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Uploaded on: 30.03.2020

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sun Mar 29 18:55:29 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 20.1.0.20200329_a954a04
Passed cmdline options:
  -orbradar
  -ship_choice_3d
  -stretch_menu
  -mod AftermathReboot2-1.0.0,AftermathReboot-1.1.0,MVPS-3.7.2
  -parse_cmdline_only
Building file index...
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\AF2-Assets.vp' with a checksum of 0xe03b7610
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\AF2-Root.vp' with a checksum of 0x92d699d0
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\AF2-Visuals1.vp' with a checksum of 0xc0f0daad
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\AF2-Visuals2.vp' with a checksum of 0x91804af1
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\AF2-Visuals3.vp' with a checksum of 0x6be6f691
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Effects.vp' with a checksum of 0xab2b9d3e
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\af-extra.vp' with a checksum of 0xc8424c12
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Gui169.vp' with a checksum of 0x4b1fd573
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Music.vp' with a checksum of 0x719f0dda
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Root.vp' with a checksum of 0xf235c420
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals1.vp' with a checksum of 0x0eefaac4
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals2.vp' with a checksum of 0xb6cca09b
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals3.vp' with a checksum of 0x66a39c96
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals4.vp' with a checksum of 0x045f08e0
Found root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals5.vp' with a checksum of 0x6f41d1eb
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'F:\Games\FreeSpace2\FS2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\Games\FreeSpace2\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\Games\FreeSpace2\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\Games\FreeSpace2\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\Games\FreeSpace2\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\Games\FreeSpace2\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\Games\FreeSpace2\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\Games\FreeSpace2\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\Games\FreeSpace2\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AftermathReboot2-1.0.0\' ... 0 files
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AftermathReboot-1.1.0\' ... 0 files
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
Searching root 'C:\Users\owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 8 files
Searching root 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\' ... 0 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\AF2-Assets.vp' ... 380 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\AF2-Root.vp' ... 149 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\AF2-Visuals1.vp' ... 206 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\AF2-Visuals2.vp' ... 94 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot2-1.0.0\AF2-Visuals3.vp' ... 104 files
Searching root 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\' ... 0 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Effects.vp' ... 718 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\af-extra.vp' ... 301 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Gui169.vp' ... 1534 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Music.vp' ... 148 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Root.vp' ... 173 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals1.vp' ... 49 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals2.vp' ... 48 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals3.vp' ... 310 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals4.vp' ... 288 files
Searching root pack 'F:\Games\FreeSpace2\FS2\AftermathReboot-1.1.0\AF-Visuals5.vp' ... 87 files
Searching root 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\' ... 0 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Music.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_RadarIcons.vp' ... 24 files
Searching root pack 'F:\Games\FreeSpace2\FS2\MVPS-3.7.2\MV_Root.vp' ... 848 files
Searching root 'F:\Games\FreeSpace2\FS2\' ... 3 files
Searching root pack 'F:\Games\FreeSpace2\FS2\root_fs2.vp' ... 157 files
Searching root pack 'F:\Games\FreeSpace2\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\Games\FreeSpace2\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\Games\FreeSpace2\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\Games\FreeSpace2\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\Games\FreeSpace2\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\Games\FreeSpace2\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\Games\FreeSpace2\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\Games\FreeSpace2\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 63 files
Found 42 roots and 20118 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Removed extension on default campaign file name TBG
Game Settings Table: Removed extension on ignored campaign file name FreeSpace2
Game Settings Table: Removed extension on ignored campaign file name AF1
TBM  =>  Starting parse of 'axmsg-mod.tbm' ...
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (USB Multi-Channel Audio Device)
  Capture device: OpenAL Soft on Microphone (USB Multi-Channel Audio Device)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce RTX 2070/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 445.75

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
  Persistent buffer mapping: Enabled
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'AF-csc-sct.tbm' ...
TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
TBM  =>  Starting parse of 'zLoadFirst-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'journal-sct.tbm' ...
TBM  =>  Starting parse of 'imonitor-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
TBM  =>  Starting parse of 'TBG-Repair-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: default-material-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'TBG-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
  Joystick name: Saitek Pro Flight X-56 Rhino Stick
  Joystick GUID: 03000000380700002122000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'Saitek Pro Flight X-56 Rhino Stick' as the primary joystick

  Number of axes: 5
  Number of buttons: 17
  Number of hats: 1
  Number of trackballs: 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'AF-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
'$Text Normal:' has been redefined.
'$Text Subselected:' has been redefined.
'$Text Selected:' has been redefined.
'$Text Error:' has been redefined.
'$Text Error Highlighted:' has been redefined.
'$Text Active:' has been redefined.
'$Text Active Highlighted:' has been redefined.
'$Text Heading:' has been redefined.
'$More Indicator:' has been redefined.
'$Normal:' has been redefined.
'$Briefing Grid:' has been redefined.
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'AF-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'AF-mfl.tbm' ...
TBM  =>  Starting parse of 'TBG-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'AF-amr.tbm' ...
TBM  =>  Starting parse of 'TBG-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'AF-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'AF-wxp.tbm' ...
TBM  =>  Starting parse of 'TBG-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (AMImpact.eff) with 22 frames at 20 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'Aftermath-wep.tbm' ...
TBM  =>  Starting parse of 'TBG-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'AF-obt.tbm' ...
TBM  =>  Starting parse of 'TBG-obt.tbm' ...
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated.  Specify "primary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "secondary_bank" animation type name is deprecated.  Specify "secondary-bank" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1b:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1l:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd1r:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTD Galileo', subsystem bd2b:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_l:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem arm_r:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_l:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem tendon_r:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_t:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_l:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'SC Lamia', subsystem fin_r:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'AFIcon-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
TBM  =>  Starting parse of 'AF-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'AF-str.tbm' ...
TBM  =>  Starting parse of 'TBG-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
y: 0
h: 1080
y_aspect: 1.40625
x: 0
w: 1920
x_aspect: 1.875
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : VALID
cfile_init() took 1058
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
MOVIE ERROR: Found invalid movie! (intro.mve)
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Nostos.json' with version 2...
PLR => Parsing:  HUD...
PLR => Parsing:  Settings...
PLR => Parsing:  Info...
PLR => Parsing:  Flags...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Controls...
PLR => Parsing:  Scoring...
PLR => Parsing:  Variables...
PLR => Loading complete!
PLR => Verifying 'Godsplitter.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Nostos.json' with version 2...
PLR => Parsing:  Info...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Stormchild.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Beginning JSON Parse for imonitor.cfg
No path specified, assuming data/config...
File exists, decoding... success!
PLR => Verifying 'Nostos.json' with version 2...
PLR => Parsing:  Info...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Nostos.json' with version 2...
PLR => Parsing:  HUD...
PLR => Parsing:  Settings...
PLR => Parsing:  Info...
PLR => Parsing:  Flags...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Controls...
PLR => Parsing:  Scoring...
PLR => Parsing:  Variables...
PLR => Loading complete!
CSG => Loading 'Nostos.TBG.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
CSG => Loading 'Nostos.TBG.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.749 (0.749)
Compiling new shader:
	NanoVG shader
   Loading built-in default shader for: nanovg-v.sdr
   Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Nostos.TBG.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file 'TBGLoad0.png'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation... 
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'TBG 1-0 Intro.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Adm. Neil Cartwright
Using alternate ship type name: Cmdr. Robert Prescott
Using alternate ship type name: Cmdr. Barbarra Jennings
Using alternate ship type name: R. Adm. Jennifer Cadeza
Using alternate ship type name: Cmdr. Peter Brooks
Using alternate ship type name: Capt. Reno Bezzu
Using alternate ship type name: Capt. Alfred Salazar
Using alternate ship type name: Capt. Chernov Yenzin
Using alternate ship type name: Capt. Hideo Kosuta
Using alternate ship type name: Cdr. Joshua Martin
Using alternate ship type name: Cdr. Fritz Randell
Using alternate ship type name: Capt. Felix Savali
Using alternate ship type name: Cdr. William Turner
Using alternate ship type name: Cdr. Ben Dawson
Using alternate ship type name: Flight Division CO
Using callsign: Hammond
Using alternate ship type name: 70th Blue Lions
Using alternate ship type name: 70th Blue Lions
Using alternate ship type name: 70th Blue Lions
Using alternate ship type name: 70th Blue Lions
Using alternate ship type name: 76th Ice Queens
Using callsign: Ben
Using alternate ship type name: 76th Ice Queens
Using alternate ship type name: 76th Ice Queens
Using alternate ship type name: 76th Ice Queens
Starting mission message count : 205
Ending mission message count : 205
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'AvalancheQ.pof' into slot '0'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: main-g.sdr
Shader Variant Features:
	Shadow Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Submodel Transforms
	Clip Plane
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'TBG-Erebus.pof' into slot '1'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Normal Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Generated texture name erebus_main01-debris-reflect is too long. Skipping...
Generated texture name erebus_main02-debris-reflect is too long. Skipping...
Subsystem 'rotator01inner' on ship TBG-Erebus.pof is not recognized as a common subsystem type
Subsystem 'rotator01outer' on ship TBG-Erebus.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay' on ship TBG-Erebus.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Allocating space for at least 74 new ship subsystems ...  a total of 200 is now available (74 in-use).
Loading model 'Solaris.pof' into slot '2'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Subsystem 'door1-trrt05a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt06a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt07a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt08a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt09a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt10a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt11a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt12a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt13a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt14a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt15a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door1-trrt16a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt05a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt06a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt07a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt08a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt09a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt10a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt11a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt12a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt13a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt14a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt15a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'door2-trrt16a' on ship Solaris.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay' on ship Solaris.pof is not recognized as a common subsystem type
Found live debris model for 'communication'
Found live debris model for 'engine01'
Found live debris model for 'engine01'
Found live debris model for 'engine02'
Found live debris model for 'engine02'
Found live debris model for 'engine03'
Found live debris model for 'engine03'
Found live debris model for 'navigation'
Found live debris model for 'rotatora'
Found live debris model for 'rotatora'
Found live debris model for 'sensors'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Found live debris model for 'weapons'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'turret01b-base' is detail level 1 of 'turret01a-base'
Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
Submodel 'turret02b-base' is detail level 1 of 'turret02a-base'
Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
Submodel 'turret04b-base' is detail level 1 of 'turret04a-base'
Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret06b' is detail level 1 of 'turret06a'
Submodel 'turret07b' is detail level 1 of 'turret07a'
Submodel 'turret08b' is detail level 1 of 'turret08a'
Submodel 'turret09b' is detail level 1 of 'turret09a'
Submodel 'turret10b' is detail level 1 of 'turret10a'
