Log

Uploaded on: 23.12.2018

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'data/fs2_open.log', Sat Dec 22 21:13:18 2018 ...
  Initializing SDL...
FreeSpace 2 Open version: 3.8.0
Passed cmdline options:
  -missile_lighting
  -no_emissive_light
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -fb_explosions
  -fb_thrusters
  -enable_shadows
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanetcomplete-1.0.1,MVPS-3.7.2
  -fps
  -fullscreen_window
  -parse_cmdline_only
Building file index...
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-advanced1.vp' with a checksum of 0x98f1d361
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-advanced2.vp' with a checksum of 0xf84132ed
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-advanced3.vp' with a checksum of 0x13745b66
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-audio1.vp' with a checksum of 0x1de737cc
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-audio2.vp' with a checksum of 0x90238608
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-audio3.vp' with a checksum of 0x63274f30
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-core.vp' with a checksum of 0xe1257784
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-fs2blue.vp' with a checksum of 0x8894f027
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-visuals1.vp' with a checksum of 0x469d0525
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-visuals2.vp' with a checksum of 0x10a9b136
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-visuals3.vp' with a checksum of 0xa4ae6347
Found root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-visuals4.vp' with a checksum of 0x5eddc02a
Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\nfsra\AppData\Roaming\HardLightProductions\FreeSpaceOpen\blueplanetcomplete-1.0.1\' ... 0 files
Searching root 'C:\Users\nfsra\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
Searching root 'C:\Users\nfsra\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
Searching root 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\' ... 0 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-advanced1.vp' ... 388 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-advanced2.vp' ... 57 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-advanced3.vp' ... 44 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-audio1.vp' ... 755 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-audio2.vp' ... 695 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-audio3.vp' ... 1783 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-core.vp' ... 222 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-fs2blue.vp' ... 42 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-visuals1.vp' ... 1592 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-visuals2.vp' ... 429 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-visuals3.vp' ... 2417 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\blueplanetcomplete-1.0.1\bpc-visuals4.vp' ... 402 files
Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-3.7.2\' ... 0 files
Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Found 27 roots and 15834 files.
Setting language to English
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed minimum version of 3.7.3.20151121
Game Settings Table: Removed extension on default campaign file name bp
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting shield pain flash factor to -1.00
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Headphones (2- Arctis 7 Game)
  Capture device: OpenAL Soft on Headset Microphone (2- Arctis 7 Chat)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 1070/PCIe/SSE2
  OpenGL Version   : 4.1.0 NVIDIA 411.70

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr
WARNING: Failed to find uniform 'specFactor'.
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
Shader Variant Features:

Compiling passthrough shader...
Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
WARNING: Failed to find uniform 'depth_tex'.
WARNING: Failed to find uniform 'timer'.
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
WARNING: Failed to find uniform 'debug'.
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
WARNING: Failed to find uniform 'debug'.
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA Prepass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
... OpenGL init is complete!
Initializing path renderer...
Size of bitmap info = 1039 KB
Size of bitmap extra info = 64 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
TBM  =>  Starting parse of 'tdefense-sct.tbm' ...
TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
TBM  =>  Starting parse of 'scrollwrite-sct.tbm' ...
TBM  =>  Starting parse of 'proBox-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'journal-sct.tbm' ...
TBM  =>  Starting parse of 'intron-sct.tbm' ...
TBM  =>  Starting parse of 'imonitor-sct.tbm' ...
TBM  =>  Starting parse of 'Dropship-sct.tbm' ...
TBM  =>  Starting parse of 'cloak-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'bp-snd.tbm' ...
Initializing Joystick...
Printing joystick info:
  Joystick name: Logitech Extreme 3D
  Joystick GUID: 6D0415C2000000000000504944564944
  Joystick ID: 0
  Joystick device ID: 0
  Using 'Logitech Extreme 3D' as the primary joystick

  Number of axes: 4
  Number of buttons: 12
  Number of hats: 1
  Number of trackballs: 0

  Initializing Haptic...
  Available haptic devices:
    <none>
    ERROR: Unable to open haptic joystick: Haptic: There are 0 haptic devices available
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
TBM  =>  Starting parse of 'bp2-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'bp2-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'bp2-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 30 fps.
BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'bp-wep.tbm' ...
WARNING: "Couldn't load effect 'MS_Impact' for weapon 'Balor'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'MS_Impact' for weapon 'Balrog'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Mekhu_Impact' for weapon 'Vulcan'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Shivan_Impact01' for weapon 'Maul'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Shivan_Impact01' for weapon 'Maul#swap'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Shivan_Impact01' for weapon 'Maul#child'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Kayser_Impact' for weapon 'Rapier'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Vapula_Impact' for weapon 'Gattler'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Vapula_Impact' for weapon 'Firestorm'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Akheton_Impact' for weapon 'Scalpel'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Kayser_Impact' for weapon 'Sidhe'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'MS_Impact' for weapon 'Cavalier'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Mekhu_Impact' for weapon 'Terran Turret 2'." at weapons.cpp:1647
WARNING: "Couldn't load effect 'Mekhu_Impact' for weapon 'Terran Huge Turret 2'." at weapons.cpp:1647
Int3(): From C:\projects\fs2open-github-com\code\osapi\dialogs.cpp at line 428
ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 162 bytes
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_x64_AVX-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes