Log

Uploaded on: 13.01.2020

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sun Jan 12 19:35:55 2020 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 19.0.0.RC2
Passed cmdline options:
  -ambient_factor 60
  -emissive_light
  -soft_particles
  -post_process
  -bloom_intensity 30
  -fb_explosions
  -fb_thrusters
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod jad223-2.2.33,jad2_22-2.2.2222222,jad2_21-2.2.11111111,MVPS-4.0.0
  -parse_cmdline_only
  -missile_lighting
Deprecated flag '-missile_lighting' found. Please remove from your cmdline.
Building file index...
Found root pack 'C:\Games\Freespace 2\FS2\jad223-2.2.33\jad223_anime.vp' with a checksum of 0x2ece2c8a
Found root pack 'C:\Games\Freespace 2\FS2\jad223-2.2.33\jad223_assets.vp' with a checksum of 0x0a0e359f
Found root pack 'C:\Games\Freespace 2\FS2\jad223-2.2.33\jad223_root.vp' with a checksum of 0x81807558
Found root pack 'C:\Games\Freespace 2\FS2\jad2_22-2.2.2222222\jad222_anime.vp' with a checksum of 0x246d538f
Found root pack 'C:\Games\Freespace 2\FS2\jad2_22-2.2.2222222\jad222_assets.vp' with a checksum of 0x347898de
Found root pack 'C:\Games\Freespace 2\FS2\jad2_22-2.2.2222222\jad222_root.vp' with a checksum of 0xa38c9e69
Found root pack 'C:\Games\Freespace 2\FS2\jad2_21-2.2.11111111\jad221_anime.vp' with a checksum of 0xe3fd2288
Found root pack 'C:\Games\Freespace 2\FS2\jad2_21-2.2.11111111\jad221_assets.vp' with a checksum of 0x13252570
Found root pack 'C:\Games\Freespace 2\FS2\jad2_21-2.2.11111111\jad221_root.vp' with a checksum of 0xd15da03b
Found root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\leadsight.vp' with a checksum of 0x40503297
Found root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_assets.vp' with a checksum of 0x02695f25
Found root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_assets_s.vp' with a checksum of 0x1d1f438b
Found root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_assets_t.vp' with a checksum of 0x2ceba84f
Found root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_assets_v.vp' with a checksum of 0x4f3270a5
Found root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_effects.vp' with a checksum of 0x048018c7
Found root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_root.vp' with a checksum of 0xcce336bd
Found root pack 'C:\Games\Freespace 2\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad223-2.2.33\' ... 0 files
Searching root 'C:\Users\Owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad2_22-2.2.2222222\' ... 0 files
Searching root 'C:\Users\Owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\jad2_21-2.2.11111111\' ... 0 files
Searching root 'C:\Users\Owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-4.0.0\' ... 0 files
Searching root 'C:\Users\Owner\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 7 files
Searching root 'C:\Games\Freespace 2\FS2\jad223-2.2.33\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\FS2\jad223-2.2.33\jad223_anime.vp' ... 133 files
Searching root pack 'C:\Games\Freespace 2\FS2\jad223-2.2.33\jad223_assets.vp' ... 1124 files
Searching root pack 'C:\Games\Freespace 2\FS2\jad223-2.2.33\jad223_root.vp' ... 75 files
Searching root 'C:\Games\Freespace 2\FS2\jad2_22-2.2.2222222\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\FS2\jad2_22-2.2.2222222\jad222_anime.vp' ... 245 files
Searching root pack 'C:\Games\Freespace 2\FS2\jad2_22-2.2.2222222\jad222_assets.vp' ... 930 files
Searching root pack 'C:\Games\Freespace 2\FS2\jad2_22-2.2.2222222\jad222_root.vp' ... 100 files
Searching root 'C:\Games\Freespace 2\FS2\jad2_21-2.2.11111111\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\FS2\jad2_21-2.2.11111111\jad221_anime.vp' ... 366 files
Searching root pack 'C:\Games\Freespace 2\FS2\jad2_21-2.2.11111111\jad221_assets.vp' ... 3602 files
Searching root pack 'C:\Games\Freespace 2\FS2\jad2_21-2.2.11111111\jad221_root.vp' ... 191 files
Searching root 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\' ... 26 files
Searching root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\leadsight.vp' ... 4 files
Searching root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_assets.vp' ... 1196 files
Searching root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_assets_s.vp' ... 200 files
Searching root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_assets_t.vp' ... 429 files
Searching root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_assets_v.vp' ... 246 files
Searching root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_effects.vp' ... 2184 files
Searching root pack 'C:\Games\Freespace 2\FS2\MVPS-4.0.0\mv_root.vp' ... 689 files
Searching root 'C:\Games\Freespace 2\FS2\' ... 15 files
Searching root pack 'C:\Games\Freespace 2\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 36 roots and 18824 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.7.5.20170115
Game Settings Table: Using Reversed Loops For SEXP Arguments
Game Settings Table: Using alternate event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting shield pain flash factor to 0.50
Game Settings Table: FRED - Disabling Hard Coded Message Ani Files
Game Settings Table: Beams will use Damage Factors
TBM  =>  Starting parse of 'mysettings-mod.tbm' ...
