Log

Uploaded on: 01.04.2020

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Wed Apr 01 08:32:06 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.8 (compiled with 2.0.8)...
FreeSpace 2 Open version: 19.0.0.RC1
Passed cmdline options:
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -smaa
  -enable_shadows
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -no_ap_interrupt
  -stretch_menu
  -mod AftermathReboot-1.1.0,MVPS-3.7.2
  -parse_cmdline_only
Building file index...
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Effects.vp' with a checksum of 0xab2b9d3e
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\af-extra.vp' with a checksum of 0xc8424c12
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Gui169.vp' with a checksum of 0x4b1fd573
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Music.vp' with a checksum of 0x719f0dda
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Root.vp' with a checksum of 0xf235c420
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals1.vp' with a checksum of 0x0eefaac4
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals2.vp' with a checksum of 0xb6cca09b
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals3.vp' with a checksum of 0x66a39c96
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals4.vp' with a checksum of 0x045f08e0
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals5.vp' with a checksum of 0x6f41d1eb
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'F:\Games\FreeSpace2\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\Games\FreeSpace2\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\Games\FreeSpace2\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\Games\FreeSpace2\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\Games\FreeSpace2\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\Games\FreeSpace2\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\Games\FreeSpace2\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\Games\FreeSpace2\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\Games\FreeSpace2\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AftermathReboot-1.1.0\' ... 0 files
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 8 files
Searching root 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\' ... 0 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Effects.vp' ... 718 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\af-extra.vp' ... 301 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Gui169.vp' ... 1534 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Music.vp' ... 148 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Root.vp' ... 173 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals1.vp' ... 49 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals2.vp' ... 48 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals3.vp' ... 310 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals4.vp' ... 288 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals5.vp' ... 87 files
Searching root 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\' ... 0 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Music.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_RadarIcons.vp' ... 24 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Root.vp' ... 848 files
Searching root 'F:\Games\FreeSpace2\FS2\' ... 3 files
Searching root pack 'F:\Games\FreeSpace2\FS2\root_fs2.vp' ... 157 files
Searching root pack 'F:\Games\FreeSpace2\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\Games\FreeSpace2\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\Games\FreeSpace2\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\Games\FreeSpace2\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\Games\FreeSpace2\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\Games\FreeSpace2\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\Games\FreeSpace2\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 35 roots and 19186 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
TBM  =>  Starting parse of 'axmsg-mod.tbm' ...
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (USB Multi-Channel Audio Device)
  Capture device: OpenAL Soft on Microphone (USB Multi-Channel Audio Device)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce RTX 2070/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 445.75

Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Edge detection
   Loading built-in default shader for: smaa-edge-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-edge-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Blending weight calculation
   Loading built-in default shader for: smaa-blend-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-blend-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
	SMAA Neighborhood Blending
   Loading built-in default shader for: smaa-neighbour-v.sdr
   Loading built-in default shader for: SMAA.sdr
   Loading built-in default shader for: smaa-neighbour-f.sdr
   Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'AF-csc-sct.tbm' ...
TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
TBM  =>  Starting parse of 'zLoadFirst-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'journal-sct.tbm' ...
TBM  =>  Starting parse of 'imonitor-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
PNG warning while reading header of 2_PreLoad.png: iCCP: known incorrect sRGB profile
Compiling new shader:
	Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
PNG warning while reading pixel data of 2_PreLoad.png: iCCP: known incorrect sRGB profile
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
  Joystick name: Saitek Pro Flight X-56 Rhino Stick
  Joystick GUID: 03000000380700002122000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'Saitek Pro Flight X-56 Rhino Stick' as the primary joystick

