Log

Uploaded on: 19.04.2020

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Fernandez\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sun Apr 19 00:24:06 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 19.0.0.RC3
Passed cmdline options:
  -spec_static 2.6
  -spec_point 1.7
  -spec_tube 1.15
  -ambient_factor 55
  -soft_particles
  -bloom_intensity 35
  -fxaa
  -enable_shadows
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -stretch_menu
  -mod MVPS-4.2.0,GOTYMissions-1.0.3
  -parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_animglows.vp' with a checksum of 0x890513d2
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_assets.vp' with a checksum of 0x1b18d28a
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_assets_s.vp' with a checksum of 0xd4c0ff5f
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_assets_t.vp' with a checksum of 0x19afda21
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_assets_t_maps.vp' with a checksum of 0xe6551c52
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_cb_ani_1.vp' with a checksum of 0xb9a35a5a
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_cb_ani_2.vp' with a checksum of 0x1238d62c
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_cb_ani_3.vp' with a checksum of 0xcd8731f1
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_compatibility.vp' with a checksum of 0x80714cc2
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_effects.vp' with a checksum of 0xc41eb11f
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_music.vp' with a checksum of 0x380a266c
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_radaricons.vp' with a checksum of 0x2b618541
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_root.vp' with a checksum of 0xa3c14db9
Found root pack 'C:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Fernandez\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.2.0\' ... 0 files
Searching root 'C:\Users\Fernandez\AppData\Roaming\HardLightProductions\FreeSpaceOpen\GOTYMissions-1.0.3\' ... 0 files
Searching root 'C:\Users\Fernandez\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 5 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_animglows.vp' ... 1735 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_assets.vp' ... 1306 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_assets_s.vp' ... 200 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_assets_t.vp' ... 65 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_assets_t_maps.vp' ... 501 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_compatibility.vp' ... 968 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_effects.vp' ... 2966 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_radaricons.vp' ... 24 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.2.0\mv_root.vp' ... 687 files
Searching root 'C:\Games\FreespaceOpen\FS2\GOTYMissions-1.0.3\' ... 22 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 30 roots and 15782 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (Realtek High Definition Audio)
  Capture device: OpenAL Soft on Microphone (Realtek High Definition Audio)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD Radeon HD 7660G
  OpenGL Version   : 4.5.13399 Core Profile/Debug Context 15.201.1151.1008

Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA Prepass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
  Max texture units: 2 (18)
  Max client texture states: 2 (1)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.40
  Max uniform block size: 65536
  Max uniform buffer bindings: 90
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (SubachImpact.eff) with 12 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (MekhuImpact.eff) with 12 frames at 40 fps.
BMPMAN: Found EFF (emptybitmap.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (shivsmoke.eff) with 12 frames at 15 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (flakflash.eff) with 4 frames at 40 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (blueplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (avengerspark.eff) with 6 frames at 45 fps.
BMPMAN: Found EFF (avengerpact.eff) with 7 frames at 40 fps.
BMPMAN: Found EFF (avengerricochet.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (vasudanring.eff) with 6 frames at 40 fps.
BMPMAN: Found EFF (vllpact.eff) with 6 frames at 30 fps.
BMPMAN: Found EFF (blobparticlered.eff) with 10 frames at 40 fps.
BMPMAN: Found EFF (DisruptorPact.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (DisruptorPact2.eff) with 8 frames at 35 fps.
BMPMAN: Found EFF (Flailwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (bansheex.eff) with 8 frames at 45 fps.
BMPMAN: Found EFF (bansheefield.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (sbreakerpact.eff) with 12 frames at 45 fps.
BMPMAN: Found EFF (bansheecross.eff) with 8 frames at 60 fps.
BMPMAN: Found EFF (leechflame.eff) with 14 frames at 60 fps.
BMPMAN: Found EFF (RailMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (railparticle.eff) with 10 frames at 10 fps.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'mv_effects-snd.tbm' ...
Initializing Joystick...
Printing joystick info:
  Joystick name: Logitech Extreme 3D
  Joystick GUID: 030000006D04000015C2000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'Logitech Extreme 3D' as the primary joystick

  Number of axes: 4
  Number of buttons: 12
  Number of hats: 1
  Number of trackballs: 0

  Initializing Haptic...
  Available haptic devices:
    <none>
    ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_t-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_s-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 605
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec Interplay MVE video (interplayvideo).
FFmpeg: Using audio codec DPCM Interplay (interplay_dpcm).
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Lancer.json' with version 2...
PLR => Parsing:  Settings...
PLR => Parsing:  Scoring...
PLR => Parsing:  Controls...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Loading complete!
PLR => Verifying 'Andor.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Antar.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Ash.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Azure.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Demo.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Derelict.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Destiny.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Exile.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Jolmar.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Lancer.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Pegasus.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Porter.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Procyon.json' with version 2...
PLR => Parsing:  Info...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Scroll.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Secundus.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Silencio.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Tristan.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Lancer.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Lancer.json' with version 2...
PLR => Parsing:  Settings...
PLR => Parsing:  Scoring...
PLR => Parsing:  Controls...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Loading complete!
CSG => Loading 'Lancer.FreeSpace2.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'lion1.pcx'
CSG => Loading complete!
CSG => Loading 'Lancer.FreeSpace2.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'lion1.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.419 (0.419)
Compiling new shader:
	NanoVG shader
   Loading built-in default shader for: nanovg-v.sdr
   Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof' into slot '0'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Frame  0 too long!!: frametime = 2.729 (2.729)
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Shadows
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Shadows
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Shadows
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Shadows
	Submodel Transforms
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Shadows
	Submodel Transforms
Frame  0 too long!!: frametime = 0.796 (0.796)
TECH ROOM: Dumping excess ship textures...
Loading model 'fighter08.pof' into slot '1'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Submodel Transforms
	Clip Plane
Submodel 'fighter08c-hull' is detail level 1 of 'fighter08b-hull'
Submodel 'fighter08d-hull' is detail level 2 of 'fighter08b-hull'
Submodel 'fighter08d-hull' is detail level 1 of 'fighter08c-hull'
Submodel 'fighter08b-hull' is detail level 1 of 'fighter08a-hull'
Submodel 'fighter08c-hull' is detail level 2 of 'fighter08a-hull'
Submodel 'fighter08d-hull' is detail level 3 of 'fighter08a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Shadows
	Submodel Transforms
Frame  0 too long!!: frametime = 1.221 (1.221)
Loading model 'fighter07.pof' into slot '2'
Submodel 'fighter07c' is detail level 1 of 'fighter07b'
Submodel 'fighter07d' is detail level 2 of 'fighter07b'
Submodel 'fighter07d' is detail level 1 of 'fighter07c'
Submodel 'fighter07b' is detail level 1 of 'fighter07a'
Submodel 'fighter07c' is detail level 2 of 'fighter07a'
Submodel 'fighter07d' is detail level 3 of 'fighter07a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Frame  0 too long!!: frametime = 0.668 (0.668)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Unloading model 'fighter01.pof' from slot '0'
Unloading model 'fighter08.pof' from slot '1'
Unloading model 'fighter07.pof' from slot '2'
CSG => Loading 'Lancer.FreeSpace2.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'lion1.pcx'
CSG => Loading complete!
Frame  0 too long!!: frametime = 2.297 (2.297)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_SIMULATOR_ROOM (20)
PLR => Saving 'Lancer.json' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Loading 'Lancer.FreeSpace2.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'lion1.pcx'
CSG => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.334 (0.334)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'Lancer.json' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'Lancer.FreeSpace2.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Sun Apr 19 00:25:11 2020