Uploaded on: 24.03.2020
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 | ==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\andre\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Mon Mar 23 17:09:26 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 19.0.0
Passed cmdline options:
-3dshockwave
-soft_particles
-fxaa
-enable_shadows
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-mod blueplanetcomplete-1.0.8,MVPS-4.1.23
-fps
-fullscreen_window
-parse_cmdline_only
-snd_preload
-missile_lighting
-no_emissive_light
-post_process
Deprecated flag '-missile_lighting' found. Please remove from your cmdline.
Deprecated flag '-post_process' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-advanced1.vp' with a checksum of 0x3ade4981
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-advanced2.vp' with a checksum of 0x9e379062
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-advanced3.vp' with a checksum of 0xc8edad31
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-audio1.vp' with a checksum of 0x92a5f52b
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-audio2.vp' with a checksum of 0x996257f6
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-audio3.vp' with a checksum of 0x6c2c79b6
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-visuals1.vp' with a checksum of 0x61062f89
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-visuals2.vp' with a checksum of 0xcfe379f3
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-visuals3.vp' with a checksum of 0xd2ca6354
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-visuals4.vp' with a checksum of 0x156b42ce
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_assets.vp' with a checksum of 0x773e7587
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_assets_s.vp' with a checksum of 0x65a7f065
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_assets_t.vp' with a checksum of 0x10b7b4d1
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_assets_t_maps.vp' with a checksum of 0x157a70be
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_assets_v.vp' with a checksum of 0x2a48e635
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_cb_ani_1.vp' with a checksum of 0x4437b08f
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_cb_ani_2.vp' with a checksum of 0x9889957c
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_cb_ani_3.vp' with a checksum of 0x24639fef
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_effects.vp' with a checksum of 0xbd44cc38
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_music.vp' with a checksum of 0x1f5d70a3
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_root.vp' with a checksum of 0x6788133e
Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\andre\AppData\Roaming\HardLightProductions\FreeSpaceOpen\blueplanetcomplete-1.0.8\' ... 0 files
Searching root 'C:\Users\andre\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.1.23\' ... 0 files
Searching root 'C:\Users\andre\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 1 files
Searching root 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\' ... 265 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-advanced1.vp' ... 692 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-advanced2.vp' ... 57 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-advanced3.vp' ... 44 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-audio1.vp' ... 758 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-audio2.vp' ... 701 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-audio3.vp' ... 1783 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-visuals1.vp' ... 1804 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-visuals2.vp' ... 435 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-visuals3.vp' ... 2433 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.8\bpc-visuals4.vp' ... 428 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_assets.vp' ... 1296 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_assets_s.vp' ... 200 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_assets_t.vp' ... 62 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_assets_t_maps.vp' ... 456 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_assets_v.vp' ... 241 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_cb_ani_1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_cb_ani_2.vp' ... 31 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_cb_ani_3.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_effects.vp' ... 2477 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-4.1.23\mv_root.vp' ... 689 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 37 roots and 22015 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.7.3.20151121
Game Settings Table: Removed extension on default campaign file name bp
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting shield pain flash factor to -1.00
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Speakers (Realtek(R) Audio)
Capture device: OpenAL Soft on Microphone (Realtek(R) Audio)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 3840x2160 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 1070/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 388.13
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA Prepass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 32768x32768
Max render buffer size: 32768x32768
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
Max uniform block size: 65536
Max uniform buffer bindings: 84
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'zmisc-sct.tbm' ...
TBM => Starting parse of 'tdefense-sct.tbm' ...
TBM => Starting parse of 'shipsaveload-sct.tbm' ...
TBM => Starting parse of 'sdlcheck-sct.tbm' ...
TBM => Starting parse of 'scrollwrite-sct.tbm' ...
TBM => Starting parse of 'proBox-sct.tbm' ...
TBM => Starting parse of 'parsecfg-sct.tbm' ...
TBM => Starting parse of 'journal-sct.tbm' ...
TBM => Starting parse of 'intron-sct.tbm' ...
TBM => Starting parse of 'imonitor-sct.tbm' ...
TBM => Starting parse of 'cloak-sct.tbm' ...
TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
TBM => Starting parse of 'bp2-equip-sct.tbm' ...
TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM => Starting parse of 'bp2-csc-sct.tbm' ...
TBM => Starting parse of 'bp2-betty-sct.tbm' ...
TBM => Starting parse of 'axui-sct.tbm' ...
TBM => Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-part.tbm' ...
BMPMAN: Found EFF (SubachImpact.eff) with 12 frames at 40 fps.
BMPMAN: Found EFF (purpleplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (MekhuImpact.eff) with 12 frames at 40 fps.
BMPMAN: Found EFF (redplussmall.eff) with 4 frames at 20 fps.
BMPMAN: Found EFF (shivring.eff) with 7 frames at 20 fps.
BMPMAN: Found EFF (shivringexplo.eff) with 8 frames at 20 fps.
BMPMAN: Found EFF (shivspray.eff) with 7 frames at 10 fps.
BMPMAN: Found EFF (redplus.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (shivwave.eff) with 25 frames at 60 fps.
BMPMAN: Found EFF (blobparticlegreen.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (blobparticleyellow.eff) with 10 frames at 20 fps.
BMPMAN: Found EFF (YarFlak.eff) with 99 frames at 45 fps.
BMPMAN: Found EFF (shivmuzzle.eff) with 4 frames at 20 fps.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'bp-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM => Starting parse of 'mv_effects-snd.tbm' ...
TBM => Starting parse of 'bp-snd.tbm' ...
Initializing Joystick...
Printing joystick info:
Joystick name: Logitech Extreme 3D
Joystick GUID: 030000006D04000015C2000000000000
Joystick ID: 0
Joystick device ID: 0
Using 'Logitech Extreme 3D' as the primary joystick
Number of axes: 4
Number of buttons: 12
Number of hats: 1
Number of trackballs: 0
Initializing Haptic...
Available haptic devices:
<none>
ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'bp2-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'bp2-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'bp2-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 123 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Exp_Flak_Big.eff) with 186 frames at 20 fps.
BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'bp2-obt.tbm' ...
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'shipsave-shp.tbm' ...
TBM => Starting parse of 'bp-shp.tbm' ...
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
Particle effect for impact spew disabled on ship 'The GRID'.
Particle effect for damage spew disabled on ship 'The GRID'.
TBM => Starting parse of 'proBox-hdg.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM => Starting parse of 'mv_root-hdg.tbm' ...
BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (2_BPsignalgauge.eff) with 11 frames at 30 fps.
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
Animation Background Size in hud_gauges.tbl and -hdg.tbms is deprecated. Use "Animation Size" instead.
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'bp2-str.tbm' ...
TBM => Starting parse of 'bp-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
Found an SSM entry without a name. Assigning "SSM 0".
Found an SSM entry without a name. Assigning "SSM 1".
TBM => Starting parse of 'bp2-main-hall.tbm' ...
TBM => Starting parse of 'bp-main-hall.tbm' ...
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
y: 0
h: 2160
y_aspect: 2.8125
x: 480
w: 2880
x_aspect: 2.8125
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 344
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
Failed to initialize 'FreeTrack': Library could not be loaded!.
No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
Compiling new shader:
Video Playback
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
Shader Variant Features:
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Budnuts.json' with version 2...
PLR => Parsing: Settings...
PLR => Parsing: Variables...
PLR => Parsing: Scoring...
PLR => Parsing: HUD...
WARNING: "Player file has invalid radar range -1, setting to default.
" at plr.cpp:188
Int3(): From C:\projects\fs2open-github-com\code\osapi\dialogs.cpp at line 415
ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 147 bytes
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_19_0_0_x64_AVX-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
CRASH DETECTED!!! Wrote crash dump to C:\Games\FreespaceOpen\bin\FSO-19.0.0\windows\x64_avx\fs2_open_19_0_0_x64_AVX-FASTDBG_20200323_231012.mdmp
|