Uploaded on: 10.10.2019
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DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Charles\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Wed Oct 09 20:47:06 2019 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.8 (compiled with 2.0.8)...
FreeSpace 2 Open version: 19.0.0.RC1
Passed cmdline options:
-no_emissive_light
-3dshockwave
-soft_particles
-post_process
-smaa
-fb_explosions
-fb_thrusters
-enable_shadows
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-no_ap_interrupt
-stretch_menu
-mod fsport-mediavps-3.7.2,denebiii-1.2.1,fsport-1.0.0,MVPS-3.7.2
-parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\2014_mv_fsport.vp' with a checksum of 0xe91d2478
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-bastion-a.vp' with a checksum of 0x82b6fbe1
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-bastion-b.vp' with a checksum of 0x4e630e65
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-galatea-a.vp' with a checksum of 0xc9260764
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-galatea-b.vp' with a checksum of 0x5c431f81
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-krios.vp' with a checksum of 0x59379e46
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-soyakaze.vp' with a checksum of 0xfdae516b
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport.vp' with a checksum of 0x8f115616
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport_music.vp' with a checksum of 0x09631a14
Found root pack 'C:\Games\FreespaceOpen\FS2\denebiii-1.2.1\Deneb III.vp' with a checksum of 0x01c1abc2
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\fsport-missions.vp' with a checksum of 0x3b0c0e71
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\fsport3_5.vp' with a checksum of 0xe3af711d
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\odeon_fs1.vp' with a checksum of 0x9db5a4ac
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\sparky_hi_fs1.vp' with a checksum of 0xdf2dbf98
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\stu_fs1.vp' with a checksum of 0xc9e1a0ca
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_fs1.vp' with a checksum of 0x69946372
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_hi1_fs1.vp' with a checksum of 0x110c971c
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_hi4_fs1.vp' with a checksum of 0x52d85c46
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_hi5_fs1.vp' with a checksum of 0xf615f6be
Found root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Charles\AppData\Roaming\HardLightProductions\FreeSpaceOpen\fsport-mediavps-3.7.2\' ... 0 files
Searching root 'C:\Users\Charles\AppData\Roaming\HardLightProductions\FreeSpaceOpen\denebiii-1.2.1\' ... 0 files
Searching root 'C:\Users\Charles\AppData\Roaming\HardLightProductions\FreeSpaceOpen\fsport-1.0.0\' ... 0 files
Searching root 'C:\Users\Charles\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
Searching root 'C:\Users\Charles\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 1 files
Searching root 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\' ... 7 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\2014_mv_fsport.vp' ... 1 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-bastion-a.vp' ... 6201 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-bastion-b.vp' ... 5944 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-galatea-a.vp' ... 1510 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-galatea-b.vp' ... 1509 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-krios.vp' ... 904 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport-soyakaze.vp' ... 600 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport.vp' ... 742 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-mediavps-3.7.2\mv_fsport_music.vp' ... 122 files
Searching root 'C:\Games\FreespaceOpen\FS2\denebiii-1.2.1\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\denebiii-1.2.1\Deneb III.vp' ... 398 files
Searching root 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\fsport-missions.vp' ... 219 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\fsport3_5.vp' ... 969 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\odeon_fs1.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\sparky_hi_fs1.vp' ... 1219 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\stu_fs1.vp' ... 1546 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_fs1.vp' ... 92 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\tango_hi5_fs1.vp' ... 16 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\fsport-1.0.0\warble_fs1.vp' ... 111 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Root.vp' ... 848 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 64 files
Found 51 roots and 37729 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Using Reversed Loops For SEXP Arguments
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 48000 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Speakers (Realtek High Definition Audio)
Capture device: OpenAL Soft on Microphone (Realtek High Definition Audio)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 436.30
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
SMAA Edge detection
Loading built-in default shader for: smaa-edge-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-edge-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Blending weight calculation
Loading built-in default shader for: smaa-blend-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-blend-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Compiling new shader:
SMAA Neighborhood Blending
Loading built-in default shader for: smaa-neighbour-v.sdr
Loading built-in default shader for: SMAA.sdr
Loading built-in default shader for: smaa-neighbour-f.sdr
Loading built-in default shader for: SMAA.sdr
Shader Variant Features:
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 32768x32768
Max render buffer size: 32768x32768
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
Max uniform block size: 65536
Max uniform buffer bindings: 84
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'weapon_hit-sct.tbm' ...
TBM => Starting parse of 'smoke-sct.tbm' ...
TBM => Starting parse of 'shipsaveload-sct.tbm' ...
TBM => Starting parse of 'randomize-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM => Starting parse of 'mainhall-snd.tbm' ...
Initializing Joystick...
No joysticks found
Printing joystick info:
No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_fsport-mus.tbm' ...
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'DenebIII-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'DenebIII-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'DenebIII-shp.tbm' ...
TBM => Starting parse of 'HTLHades-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_radar-shp.tbm' ...
TBM => Starting parse of 'fs1_loadout-shp.tbm' ...
TBM => Starting parse of 'fs1_icons-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'DenebIII-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'DenebIII-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 18x24 (25.0% wasted)
ANI cursor.ani with size 18x24 (25.0% wasted)
TBM => Starting parse of 'soyakaze-hall.tbm' ...
TBM => Starting parse of 'krios-hall.tbm' ...
TBM => Starting parse of 'galateab-hall.tbm' ...
TBM => Starting parse of 'galateaa-hall.tbm' ...
TBM => Starting parse of 'bastionb-hall.tbm' ...
TBM => Starting parse of 'bastiona-hall.tbm' ...
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 402
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
Failed to initialize 'FreeTrack': Library could not be loaded!.
No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFMPEG Log: [theora @ 0000000002ed7000] 7 bits left in packet 82
FFMPEG Log: [ogg @ 0000000002ed5de0] Broken file, keyframe not correctly marked.
FFMPEG Log: [theora @ 0000000002fae0a0] 7 bits left in packet 82
FFmpeg: Using video codec Theora (theora).
FFmpeg: Using audio codec Vorbis (vorbis).
FFMPEG Log: [ogg @ 0000000002ed5de0] Broken file, keyframe not correctly marked.
FFMPEG Log: [ogg @ 0000000002ed5de0] Broken file, keyframe not correctly marked.
FFMPEG Log: [ogg @ 0000000002ed5de0] Broken file, keyframe not correctly marked.
FFMPEG Log: [ogg @ 0000000002ed5de0] Broken file, keyframe not correctly marked.
FFMPEG Log: [ogg @ 0000000002ed5de0] Broken file, non-keyframe not correctly marked.
FFMPEG Log: [ogg @ 0000000002ed5de0] Broken file, non-keyframe not correctly marked.
Compiling new shader:
Video Playback
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
Shader Variant Features:
FFMPEG Log: [ogg @ 0000000002ed5de0] Broken file, keyframe not correctly marked.
FFMPEG Log: [ogg @ 0000000002ed5de0] Broken file, keyframe not correctly marked.
Discord: connected to user Colt#9632 - 120917924859871237
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
FFMPEG Log: [adpcm_ms @ 0000000004d88800] Multiple frames in a packet.
PLR => Loading 'FSPort.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: HUD...
PLR => Parsing: Controls...
PLR => Parsing: Info...
PLR => Parsing: Multiplayer...
PLR => Parsing: ScoringMulti...
PLR => Parsing: Scoring...
PLR => Parsing: Variables...
PLR => Parsing: Settings...
PLR => Loading complete!
PLR => Verifying 'BemCav.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'BWO.json' with version 2...
PLR => Parsing: Info...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'Colt.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Colt2.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Exile.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'FaFR.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'FoEP.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'FSPort.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Inferno.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'LastStand.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'LightMarsh.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'LoA.json' with version 2...
PLR => Parsing: Info...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'PremiumColt.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Scroll.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'ShadowGenesis.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Shepherds.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Solaris.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Styx.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'Uncharted.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'WallsClosing.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
PLR => Verifying 'FSPort.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'FSPort.json' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: HUD...
PLR => Parsing: Controls...
PLR => Parsing: Info...
PLR => Parsing: Multiplayer...
PLR => Parsing: ScoringMulti...
PLR => Parsing: Scoring...
PLR => Parsing: Variables...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'FSPort.DenebIII.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'PVN.pcx'
CSG => Loading complete!
CSG => Loading 'FSPort.DenebIII.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'PVN.pcx'
CSG => Loading complete!
ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted)
ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted)
ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted)
ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted)
ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted)
ANI 2_vhall_options.ani with size 303x334 (34.8% wasted)
ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted)
Compiling new shader:
NanoVG shader
Loading built-in default shader for: nanovg-v.sdr
Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'FSPort.DenebIII.csg' with version 5...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Parsing: Last Missions...
Someone passed an extension to bm_load for file 'PVN.pcx'
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Parliamentary Vasudan Empire
Someone passed an extension to bm_load for file 'PVN.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
Loading warp glow 'warpglow01'
Loading warp ball 'warpball01'
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof' into slot '0'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
SHOCKWAVE => Loading default shockwave animation...
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'DenebIII-3.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Parliamentary Vasudan Empire
Someone passed an extension to bm_load for file 'PVN.pcx'
DenebIII-3.fs2(line 205): Warning: Variable 0 has the same name as an eternal variable. One of these should be renamed to avoid confusion
WARNING: "DenebIII-3.fs2(line 205):
Warning: Variable 0 has the same name as an eternal variable. One of these should be renamed to avoid confusion" at parselo.cpp:301
Someone passed an extension to bm_load for file 'pvn.pcx'
Someone passed an extension to bm_load for file 'gti.pcx'
Loading model 'capital01-special.pof' into slot '1'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Subsystem 'fighterbay' on ship capital01-special.pof is not recognized as a common subsystem type
Subsystem 'entrance' on ship capital01-special.pof is not recognized as a common subsystem type
Subsystem 'exit' on ship capital01-special.pof is not recognized as a common subsystem type
Submodel 'detail-1' is detail level 1 of 'detail-0'
Starting mission message count : 208
Ending mission message count : 293
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'Typhon.pof' into slot '2'
Subsystem 'fighterbay 1' on ship Typhon.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 2' on ship Typhon.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Allocating space for at least 34 new ship subsystems ... a total of 200 is now available (34 in-use).
Loading model 'cruiser02.pof' into slot '3'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Loading model 'cruiser01.pof' into slot '4'
Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'cruiser01c-hull' is detail level 1 of 'cruiser01b-hull'
Submodel 'cruiser01d-hull' is detail level 2 of 'cruiser01b-hull'
Submodel 'cruiser01d-hull' is detail level 1 of 'cruiser01c-hull'
Loading model 'fighter01.pof' into slot '5'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Submodel Transforms
Clip Plane
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'Seth.pof' into slot '6'
Subsystem 'flaps' on ship Seth.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'fighter02.pof' into slot '7'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Osiris.pof' into slot '8'
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Deferred lighting
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Animated Effects
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Deferred lighting
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Fog Effect
Deferred lighting
Submodel Transforms
Clip Plane
Subsystem 'L_flap' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'dflap01-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'dflap02-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'dflap03-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'dflap04-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'dflap01-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'dflap02-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'dflap03-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'dflap04-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'mflap01-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'mflap02-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'mflap03-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'mflap04-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'mflap01-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'mflap02-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'mflap03-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'mflap04-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'uflap01-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'uflap02-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'uflap03-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'uflap04-L' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'uflap01-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'uflap02-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'uflap03-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'uflap04-R' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'R_flap' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'Spoiler01' on ship Osiris.pof is not recognized as a common subsystem type
Subsystem 'Spoiler01' on ship Osiris.pof is not recognized as a common subsystem type
Submodel 'Detail1' is detail level 1 of 'Detail0'
Submodel 'Detail2' is detail level 2 of 'Detail0'
Submodel 'Detail3' is detail level 3 of 'Detail0'
Submodel 'Detail2' is detail level 1 of 'Detail1'
Submodel 'Detail3' is detail level 2 of 'Detail1'
Submodel 'Detail3' is detail level 1 of 'Detail2'
Loading model 'capital01-retail.pof' into slot '9'
Subsystem 'fighterbay' on ship capital01-retail.pof is not recognized as a common subsystem type
Subsystem 'entrance' on ship capital01-retail.pof is not recognized as a common subsystem type
Subsystem 'exit' on ship capital01-retail.pof is not recognized as a common subsystem type
Submodel 'destroyer01d' is detail level 1 of 'destroyer01c'
Submodel 'destroyer01c' is detail level 2 of 'destroyer01a'
Submodel 'destroyer01b' is detail level 1 of 'destroyer01a'
Submodel 'destroyer01d' is detail level 3 of 'destroyer01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'destroyer01c' is detail level 1 of 'destroyer01b'
Submodel 'destroyer01d' is detail level 2 of 'destroyer01b'
Loading model 'science01.pof' into slot '10'
Unknown special object type $reactor while reading model science01.pof
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
Loading model 'cruiser01x.pof' into slot '11'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Loading model 'fighter06.pof' into slot '12'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail4' is detail level 3 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail4' is detail level 2 of 'detail2'
Submodel 'detail4' is detail level 1 of 'detail3'
Loading model 'Medusa.pof' into slot '13'
Subsystem 'Flapbtmport' on ship Medusa.pof is not recognized as a common subsystem type
Subsystem 'Flapbtmstarboard' on ship Medusa.pof is not recognized as a common subsystem type
Subsystem 'Flaptopport' on ship Medusa.pof is not recognized as a common subsystem type
Subsystem 'Flaptopstarboard' on ship Medusa.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'bomber05-gti.pof' into slot '14'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'b05-turretb' is detail level 1 of 'b05-turreta'
Submodel 'b05-turretb-destroyed' is detail level 1 of 'b05-turreta-destroyed'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster02c' is detail level 2 of 'thruster02a'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'capital02-mediavps.pof' into slot '15'
Subsystem 'reactor 4' on ship capital02-mediavps.pof is not recognized as a common subsystem type
Subsystem 'reactor 5' on ship capital02-mediavps.pof is not recognized as a common subsystem type
Subsystem 'reactor 3' on ship capital02-mediavps.pof is not recognized as a common subsystem type
Subsystem 'reactor 2' on ship capital02-mediavps.pof is not recognized as a common subsystem type
Subsystem 'reactor 1' on ship capital02-mediavps.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 1' on ship capital02-mediavps.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 2' on ship capital02-mediavps.pof is not recognized as a common subsystem type
Unknown special object type $baddaboom01-01 while reading model capital02-mediavps.pof
Unknown special object type $baddaboom02-01 while reading model capital02-mediavps.pof
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail03' is detail level 1 of 'detail02'
Loading model 'capital04.pof' into slot '16'
BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps.
BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
Subsystem 'fighterbay 1' on ship capital04.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 2' on ship capital04.pof is not recognized as a common subsystem type
Submodel 'capital04b' is detail level 1 of 'capital04a'
Submodel 'capital04c' is detail level 2 of 'capital04a'
Submodel 'capital04d' is detail level 3 of 'capital04a'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
Submodel 'capital04c' is detail level 1 of 'capital04b'
Submodel 'capital04d' is detail level 2 of 'capital04b'
Submodel 'capital04d' is detail level 1 of 'capital04c'
Loading model 'cruiser03.pof' into slot '17'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'cruiser03x.pof' into slot '18'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'Basilisk.pof' into slot '19'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Manticore.pof' into slot '20'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'Shaitan.pof' into slot '21'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'Scorpion.pof' into slot '22'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Dragon.pof' into slot '23'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'Nephilim.pof' into slot '24'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (200 in-use).
Loading model 'denebiii-skybox.pof' into slot '25'
Failed to load apng: (file strendgame_back6.png) animation duration <= 0.0f, bad data?
PNG warning while reading header of strendgame_back6.png: iCCP: known incorrect sRGB profile
Failed to load apng: (file strendgame_right1.png) animation duration <= 0.0f, bad data?
PNG warning while reading header of strendgame_right1.png: iCCP: known incorrect sRGB profile
Failed to load apng: (file strendgame_top3.png) animation duration <= 0.0f, bad data?
PNG warning while reading header of strendgame_top3.png: iCCP: known incorrect sRGB profile
Failed to load apng: (file strendgame_bottom4.png) animation duration <= 0.0f, bad data?
PNG warning while reading header of strendgame_bottom4.png: iCCP: known incorrect sRGB profile
Failed to load apng: (file strendgame_front5.png) animation duration <= 0.0f, bad data?
PNG warning while reading header of strendgame_front5.png: iCCP: known incorrect sRGB profile
Failed to load apng: (file strendgame_left2.png) animation duration <= 0.0f, bad data?
PNG warning while reading header of strendgame_left2.png: iCCP: known incorrect sRGB profile
Model denebiii-skybox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
PNG warning while reading pixel data of strendgame_back6.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of strendgame_right1.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of strendgame_top3.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of strendgame_bottom4.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of strendgame_front5.png: iCCP: known incorrect sRGB profile
PNG warning while reading pixel data of strendgame_left2.png: iCCP: known incorrect sRGB profile
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
OpenGL: Created 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
FFMPEG Log: [adpcm_ms @ 000000002247f620] Multiple frames in a packet.
Loading model 'support01.pof' into slot '26'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'support02.pof' into slot '27'
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'vsupport01c-hull' is detail level 1 of 'vsupport01b-hull'
Submodel 'vsupport01d-hull' is detail level 2 of 'vsupport01b-hull'
Submodel 'vsupport01d-hull' is detail level 1 of 'vsupport01c-hull'
BMPMAN: Found EFF (thruster02.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (thruster02a.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
Allocating space for at least 1062 new ship subsystems ... a total of 1400 is now available (290 in-use).
About to page in ships!
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-b04 with size 112x93 (27.3% wasted)
ANI shield-f01 with size 112x93 (27.3% wasted)
ANI shield-f02 with size 112x93 (27.3% wasted)
ANI shield-f07 with size 112x93 (27.3% wasted)
ANI shield-b06 with size 112x93 (27.3% wasted)
ANI shield-f03 with size 112x93 (27.3% wasted)
ANI shield-f10 with size 112x93 (27.3% wasted)
ANI shield-f11 with size 112x93 (27.3% wasted)
ANI shield-f12 with size 112x93 (27.3% wasted)
ANI shield-b03 with size 112x93 (27.3% wasted)
ANI shield-b08 with size 112x93 (27.3% wasted)
ANI shield-capital02 with size 112x93 (27.3% wasted)
ANI shield-b05 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
Loading model 'MX-50.pof' into slot '28'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'Fury.pof' into slot '29'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'fang.pof' into slot '30'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Loading model 'Interceptor.pof' into slot '31'
Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Loading model 'Hornet.pof' into slot '32'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Loading model 'Phoenix.pof' into slot '33'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'havoc.pof' into slot '34'
Model havoc.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Loading model 'Synaptic.pof' into slot '35'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'Stiletto.pof' into slot '36'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'barracuda.pof' into slot '37'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'Tsunami.pof' into slot '38'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Loading model 'S_Rockeye.pof' into slot '39'
BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
Loading model 'S_Harpoon.pof' into slot '40'
Submodel 'harpoonlod2' is detail level 1 of 'harpoonlod1'
Loading model 'S_Hornet.pof' into slot '41'
Submodel 'hornetlod2' is detail level 1 of 'hornetlod1'
Loading model 'S_Trebuchet.pof' into slot '42'
Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1'
Loading model 'ShivanCluster.pof' into slot '43'
Submodel 'shivanclusterlod2' is detail level 1 of 'shivanclusterlod1'
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps.
Loading model 'S_Bomb.pof' into slot '44'
Submodel 'bomblod2' is detail level 1 of 'bomblod1'
Loading model 'S_MegaBomb.pof' into slot '45'
Submodel 'megabomblod2' is detail level 1 of 'megabomblod1'
Loading model 'cmeasure01.pof' into slot '46'
Loading model 'ShivanCM.pof' into slot '47'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'VasudanCM.pof' into slot '48'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'Harbinger.pof' into slot '49'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'shard.pof' into slot '50'
Submodel 'detail-1' is detail level 1 of 'detail-0'
Loading warp model 'warp.pof'
Loading model 'warp.pof' into slot '51'
Loading model 'debris01.pof' into slot '52'
Loading model 'debris02.pof' into slot '53'
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (AVmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc_fs1.ani with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1.ani with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 30x34 (46.9% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1.ani with size 51x51 (20.3% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_rightarc1_fs1.ani with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-f02.ani with size 112x93 (27.3% wasted)
ANI shield-f07.ani with size 112x93 (27.3% wasted)
ANI shield-b06.ani with size 112x93 (27.3% wasted)
ANI shield-f03.ani with size 112x93 (27.3% wasted)
ANI shield-f10.ani with size 112x93 (27.3% wasted)
ANI shield-f11.ani with size 112x93 (27.3% wasted)
ANI shield-f12.ani with size 112x93 (27.3% wasted)
ANI shield-b03.ani with size 112x93 (27.3% wasted)
ANI shield-b08.ani with size 112x93 (27.3% wasted)
ANI shield-capital02.ani with size 112x93 (27.3% wasted)
ANI shield-b05.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
Bmpman: 2209/4096 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 700, Estimated count = 425
================================================
SCRIPTING: Starting flashy deaths script loading
Class: gtf ulysses
DRM: 0.25
DE: 3
DM: 1
Class: gtf apollo
DRM: 0.25
DE: 3
DM: 1
Class: gtf valkyrie
DRM: 0.25
DE: 3
DM: 1
Class: gtf hercules
DRM: 0.25
DE: 3
DM: 1
Class: gtf loki
DRM: 0.25
DE: 3
DM: 1
Class: gtf loki#stealth
DRM: 0.25
DE: 3
DM: 1
Class: gtf angel
DRM: 0.25
DE: 3
DM: 1
Class: gtb athena
DRM: 0.25
DE: 3
DM: 1
Class: gtb zeus
DRM: 0.25
DE: 3
DM: 1
Class: gtb medusa
DRM: 0.25
DE: 3
DM: 1
Class: gtb ursa
DRM: 0.25
DE: 3
DM: 1
Class: gtdr amazon
DRM: 0.25
DE: 3
DM: 1
Class: gtdr amazon advanced
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: gts centaur
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: gtt elysium
DRM: 0.25
DE: 3
DM: 1
Class: gtt hunter
DRM: 0.25
DE: 3
DM: 1
Class: gtfr poseidon
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: tc 2
DRM: 0.25
DE: 3
DM: 1
Class: tsc 2
DRM: 0.25
DE: 3
DM: 1
Class: ttc 1
DRM: 0.25
DE: 3
DM: 1
Class: gtfr chronos
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tac 1
DRM: 0.25
DE: 3
DM: 1
Class: gtc fenris
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtc leviathan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsc faustus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: terran probe
DRM: 0.25
DE: 3
DM: 1
Class: gtd orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#amadeus
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#bastion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#eisenhower
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#galatea
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#goliath
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#intrepid
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#krios
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#legion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#minnow
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#myrmidon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#orion
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#repulse
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd orion#soyakaze
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gtd hades#scan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti arcadia
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti polaris extension
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: gti polaris pylon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: terran asteroid base
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtsg watchdog
DRM: 0.25
DE: 3
DM: 1
Class: gtsg cerberus
DRM: 0.25
DE: 3
DM: 1
Class: gtep hermes
DRM: 0.25
DE: 3
DM: 1
Class: gtsc faustus#medical
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: gtfr chronos#medical
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: tac 1#medical
DRM: 0.25
DE: 3
DM: 1
Class: gtt elysium#medical
DRM: 0.25
DE: 3
DM: 1
Class: pvf ulysses
DRM: 0.25
DE: 3
DM: 1
Class: pvf anubis
DRM: 0.25
DE: 3
DM: 1
Class: pvf seth
DRM: 0.25
DE: 3
DM: 1
Class: pvf horus
DRM: 0.25
DE: 3
DM: 1
Class: pvf thoth
DRM: 0.25
DE: 3
DM: 1
Class: pvb osiris
DRM: 0.25
DE: 3
DM: 1
Class: pvb amun
DRM: 0.25
DE: 3
DM: 1
Class: pvb sekhmet
DRM: 0.25
DE: 3
DM: 1
Class: pvdr jackal
DRM: 0.25
DE: 3
DM: 1
Class: pvs scarab
DRM: 0.25
DE: 3
DM: 1
Class: pvt isis
DRM: 0.25
DE: 3
DM: 1
Class: pvfr bast
DRM: 0.25
DE: 3
DM: 1
Class: vc 3
DRM: 0.25
DE: 3
DM: 1
Class: pvfr ma'at
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: vac 4
DRM: 0.25
DE: 3
DM: 1
Class: pvfr satis
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: pvc aten
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: pvsc imhotep
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5
Class: vasudan probe
DRM: 0.25
DE: 3
DM: 1
Class: pvd typhon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: pvi karnak
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: karnak reactor
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: karnak reactor#cargo
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10
Class: pvi shah extension
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: pvi shah pylon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: vasudan asteroid base
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: pvsg ankh
DRM: 0.25
DE: 3
DM: 1
Class: gvep ra
DRM: 0.25
DE: 3
DM: 1
Class: sf dragon
DRM: 0.25
DE: 3
DM: 1
Class: sf dragon#weakened
DRM: 0.25
DE: 3
DM: 1
Class: sf dragon#terrans
DRM: 0.25
DE: 3
DM: 1
Class: sf basilisk
DRM: 0.25
DE: 3
DM: 1
Class: sf manticore
DRM: 0.25
DE: 3
DM: 1
Class: sf scorpion
DRM: 0.25
DE: 3
DM: 1
Class: sf gorgon
DRM: 0.25
DE: 3
DM: 1
Class: sb shaitan
DRM: 0.25
DE: 3
DM: 1
Class: sb nephilim
DRM: 0.25
DE: 3
DM: 1
Class: sb seraphim
DRM: 0.25
DE: 3
DM: 1
Class: sb nahema
DRM: 0.25
DE: 3
DM: 1
Class: st azrael
DRM: 0.25
DE: 3
DM: 1
Class: sfr mephisto
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
Class: sc 5
DRM: 0.25
DE: 3
DM: 1
Class: sfr asmodeus
DRM: 0.25
DE: 3
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5
Class: sac 2
DRM: 0.25
DE: 3
DM: 1
Class: sc cain
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sc lilith
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5
Class: sd demon
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd demon#scan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: sd lucifer#scan
DRM: 0.25
DE: 3
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5
Class: ssg trident
DRM: 0.25
DE: 3
DM: 1
Class: sslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200
Class: lrsslbeam
BEI: 0.2
BEDu: 600
BEDi: 1200
Class: barracuda
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: tsunami
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: serkr
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: serkr#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: harbinger
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: harbinger#end
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: tsunami#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: harbinger#shivan
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
MediaVPs: Flaming debris script ACTIVE!
Level load took 31.326000 seconds.
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'Horus.pof' into slot '54'
Subsystem 'ABFlaps' on ship Horus.pof is not recognized as a common subsystem type
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Amun.pof' into slot '55'
Subsystem 'Mflap01-a' on ship Amun.pof is not recognized as a common subsystem type
Subsystem 'Mflap01-b' on ship Amun.pof is not recognized as a common subsystem type
Subsystem 'Mflap02-a' on ship Amun.pof is not recognized as a common subsystem type
Subsystem 'Mflap02-b' on ship Amun.pof is not recognized as a common subsystem type
Subsystem 'Mflap03-a' on ship Amun.pof is not recognized as a common subsystem type
Subsystem 'Mflap03-b' on ship Amun.pof is not recognized as a common subsystem type
Subsystem 'Mflap04-a' on ship Amun.pof is not recognized as a common subsystem type
Subsystem 'Mflap04-b' on ship Amun.pof is not recognized as a common subsystem type
Submodel 'Mflap01-b' is detail level 1 of 'Mflap01-a'
Submodel 'Mflap02-b' is detail level 1 of 'Mflap02-a'
Submodel 'Mflap03-b' is detail level 1 of 'Mflap03-a'
Submodel 'Mflap04-b' is detail level 1 of 'Mflap04-a'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
ANI icon_vll with size 56x25 (21.9% wasted)
ANI icon_disruptor with size 56x24 (25.0% wasted)
ANI icon_avenger with size 56x24 (25.0% wasted)
ANI icon_flail with size 56x24 (25.0% wasted)
ANI icon_prometheus with size 56x24 (25.0% wasted)
ANI icon_fury with size 56x24 (25.0% wasted)
ANI icon_fang with size 56x25 (21.9% wasted)
ANI icon_interceptor with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI icon_phoenix with size 56x24 (25.0% wasted)
ANI icon_havoc with size 56x24 (25.0% wasted)
ANI icon_synaptic with size 56x24 (25.0% wasted)
ANI icon_stiletto with size 56x24 (25.0% wasted)
ANI icon_barracuda with size 56x24 (25.0% wasted)
ANI IconCapital with size 97x29 (9.4% wasted)
ANI FadeIconCapital with size 97x29 (9.4% wasted)
ANI FadeIconCapital.ani with size 97x29 (9.4% wasted)
ANI iconbomberw with size 70x70 (45.3% wasted)
ANI Fadeiconbomberw with size 70x70 (45.3% wasted)
ANI Fadeiconbomberw.ani with size 70x70 (45.3% wasted)
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
ANI iconplanet with size 128x130 (49.2% wasted)
ANI FadeiconPlanet with size 128x130 (49.2% wasted)
ANI FadeiconPlanet.ani with size 128x130 (49.2% wasted)
ANI iconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw with size 50x46 (28.1% wasted)
ANI Fadeiconfighterw.ani with size 50x46 (28.1% wasted)
ANI iconcruiserW with size 142x57 (10.9% wasted)
ANI FadeiconcruiserW with size 142x57 (10.9% wasted)
ANI FadeiconcruiserW.ani with size 142x57 (10.9% wasted)
ANI iconcruiser with size 70x29 (9.4% wasted)
ANI Fadeiconcruiser with size 70x29 (9.4% wasted)
ANI Fadeiconcruiser.ani with size 70x29 (9.4% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
Frame 0 too long!!: frametime = 35.794 (35.794)
ANI IconCapital.ani with size 97x29 (9.4% wasted)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Specular Mapping
Environment Mapping
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Specular Mapping
Environment Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Glow Mapping
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Glow Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Animated Effects
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Animated Effects
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Shadows
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Shadows
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Animated Effects
Shadows
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Animated Effects
Shadows
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Animated Effects
Shadows
Submodel Transforms
Clip Plane
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
ANI icon_vll.ani with size 56x25 (21.9% wasted)
ANI icon_disruptor.ani with size 56x24 (25.0% wasted)
ANI icon_avenger.ani with size 56x24 (25.0% wasted)
ANI icon_flail.ani with size 56x24 (25.0% wasted)
ANI icon_fury.ani with size 56x24 (25.0% wasted)
ANI icon_fang.ani with size 56x25 (21.9% wasted)
ANI icon_interceptor.ani with size 56x24 (25.0% wasted)
ANI iconHornet.ani with size 56x24 (25.0% wasted)
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Shadows
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Shadows
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Shadows
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Shadows
Submodel Transforms
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Shadows
Submodel Transforms
ANI icon_prometheus.ani with size 56x24 (25.0% wasted)
ANI 2_prometheus.ani with size 332x304 (40.6% wasted)
CSG => Saving 'FSPort.DenebIII.csg' with version 5...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving complete!
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
Entering game at time = 51.006
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Submodel Transforms
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Batched bitmaps
Loading built-in default shader for: batched-v.sdr
Loading built-in default shader for: batched-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'depthMap'.
WARNING: Failed to find uniform 'nearZ'.
WARNING: Failed to find uniform 'farZ'.
WARNING: Failed to find uniform 'alphaTexture'.
WARNING: Failed to find uniform 'intensity'.
WARNING: Failed to find uniform 'alphaThreshold'.
WARNING: Failed to find uniform 'tex'.
Compiling new shader:
Tonemapping
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: tonemapping-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Lightshafts
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: ls-f.sdr
Shader Variant Features:
WARNING: Failed to find uniform 'depth_tex'.
WARNING: Failed to find uniform 'timer'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-VCc.ani with size 160x120 (6.3% wasted)
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Shadows
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Shadows
Submodel Transforms
High Dynamic Range
ANI Head-VP2b.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
1799 frames executed in 30.003 seconds, 59.960 frames per second.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Shadows
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Shadows
Submodel Transforms
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
High Dynamic Range
Warning: Too many triangles in shield hit.
vm_forward_interpolate: Bad rotation
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
ANI Head-VCb.ani with size 160x120 (6.3% wasted)
Frame 4284: Could not create debris, no more slots left
Frame 4286: Could not create debris, no more slots left
Frame 4286: Could not create debris, no more slots left
Frame 4286: Could not create debris, no more slots left
Frame 4316: Could not create debris, no more slots left
Frame 4316: Could not create debris, no more slots left
Frame 4316: Could not create debris, no more slots left
Frame 4316: Could not create debris, no more slots left
Frame 4316: Could not create debris, no more slots left
Frame 4316: Could not create debris, no more slots left
Frame 4316: Could not create debris, no more slots left
Frame 4316: Could not create debris, no more slots left
Frame 4352: Could not create debris, no more slots left
Frame 4352: Could not create debris, no more slots left
Frame 4352: Could not create debris, no more slots left
Frame 4352: Could not create debris, no more slots left
Frame 4354: Could not create debris, no more slots left
Frame 4356: Could not create debris, no more slots left
Frame 4358: Could not create debris, no more slots left
Frame 4360: Could not create debris, no more slots left
Frame 4361: Could not create debris, no more slots left
Frame 4361: Could not create debris, no more slots left
Warning: Too many triangles in shield hit.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Diffuse Mapping
Glow Mapping
High Dynamic Range
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: main-g.sdr
Shader Variant Features:
Shadow Mapping
Submodel Transforms
Clip Plane
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Shadows
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Deferred lighting
Shadows
Submodel Transforms
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
ANI Head-VP2a.ani with size 160x120 (6.3% wasted)
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
ANI Head-VP2c.ani with size 160x120 (6.3% wasted)
ANI Head-VP2a.ani with size 160x120 (6.3% wasted)
ANI Head-VCa.ani with size 160x120 (6.3% wasted)
ANI Head-VCc.ani with size 160x120 (6.3% wasted)
Frame 10985: Could not create debris, no more slots left
Frame 10985: Could not create debris, no more slots left
Frame 11007: Could not create debris, no more slots left
Frame 11007: Could not create debris, no more slots left
Frame 11009: Could not create debris, no more slots left
Frame 11461: Could not create debris, no more slots left
Frame 11461: Could not create debris, no more slots left
Frame 11466: Could not create debris, no more slots left
Frame 11466: Could not create debris, no more slots left
Frame 11466: Could not create debris, no more slots left
Frame 11493: Could not create debris, no more slots left
Frame 11493: Could not create debris, no more slots left
Frame 11495: Could not create debris, no more slots left
Frame 11497: Could not create debris, no more slots left
ANI Head-VP2b.ani with size 160x120 (6.3% wasted)
ANI Head-VP2a.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
ANI Head-VCb.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
Clip Plane
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
ANI Head-VP2b.ani with size 160x120 (6.3% wasted)
Frame 17877: Could not create debris, no more slots left
Frame 17877: Could not create debris, no more slots left
Frame 20265: Could not create debris, no more slots left
Frame 20265: Could not create debris, no more slots left
Frame 20265: Could not create debris, no more slots left
Frame 20265: Could not create debris, no more slots left
Frame 20265: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
Frame 20295: Could not create debris, no more slots left
ANI Head-VCa.ani with size 160x120 (6.3% wasted)
ANI Head-VCc.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
ANI Head-VP2a.ani with size 160x120 (6.3% wasted)
vm_forward_interpolate: Bad rotation
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
Clip Plane
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
Clip Plane
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
Clip Plane
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
Clip Plane
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Frame 29109: Could not create debris, no more slots left
Frame 29109: Could not create debris, no more slots left
Warning: Too many triangles in shield hit.
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29182: Could not create debris, no more slots left
Frame 29951: Could not create debris, no more slots left
Frame 29951: Could not create debris, no more slots left
ANI Head-VP1a.ani with size 160x120 (6.3% wasted)
Frame 30441: Could not create debris, no more slots left
Frame 30441: Could not create debris, no more slots left
Frame 30441: Could not create debris, no more slots left
Frame 30441: Could not create debris, no more slots left
Frame 30441: Could not create debris, no more slots left
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Deferred lighting
Shadows
Submodel Transforms
Clip Plane
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Specular Mapping
Normal Mapping
Environment Mapping
Deferred lighting
Shadows
Submodel Transforms
Clip Plane
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
ANI Head-CM4a.ani with size 160x120 (6.3% wasted)
ANI Head-VP1b.ani with size 160x120 (6.3% wasted)
Compiling new shader:
Model Rendering
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: shadows.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Lighting
Diffuse Mapping
Glow Mapping
Specular Mapping
Environment Mapping
Deferred lighting
Shadows
Clip Plane
High Dynamic Range
WARNING: Failed to find uniform 'shadow_map'.
ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
WARNING: "A counter increment of 0 is illegal! (start=0, stop=11, increment=0)" at sexp.cpp:9710
WARNING: "A counter increment of 0 is illegal! (start=0, stop=15, increment=0)" at sexp.cpp:9710
Frame 33538 too long!!: frametime = 6.764 (6.764)
WARNING: "A counter increment of 0 is illegal! (start=0, stop=15, increment=0)" at sexp.cpp:9710
Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
Frame 33539 too long!!: frametime = 1.074 (1.074)
WARNING: "A counter increment of 0 is illegal! (start=0, stop=15, increment=0)" at sexp.cpp:9710
Frame 33540 too long!!: frametime = 2.586 (2.586)
WARNING: "A counter increment of 0 is illegal! (start=0, stop=15, increment=0)" at sexp.cpp:9710
Warning: Too many triangles in shield hit.
Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
Frame 33541 too long!!: frametime = 2.751 (2.751)
WARNING: "A counter increment of 0 is illegal! (start=0, stop=15, increment=0)" at sexp.cpp:9710
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