Uploaded on: 22.12.2019
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DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Charles\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sat Dec 21 21:08:05 2019 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 3.8.1.20191218_58992cf
Passed cmdline options:
-3dshockwave
-soft_particles
-post_process
-smaa
-fb_explosions
-fb_thrusters
-enable_shadows
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-no_ap_interrupt
-stretch_menu
-mod FS2
-parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Charles\AppData\Roaming\HardLightProductions\FreeSpaceOpen\FS2\' ... 5 files
Searching root 'C:\Users\Charles\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 2 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching root 'C:\Games\FreespaceOpen\' ... 0 files
Searching memory root ... 64 files
Found 14 roots and 7079 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Setting language to English
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Speakers (Realtek High Definition Audio)
Capture device: OpenAL Soft on Microphone (Realtek High Definition Audio)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 436.30
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
SMAA Edge detection
Loading built-in default shader for: smaa-edge-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-edge-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Blending weight calculation
Loading built-in default shader for: smaa-blend-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-blend-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Neighborhood Blending
Loading built-in default shader for: smaa-neighbour-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-neighbour-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 32768x32768
Max render buffer size: 32768x32768
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
Max uniform block size: 65536
Max uniform buffer bindings: 84
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
No joysticks found
Printing joystick info:
No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
NOTE: libRocket is disabled since unicode text mode is not enabled!
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 93
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
Failed to initialize 'FreeTrack': Library could not be loaded!.
No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec Interplay MVE video (interplayvideo).
FFmpeg: Using audio codec DPCM Interplay (interplay_dpcm).
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Discord: connected to user Colt#9632 - 120917924859871237
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Colt.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Settings...
PLR => Parsing: Controls...
PLR => Parsing: Info...
PLR => Parsing: HUD...
PLR => Parsing: Multiplayer...
PLR => Parsing: Variables...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Loading complete!
PLR => Verifying 'Colt.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Colt2.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Exile.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'eyebleach.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'FaFR.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'FSPort.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Inferno.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'ItDoH.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'multitest.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'PremiumColt.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Scroll.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'ShadowGenesis.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Shepherds.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'shmup.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Solaris.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'SolHistory.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Twilight.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'VenMir.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'WallsClosing.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Colt.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Colt.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Settings...
PLR => Parsing: Controls...
PLR => Parsing: Info...
PLR => Parsing: HUD...
PLR => Parsing: Multiplayer...
PLR => Parsing: Variables...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Loading complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Compiling new shader:
NanoVG shader
Loading built-in default shader for: nanovg-v.sdr
Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
Got event GS_EVENT_PXO (62) in state GS_STATE_MAIN_MENU (1)
Throwing out event 18 because of state set from 1 to 48
ANI 2_pxologo.ani with size 212x152 (40.6% wasted)
Frame 0 too long!!: frametime = 0.323 (0.323)
Frame 0 too long!!: frametime = 1.074 (1.074)
MOTD ADD : == PXO Chat 1.0.0 ==
MOTD ADD : == PXO Chat 1.0.0 ==
You will be banned if you
MOTD ADD : == PXO Chat 1.0.0 ==
You will be banned if you
spam or use illegal or
MOTD ADD : == PXO Chat 1.0.0 ==
You will be banned if you
spam or use illegal or
offensive behavior in the
MOTD ADD : == PXO Chat 1.0.0 ==
You will be banned if you
spam or use illegal or
offensive behavior in the
chat area.
MOTD ADD : == PXO Chat 1.0.0 ==
You will be banned if you
spam or use illegal or
offensive behavior in the
chat area.
MOTD ADD : == PXO Chat 1.0.0 ==
You will be banned if you
spam or use illegal or
offensive behavior in the
chat area.
Please report problems or abuse to:
MOTD ADD : == PXO Chat 1.0.0 ==
You will be banned if you
spam or use illegal or
offensive behavior in the
chat area.
Please report problems or abuse to:
pxo@nottheeye.com
MOTD ALL : == PXO Chat 1.0.0 ==
You will be banned if you
spam or use illegal or
offensive behavior in the
chat area.
Please report problems or abuse to:
pxo@nottheeye.com
Someone passed an extension to bm_load for file 'freespace1.pcx'
Got event GS_EVENT_MULTI_JOIN_GAME (18) in state GS_STATE_PXO (48)
Frame 0 too long!!: frametime = 0.260 (0.260)
Frame 0 too long!!: frametime = 2.051 (2.051)
Got event GS_EVENT_MULTI_START_GAME (51) in state GS_STATE_MULTI_JOIN_GAME (14)
Got event GS_EVENT_MULTI_HOST_SETUP (31) in state GS_STATE_MULTI_START_GAME (39)
Someone passed an extension to bm_load for file 'Ter0004.pcx'
Frame 0 too long!!: frametime = 0.569 (0.569)
Someone passed an extension to bm_load for file 'jollyroger.pcx'
Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_MULTI_HOST_SETUP (25)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
SHOCKWAVE => Loading default shockwave animation...
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'Templar-01.fs2'
Hmmm... Extension passed to mission_load...
Loading model 'subspacenode.pof' into slot '0'
Starting mission message count : 205
Ending mission message count : 212
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter01.pof' into slot '1'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'fighter01d-hull' is detail level 1 of 'fighter01c-hull'
Submodel 'fighter01c-hull' is detail level 1 of 'fighter01b-hull'
Submodel 'fighter01d-hull' is detail level 2 of 'fighter01b-hull'
Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Loading model 'capital03.pof' into slot '2'
Subsystem 'fighterbay 1' on ship capital03.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 2' on ship capital03.pof is not recognized as a common subsystem type
Submodel 'capital03b-hull' is detail level 1 of 'capital03a-hull'
Submodel 'capital03c-hull' is detail level 2 of 'capital03a-hull'
Submodel 'capital03d-hull' is detail level 3 of 'capital03a-hull'
Submodel 'capital03c-hull' is detail level 1 of 'capital03b-hull'
Submodel 'capital03d-hull' is detail level 2 of 'capital03b-hull'
Submodel 'capital03d-hull' is detail level 1 of 'capital03c-hull'
Allocating space for at least 22 new ship subsystems ... a total of 200 is now available (22 in-use).
Loading model 'GunPlatform02.pof' into slot '3'
Submodel 'vgunturret02b' is detail level 1 of 'vgunturret02a'
Submodel 'vgunturret02c' is detail level 2 of 'vgunturret02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
Submodel 'vgunturret02c' is detail level 1 of 'vgunturret02b'
Loading model 'fighter09.pof' into slot '4'
Submodel 'fighter09b-hull' is detail level 1 of 'fighter09a-hull'
Submodel 'fighter09c-hull' is detail level 2 of 'fighter09a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'fighter09c-hull' is detail level 1 of 'fighter09b-hull'
Loading model 'bomber06.pof' into slot '5'
Submodel 'bomber06b-hull' is detail level 1 of 'bomber06a-hull'
Submodel 'bomber06c-hull' is detail level 2 of 'bomber06a-hull'
Submodel 'bomber06d-hull' is detail level 3 of 'bomber06a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'bomber06c-hull' is detail level 1 of 'bomber06b-hull'
Submodel 'bomber06d-hull' is detail level 2 of 'bomber06b-hull'
Submodel 'bomber06d-hull' is detail level 1 of 'bomber06c-hull'
Loading model 'freighter04.pof' into slot '6'
Submodel 'freighter04b-hull' is detail level 1 of 'freighter04a-hull'
Submodel 'freighter04c-hull' is detail level 2 of 'freighter04a-hull'
Submodel 'freighter04d-hull' is detail level 3 of 'freighter04a-hull'
Submodel 'freighter04c-hull' is detail level 1 of 'freighter04b-hull'
Submodel 'freighter04d-hull' is detail level 2 of 'freighter04b-hull'
