Uploaded on: 17.11.2019
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DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/martin/.local/share/HardLightProductions/FreeSpaceOpen/data/fs2_open.log', Sun Nov 17 09:44:40 2019 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the old config does not exist while the new config exists.
Initializing SDL 2.0.10 (compiled with 2.0.10)...
FreeSpace 2 Open version: 3.8.1
Passed cmdline options:
-spec_static 2.6
-spec_point 1.7
-spec_tube 1.15
-ambient_factor 55
-no_emissive_light
-soft_particles
-post_process
-bloom_intensity 35
-smaa
-enable_shadows
-dualscanlines
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-mod BtA-1.2.5,MVPS-3.8.2
-parse_cmdline_only
Building file index...
Found root pack '/opt/knossos/FS2/BtA-1.2.5/bta_advanced.vp' with a checksum of 0x469aa09a
Found root pack '/opt/knossos/FS2/BtA-1.2.5/bta_anims1.vp' with a checksum of 0xc0350ed8
Found root pack '/opt/knossos/FS2/BtA-1.2.5/bta_core.vp' with a checksum of 0x4e469f50
Found root pack '/opt/knossos/FS2/BtA-1.2.5/bta_maps.vp' with a checksum of 0x1267f8f6
Found root pack '/opt/knossos/FS2/BtA-1.2.5/bta_movies.vp' with a checksum of 0xf5594bfb
Found root pack '/opt/knossos/FS2/BtA-1.2.5/bta_music.vp' with a checksum of 0xa201bb9e
Found root pack '/opt/knossos/FS2/BtA-1.2.5/BtA_OpTem.vp' with a checksum of 0xf356cf84
Found root pack '/opt/knossos/FS2/BtA-1.2.5/bta_root.vp' with a checksum of 0x377e105a
Found root pack '/opt/knossos/FS2/BtA-1.2.5/bta_voice.vp' with a checksum of 0xe95d5eb8
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/MV_Advanced.vp' with a checksum of 0xaa083400
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_animglows.vp' with a checksum of 0x59d9b456
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_assets.vp' with a checksum of 0x040bf9ff
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_assets_s.vp' with a checksum of 0x09bf6875
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_assets_t.vp' with a checksum of 0xbf6bf3ee
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_assets_v.vp' with a checksum of 0x28766e56
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_cb_ani_1.vp' with a checksum of 0xe74894ce
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/MV_CB_ANI_2.vp' with a checksum of 0x704bef0b
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/MV_CB_ANI_3.vp' with a checksum of 0x4dd494ae
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/MV_Compatibility.vp' with a checksum of 0x8e4d6abc
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_effects.vp' with a checksum of 0x6ad58327
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_music.vp' with a checksum of 0x12918c9a
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_radaricons.vp' with a checksum of 0xb29bee49
Found root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_root.vp' with a checksum of 0xf04deb91
Found root pack '/opt/knossos/FS2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/opt/knossos/FS2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/opt/knossos/FS2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/opt/knossos/FS2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/opt/knossos/FS2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/opt/knossos/FS2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/opt/knossos/FS2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/opt/knossos/FS2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/opt/knossos/FS2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/home/martin/.local/share/HardLightProductions/FreeSpaceOpen/BtA-1.2.5/' ... 0 files
Searching root '/home/martin/.local/share/HardLightProductions/FreeSpaceOpen/MVPS-3.8.2/' ... 0 files
Searching root '/home/martin/.local/share/HardLightProductions/FreeSpaceOpen/' ... 1 files
Searching root '/opt/knossos/FS2/BtA-1.2.5/' ... 0 files
Searching root pack '/opt/knossos/FS2/BtA-1.2.5/bta_advanced.vp' ... 370 files
Searching root pack '/opt/knossos/FS2/BtA-1.2.5/bta_anims1.vp' ... 59 files
Searching root pack '/opt/knossos/FS2/BtA-1.2.5/bta_core.vp' ... 161 files
Searching root pack '/opt/knossos/FS2/BtA-1.2.5/bta_maps.vp' ... 789 files
Searching root pack '/opt/knossos/FS2/BtA-1.2.5/bta_movies.vp' ... 10 files
Searching root pack '/opt/knossos/FS2/BtA-1.2.5/bta_music.vp' ... 78 files
Searching root pack '/opt/knossos/FS2/BtA-1.2.5/BtA_OpTem.vp' ... 728 files
Searching root pack '/opt/knossos/FS2/BtA-1.2.5/bta_root.vp' ... 4550 files
Searching root pack '/opt/knossos/FS2/BtA-1.2.5/bta_voice.vp' ... 2308 files
Searching root '/opt/knossos/FS2/MVPS-3.8.2/' ... 0 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/MV_Advanced.vp' ... 1654 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_animglows.vp' ... 1735 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_assets.vp' ... 1106 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_assets_s.vp' ... 190 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_assets_t.vp' ... 333 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_assets_v.vp' ... 209 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_cb_ani_1.vp' ... 26 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/MV_CB_ANI_2.vp' ... 31 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/MV_CB_ANI_3.vp' ... 32 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/MV_Compatibility.vp' ... 943 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_effects.vp' ... 2080 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_music.vp' ... 32 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_radaricons.vp' ... 24 files
Searching root pack '/opt/knossos/FS2/MVPS-3.8.2/mv_root.vp' ... 688 files
Searching root '/opt/knossos/FS2/' ... 13 files
Searching root pack '/opt/knossos/FS2/root_fs2.vp' ... 157 files
Searching root pack '/opt/knossos/FS2/smarty_fs2.vp' ... 10 files
Searching root pack '/opt/knossos/FS2/sparky_fs2.vp' ... 3027 files
Searching root pack '/opt/knossos/FS2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/opt/knossos/FS2/stu_fs2.vp' ... 2355 files
Searching root pack '/opt/knossos/FS2/tango1_fs2.vp' ... 32 files
Searching root pack '/opt/knossos/FS2/tango2_fs2.vp' ... 15 files
Searching root pack '/opt/knossos/FS2/tango3_fs2.vp' ... 10 files
Searching root pack '/opt/knossos/FS2/warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 39 roots and 25209 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.8.1.20180727
Game settings table: Unicode mode: yes
Game Settings Table: Using alternate event chaining behavior
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
TBM => Starting parse of 'xstr_bta1_Single-tlc.tbm' ...
TBM => Starting parse of 'xstr_bta1_m-tlc.tbm' ...
TBM => Starting parse of 'xstr_bta1_d-tlc.tbm' ...
TBM => Starting parse of 'xstr_bta1_coop-tlc.tbm' ...
TBM => Starting parse of 'xstr_bta1_Bonus-tlc.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.19.1
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Internes Audio Analog Stereo
Capture device: Monitor of Internes Audio Analog Stereo
... OpenAL successfully initialized!
Failed to init speech
Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 16
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 16
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : X.Org
OpenGL Renderer : Radeon RX 560 Series (POLARIS11, DRM 3.33.0, 5.3.11-arch1-1, LLVM 9.0.0)
OpenGL Version : 4.5 (Core Profile) Mesa 19.2.4
Trying to create 1024x1024 32-bit shadow framebuffer
Failed to create framebuffer: Incomplete framebuffer attachment
Trying to create 1024x1024 16-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
SMAA Edge detection
Loading built-in default shader for: smaa-edge-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-edge-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Blending weight calculation
Loading built-in default shader for: smaa-blend-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-blend-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Neighborhood Blending
Loading built-in default shader for: smaa-neighbour-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-neighbour-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 3000
Max elements indices: 3000
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50
Max uniform block size: 2147483520
Max uniform buffer bindings: 90
Uniform buffer byte offset alignment: 4
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'zparticleScript-sct.tbm' ...
TBM => Starting parse of 'turretHotkey-sct.tbm' ...
TBM => Starting parse of 'terminal-sct.tbm' ...
TBM => Starting parse of 'sysviewer-sct.tbm' ...
TBM => Starting parse of 'superbrackets-sct.tbm' ...
TBM => Starting parse of 'shipsaveload-sct.tbm' ...
TBM => Starting parse of 'sexpVariabls-sct.tbm' ...
TBM => Starting parse of 'screencam-sct.tbm' ...
TBM => Starting parse of 'play-music-from-file-sct.tbm' ...