Game Settings Table: Setting generic pain flash factor to 0.35
Game Settings Table: Setting shield pain flash factor to 0.35
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
TBM  =>  Starting parse of 'strings-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
TBM  =>  Starting parse of 'strings-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (3- Realtek High Definition Audio)
  Capture device: OpenAL Soft on Headset Microphone (Wireless Controller)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 1050 Ti/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 384.94

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'zlua-utils-sct.tbm' ...
TBM  =>  Starting parse of 'zLoadFirst-sct.tbm' ...
TBM  =>  Starting parse of 'vs2-sct.tbm' ...
TBM  =>  Starting parse of 'spawnsys-sct.tbm' ...
TBM  =>  Starting parse of 'shop-sct.tbm' ...
TBM  =>  Starting parse of 'sexplibrary-sct.tbm' ...
TBM  =>  Starting parse of 'scanmode-sct.tbm' ...
TBM  =>  Starting parse of 'proBox-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'overlays-sct.tbm' ...
TBM  =>  Starting parse of 'misc-sc-functions-sct.tbm' ...
TBM  =>  Starting parse of 'markbox-sct.tbm' ...
TBM  =>  Starting parse of 'loadingscreen-sct.tbm' ...
TBM  =>  Starting parse of 'karaoke-sct.tbm' ...
TBM  =>  Starting parse of 'journal-sct.tbm' ...
TBM  =>  Starting parse of 'jadXA-subspace-sct.tbm' ...
TBM  =>  Starting parse of 'jadXA-getInfo-sct.tbm' ...
TBM  =>  Starting parse of 'jadXA-debrief-sct.tbm' ...
TBM  =>  Starting parse of 'jadintro-sct.tbm' ...
TBM  =>  Starting parse of 'itemdrop2-sct.tbm' ...
TBM  =>  Starting parse of 'imonitor-sct.tbm' ...
TBM  =>  Starting parse of 'iabeam-sct.tbm' ...
TBM  =>  Starting parse of 'healbeam-sct.tbm' ...
TBM  =>  Starting parse of 'fredmacros-sct.tbm' ...
TBM  =>  Starting parse of 'dtt-sct.tbm' ...
TBM  =>  Starting parse of 'debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'credits-sct.tbm' ...
TBM  =>  Starting parse of 'countdown-sct.tbm' ...
TBM  =>  Starting parse of 'colorswitch-sct.tbm' ...
TBM  =>  Starting parse of 'cmpprogress-sct.tbm' ...
TBM  =>  Starting parse of 'cmap-sct.tbm' ...
TBM  =>  Starting parse of 'cloak-sct.tbm' ...
TBM  =>  Starting parse of 'checkfiles-sct.tbm' ...
TBM  =>  Starting parse of 'bossbar-sct.tbm' ...
TBM  =>  Starting parse of 'berserksystem-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axscroll-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
TBM  =>  Starting parse of 'axhud-sct.tbm' ...
TBM  =>  Starting parse of 'axease-sct.tbm' ...
TBM  =>  Starting parse of 'atfield-sct.tbm' ...
TBM  =>  Starting parse of '221-wep-sct.tbm' ...
TBM  =>  Starting parse of 'xplosion-sct.tbm' ...
TBM  =>  Starting parse of 'warpin-sct.tbm' ...
TBM  =>  Starting parse of 'sysviewer-sct.tbm' ...
TBM  =>  Starting parse of 'scrollwrite-sct.tbm' ...
TBM  =>  Starting parse of 'pmff-sct.tbm' ...
TBM  =>  Starting parse of 'miffy-sct.tbm' ...
TBM  =>  Starting parse of 'marktag-sct.tbm' ...
TBM  =>  Starting parse of 'killtracker-sct.tbm' ...
TBM  =>  Starting parse of 'imjump-sct.tbm' ...
TBM  =>  Starting parse of 'turretcontrol-sct.tbm' ...
TBM  =>  Starting parse of 'randomizer-sct.tbm' ...
TBM  =>  Starting parse of 'qdq-sct.tbm' ...
TBM  =>  Starting parse of 'qap-sct.tbm' ...
TBM  =>  Starting parse of 'psycho-sct.tbm' ...
TBM  =>  Starting parse of 'omega-sct.tbm' ...
TBM  =>  Starting parse of 'friends-sct.tbm' ...
TBM  =>  Starting parse of 'flashzoom-sct.tbm' ...
TBM  =>  Starting parse of 'fire-sct.tbm' ...
TBM  =>  Starting parse of 'finallock-sct.tbm' ...
TBM  =>  Starting parse of 'dodge-sct.tbm' ...
TBM  =>  Starting parse of 'blink-sct.tbm' ...
TBM  =>  Starting parse of '223clear-sct.tbm' ...
SCRIPTING: Inititialization complete.
TBM  =>  Starting parse of '223-fnt.tbm' ...
SCRIPTING: Splash screen overrides checked
Compiling new shader:
	Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of '221-part.tbm' ...
BMPMAN: Found EFF (bleb.eff) with 32 frames at 18 fps.
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 10 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (exp_nuke.eff) with 86 frames at 24 fps.
BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
TBM  =>  Starting parse of '223-part.tbm' ...
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'speciesdefs-sdf.tbm' ...
TBM  =>  Starting parse of '222-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'jadXA-snd.tbm' ...
TBM  =>  Starting parse of '221-snd.tbm' ...
TBM  =>  Starting parse of '222-snd.tbm' ...
TBM  =>  Starting parse of '223-snd.tbm' ...
Initializing Joystick...
Printing joystick info:
  Joystick name: Logitech Extreme 3D
  Joystick GUID: 030000006D04000015C2000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Joystick name: PS4 Controller
  Joystick GUID: 030000004C050000CC09000000016800
  Joystick ID: 1
  Joystick device ID: 1
  Using 'Logitech Extreme 3D' as the primary joystick

  Number of axes: 4
  Number of buttons: 12
  Number of hats: 1
  Number of trackballs: 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'jadXA-mus.tbm' ...
TBM  =>  Starting parse of '221-mus.tbm' ...
TBM  =>  Starting parse of '222-mus.tbm' ...
TBM  =>  Starting parse of '223-mus.tbm' ...
TBM  =>  Starting parse of 'color-clr.tbm' ...
'$Blue:' has been redefined.
'$Bright Blue:' has been redefined.
'$Green:' has been redefined.
'$Bright Green:' has been redefined.
'$Black:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
'$Bright White:' has been redefined.
'$Violet Gray:' has been redefined.
'$Violet:' has been redefined.
'$Dim Red:' has been redefined.
'$Red:' has been redefined.
'$Bright Red:' has been redefined.
'$Pink:' has been redefined.
'$Light Pink:' has been redefined.
'$Yellow:' has been redefined.
'$Bright Yellow:' has been redefined.
'$UI Light Green:' has been redefined.
'$UI Green:' has been redefined.
'$UI Light Pink:' has been redefined.
'$UI Pink:' has been redefined.
TBM  =>  Starting parse of 'color-clr.tbm' ...
'$Text Normal:' has been redefined.
'$Text Subselected:' has been redefined.
'$Text Selected:' has been redefined.
'$Text Error:' has been redefined.
'$Text Error Highlighted:' has been redefined.
'$Text Active:' has been redefined.
'$Text Active Highlighted:' has been redefined.
'$Text Heading:' has been redefined.
'$More Indicator:' has been redefined.
'$Bright More Indicator:' has been redefined.
'$Bright:' has been redefined.
'$Normal:' has been redefined.
'$Briefing Grid:' has been redefined.
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of '223-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of '221-mfl.tbm' ...
TBM  =>  Starting parse of '222-mfl.tbm' ...
TBM  =>  Starting parse of '223-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of '221-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of '221-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of '221-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (heart.eff) with 32 frames at 30 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (Particle_Green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (poweruphealth.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'jadXA-wep.tbm' ...
TBM  =>  Starting parse of '221-wep.tbm' ...
BMPMAN: Found EFF (ringflash.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (Tagged.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (HackingExplosion.eff) with 44 frames at 30 fps.
TBM  =>  Starting parse of '222-wep.tbm' ...
TBM  =>  Starting parse of '223-wep.tbm' ...
BMPMAN: Found EFF (NGECross.eff) with 140 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'objecttypes-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_v-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_t-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_s-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'shipdescriptions-shp.tbm' ...
TBM  =>  Starting parse of 'jadXA-shp.tbm' ...
TBM  =>  Starting parse of '221-shp.tbm' ...
Warning!  Ship '#Camera' has a $Closeup_zoom value that is less than or equal to 0 (0.000000). Setting to default value.
Particle effect for damage spew disabled on ship 'GTF Ares#Cyan'.
Particle effect for damage spew disabled on ship 'GTF Ares#Orange'.
Particle effect for damage spew disabled on ship 'GTF Ares#Blue'.
Particle effect for damage spew disabled on ship 'GTF Ezechiel'.
Particle effect for damage spew disabled on ship 'GTF Ezechiel#Berserk'.
Particle effect for damage spew disabled on ship 'GTB Rhea'.
Particle effect for damage spew disabled on ship 'GTB Rhea#Overdrive'.
Particle effect for damage spew disabled on ship 'GTB Rhea Mk2'.
Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#Overdrive'.
Particle effect for damage spew disabled on ship 'GTF Selkie'.
Particle effect for damage spew disabled on ship 'GTF Iapetus'.
Particle effect for damage spew disabled on ship 'GTF Iapetus#Zen'.
Particle effect for impact spew disabled on ship 'BETA TESTER#7Shielded'.
Particle effect for damage spew disabled on ship 'BETA TESTER#7Shielded'.
TBM  =>  Starting parse of '222-shp.tbm' ...
Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#Proto'.
Particle effect for damage spew disabled on ship 'GTB Rhea Mk2#PrOverdrive'.
Particle effect for damage spew disabled on ship 'GTDr 3301'.
Particle effect for damage spew disabled on ship 'GTDr 3301#Transport'.
Particle effect for impact spew disabled on ship 'Rock1Collection3D'.
Particle effect for damage spew disabled on ship 'Rock1Collection3D'.
Particle effect for impact spew disabled on ship 'Rock2Collection3D'.
Particle effect for damage spew disabled on ship 'Rock2Collection3D'.
Particle effect for impact spew disabled on ship 'Rock3Collection3D'.
Particle effect for damage spew disabled on ship 'Rock3Collection3D'.
Particle effect for impact spew disabled on ship 'Large asteroid'.
Particle effect for damage spew disabled on ship 'Large asteroid'.
Particle effect for impact spew disabled on ship 'Hollow asteroid'.
Particle effect for damage spew disabled on ship 'Hollow asteroid'.
Particle effect for damage spew disabled on ship 'GTB Shea Mk0'.
TBM  =>  Starting parse of '223-shp.tbm' ...
Particle effect for damage spew disabled on ship 'GTF Ezechiel#Omega'.
Particle effect for damage spew disabled on ship 'GTB Rheavengence'.
WARNING: "$Rotation time: too low; this will disable rotational collisions. All three variables should be >= 1.39.
Fix this in ship 'GTF Ezechiel#Omega'
" at ship.cpp:5230
TBM  =>  Starting parse of 'leadsight-hdg.tbm' ...
BMPMAN: Found EFF (lcos.eff) with 3 frames at 1 fps.
TBM  =>  Starting parse of 'proBox-hdg.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM  =>  Starting parse of '221-hdg.tbm' ...
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
BMPMAN: Found EFF (raceRanking.eff) with 3 frames at 30 fps.
TBM  =>  Starting parse of '222-hdg.tbm' ...
