Log

Uploaded on: 24.01.2019

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'data/fs2_open.log', Thu Jan 24 03:05:42 2019 ...
  Initializing SDL...
FreeSpace 2 Open version: 3.8.0
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 80
  -spec_static .8
  -spec_point .6
  -spec_tube .4
  -ambient_factor 0
  -missile_lighting
  -nomotiondebris
  -no_emissive_light
  -soft_particles
  -post_process
  -bloom_intensity 120
  -fxaa
  -enable_shadows
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -mod test-1.0.0\test-core,MVPS-3.7.2
  -parse_cmdline_only
Building file index...
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\GOG Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\User\AppData\Roaming\HardLightProductions\FreeSpaceOpen\test-1.0.0\test-core\' ... 0 files
Searching root 'C:\Users\User\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
Searching root 'C:\Users\User\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 1 files
Searching root 'C:\GOG Games\FreespaceOpen\FS2\test-1.0.0\test-core\' ... 1247 files
Searching root 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\' ... 0 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Music.vp' ... 32 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\MVPS-3.7.2\MV_Root.vp' ... 848 files
Searching root 'C:\GOG Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\GOG Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Found 26 roots and 17133 files.
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (Bluetooth Audio)
  Capture device: OpenAL Soft on Microphone (Bluetooth Audio)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 970/PCIe/SSE2
  OpenGL Version   : 4.1.0 NVIDIA 390.77

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr
WARNING: Failed to find uniform 'specFactor'.
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
Shader Variant Features:

Compiling passthrough shader...
Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
WARNING: Failed to find uniform 'depth_tex'.
WARNING: Failed to find uniform 'timer'.
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
WARNING: Failed to find uniform 'debug'.
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
WARNING: Failed to find uniform 'debug'.
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA Prepass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
... OpenGL init is complete!
Initializing path renderer...
Size of bitmap info = 1039 KB
Size of bitmap extra info = 64 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'test-snd.tbm' ...
Initializing Joystick...
  No joysticks found
Printing joystick info:
  No joystick is being used.

  Initializing Haptic...
  Available haptic devices:
    <none>
    ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'test-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'test-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (newflak.eff) with 48 frames at 60 fps.
BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (PWMuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'test-wep.tbm' ...
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (lanceflash.eff) with 7 frames at 60 fps.
BMPMAN: Found EFF (exp_flak_big.eff) with 120 frames at 30 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (PlasmaParticle.eff) with 10 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'test-shp.tbm' ...
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wang0:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wang1:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wang2:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wang3:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wang4:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wang5:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wang6:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wong0:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wong1:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wong2:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wong3:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wong4:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wong5:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'GTF Heimdallr', subsystem wong6:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
WARNING: "Unable to find WEAPON_LIST_TYPE string "Piranha#Bomber" in stuff_int_list  Many possible sources for this error.  Get a programmer! " at parselo.cpp:2869
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem gatling011:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem gatling012:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem gatling021:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem gatling022:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem gatling031:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem gatling032:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem gatling041:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem gatling042:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem gatling051:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem gatling052:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "turret firing" animation type name is deprecated.  Specify "turret-firing" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem door1:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem door2:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem arm_door1:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem arm_door2:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem plate_door1:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on Ship Class 'PC Rumrunner', subsystem plate_door2:
	+untargetable
	+carry-no-damage
	+use-multiple-guns
	+fire-down-normals
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
The "door" animation type name is deprecated.  Specify "fighterbay" instead.
ASSERTION: "0" at parselo.cpp:234

Assert: "0"
File: parselo.cpp
Line: 234

ntdll.dll! ZwWaitForSingleObject + 10 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 156 bytes
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 13 bytes
ntdll.dll! RtlUserThreadStart + 29 bytes

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Use Debug to break into Debugger, Exit will close the application.