TBM => Starting parse of 'parsecfg-sct.tbm' ...
TBM => Starting parse of 'm_notify-sct.tbm' ...
TBM => Starting parse of 'loadingscreen-sct.tbm' ...
TBM => Starting parse of 'libraries-sct.tbm' ...
TBM => Starting parse of 'keypress-sct.tbm' ...
TBM => Starting parse of 'journal-sct.tbm' ...
TBM => Starting parse of 'inmissionjump-sct.tbm' ...
TBM => Starting parse of 'imonitor-sct.tbm' ...
TBM => Starting parse of 'flickerships-sct.tbm' ...
TBM => Starting parse of 'filecopy-sct.tbm' ...
TBM => Starting parse of 'escort_reticle-sct.tbm' ...
TBM => Starting parse of 'Dropship-sct.tbm' ...
TBM => Starting parse of 'dronelaunch-sct.tbm' ...
TBM => Starting parse of 'deathRoll-sct.tbm' ...
TBM => Starting parse of 'carrote-sct.tbm' ...
TBM => Starting parse of 'brieftitle-sct.tbm' ...
TBM => Starting parse of 'axui-sct.tbm' ...
TBM => Starting parse of 'axscroll-sct.tbm' ...
TBM => Starting parse of 'axmsg-sct.tbm' ...
TBM => Starting parse of 'axcredits-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM => Starting parse of 'templar-snd.tbm' ...
TBM => Starting parse of 'bta-snd.tbm' ...
Initializing Joystick...
Printing joystick info:
Joystick name: Thrustmaster T.16000M
Joystick GUID: 030000004F0400000AB1000000010000
Joystick ID: 0
Joystick device ID: 0
Using 'Thrustmaster T.16000M' as the primary joystick
Number of axes: 4
Number of buttons: 16
Number of hats: 1
Number of trackballs: 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'templar-mus.tbm' ...
TBM => Starting parse of 'mv_music-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'bta-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'ai-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'impact_lods-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'descriptions-wep.tbm' ...
TBM => Starting parse of 'aspect_variants-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'ai-obt.tbm' ...
BMPMAN: Found EFF (phidflame.eff) with 30 frames at 15 fps.
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'templar-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'armor_trails-shp.tbm' ...
TBM => Starting parse of 'mainhall-hlp.tbm' ...
ANI emptyhud with size 25x21 (34.4% wasted)
ANI currentspeed with size 124x30 (6.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI scspeed with size 50x179 (30.1% wasted)
ANI timesc with size 60x23 (28.1% wasted)
ANI SecureChannel with size 135x20 (37.5% wasted)
BMPMAN: Found EFF (ecmgauge.eff) with 101 frames at 15 fps.
BMPMAN: Found EFF (minebar.eff) with 101 frames at 15 fps.
ANI minegauge with size 158x30 (6.2% wasted)
ANI minegauge_long with size 224x30 (6.2% wasted)
ANI CheaterCheater with size 245x20 (37.5% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
ANI 2_zodtoparc1 with size 252x60 (6.2% wasted)
ANI zodsupport1 with size 108x24 (25.0% wasted)
ANI 2_zoddamage1 with size 237x40 (37.5% wasted)
ANI zodwingman1 with size 71x53 (17.2% wasted)
ANI zodwingman2 with size 35x53 (17.2% wasted)
ANI zodwingman3 with size 14x53 (17.2% wasted)
ANI zodhead1 with size 164x132 (48.4% wasted)
ANI 2_zoddirectives1 with size 256x20 (37.5% wasted)
ANI zodweapons1 with size 126x20 (37.5% wasted)
ANI zodobjective1 with size 149x21 (34.4% wasted)
ANI 2_zodmessage1 with size 256x20 (37.5% wasted)
ANI 2_zodmessage2 with size 256x17 (46.9% wasted)
ANI 2_zodescort1 with size 239x21 (34.4% wasted)
ANI 2_zodescort2 with size 239x19 (40.6% wasted)
ANI 2_zodescort3 with size 239x22 (31.2% wasted)
ANI zodenergy1 with size 12x41 (35.9% wasted)
ANI zodtargetview1 with size 137x156 (39.1% wasted)
ANI zodtargetview3 with size 7x20 (37.5% wasted)
ANI 2_zodradar1 with size 209x170 (33.6% wasted)
ANI 2_zodenergy2 with size 86x96 (25.0% wasted)
ANI 2_zodreticle1 with size 40x24 (25.0% wasted)
ANI zodtarghit1 with size 31x21 (34.4% wasted)
ANI 2_zodleftarc with size 103x252 (1.6% wasted)
ANI 2_zodrightarc1 with size 103x252 (1.6% wasted)
ANI 2_zodtoparc2 with size 35x24 (25.0% wasted)
ANI 2_zodtoparc3 with size 41x29 (9.4% wasted)
ANI 2_zodlead1 with size 26x26 (18.8% wasted)
ANI 2_zodlock1 with size 56x53 (17.2% wasted)
