Uploaded on: 01.04.2020
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 | ==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Wed Apr 01 08:32:06 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.8 (compiled with 2.0.8)...
FreeSpace 2 Open version: 19.0.0.RC1
Passed cmdline options:
-3dshockwave
-soft_particles
-post_process
-fxaa
-smaa
-enable_shadows
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-no_ap_interrupt
-stretch_menu
-mod AftermathReboot-1.1.0,MVPS-3.7.2
-parse_cmdline_only
Building file index...
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Effects.vp' with a checksum of 0xab2b9d3e
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\af-extra.vp' with a checksum of 0xc8424c12
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Gui169.vp' with a checksum of 0x4b1fd573
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Music.vp' with a checksum of 0x719f0dda
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Root.vp' with a checksum of 0xf235c420
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals1.vp' with a checksum of 0x0eefaac4
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals2.vp' with a checksum of 0xb6cca09b
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals3.vp' with a checksum of 0x66a39c96
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals4.vp' with a checksum of 0x045f08e0
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals5.vp' with a checksum of 0x6f41d1eb
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'F:\Games\FreeSpace2\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\Games\FreeSpace2\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\Games\FreeSpace2\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\Games\FreeSpace2\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\Games\FreeSpace2\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\Games\FreeSpace2\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\Games\FreeSpace2\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\Games\FreeSpace2\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\Games\FreeSpace2\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AftermathReboot-1.1.0\' ... 0 files
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 8 files
Searching root 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\' ... 0 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Effects.vp' ... 718 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\af-extra.vp' ... 301 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Gui169.vp' ... 1534 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Music.vp' ... 148 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Root.vp' ... 173 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals1.vp' ... 49 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals2.vp' ... 48 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals3.vp' ... 310 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals4.vp' ... 288 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals5.vp' ... 87 files
Searching root 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\' ... 0 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Music.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_RadarIcons.vp' ... 24 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Root.vp' ... 848 files
Searching root 'F:\Games\FreeSpace2\FS2\' ... 3 files
Searching root pack 'F:\Games\FreeSpace2\FS2\root_fs2.vp' ... 157 files
Searching root pack 'F:\Games\FreeSpace2\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\Games\FreeSpace2\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\Games\FreeSpace2\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\Games\FreeSpace2\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\Games\FreeSpace2\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\Games\FreeSpace2\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\Games\FreeSpace2\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 35 roots and 19186 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
TBM => Starting parse of 'axmsg-mod.tbm' ...
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Speakers (USB Multi-Channel Audio Device)
Capture device: OpenAL Soft on Microphone (USB Multi-Channel Audio Device)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce RTX 2070/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 445.75
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
SMAA Edge detection
Loading built-in default shader for: smaa-edge-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-edge-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Blending weight calculation
Loading built-in default shader for: smaa-blend-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-blend-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Neighborhood Blending
Loading built-in default shader for: smaa-neighbour-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-neighbour-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 32768x32768
Max render buffer size: 32768x32768
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
Max uniform block size: 65536
Max uniform buffer bindings: 84
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'AF-csc-sct.tbm' ...
TBM => Starting parse of 'zmisc-sct.tbm' ...
TBM => Starting parse of 'zLoadFirst-sct.tbm' ...
TBM => Starting parse of 'parsecfg-sct.tbm' ...
TBM => Starting parse of 'journal-sct.tbm' ...
TBM => Starting parse of 'imonitor-sct.tbm' ...
TBM => Starting parse of 'axui-sct.tbm' ...
TBM => Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
PNG warning while reading header of 2_PreLoad.png: iCCP: known incorrect sRGB profile
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
PNG warning while reading pixel data of 2_PreLoad.png: iCCP: known incorrect sRGB profile
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
Joystick name: Saitek Pro Flight X-56 Rhino Stick
Joystick GUID: 03000000380700002122000000000000
Joystick ID: 0
Joystick device ID: 0
Using 'Saitek Pro Flight X-56 Rhino Stick' as the primary joystick
Number of axes: 5
Number of buttons: 17
Number of hats: 1
Number of trackballs: 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'AF-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
'$Text Normal:' has been redefined.
'$Text Subselected:' has been redefined.
'$Text Selected:' has been redefined.
'$Text Error:' has been redefined.
'$Text Error Highlighted:' has been redefined.
'$Text Active:' has been redefined.
'$Text Active Highlighted:' has been redefined.
'$Text Heading:' has been redefined.
'$More Indicator:' has been redefined.
'$Normal:' has been redefined.
'$Briefing Grid:' has been redefined.
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'AF-fbl.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'AF-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'AF-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'AF-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'AF-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (AMImpact.eff) with 22 frames at 20 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'Aftermath-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'AF-obt.tbm' ...
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1b:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2b:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "door" animation type name is deprecated. Specify "fighterbay" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
The "door" animation type name is deprecated. Specify "fighterbay" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_t:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_l:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags.
At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_r:
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'AFIcon-shp.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
TBM => Starting parse of 'AF-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'AF-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
y: 0
h: 1080
y_aspect: 1.40625
x: 0
w: 1920
x_aspect: 1.875
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 2871
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
Failed to initialize 'FreeTrack': Library could not be loaded!.
No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
MOVIE ERROR: Found invalid movie! (intro.mve)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PNG warning while reading header of 2_CPB_000001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_000002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_010001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_010002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_020001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_020002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_030001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_030002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_040001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_040002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_050001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_050002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_060001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_060002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_070001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_070002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_ChoosePilot.png: iCCP: known incorrect sRGB profile
PLR => Loading 'Nostos.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: ScoringMulti...
PLR => Parsing: Info...
PLR => Parsing: Variables...
PLR => Parsing: Scoring...
PLR => Parsing: HUD...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'Godsplitter.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Nostos.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Stormchild.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Beginning JSON Parse for imonitor.cfg
No path specified, assuming data/config...
File exists, decoding... success!
PNG warning while reading pixel data of 2_ChoosePilot.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_CPB_060002.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_CPB_050001.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_CPB_050002.png: iCCP: known incorrect sRGB profile
PLR => Verifying 'Nostos.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Nostos.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: ScoringMulti...
PLR => Parsing: Info...
PLR => Parsing: Variables...
PLR => Parsing: Scoring...
PLR => Parsing: HUD...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Unable to find campaign file 'TBG.fc2'!
Wokka! Error opening file (TBG.fc2)!
Error parsing 'TBG.fc2'
Error message = Failed to open file.
PNG warning while reading header of 2_MainScreen.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainExit_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainExit_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainProfile_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainProfile_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainReady_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainReady_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainTechroom_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainTechroom_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainOption_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainOption_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainCampaign_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainCampaign_0001.png: iCCP: known incorrect sRGB profile
Frame 0 too long!!: frametime = 0.363 (0.363)
PNG warning while reading pixel data of 2_MainScreen.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainExit_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainProfile_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainTechroom_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainOption_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainCampaign_0000.png: iCCP: known incorrect sRGB profile
Compiling new shader:
NanoVG shader
Loading built-in default shader for: nanovg-v.sdr
Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
PNG warning while reading header of 2_Pop3.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_020000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_020001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_020002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_030000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_030001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_030002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_040000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_040001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_040002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_slider0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_slider0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_slider0002.png: iCCP: known incorrect sRGB profile
Frame 0 too long!!: frametime = 0.310 (0.310)
PNG warning while reading pixel data of 2_Pop3.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_Pop_020000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_Pop_030000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_Pop_040000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_Pop_020001.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_Pop_020002.png: iCCP: known incorrect sRGB profile
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
PNG warning while reading header of 2_CAB_000001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_000002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_010001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_010002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_020001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_020002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_030001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_030002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_040001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_040002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_050001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_050002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Campaign.png: iCCP: known incorrect sRGB profile
Wokka! Error opening file (TBG.fc2)!
Error parsing 'TBG.fc2'
Error message = Failed to open file.
Frame 0 too long!!: frametime = 0.254 (0.254)
PNG warning while reading pixel data of 2_Campaign.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_CAB_050001.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_CAB_050002.png: iCCP: known incorrect sRGB profile
CSG => Loading 'Nostos.AF1.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
PLR => Saving 'Nostos.json' with version 2...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Loading 'Nostos.AF1.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
PNG warning while reading header of 2_MainScreen.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainExit_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainExit_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainProfile_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainProfile_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainReady_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainReady_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainTechroom_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainTechroom_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainOption_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainOption_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainCampaign_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainCampaign_0001.png: iCCP: known incorrect sRGB profile
Frame 0 too long!!: frametime = 0.281 (0.281)
PNG warning while reading pixel data of 2_MainScreen.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainExit_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainProfile_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainTechroom_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainOption_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainCampaign_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0001: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0002: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0003: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0004: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0005: iCCP: known incorrect sRGB profile
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Nostos.AF1.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file 'LoadAct3La.dds'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof' into slot '0'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'Act 3-d.fs2'
Hmmm... Extension passed to mission_load...
Warning: Weapon type Targeting Laser found in loadout of mission file. This class is not marked as a player allowed weapon...skipping
WARNING: "Weapon type "Targeting Laser" found in loadout of mission file. This class is not marked as a player allowed weapon...skipping" at parselo.cpp:3038
Int3(): From C:\projects\fs2open-github-com\code\osapi\dialogs.cpp at line 415
ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 147 bytes
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
|