Submodel 'freighter04d-hull' is detail level 1 of 'freighter04c-hull'
Loading model 'fighter08.pof' into slot '7'
Submodel 'fighter08c-hull' is detail level 1 of 'fighter08b-hull'
Submodel 'fighter08d-hull' is detail level 2 of 'fighter08b-hull'
Submodel 'fighter08d-hull' is detail level 1 of 'fighter08c-hull'
Submodel 'fighter08b-hull' is detail level 1 of 'fighter08a-hull'
Submodel 'fighter08c-hull' is detail level 2 of 'fighter08a-hull'
Submodel 'fighter08d-hull' is detail level 3 of 'fighter08a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Loading model 'transport02.pof' into slot '8'
Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull'
Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull'
Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull'
Submodel 'gearightb' is detail level 1 of 'gearighta'
Submodel 'gearightc' is detail level 2 of 'gearighta'
Submodel 'gearleftb' is detail level 1 of 'gearlefta'
Submodel 'gearleftc' is detail level 2 of 'gearlefta'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'transport02c-hull' is detail level 1 of 'transport02b-hull'
Submodel 'transport02d-hull' is detail level 2 of 'transport02b-hull'
Submodel 'transport02d-hull' is detail level 1 of 'transport02c-hull'
Loading model 'bomber05.pof' into slot '9'
Submodel 'bomber05d-body' is detail level 1 of 'bomber05c-body'
Submodel 'bomber05c-body' is detail level 2 of 'bomber05a-body'
Submodel 'bomber05d-body' is detail level 3 of 'bomber05a-body'
Submodel 'bomber05b-body' is detail level 1 of 'bomber05a-body'
Submodel 'b05-turretb' is detail level 1 of 'b05-turreta'
Submodel 'b05-turretb-destroyed' is detail level 1 of 'b05-turreta-destroyed'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'bomber05c-body' is detail level 1 of 'bomber05b-body'
Submodel 'bomber05d-body' is detail level 2 of 'bomber05b-body'
Loading model 'fighter07.pof' into slot '10'
Submodel 'fighter07c' is detail level 1 of 'fighter07b'
Submodel 'fighter07d' is detail level 2 of 'fighter07b'
Submodel 'fighter07d' is detail level 1 of 'fighter07c'
Submodel 'fighter07b' is detail level 1 of 'fighter07a'
Submodel 'fighter07c' is detail level 2 of 'fighter07a'
Submodel 'fighter07d' is detail level 3 of 'fighter07a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
WARNING: "For ship 'GVF Thoth', detail level
mismatch. Table has 4,
POF has 3." at ship.cpp:9366
WARNING: "For ship 'GVF Thoth', detail level
mismatch. Table has 4,
POF has 3." at ship.cpp:9366
WARNING: "For ship 'GVF Thoth', detail level
mismatch. Table has 4,
POF has 3." at ship.cpp:9366
WARNING: "For ship 'GVF Thoth', detail level
mismatch. Table has 4,
POF has 3." at ship.cpp:9366
Adding default sun.
OpenGL: Created 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
FFMPEG Log: [adpcm_ms @ 0000000020a80540] Multiple frames in a packet.
SOUND ==> Could not open wave file warp2.wav for streaming. Reason: File not found with any known extension.
Loading model 'support2t-01.pof' into slot '11'
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'bodyc' is detail level 1 of 'bodyb'
Submodel 'bodyd' is detail level 2 of 'bodyb'
Submodel 'bodyd' is detail level 1 of 'bodyc'
Loading model 'support2v-01.pof' into slot '12'
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'hercc' is detail level 1 of 'hercb'
Submodel 'hercd' is detail level 2 of 'hercb'
Submodel 'hercd' is detail level 1 of 'hercc'
Allocating space for at least 187 new ship subsystems ... a total of 400 is now available (143 in-use).
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
ANI shield-b05 with size 112x93 (27.3% wasted)
ANI shield-f07 with size 112x93 (27.3% wasted)
ANI shield-f08 with size 112x93 (27.3% wasted)
ANI shield-f09 with size 112x93 (27.3% wasted)
ANI shield-b06 with size 112x93 (27.3% wasted)
Loading model 'hornet.pof' into slot '13'
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'realhornet-c' is detail level 1 of 'realhornet-b'
Loading model 'rockeye.pof' into slot '14'
Submodel 'rockeye-c' is detail level 1 of 'rockeye-b'
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof' into slot '15'
Submodel 'realtempest-c' is detail level 1 of 'realtempest-b'
Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'NewHornet.pof' into slot '16'
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'realhornet-c' is detail level 1 of 'realhornet-b'
Loading model 'crossbow.pof' into slot '17'
Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a'
Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'realcrossbow-c' is detail level 1 of 'realcrossbow-b'
Loading model 'trebuchet.pof' into slot '18'
Submodel 'trebuchet-b' is detail level 1 of 'trebuchet-a'
Submodel 'trebuchet-c' is detail level 2 of 'trebuchet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'trebuchet-c' is detail level 1 of 'trebuchet-b'
Loading model 'piranha.pof' into slot '19'
Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a'
Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'piranhareal-c' is detail level 1 of 'piranhareal-b'
Loading model 'stilettoII.pof' into slot '20'
Submodel 'stiletto2-b' is detail level 1 of 'stiletto2-a'
Submodel 'stiletto2-c' is detail level 2 of 'stiletto2-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'stiletto2-c' is detail level 1 of 'stiletto2-b'
Loading model 'infyrno.pof' into slot '21'
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'realhornet-c' is detail level 1 of 'realhornet-b'
Loading model 'belial.pof' into slot '22'
Submodel 'belialreal-b' is detail level 1 of 'belialreal-a'
Submodel 'belialreal-c' is detail level 2 of 'belialreal-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'belialreal-c' is detail level 1 of 'belialreal-b'
Loading model 'helios.pof' into slot '23'
Submodel 'helios-b' is detail level 1 of 'helios-a'
Submodel 'helios-c' is detail level 2 of 'helios-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'helios-c' is detail level 1 of 'helios-b'
Loading model 'cmeasure01.pof' into slot '24'
Loading model 'Interceptor.pof' into slot '25'
Submodel 'realinterceptor-b' is detail level 1 of 'realinterceptor-a'
Submodel 'realinterceptor-c' is detail level 2 of 'realinterceptor-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'realinterceptor-c' is detail level 1 of 'realinterceptor-b'
Loading model 'debris01.pof' into slot '26'
Loading model 'debris02.pof' into slot '27'
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-b05.ani with size 112x93 (27.3% wasted)
ANI shield-f07.ani with size 112x93 (27.3% wasted)
ANI shield-f08.ani with size 112x93 (27.3% wasted)
ANI shield-f09.ani with size 112x93 (27.3% wasted)
ANI shield-b06.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
Bmpman: 1389/4096 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 391, Estimated count = 425
================================================
Level load took 15.392000 seconds.
Frame 0 too long!!: frametime = 16.957 (16.957)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_MULTI_MISSION_SYNC (38)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter06.pof' into slot '28'
Submodel 'fighter06c' is detail level 1 of 'fighter06b'
Submodel 'fighter06d' is detail level 2 of 'fighter06b'
Submodel 'fighter06d' is detail level 1 of 'fighter06c'
Submodel 'fighter06b' is detail level 1 of 'fighter06a'
Submodel 'fighter06c' is detail level 2 of 'fighter06a'
Submodel 'fighter06d' is detail level 3 of 'fighter06a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'fighter13.pof' into slot '29'
Submodel 'fighter13b-hull' is detail level 1 of 'fighter13a-hull'
Submodel 'fighter13c-hull' is detail level 2 of 'fighter13a-hull'
Submodel 'fighter13d-hull' is detail level 3 of 'fighter13a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'fighter13c-hull' is detail level 1 of 'fighter13b-hull'
Submodel 'fighter13d-hull' is detail level 2 of 'fighter13b-hull'
Submodel 'fighter13d-hull' is detail level 1 of 'fighter13c-hull'
Loading model 'bomber04.pof' into slot '30'
Submodel 'bomber04d-body' is detail level 1 of 'bomber04c-body'
Submodel 'bomber04c-body' is detail level 2 of 'bomber04a-body'
Submodel 'bomber04d-body' is detail level 3 of 'bomber04a-body'
Submodel 'bomber04b-body' is detail level 1 of 'bomber04a-body'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster03c' is detail level 2 of 'thruster03a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster04c' is detail level 2 of 'thruster04a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Submodel 'bomber04c-body' is detail level 1 of 'bomber04b-body'
Submodel 'bomber04d-body' is detail level 2 of 'bomber04b-body'
Loading model 'bomber09.pof' into slot '31'
Submodel 'bomber09b-hull' is detail level 1 of 'bomber09a-hull'
Submodel 'bomber09c-hull' is detail level 2 of 'bomber09a-hull'
Submodel 'bomber09d-hull' is detail level 3 of 'bomber09a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'bomber09c-hull' is detail level 1 of 'bomber09b-hull'
Submodel 'bomber09d-hull' is detail level 2 of 'bomber09b-hull'
Submodel 'bomber09d-hull' is detail level 1 of 'bomber09c-hull'
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconflail with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI iconCirce with size 56x24 (25.0% wasted)
ANI iconLich with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
ANI iconTrebuchet with size 56x24 (25.0% wasted)
ANI iconPiranha with size 56x24 (25.0% wasted)
ANI iconStilettoII with size 56x24 (25.0% wasted)
ANI iconInfyrno with size 56x24 (25.0% wasted)
ANI iconbelial with size 56x24 (25.0% wasted)
ANI iconHelios with size 56x24 (25.0% wasted)
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode.ani with size 90x90 (29.7% wasted)
ANI iconv-cap with size 97x28 (12.5% wasted)
ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
ANI Fadeiconv-Cap.ani with size 97x28 (12.5% wasted)
ANI iconv-freighterw with size 117x49 (23.4% wasted)
ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted)
ANI Fadeiconv-FreighterW.ani with size 117x49 (23.4% wasted)
ANI iconT-transport with size 40x23 (28.1% wasted)
ANI fadeIconT-transport with size 40x23 (28.1% wasted)
ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted)
Frame 0 too long!!: frametime = 1.449 (1.449)
ANI iconnode.ani with size 90x90 (29.7% wasted)
FFMPEG Log: [adpcm_ms @ 0000000020a7aea0] Multiple frames in a packet.
ANI iconv-cap.ani with size 97x28 (12.5% wasted)
FFMPEG Log: [adpcm_ms @ 0000000020a80060] Multiple frames in a packet.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Shadows
Submodel Transforms
ANI iconv-freighterw.ani with size 117x49 (23.4% wasted)
ANI iconT-transport.ani with size 40x23 (28.1% wasted)
FFMPEG Log: [adpcm_ms @ 0000000020a7f6c0] Multiple frames in a packet.
Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10)
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Submodel Transforms
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_TEAM_SELECT (32)
ANI iconScalpel.ani with size 56x24 (25.0% wasted)
ANI iconflail.ani with size 56x24 (25.0% wasted)
ANI iconPromR.ani with size 56x24 (25.0% wasted)
ANI iconKayser.ani with size 56x24 (25.0% wasted)
ANI iconTempest.ani with size 56x24 (25.0% wasted)
ANI iconHornet.ani with size 56x24 (25.0% wasted)
ANI iconCrossbow.ani with size 56x24 (25.0% wasted)
ANI iconTrebuchet.ani with size 56x24 (25.0% wasted)
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Submodel Transforms
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Shadows
Submodel Transforms
Clip Plane
ANI 2_cross.ani with size 332x304 (40.6% wasted)
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Animated Effects
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Animated Effects
Clip Plane
Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_WEAPON_SELECT (16)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_TEAM_SELECT (32)
Got event GS_EVENT_TEAM_SELECT (38) in state GS_STATE_BRIEFING (10)
Got event GS_EVENT_MULTI_MISSION_SYNC (50) in state GS_STATE_TEAM_SELECT (32)
ANI 2_Count.ani with size 302x198 (22.7% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_MISSION_SYNC (38)
Entering game at time = 261.867
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Thruster scaling
High Dynamic Range
WARNING: Failed to find uniform 'alphaTexture'.
WARNING: Failed to find uniform 'intensity'.
WARNING: Failed to find uniform 'alphaThreshold'.
WARNING: Failed to find uniform 'tex'.
Compiling new shader:
Tonemapping
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: tonemapping-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Lightshafts
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: ls-f.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'depth_tex'.
WARNING: Failed to find uniform 'timer'.
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