Log

Uploaded on: 09.08.2019

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\spyro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Fri Aug 09 10:33:37 2019 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL 2.0.8 (compiled with 2.0.8)...
FreeSpace 2 Open version: 3.8.1.20190514_69ebdd0
Passed cmdline options:
  -mod Solaris-1.0.7
  -window
  -parse_cmdline_only
  -no_unfocused_pause
Building file index...
Searching root 'C:\Users\spyro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\Solaris-1.0.7\' ... 0 files
Searching root 'C:\Users\spyro\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
Searching root 'C:\Users\spyro\Documents\Knossos\Solaris\Solaris-1.0.7\' ... 6701 files
Searching root 'C:\Users\spyro\Documents\Knossos\Solaris\' ... 0 files
Searching memory root ... 57 files
Found 5 roots and 6758 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.7.3.20151121
Game Settings Table: Removed extension on default campaign file name slrs-demo
Game Settings Table: Removed extension on ignored campaign file name FreeSpace2
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting generic pain flash factor to 1.50
Setting language to English
Wokka!  Error opening file (tstrings.tbl)!
TABLES: Unable to parse 'controlconfigdefaults.tbl'!  Error message = Failed to open file.
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (Realtek High Definition Audio)
  Capture device: OpenAL Soft on Line (Elgato Sound Capture)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 1060 3GB/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 381.78

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 20x20 (37.5% wasted)
ANI cursorweb.ani with size 20x20 (37.5% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
TBM  =>  Starting parse of 'zLoadFirst-sct.tbm' ...
TBM  =>  Starting parse of 'vs2-sct.tbm' ...
TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
TBM  =>  Starting parse of 'sexplibrary-sct.tbm' ...
TBM  =>  Starting parse of 'scrollwrite-sct.tbm' ...
TBM  =>  Starting parse of 'proBox-sct.tbm' ...
TBM  =>  Starting parse of 'partCol-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'markbox-sct.tbm' ...
TBM  =>  Starting parse of 'escort-sct.tbm' ...
TBM  =>  Starting parse of 'debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'deathPart-sct.tbm' ...
TBM  =>  Starting parse of 'cus_role_gauge-sct.tbm' ...
TBM  =>  Starting parse of 'cloak-sct.tbm' ...
TBM  =>  Starting parse of 'betty-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
PNG warning while reading header of 2_PreLoad.png: iCCP: known incorrect sRGB profile
Compiling new shader:
	Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
PNG warning while reading pixel data of 2_PreLoad.png: iCCP: known incorrect sRGB profile
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'sls-snd.tbm' ...
TBM  =>  Starting parse of 'cloak-snd.tbm' ...
Initializing Joystick...
Printing joystick info:
  Joystick name: XInput Controller #1
  Joystick GUID: 030000006F0E00000105000000007801
  Joystick ID: 0
  Joystick device ID: 0
  Using 'XInput Controller #1' as the primary joystick

  Number of axes: 6
  Number of buttons: 11
  Number of hats: 1
  Number of trackballs: 0

  Initializing Haptic...
  Available haptic devices:
    XInput Controller #1
 missing constant effect
 missing sine effect
 missing sawtoothdown effect
 missing spring effect
    ERROR: Haptic joystick does not support the necessary effects
Current soundtrack set to -1 in event_music_reset_choices
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 94 frames at 12 fps.
BMPMAN: Found EFF (exp04.eff) with 125 frames at 25 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 106 frames at 30 fps.
BMPMAN: Found EFF (exp20.eff) with 123 frames at 20 fps.
BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (expx.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (expy.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (Exp_Flak_Big.eff) with 186 frames at 20 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 30 frames at 15 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
TBM  =>  Starting parse of 'cloak-wep.tbm' ...
TBM  =>  Starting parse of 'slrs-obt.tbm' ...
TBM  =>  Starting parse of 'shipsave-shp.tbm' ...
TBM  =>  Starting parse of 'cockpit-shp.tbm' ...
TBM  =>  Starting parse of 'AAAradar-shp.tbm' ...
TBM  =>  Starting parse of 'proBox-hdg.tbm' ...
ANI objective1 with size 149x21 (34.4% wasted)
TBM  =>  Starting parse of 'cloak-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
Failed to load apng: (file 2_reticle1.png) animation duration <= 0.0f, bad data?
Cannot load hud ani: 2_reticle1
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x56 (12.5% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
Someone passed an extension to bm_load for file 'Lightning.dds'
Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
TBM  =>  Starting parse of 'sls-str.tbm' ...
TBM  =>  Starting parse of 'vs2-sexp.tbm' ...
TBM  =>  Starting parse of 'cus_role_gauge-sexp.tbm' ...
TBM  =>  Starting parse of 'cloak-sexp.tbm' ...
NOTE: libRocket is disabled since unicode text mode is not enabled!
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
AXUI starting up...
AXUI Screen Intializing...
y: 0
h: 768
y_aspect: 1
x: 0
w: 1024
x_aspect: 1
Beginning JSON Parse for axui.cfg
No path specified, assuming data/config...
File exists, decoding... success!
FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 3 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 3141
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
Compiling new shader:
	Video Playback
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Shader Variant Features: