' has been redefined.
'$Text Subselected:' has been redefined.
'$Text Selected:' has been redefined.
'$Text Error:' has been redefined.
'$Text Error Highlighted:' has been redefined.
'$Text Active:' has been redefined.
'$Text Active Highlighted:' has been redefined.
'$Text Heading:' has been redefined.
'$More Indicator:' has been redefined.
'$Bright More Indicator:' has been redefined.
'$Bright:' has been redefined.
'$Normal:' has been redefined.
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'Decals-dcl.tbm' ...
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
Wokka! Error opening file (mflash.tbl)!
TABLES: Unable to parse 'mflash.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'Muzzleflashes-mfl.tbm' ...
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'Muzzleflashes-wxp.tbm' ...
TBM => Starting parse of 'Explosions-wxp.tbm' ...
TBM => Starting parse of 'Effects-wxp.tbm' ...
TBM => Starting parse of 'beams-wxp.tbm' ...
BMPMAN: Found EFF (exp08.eff) with 141 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp30.eff) with 131 frames at 30 fps.
BMPMAN: Found EFF (exp50.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Fmuzzle.eff) with 8 frames at 24 fps.
BMPMAN: Found EFF (Dmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Omuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Vk01NMuzzle.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (BWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (exp20.eff) with 57 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 72 frames at 30 fps.
BMPMAN: Found EFF (exp06.eff) with 58 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Beamhitglow.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (HSMHSsmall.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (Furaexp1.eff) with 81 frames at 30 fps.
BMPMAN: Found EFF (VX-23.eff) with 71 frames at 30 fps.
BMPMAN: Found EFF (StarfireExp.eff) with 101 frames at 30 fps.
BMPMAN: Found EFF (SmallredExp.eff) with 46 frames at 30 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Zyshipexp.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (ExpW.eff) with 42 frames at 30 fps.
BMPMAN: Found EFF (ExpB.eff) with 56 frames at 30 fps.
BMPMAN: Found EFF (FuraExp2.eff) with 150 frames at 30 fps.
BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (Zy.eff) with 46 frames at 30 fps.
BMPMAN: Found EFF (Dragonslave.eff) with 91 frames at 30 fps.
BMPMAN: Found EFF (Flashexp2.eff) with 44 frames at 30 fps.
Ignoring free flight speed for weapon 'Arctite swarmer'
Ignoring free flight speed for weapon 'LSFFlareChild'
Ignoring free flight speed for weapon 'CSAFlare'
WARNING: "Weapon ExtendLifeF spawns itself. Infinite recursion?
" at weapons.cpp:2867
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