ANI 2_zodlockspin with size 100x100 (21.9% wasted)
ANI zodtime1 with size 47x23 (28.1% wasted)
ANI 2_TFrightarc1 with size 103x252 (1.6% wasted)
ANI TFenergy1 with size 12x41 (35.9% wasted)
ANI TFTargetview2 with size 50x96 (25.0% wasted)
ANI 2_TFradar1 with size 209x170 (33.6% wasted)
ANI 2_TFenergy2 with size 45x94 (26.6% wasted)
ANI 2_TFreticle1 with size 48x54 (15.6% wasted)
ANI 2_tfleftarc with size 103x252 (1.6% wasted)
BMPMAN: Found EFF (emptyarc.eff) with 2 frames at 15 fps.
ANI 2_TFtoparc2 with size 35x24 (25.0% wasted)
ANI 2_TFtoparc3 with size 41x29 (9.4% wasted)
ANI 2_TFlead1 with size 35x35 (45.3% wasted)
ANI 2_TFlock1 with size 56x53 (17.2% wasted)
ANI 2_TFlockspin with size 100x100 (21.9% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.2% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
mv_root-hdg.tbm(line 230): Warning: Detected invalid tokens while parsing HUD gauges: [Filename: 2_radarx]
WARNING: "mv_root-hdg.tbm(line 230):
Warning: Detected invalid tokens while parsing HUD gauges: [Filename: 2_radarx]" at parselo.cpp:301
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'bta-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
TBM => Starting parse of 'templar-hall.tbm' ...
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket: Failure to parse sound CSS property '-1': Default sound has an invalid name!
libRocket message: Loaded font face BankGothic Bold (from BankGothicBold.ttf).
libRocket message: Loaded font face BankGothic Md BT Medium (from bnkgothm.ttf).
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
OpenGL: Created 16x16 FBO!
AXUI Screen Intializing...
FFmpeg: Using libavcodec with version 58.54.100. Compiled with version 58.54.100
FFmpeg: Using libavformat with version 58.29.100. Compiled with version 58.29.100
FFmpeg: Using libavutil with version 56.31.100. Compiled with version 56.31.100
FFmpeg: Using libswresample with version 3.5.100. Compiled with version 3.5.100
FFmpeg: Using libswscale with version 5.5.100. Compiled with version 5.5.100
FFmpeg library initialized!
FFmpeg: License: GPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 138
Initializing head tracking...
No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
Compiling new shader:
Video Playback
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
Shader Variant Features:
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'MaddogBLU.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'Maddog.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Solus.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'MaddogGRW.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'MaddogBLU.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'MaddogStyx.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'MaddogWhat.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'MaddogM.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Compiling new shader:
NanoVG shader
Loading built-in default shader for: nanovg-v.sdr
Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
PLR => Verifying 'MaddogBLU.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'MaddogBLU.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Unable to find campaign file 'bp2-p1.fc2'!
Wokka! Error opening file (bp2-p1.fc2)!
Error parsing 'bp2-p1.fc2'
Error message = Failed to open file.
Got event GS_EVENT_INITIAL_PLAYER_SELECT (48) in state GS_STATE_MAIN_MENU (1)
PLR => Loading 'MaddogBLU.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'Maddog.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Solus.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'MaddogGRW.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'MaddogBLU.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'MaddogStyx.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'MaddogWhat.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'MaddogM.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Freeing all existing models...
... Log closed, Sun Nov 17 09:53:48 2019
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