Log

Uploaded on: 02.03.2020

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\MrTealTwo\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Tue Mar 03 00:19:50 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 20.1.0.20200302_98cb4b6
Passed cmdline options:
  -mod AncientShivanWar-2.0.0,MVPS-3.6.12
  -parse_cmdline_only
Building file index...
Found root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW1_3614.vp' with a checksum of 0x21ae20d6
Found root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW2_3614.vp' with a checksum of 0x17819e93
Found root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW_3612_Animaps.vp' with a checksum of 0x146d0682
Found root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_adv.vp' with a checksum of 0x74235ff6
Found root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_interface.vp' with a checksum of 0x2366758f
Found root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW_3614_Intro.vp' with a checksum of 0x967aa738
Found root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_norm.vp' with a checksum of 0xc3d9e152
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'E:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\MrTealTwo\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AncientShivanWar-2.0.0\' ... 0 files
Searching root 'C:\Users\MrTealTwo\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.6.12\' ... 0 files
Searching root 'C:\Users\MrTealTwo\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
Searching root 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\' ... 0 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW1_3614.vp' ... 1462 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW2_3614.vp' ... 233 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW_3612_Animaps.vp' ... 272 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_adv.vp' ... 156 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_interface.vp' ... 1019 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW_3614_Intro.vp' ... 1 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_norm.vp' ... 34 files
Searching root 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\' ... 0 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Advanced.vp' ... 1283 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Assets.3612.vp' ... 315 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Assets.vp' ... 1527 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Effects.3612.vp' ... 10 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Effects.vp' ... 1876 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Music.vp' ... 32 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_RadarIcons.vp' ... 24 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Root.3612.vp' ... 13 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Root.vp' ... 94 files
Searching root 'E:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 63 files
Found 35 roots and 17147 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
TBM  =>  Starting parse of 'ASW_strings-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
TBM  =>  Starting parse of 'ASW_strings-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (Realtek High Definition Audio)
  Capture device: OpenAL Soft on Microphone (Realtek High Definition Audio)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 1650/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 442.19

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'clipEnabled'.

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
Checking graphics capabilities:
  Persistent buffer mapping: Enabled
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: default-material-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
  Joystick name: SideWinder Precision 2 Joystick
  Joystick GUID: 030000005E0400003800000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'SideWinder Precision 2 Joystick' as the primary joystick

  Number of axes: 4
  Number of buttons: 8
  Number of hats: 1
  Number of trackballs: 0

  Initializing Haptic...
  Available haptic devices:
    <none>
    ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
'$Blue:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'ASW-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'ASW-mfl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'asw-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'ASW_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (bomb_flare.eff) with 100 frames at 25 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ParticleExp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (sup.eff) with 109 frames at 25 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'ASW2-wep.tbm' ...
TBM  =>  Starting parse of 'asw-3612-shv-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'ASW2-obt.tbm' ...
TBM  =>  Starting parse of 'asw-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
mv_effects-shp.tbm(line 1158): Warning: Could not find game sound with name '250'!
WARNING: "mv_effects-shp.tbm(line 1158):
Warning: Could not find game sound with name '250'!" at parselo.cpp:301