BMPMAN: Found EFF (hud_target.eff) with 2 frames at 1 fps.
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
Animation Background Size in hud_gauges.tbl and -hdg.tbms is deprecated. Use "Animation Size" instead.
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'stars-str.tbm' ...
TBM  =>  Starting parse of '222-str.tbm' ...
TBM  =>  Starting parse of 'stars2-str.tbm' ...
TBM  =>  Starting parse of '223-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
TBM  =>  Starting parse of 'jadXA-main-hall.tbm' ...
TBM  =>  Starting parse of '221-hall.tbm' ...
TBM  =>  Starting parse of '222-hall.tbm' ...
TBM  =>  Starting parse of '223-hall.tbm' ...
TBM  =>  Starting parse of 'vs2-sexp.tbm' ...
TBM  =>  Starting parse of 'proBox-sexp.tbm' ...
TBM  =>  Starting parse of 'misc-sc-functions-sexp.tbm' ...
TBM  =>  Starting parse of 'markbox-sexp.tbm' ...
TBM  =>  Starting parse of 'itemdrop2-sexp.tbm' ...
TBM  =>  Starting parse of 'countdown-sexp.tbm' ...
TBM  =>  Starting parse of 'cmpprogress-sexp.tbm' ...
TBM  =>  Starting parse of 'berserksystem-sexp.tbm' ...
TBM  =>  Starting parse of 'scrollwrite-sexp.tbm' ...
TBM  =>  Starting parse of 'imjump-sexp.tbm' ...
TBM  =>  Starting parse of 'turretcontrol-sexp.tbm' ...
TBM  =>  Starting parse of 'randomizer-sexp.tbm' ...
TBM  =>  Starting parse of 'friends-sexp.tbm' ...
TBM  =>  Starting parse of 'dodge-sexp.tbm' ...
TBM  =>  Starting parse of 'blink-sexp.tbm' ...
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Wokka!  Error opening file (lua-loadscreen.tbl)!
PARSE: Error while parsing: Failed to open file
Beginning JSON Parse for requiredfiles.cfg
No path specified, assuming data/config...
requiredfiles.cfg exists, decoding... success!
Checking required files for optimum experience...
VP: jad221-assets.vp
   * aburnboost.dds in data/effects... file found!
   * Euro72.dds in data/effects... file found!
   * wepboost.dds in data/effects... file found!
VP: jad221-anime.vp
   * icon_aeolus.png in data/cbanims... file found!
   * vn_hol_c_happy.png in data/cbanims... file found!
   * vnbg_shivatown.jpg in data/cbanims... file found!
VP: mv_root.vp
   * mv_root-hdg.tbm in data/tables... file found!
   * mv_root-lcl.tbm in data/tables... file found!
   * mv_root-shp.tbm in data/tables... file found!
   * mv_root-wep.tbm in data/tables... file found!
   * mv_root-wxp.tbm in data/tables... file found!
VP: jad221-root.vp
   * 221-aip.tbm in data/tables... file found!
   * 221-amr.tbm in data/tables... file found!
   * 221-hall.tbm in data/tables... file found!
   * 221-hdg.tbm in data/tables... file found!
   * 221-mfl.tbm in data/tables... file found!
   * 221-mus.tbm in data/tables... file found!
   * 221-shp.tbm in data/tables... file found!
   * 221-snd.tbm in data/tables... file found!
   * 221-wep.tbm in data/tables... file found!
   * 221-wxp.tbm in data/tables... file found!
   * ai.tbl in data/tables... file found!
   * asteroid.tbl in data/tables... file found!
   * atfield-sct.tbm in data/tables... file found!
   * axhud-sct.tbm in data/tables... file found!
   * axmsg-sct.tbm in data/tables... file found!
   * axui-sct.tbm in data/tables... file found!
   * berserksystem-sct.tbm in data/tables... file found!
   * bossbar-sct.tbm in data/tables... file found!
   * cmap-sct.tbm in data/tables... file found!
   * cmpprogress-sct.tbm in data/tables... file found!
   * color-clr.tbm in data/tables... file found!
   * colorswitch-sct.tbm in data/tables... file found!
   * countdown-sct.tbm in data/tables... file found!
   * credits-sct.tbm in data/tables... file found!
   * debrisgrav-sct.tbm in data/tables... file found!
