Uploaded on: 13.09.2019
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DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/tcrayford/Library/Application Support/HardLightProductions/FreeSpaceOpen/data/fs2_open.log', Fri Sep 13 09:23:41 2019 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL 2.0.8 (compiled with 2.0.8)...
FreeSpace 2 Open version: 3.8.1.20190829_f4bfec5
Passed cmdline options:
-mod Solaris-1.0.9
-parse_cmdline_only
Building file index...
Searching root '/Users/tcrayford/Library/Application Support/HardLightProductions/FreeSpaceOpen/Solaris-1.0.9/' ... 0 files
Searching root '/Users/tcrayford/Library/Application Support/HardLightProductions/FreeSpaceOpen/' ... 1 files
Searching root '/Applications/Knossos FS2 Data/Solaris/Solaris-1.0.9/' ... 6801 files
Searching root '/Applications/Knossos FS2 Data/Solaris/' ... 0 files
Searching memory root ... 64 files
Found 5 roots and 6866 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.7.3.20151121
Game Settings Table: Removed extension on default campaign file name slrs-demo
Game Settings Table: Removed extension on ignored campaign file name FreeSpace2
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting generic pain flash factor to 1.50
Setting language to English
Wokka! Error opening file (tstrings.tbl)!
TABLES: Unable to parse 'controlconfigdefaults.tbl'! Error message = Failed to open file.
Initializing OpenAL...
OpenAL Vendor : Apple Computer Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "AL_EXT_float32".
You are not using OpenAL Soft. Disabling enhanced sound.
Sample rate: 0 (44100)
EFX enabled: NO
Playback device: MacBook Air Speakers
Capture device: MacBook Air Microphone
... OpenAL successfully initialized!
Failed to init speech
Initializing SDL video...
Initializing OpenGL graphics device at 2560x1440 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
Could not create OpenGL Context: Failed creating OpenGL context at version requested
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
Could not create OpenGL Context: Failed creating OpenGL context at version requested
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
Could not create OpenGL Context: Failed creating OpenGL context at version requested
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
Could not create OpenGL Context: Failed creating OpenGL context at version requested
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 2
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : Intel Inc.
OpenGL Renderer : Intel(R) UHD Graphics 617
OpenGL Version : 4.1 INTEL-12.4.7
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Max texture units: 2 (16)
Max client texture states: 2 (1)
Max elements vertices: 1048575
Max elements indices: 150000
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: NO
Using trilinear texture filter.
OpenGL Shader Version: 4.10
Max uniform block size: 65536
Max uniform buffer bindings: 75
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 20x20 (37.5% wasted)
ANI cursorweb.ani with size 20x20 (37.5% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'axui-sct.tbm' ...
TBM => Starting parse of 'betty-sct.tbm' ...
TBM => Starting parse of 'deathPart-sct.tbm' ...
TBM => Starting parse of 'cloak-sct.tbm' ...
TBM => Starting parse of 'escort-sct.tbm' ...
TBM => Starting parse of 'parsecfg-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'proBox-sct.tbm' ...
TBM => Starting parse of 'sexplibrary-sct.tbm' ...
TBM => Starting parse of 'scrollwrite-sct.tbm' ...
TBM => Starting parse of 'markbox-sct.tbm' ...
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'vs2-sct.tbm' ...
TBM => Starting parse of 'debrisgrav-sct.tbm' ...
TBM => Starting parse of 'zLoadFirst-sct.tbm' ...
TBM => Starting parse of 'shipsaveload-sct.tbm' ...
TBM => Starting parse of 'axmsg-sct.tbm' ...
TBM => Starting parse of 'cus_role_gauge-sct.tbm' ...
TBM => Starting parse of 'partCol-sct.tbm' ...
TBM => Starting parse of 'zmisc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
PNG warning while reading header of 2_PreLoad.png: iCCP: known incorrect sRGB profile
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
PNG warning while reading pixel data of 2_PreLoad.png: iCCP: known incorrect sRGB profile
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'cloak-snd.tbm' ...
TBM => Starting parse of 'sls-snd.tbm' ...
Initializing Joystick...
No joysticks found
Printing joystick info:
No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 94 frames at 12 fps.
BMPMAN: Found EFF (exp04.eff) with 125 frames at 25 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 106 frames at 30 fps.
BMPMAN: Found EFF (exp20.eff) with 123 frames at 20 fps.
BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (expx.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (expy.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (Exp_Flak_Big.eff) with 186 frames at 20 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
TBM => Starting parse of 'cloak-wep.tbm' ...
TBM => Starting parse of 'slrs-obt.tbm' ...
TBM => Starting parse of 'cockpit-shp.tbm' ...
TBM => Starting parse of 'shipsave-shp.tbm' ...
TBM => Starting parse of 'AAAradar-shp.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
Animation Background Size in hud_gauges.tbl and -hdg.tbms is deprecated. Use "Animation Size" instead.
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.2% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_Radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
BMPMAN: Found EFF (reticle.eff) with 1 frames at 1 fps.
PNG warning while reading header of reticle_0000: iCCP: known incorrect sRGB profile
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x56 (12.5% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
TBM => Starting parse of 'cloak-hdg.tbm' ...
TBM => Starting parse of 'proBox-hdg.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
TBM => Starting parse of 'sls-str.tbm' ...
TBM => Starting parse of 'cloak-sexp.tbm' ...
TBM => Starting parse of 'cus_role_gauge-sexp.tbm' ...
TBM => Starting parse of 'vs2-sexp.tbm' ...
NOTE: libRocket is disabled since unicode text mode is not enabled!
AXUI starting up...
AXUI Screen Intializing...
y: 0
h: 1440
y_aspect: 1.875
x: 320
w: 1920
x_aspect: 1.875
Lua Error: LUA ERROR: [string "axui-sct.tbm - On Game Init"]:18: attempt to index global 'axemParse' (a nil value)
------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name: Init
Name of: method
Function type: Lua
Defined on: 9
Upvalues: 0
Source: axui-sct.tbm - On Game Init
Short source: [string "axui-sct.tbm - On Game Init"]
Current line: 17
- Function line: 9
------------------------------------------------------------------
------------------------------------------------------------------
stack traceback:
[C]: ?
[string "axui-sct.tbm - On Game Init"]:18: in function 'Init'
[string "axui-sct.tbm - On Game Init"]:1355: in main chunk
------------------------------------------------------------------
------------------------------------------------------------------
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