Log

Uploaded on: 25.03.2020

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Chris\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Wed Mar 25 20:47:23 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 19.0.0
Passed cmdline options:
  -3dshockwave
  -soft_particles
  -fxaa
  -enable_shadows
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod blueplanetcomplete-1.0.8,MVPS-4.1.23
  -fps
  -fullscreen_window
  -parse_cmdline_only
  -snd_preload
  -missile_lighting
  -no_emissive_light
  -post_process
Deprecated flag '-missile_lighting' found. Please remove from your cmdline.
Deprecated flag '-post_process' found. Please remove from your cmdline.
Building file index...
Found root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-advanced1.vp' with a checksum of 0x3ade4981
Found root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-advanced2.vp' with a checksum of 0x9e379062
Found root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-advanced3.vp' with a checksum of 0xc8edad31
Found root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-audio1.vp' with a checksum of 0x92a5f52b
Found root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-audio2.vp' with a checksum of 0x996257f6
Found root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-audio3.vp' with a checksum of 0x6c2c79b6
Found root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-visuals1.vp' with a checksum of 0x61062f89
Found root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-visuals2.vp' with a checksum of 0xcfe379f3
Found root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-visuals3.vp' with a checksum of 0xd2ca6354
Found root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-visuals4.vp' with a checksum of 0x156b42ce
Found root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_assets.vp' with a checksum of 0x773e7587
Found root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_assets_s.vp' with a checksum of 0x65a7f065
Found root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_assets_t.vp' with a checksum of 0x10b7b4d1
Found root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_assets_t_maps.vp' with a checksum of 0x157a70be
Found root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_assets_v.vp' with a checksum of 0x2a48e635
Found root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_effects.vp' with a checksum of 0xbd44cc38
Found root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_root.vp' with a checksum of 0x6788133e
Found root pack 'D:\Games\FreeSpace2 Open\FS2\root_fs2.vp' with a checksum of 0x3f08ae08
Found root pack 'D:\Games\FreeSpace2 Open\FS2\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'D:\Games\FreeSpace2 Open\FS2\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'D:\Games\FreeSpace2 Open\FS2\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'D:\Games\FreeSpace2 Open\FS2\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'D:\Games\FreeSpace2 Open\FS2\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'D:\Games\FreeSpace2 Open\FS2\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'D:\Games\FreeSpace2 Open\FS2\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'D:\Games\FreeSpace2 Open\FS2\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'C:\Users\Chris\AppData\Roaming\HardLightProductions\FreeSpaceOpen\blueplanetcomplete-1.0.8\' ... 0 files
Searching root 'C:\Users\Chris\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.1.23\' ... 0 files
Searching root 'C:\Users\Chris\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
Searching root 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\' ... 265 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-advanced1.vp' ... 692 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-advanced2.vp' ... 57 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-advanced3.vp' ... 44 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-audio1.vp' ... 758 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-audio2.vp' ... 701 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-audio3.vp' ... 1783 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-visuals1.vp' ... 1804 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-visuals2.vp' ... 435 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-visuals3.vp' ... 2433 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\blueplanetcomplete-1.0.8\bpc-visuals4.vp' ... 428 files
Searching root 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\' ... 0 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_assets.vp' ... 1296 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_assets_s.vp' ... 200 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_assets_t.vp' ... 62 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_assets_t_maps.vp' ... 456 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_assets_v.vp' ... 241 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_effects.vp' ... 2477 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\MVPS-4.1.23\mv_root.vp' ... 689 files
Searching root 'D:\Games\FreeSpace2 Open\FS2\' ... 3 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\stu_fs2.vp' ... 1777 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2 Open\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 33 roots and 21305 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.7.3.20151121
Game Settings Table: Removed extension on default campaign file name bp
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting shield pain flash factor to -1.00
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Lautsprecher (Logitech G430 Gaming Headset)
  Capture device: OpenAL Soft on Mikrofon (Logitech G430 Gaming Headset)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce RTX 2080 Ti/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 445.75

Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA Prepass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
TBM  =>  Starting parse of 'tdefense-sct.tbm' ...
TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
TBM  =>  Starting parse of 'sdlcheck-sct.tbm' ...
TBM  =>  Starting parse of 'scrollwrite-sct.tbm' ...
TBM  =>  Starting parse of 'proBox-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'journal-sct.tbm' ...
TBM  =>  Starting parse of 'intron-sct.tbm' ...
TBM  =>  Starting parse of 'imonitor-sct.tbm' ...
TBM  =>  Starting parse of 'cloak-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (SubachImpact.eff) with 12 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (MekhuImpact.eff) with 12 frames at 40 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'mv_effects-snd.tbm' ...
TBM  =>  Starting parse of 'bp-snd.tbm' ...
Initializing Joystick...
  No joysticks found
Printing joystick info:
  No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp2-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp2-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp2-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 123 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Exp_Flak_Big.eff) with 186 frames at 20 fps.
BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'bp2-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_v-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_t-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_s-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'shipsave-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
Particle effect for impact spew disabled on ship 'The GRID'.
Particle effect for damage spew disabled on ship 'The GRID'.
TBM  =>  Starting parse of 'proBox-hdg.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (2_BPsignalgauge.eff) with 11 frames at 30 fps.
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
Animation Background Size in hud_gauges.tbl and -hdg.tbms is deprecated. Use "Animation Size" instead.
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_kills1 with size 227x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp2-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
Found an SSM entry without a name.  Assigning "SSM 0".
Found an SSM entry without a name.  Assigning "SSM 1".
TBM  =>  Starting parse of 'bp2-main-hall.tbm' ...
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
y: 0
h: 1080
y_aspect: 1.40625
x: 240
w: 1440
x_aspect: 1.40625
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 1206
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: Das angegebene Modul wurde nicht gefunden.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : Falscher Parameter.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
Compiling new shader:
	Video Playback
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Shader Variant Features:
Discord: connected to user Crizza#9464 - 296682373813370890
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Crizza.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Variables...
PLR => Parsing:  Info...
PLR => Parsing:  Controls...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'Crizza.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Beginning JSON Parse for imonitor.cfg
No path specified, assuming data/config...
File exists, decoding... success!
PLR => Verifying 'Crizza.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Crizza.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Variables...
PLR => Parsing:  Info...
PLR => Parsing:  Controls...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'Crizza.bp.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'hammer1.pcx'
CSG => Loading complete!
CSG => Loading 'Crizza.bp.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
Someone passed an extension to bm_load for file 'hammer1.pcx'
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.355 (0.355)
Compiling new shader:
	NanoVG shader
   Loading built-in default shader for: nanovg-v.sdr
   Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'Crizza.json' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'Crizza.bp.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Wed Mar 25 20:48:45 2020