   * dtt-sct.tbm in data/tables... file found!
   * fireball.tbl in data/tables... file found!
   * fonts.tbl in data/tables... file found!
   * fredmacros-sct.tbm in data/tables... file found!
   * game_settings.tbl in data/tables... file found!
   * hamlet.tbm in data/tables... file found!
   * healbeam-sct.tbm in data/tables... file found!
   * icons.tbl in data/tables... file found!
   * iff_defs.tbl in data/tables... file found!
   * imonitor-sct.tbm in data/tables... file found!
   * itemdrop2-sct.tbm in data/tables... file found!
   * jadintro-sct.tbm in data/tables... file found!
   * jadXA-debrief-sct.tbm in data/tables... file found!
   * jadXA-getInfo-sct.tbm in data/tables... file found!
   * jadXA-main-hall.tbm in data/tables... file found!
   * jadXA-mus.tbm in data/tables... file found!
   * jadXA-shp.tbm in data/tables... file found!
   * jadXA-snd.tbm in data/tables... file found!
   * jadXA-subspace-sct.tbm in data/tables... file found!
   * jadXA-wep.tbm in data/tables... file found!
   * journal-sct.tbm in data/tables... file found!
   * karaoke-sct.tbm in data/tables... file found!
   * messages.tbl in data/tables... file found!
   * misc-sc-functions-sct.tbm in data/tables... file found!
   * mv_root-hdg.tbm in data/tables... file found!
   * objecttypes-obt.tbm in data/tables... file found!
   * parsecfg-sct.tbm in data/tables... file found!
   * post_processing.tbl in data/tables... file found!
   * proBox-hdg.tbm in data/tables... file found!
   * proBox-sct.tbm in data/tables... file found!
   * scanmode-sct.tbm in data/tables... file found!
   * shipdescriptions-shp.tbm in data/tables... file found!
   * shop-sct.tbm in data/tables... file found!
   * spawnsys-sct.tbm in data/tables... file found!
   * Species.tbl in data/tables... file found!
   * speciesdefs-sdf.tbm in data/tables... file found!
   * stars-str.tbm in data/tables... file found!
   * strings-lcl.tbm in data/tables... file found!
   * traitor.tbl in data/tables... file found!
   * vs2-sct.tbm in data/tables... file found!
   * zLoadFirst-sct.tbm in data/tables... file found!
Checking naughty files for optimum experience...
   * mv_core-shp.tbm... file not found, good!
AxCheckFiles didn't find any problems...
AXUI starting up...
AXUI Screen Intializing...
y: 0
h: 1080
y_aspect: 1.40625
x: 240
w: 1440
x_aspect: 1.40625
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 1507
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
Compiling new shader:
	Video Playback
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Shader Variant Features:
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'SorcKnossos.json' with version 2...
PLR => Parsing:  Controls...
PLR => Parsing:  Flags...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  HUD...
PLR => Parsing:  Settings...
PLR => Parsing:  Variables...
PLR => Loading complete!
PLR => Verifying 'asdf.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Base pilot.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Mage.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'MediaVPs 38 test.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Sorc.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Sorcerer.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'SorcKnossos.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Starlancer.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Starwars.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'test.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'testing.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'WCS.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'Wing Commander.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'WOD.json' with version 2...
PLR => Parsing:  Info...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Beginning JSON Parse for imonitor_jad_2_23.cfg
No path specified, assuming data/config...
imonitor_jad_2_23.cfg exists, decoding... success!
Compiling new shader:
	NanoVG shader
   Loading built-in default shader for: nanovg-v.sdr
   Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
PLR => Verifying 'SorcKnossos.json' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'SorcKnossos.json' with version 2...
PLR => Parsing:  Controls...
PLR => Parsing:  Flags...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  HUD...
PLR => Parsing:  Settings...
PLR => Parsing:  Variables...
PLR => Loading complete!
CSG => Loading 'SorcKnossos.jad_2_23.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
CSG => Loading 'SorcKnossos.jad_2_23.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Beginning JSON Parse for imonitor_jad_2_23.cfg
No path specified, assuming data/config...
imonitor_jad_2_23.cfg exists, decoding... success!
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'SorcKnossos.json' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'SorcKnossos.jad_2_23.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Sun Jan 12 19:37:42 2020