Submodel 'turret11b' is detail level 1 of 'turret11a'
Submodel 'turret12b' is detail level 1 of 'turret12a'
Submodel 'turret13b' is detail level 1 of 'turret13a'
Submodel 'turret14b' is detail level 1 of 'turret14a'
Submodel 'turret15b' is detail level 1 of 'turret15a'
Submodel 'turret16b' is detail level 1 of 'turret16a'
Submodel 'turret17b-base' is detail level 1 of 'turret17a-base'
Submodel 'turret17b-arm' is detail level 1 of 'turret17a-arm'
Submodel 'turret18b-base' is detail level 1 of 'turret18a-base'
Submodel 'turret19b-base' is detail level 1 of 'turret19a-base'
Submodel 'turret19b-arm' is detail level 1 of 'turret19a-arm'
Submodel 'turret20b-base' is detail level 1 of 'turret20a-base'
Submodel 'turret21b-base' is detail level 1 of 'turret21a-base'
Submodel 'turret21b-arm' is detail level 1 of 'turret21a-arm'
Submodel 'turret22b-base' is detail level 1 of 'turret22a-base'
Submodel 'turret22b-arm' is detail level 1 of 'turret22a-arm'
Submodel 'turret23b-base' is detail level 1 of 'turret23a-base'
Submodel 'turret23b-arm' is detail level 1 of 'turret23a-arm'
Submodel 'turret24b-base' is detail level 1 of 'turret24a-base'
Submodel 'turret24b-arm' is detail level 1 of 'turret24a-arm'
Submodel 'turret25b' is detail level 1 of 'turret25a'
Submodel 'turret26b' is detail level 1 of 'turret26a'
Submodel 'turret27b' is detail level 1 of 'turret27a'
Submodel 'turret28b' is detail level 1 of 'turret28a'
Submodel 'turret29b' is detail level 1 of 'turret29a'
Submodel 'turret30b' is detail level 1 of 'turret30a'
Submodel 'turret31b' is detail level 1 of 'turret31a'
Submodel 'turret32b' is detail level 1 of 'turret32a'
Submodel 'turret33b' is detail level 1 of 'turret33a'
Submodel 'turret34b' is detail level 1 of 'turret34a'
Submodel 'turret35b' is detail level 1 of 'turret35a'
Submodel 'turret36b' is detail level 1 of 'turret36a'
Submodel 'turret37b' is detail level 1 of 'turret37a'
Submodel 'turret38b' is detail level 1 of 'turret38a'
Submodel 'turret39b' is detail level 1 of 'turret39a'
Submodel 'turret40b' is detail level 1 of 'turret40a'
Submodel 'turret41b' is detail level 1 of 'turret41a'
Submodel 'turret42b' is detail level 1 of 'turret42a'
Submodel 'turret43b' is detail level 1 of 'turret43a'
Submodel 'turret44b' is detail level 1 of 'turret44a'
Submodel 'turret45b' is detail level 1 of 'turret45a'
Submodel 'turret46b' is detail level 1 of 'turret46a'
Submodel 'turret47b' is detail level 1 of 'turret47a'
Submodel 'turret48b' is detail level 1 of 'turret48a'
Submodel 'turret49b' is detail level 1 of 'turret49a'
Submodel 'turret50b' is detail level 1 of 'turret50a'
Submodel 'turret51b' is detail level 1 of 'turret51a'
Submodel 'turret52b' is detail level 1 of 'turret52a'
Submodel 'turret53b' is detail level 1 of 'turret53a'
Submodel 'turret54b' is detail level 1 of 'turret54a'
Submodel 'turret55b' is detail level 1 of 'turret55a'
Submodel 'turret56b' is detail level 1 of 'turret56a'
Submodel 'turret57b' is detail level 1 of 'turret57a'
Submodel 'turret58b' is detail level 1 of 'turret58a'
Submodel 'turret59b' is detail level 1 of 'turret59a'
Submodel 'turret60b' is detail level 1 of 'turret60a'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Galileo2.pof' into slot '3'
Subsystem 'bd1b' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'bd1l' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'bd1r' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'bd1t' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'bd2b' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'bd2t' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay01' on ship Galileo2.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay02' on ship Galileo2.pof is not recognized as a common subsystem type
Allocating space for at least 61 new ship subsystems ...  a total of 400 is now available (227 in-use).
Loading model 'GTD_Titan.pof' into slot '4'
Subsystem 'Fighterbay' on ship GTD_Titan.pof is not recognized as a common subsystem type
Loading model 'warlock.pof' into slot '5'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Subsystem 'fighterbay' on ship warlock.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'enginesb' is detail level 1 of 'enginesa'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Capella.pof' into slot '6'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Normal Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Normal Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Normal Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Normal Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Normal Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Normal Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Normal Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Normal Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Normal Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Normal Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Normal Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Normal Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'Olympus.pof' into slot '7'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: shadows.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Submodel 'detail2' is detail level 2 of 'detail0'
Allocating space for at least 29 new ship subsystems ...  a total of 600 is now available (410 in-use).
Loading model 'Serenity.pof' into slot '8'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
Submodel 'Engine01c-destroyed' is detail level 2 of 'Engine01a-destroyed'
Submodel 'Engine01b' is detail level 1 of 'Engine01a'
Submodel 'Engine01c' is detail level 2 of 'Engine01a'
Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
Submodel 'Engine02c-destroyed' is detail level 2 of 'Engine02a-destroyed'
Submodel 'Engine02b' is detail level 1 of 'Engine02a'
Submodel 'Engine02c' is detail level 2 of 'Engine02a'
Submodel 'Turret10b-arm' is detail level 1 of 'Turret10a-arm'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Babylon.pof' into slot '9'
Subsystem 'Fighterbay' on ship Babylon.pof is not recognized as a common subsystem type
Submodel 'detail2' is detail level 2 of 'detail0'
Loading model 'Dauntless2.pof' into slot '10'
Subsystem 'Fighterbay' on ship Dauntless2.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'Adamant.pof' into slot '11'
Found live debris model for 'rotatora'
Found live debris model for 'rotatora'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'rotatord' is detail level 3 of 'rotatora'
Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Vigilant.pof' into slot '12'
Loading model 'capital2s-01.pof' into slot '13'
BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
Subsystem 'fighterbay01' on ship capital2s-01.pof is not recognized as a common subsystem type
Subsystem 'fighterbay02' on ship capital2s-01.pof is not recognized as a common subsystem type
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Allocating space for at least 38 new ship subsystems ...  a total of 800 is now available (610 in-use).
Loading model 'TBG-Garuda.pof' into slot '14'
Subsystem 'Reactor' on ship TBG-Garuda.pof is not recognized as a common subsystem type
Subsystem 'Fighterbay' on ship TBG-Garuda.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'capital04.pof' into slot '15'
BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps.
Subsystem 'fighterbay 1' on ship capital04.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 2' on ship capital04.pof is not recognized as a common subsystem type
Submodel 'capital04b' is detail level 1 of 'capital04a'
Submodel 'capital04c' is detail level 2 of 'capital04a'
Submodel 'capital04d' is detail level 3 of 'capital04a'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
Submodel 'capital04c' is detail level 1 of 'capital04b'
Submodel 'capital04d' is detail level 2 of 'capital04b'
Submodel 'capital04d' is detail level 1 of 'capital04c'
Loading model 'capital02.pof' into slot '16'
Subsystem 'reactor 4' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 5' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 3' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 2' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'reactor 1' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 1' on ship capital02.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 2' on ship capital02.pof is not recognized as a common subsystem type
Unknown special object type $baddaboom01-01 while reading model capital02.pof
Unknown special object type $baddaboom02-01 while reading model capital02.pof
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'Rakshasa.pof' into slot '17'
Subsystem 'reactor' on ship Rakshasa.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'AF-Scylla.pof' into slot '18'
Subsystem 'Reactor' on ship AF-Scylla.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Allocating space for at least 29 new ship subsystems ...  a total of 1000 is now available (818 in-use).
Loading model 'Manticore.pof' into slot '19'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'AngelQ.pof' into slot '20'
Submodel 'Uhland' is detail level 1 of 'Uhlanc'
Submodel 'Uhland' is detail level 2 of 'Uhlanb'
Submodel 'Uhlanc' is detail level 1 of 'Uhlanb'
Submodel 'Uhland' is detail level 3 of 'Uhlana'
Submodel 'Uhlanc' is detail level 2 of 'Uhlana'
Submodel 'Uhlanb' is detail level 1 of 'Uhlana'
Loading model 'Astaroth.pof' into slot '21'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Mara.pof' into slot '22'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'earthskybox.pof' into slot '23'
Model earthskybox.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
OpenGL: Created 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
Warning: Sound 'MV_Boom_5.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'MV_Warp_7.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'mv_boom_4.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Cap_Boom.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
SOUND ==> Could not open wave file warp2.wav for streaming. Reason: File not found with any known extension.
Warning: Sound 'MV_Warp_Open1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'MV_Warp_Close1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'heavy_plasma.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'MixerGun.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachBeam2.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachRev.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachBeam1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Plasma1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
SOUND ==> Could not open wave file A_laser5.wav.wav for streaming. Reason: File not found with any known extension.
Warning: Sound 'IonCannon.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Cannon2.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'TachLoop.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'NBeamUP.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'NBeamShot.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Emitter.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Kaboom1.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Kaboom2.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'BoltFire.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'NSwarmer.ogg' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'Starburst.wav' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'RailCannon1.wav' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Warning: Sound 'RailCannon2.wav' has more than one channel but is used as a 3D sound! 3D sounds may only have one channel.
Loading model 'support2t-01.pof' into slot '24'
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Submodel 'bodyc' is detail level 1 of 'bodyb'
Submodel 'bodyd' is detail level 2 of 'bodyb'
Submodel 'bodyd' is detail level 1 of 'bodyc'
Loading model 'Nephthys.pof' into slot '25'
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Allocating space for at least 224 new ship subsystems ...  a total of 1200 is now available (845 in-use).
About to page in ships!
ANI shieldDAngel with size 112x93 (27.3% wasted)
ANI shieldAva with size 112x93 (27.3% wasted)
ANI shield-f11 with size 112x93 (27.3% wasted)
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shieldfs-03 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (thruster03.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (thruster03a.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
ANI Vepar_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
BMPMAN: Found EFF (SBeamLX.eff) with 30 frames at 25 fps.
BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
Loading model 'Blip.pof' into slot '26'
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Submodel 'blipc' is detail level 1 of 'blipb'
Submodel 'blipd' is detail level 2 of 'blipb'
Submodel 'blipd' is detail level 1 of 'blipc'
BMPMAN: Found EFF (Emitter.eff) with 8 frames at 17 fps.
ANI Shivan_Particle02 with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Grv.eff) with 6 frames at 15 fps.
BMPMAN: Found EFF (GrvHZ.eff) with 6 frames at 10 fps.
BMPMAN: Found EFF (Grv2.eff) with 6 frames at 15 fps.
BMPMAN: Found EFF (Antimatter.eff) with 8 frames at 17 fps.
Loading model 'rockeye.pof' into slot '27'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'crossbow.pof' into slot '28'
No subsystems found for model "crossbow.pof".
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'TerranCM.pof' into slot '29'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'ShivanCM.pof' into slot '30'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'VasudanCM.pof' into slot '31'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'S_Rockeye.pof' into slot '32'
BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
Loading model 'S_Hornet.pof' into slot '33'
Submodel 'hornetlod2' is detail level 1 of 'hornetlod1'
Loading model 'S_Harpoon.pof' into slot '34'
Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
Loading model 'S_Trebuchet.pof' into slot '35'
Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1'
Loading model 'dart.pof' into slot '36'
Loading model 'InterceptorT.pof' into slot '37'
Loading model 'MX-50.pof' into slot '38'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'ShivanCluster.pof' into slot '39'
Submodel 'shivanclusterlod2' is detail level 1 of 'shivanclusterlod1'
Loading model 'Interceptor.pof' into slot '40'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
Loading model 'MissileL.pof' into slot '41'
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
Loading warp model 'warp.pof'
Loading model 'warp.pof' into slot '42'
Loading model 'debris01.pof' into slot '43'
Loading model 'debris02.pof' into slot '44'
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (RMMuzzle.eff) with 7 frames at 15 fps.
BMPMAN: Found EFF (AMCMuzzle.eff) with 85 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldDAngel.ani with size 112x93 (27.3% wasted)
ANI shieldAva.ani with size 112x93 (27.3% wasted)
ANI shield-f11.ani with size 112x93 (27.3% wasted)
ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
ANI shieldfs-03.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
ANI Vepar_Particle.ani with size 80x80 (37.5% wasted)
ANI Shivan_Particle02.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
Bmpman: 2701/4096 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 763,  Estimated count = 719
================================================
SCRIPTING: Starting flashy deaths script loading

Class: gtf ulysses
FRM: 1
FE: 1

Class: gtf hercules
FRM: 1
FE: 1

Class: gtf hercules mark ii
FRM: 1
FE: 1

Class: gtf ares
FRM: 1
FE: 1

Class: gtf erinyes
FRM: 1
FE: 1

Class: gtf loki
FRM: 1
FE: 1

Class: gtf pegasus
FRM: 1
FE: 1

Class: gtf perseus
FRM: 1
FE: 1

Class: gtf myrmidon
FRM: 1
FE: 1

Class: sf mara (terrans)
FRM: 1
FE: 1

Class: gtb artemis
FRM: 1
FE: 1

Class: gtb artemis d.h.
FRM: 1
FE: 1

Class: gtb medusa
FRM: 1
FE: 1

Class: gtb ursa
FRM: 1
FE: 1

Class: gtb zeus
FRM: 1
FE: 1

Class: gtb boanerges
FRM: 1
FE: 1

Class: gtdr amazon
FRM: 1
FE: 1

Class: gtdr amazon advanced
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gts hygeia
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: gtfr triton
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tc-tri
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gtfr poseidon
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: tc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: tsc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: tac 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: ttc 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: gtc fenris
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtm hippocrates
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtc leviathan
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtg zephyrus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gta charybdis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gtd orion
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hecate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtva colossus
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: gtcv deimos
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtc aeolus
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ntf iceni
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ntf boadicea
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtt elysium
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: gtt argo
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gti ganymede
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: knossos
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: gtsg watchdog
FRM: 1
FE: 1

Class: gtsg cerberus
FRM: 1
FE: 1

Class: gtsg alastor
FRM: 1
FE: 1

Class: gtep hermes
FRM: 1
FE: 1

Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: gtsg mjolnir
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsg mjolnir#home
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvf seth
FRM: 1
FE: 1

Class: gvf horus
FRM: 1
FE: 1

Class: gvf thoth
FRM: 1
FE: 1

Class: gvf serapis
FRM: 1
FE: 1

Class: gvf tauret
FRM: 1
FE: 1

Class: gvb sekhmet
FRM: 1
FE: 1

Class: gvb osiris
FRM: 1
FE: 1

Class: gvb bakha
FRM: 1
FE: 1

Class: gvf ptah
FRM: 1
FE: 1

Class: gvs nephthys
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: gvt isis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: pvfr ma'at
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: gvfr bes
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: vac 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: vac 4
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: gvfr satis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gvg anuket
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gvc aten
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvc mentu
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvcv sobek
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gvd typhon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gvsg ankh
FRM: 1
FE: 1

Class: gvsg edjo
FRM: 1
FE: 1

Class: gvep ra
FRM: 1
FE: 1

Class: gva setekh
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gvd hatshepsut
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sf dragon
FRM: 1
FE: 1

Class: sf basilisk
FRM: 1
FE: 1

Class: sf manticore
FRM: 1
FE: 1

Class: sf aeshma
FRM: 1
FE: 1

Class: sf mara
FRM: 1
FE: 1

Class: sf astaroth
FRM: 1
FE: 1

Class: sb nephilim
FRM: 1
FE: 1

Class: sb taurvi
FRM: 1
FE: 1

Class: sb nahema
FRM: 1
FE: 1

Class: sb seraphim
FRM: 1
FE: 1

Class: st azrael
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: sfr dis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 3
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: sfr mephisto
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: sc 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: sfr asmodeus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: sc lilith
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sc rakshasa
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sd demon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd ravana
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ssg trident
FRM: 1
FE: 1

Class: ssg belial
FRM: 1
FE: 1

Class: ssg rahu
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: scv moloch
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sj sathanas
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: shivan comm node
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtf aurora
FRM: 1
FE: 1

Class: gtf kulas
FRM: 1
FE: 1

Class: gtf comanche
FRM: 1
FE: 1

Class: gtf seminole
FRM: 1
FE: 1

Class: gtf cherokee
FRM: 1
FE: 1

Class: gtb yurok
FRM: 1
FE: 1

Class: gtb navajo
FRM: 1
FE: 1

Class: gtc hyperion
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtcv chimera
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtcv bellerophon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtd titan
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd raynor
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtl anemoi
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: orion refit
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: alliance jump gate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: sj dante
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: vishnan preserver
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: vishnan arbiter
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: vishnan sacred keeper
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: vishnan missionary
FRM: 1
FE: 1

Class: vishnan preacher
FRM: 1
FE: 1

Class: vishnan seeker
FRM: 1
FE: 1

Class: vishnan inquisitor
FRM: 1
FE: 1

Class: vishnan protector
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: uefg karuna
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100

Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300

Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050

Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175

Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75

Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650

Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105

Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175

Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550

Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375

Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100

Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375

Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200

Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250

Class: vishnan huge turret
BEI: 0.2
BEDu: 90
BEDi: 45

Class: hred
BEI: 0.2
BEDu: 800
BEDi: 400

Class: lrsred
BEI: 0.2
BEDu: 100
BEDi: 50

Class: terslashblue
BEI: 0.2
BEDu: 425
BEDi: 212.5

Class: bfblue
BEI: 0.2
BEDu: 2200
BEDi: 1100

Class: hblue
BEI: 0.2
BEDu: 1850
BEDi: 925

Class: bblue
BEI: 0.2
BEDu: 1500
BEDi: 750

Class: mblue
BEI: 0.2
BEDu: 900
BEDi: 450

Class: sblue
BEI: 0.2
BEDu: 320
BEDi: 160

Class: abeamtiny
BEI: 0.2
BEDu: 200
BEDi: 100

Class: sabeam
BEI: 0.2
BEDu: 400
BEDi: 200

Class: babeam
BEI: 0.2
BEDu: 870
BEDi: 435

Class: lrabeam
BEI: 0.2
BEDu: 2500
BEDi: 1250

Class: mass driver#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: gauss cannon#karuna
BEI: 0.2
BEDu: 1200
BEDi: 600

Class: vishnan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: vishnan ultrabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 4100
BEDi: 2050

Class: eos
FR: 150
FE: 7
BEI: 0.6
BEDu: 1000
BEDi: 500

Class: supernova
FR: 200
FE: 7
BEI: 0.6
BEDu: 5000
BEDi: 2500

Class: apocalypse#karuna
FR: 100
FE: 7
BEI: 0.6
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
Level load took 140.509995 seconds.
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI IconRipper with size 56x24 (25.0% wasted)
ANI icontagb with size 56x24 (25.0% wasted)
ANI icontagc with size 56x24 (25.0% wasted)
AXEMPARSE: LOAD SUCESSFUL!
y: 0
h: 1080
y_aspect: 1.40625
x: 0
w: 1920
x_aspect: 1.875
Frame  0 too long!!: frametime = 152.253 (152.253)
CSG => Saving 'Nostos.TBG.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Initializing AXMessage...
Beginning JSON Parse for axmessage.cfg
No path specified, assuming data/config...
File exists, decoding... success!
Loaded axmessage config file
WARNING: "Invalid SEXP syntax: SEXPs must be surrounded by parentheses.  For backwards compatibility, the string has been enclosed in parentheses.  This may not be correct in all use cases." at mission.cpp:112
Int3(): From C:\projects\fs2open-github-com\code\osapi\dialogs.cpp at line 415
ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 147 bytes
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

CRASH DETECTED!!! Wrote crash dump to F:\Games\FreeSpace2\bin\FSO-20.1.0-20200329\windows\x64\fs2_open_20_1_0_20200329_a954a04_x64_SSE2-FASTDBG_20200329_225838.mdmp