  Number of axes: 5
  Number of buttons: 17
  Number of hats: 1
  Number of trackballs: 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'AF-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
'$Text Normal:' has been redefined.
'$Text Subselected:' has been redefined.
'$Text Selected:' has been redefined.
'$Text Error:' has been redefined.
'$Text Error Highlighted:' has been redefined.
'$Text Active:' has been redefined.
'$Text Active Highlighted:' has been redefined.
'$Text Heading:' has been redefined.
'$More Indicator:' has been redefined.
'$Normal:' has been redefined.
'$Briefing Grid:' has been redefined.
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'AF-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'AF-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'AF-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'AF-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'AF-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (AMImpact.eff) with 22 frames at 20 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'Aftermath-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'AF-obt.tbm' ...
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1b:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1l:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1r:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2b:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_l:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_r:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_l:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_r:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_l:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_r:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'AFIcon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
TBM  =>  Starting parse of 'AF-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'AF-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
y: 0
h: 1080
y_aspect: 1.40625
x: 0
w: 1920
x_aspect: 1.875
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 2871
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
MOVIE ERROR: Found invalid movie! (intro.mve)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PNG warning while reading header of 2_CPB_000001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_000002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_010001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_010002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_020001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_020002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_030001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_030002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_040001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_040002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_050001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_050002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_060001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_060002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_070001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CPB_070002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_ChoosePilot.png: iCCP: known incorrect sRGB profile
PLR => Loading 'Nostos.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Info...
PLR => Parsing:  Variables...
PLR => Parsing:  Scoring...
PLR => Parsing:  HUD...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'Godsplitter.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Nostos.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Stormchild.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Beginning JSON Parse for imonitor.cfg
No path specified, assuming data/config...
File exists, decoding... success!
PNG warning while reading pixel data of 2_ChoosePilot.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_CPB_060002.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_CPB_050001.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_CPB_050002.png: iCCP: known incorrect sRGB profile
PLR => Verifying 'Nostos.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Nostos.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Info...
PLR => Parsing:  Variables...
PLR => Parsing:  Scoring...
PLR => Parsing:  HUD...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Unable to find campaign file 'TBG.fc2'!
Wokka!  Error opening file (TBG.fc2)!
Error parsing 'TBG.fc2'
Error message = Failed to open file.
PNG warning while reading header of 2_MainScreen.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainExit_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainExit_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainProfile_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainProfile_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainReady_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainReady_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainTechroom_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainTechroom_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainOption_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainOption_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainCampaign_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainCampaign_0001.png: iCCP: known incorrect sRGB profile
Frame  0 too long!!: frametime = 0.363 (0.363)
PNG warning while reading pixel data of 2_MainScreen.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainExit_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainProfile_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainTechroom_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainOption_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainCampaign_0000.png: iCCP: known incorrect sRGB profile
Compiling new shader:
	NanoVG shader
   Loading built-in default shader for: nanovg-v.sdr
   Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
PNG warning while reading header of 2_Pop3.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_020000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_020001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_020002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_030000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_030001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_030002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_040000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_040001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Pop_040002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_slider0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_slider0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_slider0002.png: iCCP: known incorrect sRGB profile
Frame  0 too long!!: frametime = 0.310 (0.310)
PNG warning while reading pixel data of 2_Pop3.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_Pop_020000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_Pop_030000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_Pop_040000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_Pop_020001.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_Pop_020002.png: iCCP: known incorrect sRGB profile
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
PNG warning while reading header of 2_CAB_000001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_000002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_010001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_010002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_020001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_020002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_030001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_030002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_040001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_040002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_050001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_CAB_050002.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_Campaign.png: iCCP: known incorrect sRGB profile
Wokka!  Error opening file (TBG.fc2)!
Error parsing 'TBG.fc2'
Error message = Failed to open file.
Frame  0 too long!!: frametime = 0.254 (0.254)
PNG warning while reading pixel data of 2_Campaign.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_CAB_050001.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_CAB_050002.png: iCCP: known incorrect sRGB profile
CSG => Loading 'Nostos.AF1.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
PLR => Saving 'Nostos.json' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Loading 'Nostos.AF1.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
PNG warning while reading header of 2_MainScreen.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainExit_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainExit_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainProfile_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainProfile_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainReady_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainReady_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainTechroom_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainTechroom_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainOption_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainOption_0001.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainCampaign_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading header of 2_MainCampaign_0001.png: iCCP: known incorrect sRGB profile
Frame  0 too long!!: frametime = 0.281 (0.281)
PNG warning while reading pixel data of 2_MainScreen.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainExit_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainProfile_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainTechroom_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainOption_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainCampaign_0000.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0001: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0002: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0003: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0004: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of 2_MainReady_0005: iCCP: known incorrect sRGB profile
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Nostos.AF1.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file 'LoadAct3La.dds'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model... 
Loading model 'shockwave.pof' into slot '0'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'Act 3-d.fs2'
Hmmm... Extension passed to mission_load...
Warning: Weapon type Targeting Laser found in loadout of mission file. This class is not marked as a player allowed weapon...skipping
WARNING: "Weapon type "Targeting Laser" found in loadout of mission file. This class is not marked as a player allowed weapon...skipping" at parselo.cpp:3038
Int3(): From C:\projects\fs2open-github-com\code\osapi\dialogs.cpp at line 415
ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 147 bytes
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_RC1_x64_AVX-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes