Log

Uploaded on: 26.11.2018

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'data/fs2_open.log', Mon Nov 26 00:52:51 2018 ...
  Initializing SDL...
FreeSpace 2 Open version: 3.8.0
Passed cmdline options:
  -spec_static 0.7
  -spec_point 0.3
  -spec_tube 0.4
  -ambient_factor 75
  -nomotiondebris
  -no_emissive_light
  -3dshockwave
  -soft_particles
  -post_process
  -bloom_intensity 19
  -fxaa
  -fb_explosions
  -fb_thrusters
  -enable_shadows
  -no_vsync
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -stretch_menu
  -mod Mantle-1.0.0,blueplanetcomplete-1.0.1,MVPS-3.7.2
  -parse_cmdline_only
Building file index...
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\Mantle-1.0.0\mantle-assets.vp' with a checksum of 0x9c893cc9
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\Mantle-1.0.0\mantle-core.vp' with a checksum of 0xaca0585f
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-advanced1.vp' with a checksum of 0x98f1d361
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-advanced2.vp' with a checksum of 0xf84132ed
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-advanced3.vp' with a checksum of 0x13745b66
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-audio1.vp' with a checksum of 0x1de737cc
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-audio2.vp' with a checksum of 0x90238608
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-audio3.vp' with a checksum of 0x63274f30
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-core.vp' with a checksum of 0xe1257784
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-fs2blue.vp' with a checksum of 0x8894f027
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-visuals1.vp' with a checksum of 0x469d0525
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-visuals2.vp' with a checksum of 0x10a9b136
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-visuals3.vp' with a checksum of 0xa4ae6347
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-visuals4.vp' with a checksum of 0x5eddc02a
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Ja\AppData\Roaming\HardLightProductions\FreeSpaceOpen\Mantle-1.0.0\' ... 0 files
Searching root 'C:\Users\Ja\AppData\Roaming\HardLightProductions\FreeSpaceOpen\blueplanetcomplete-1.0.1\' ... 0 files
Searching root 'C:\Users\Ja\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.7.2\' ... 0 files
Searching root 'C:\Users\Ja\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
Searching root 'D:\Gry\Backupy Freespace\Freespace Open\FS2\Mantle-1.0.0\' ... 0 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\Mantle-1.0.0\mantle-assets.vp' ... 99 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\Mantle-1.0.0\mantle-core.vp' ... 38 files
Searching root 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\' ... 0 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-advanced1.vp' ... 388 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-advanced2.vp' ... 57 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-advanced3.vp' ... 44 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-audio1.vp' ... 755 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-audio2.vp' ... 695 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-audio3.vp' ... 1783 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-core.vp' ... 222 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-fs2blue.vp' ... 42 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-visuals1.vp' ... 1592 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-visuals2.vp' ... 429 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-visuals3.vp' ... 2417 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\blueplanetcomplete-1.0.1\bpc-visuals4.vp' ... 402 files
Searching root 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\' ... 12 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_A-Glows.vp' ... 1735 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_Advanced.vp' ... 1654 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_Assets.vp' ... 2015 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_Effects.vp' ... 2063 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_Music.vp' ... 32 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\MVPS-3.7.2\MV_Root.vp' ... 848 files
Searching root 'D:\Gry\Backupy Freespace\Freespace Open\FS2\' ... 3 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Gry\Backupy Freespace\Freespace Open\FS2\warble_fs2.vp' ... 52 files
Found 40 roots and 24437 files.
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed minimum version of 3.7.3.20151121
Game Settings Table: Removed extension on default campaign file name bp
Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
Game Settings Table: Setting shield pain flash factor to -1.00
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX version: 1.0
  Max auxiliary sends: 2
  Playback device: OpenAL Soft on Głośniki (Realtek High Definition Audio)
  Capture device: OpenAL Soft on Mic in at rear panel (Pink) (Realtek High Definition Audio)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 770/PCIe/SSE2
  OpenGL Version   : 4.1.0 NVIDIA 416.34

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
CFILE: Creating new directory 'C:\Users\Ja\AppData\Roaming\HardLightProductions\FreeSpaceOpen\Mantle-1.0.0\data\cache\'
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr
WARNING: Failed to find uniform 'specFactor'.
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
Shader Variant Features:

Compiling passthrough shader...
Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
WARNING: Failed to find uniform 'depth_tex'.
WARNING: Failed to find uniform 'timer'.
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
WARNING: Failed to find uniform 'debug'.
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
WARNING: Failed to find uniform 'debug'.
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA Prepass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
... OpenGL init is complete!
Initializing path renderer...
Size of bitmap info = 1039 KB
Size of bitmap extra info = 64 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'screencam-sct.tbm' ...
TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
TBM  =>  Starting parse of 'tdefense-sct.tbm' ...
TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
TBM  =>  Starting parse of 'scrollwrite-sct.tbm' ...
TBM  =>  Starting parse of 'proBox-sct.tbm' ...
TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
TBM  =>  Starting parse of 'journal-sct.tbm' ...
TBM  =>  Starting parse of 'intron-sct.tbm' ...
TBM  =>  Starting parse of 'imonitor-sct.tbm' ...
TBM  =>  Starting parse of 'Dropship-sct.tbm' ...
TBM  =>  Starting parse of 'cloak-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
TBM  =>  Starting parse of 'axui-sct.tbm' ...
TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
OpenGL Debug: Source:OpenGL	Type:Performance	ID:131218	Severity:Medium	Message:Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
OpenGL Debug: Source:OpenGL	Type:Performance	ID:131218	Severity:Medium	Message:Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state, and was not found in the disk cache
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
TBM  =>  Starting parse of 'bp-snd.tbm' ...
Initializing Joystick...
  No joysticks found
Printing joystick info:
  No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp2-mfl.tbm' ...
TBM  =>  Starting parse of 'mantle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp2-amr.tbm' ...
TBM  =>  Starting parse of 'mantle-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp2-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 30 fps.
BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
bp-wep.tbm(line 6711): Warning: Weapon description line 1 is too long. Maximum is 50.
WARNING: "bp-wep.tbm(line 6711): Warning: Weapon description line 1 is too long. Maximum is 50." at parselo.cpp:288
TBM  =>  Starting parse of 'mantle-wep.tbm' ...
WARNING: "The "beam no whack" flag has been deprecated.  Set the beam's mass to 0 instead.  This has been done for you. " at weapons.cpp:629
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'bp2-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'screencam-shp.tbm' ...
TBM  =>  Starting parse of 'shipsave-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
PNG warning while reading header of thruster02-04.png: iCCP: known incorrect sRGB profile
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
Particle effect for impact spew disabled on ship 'The GRID'.
Particle effect for damage spew disabled on ship 'The GRID'.
TBM  =>  Starting parse of 'mantle-shp.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "ML-16" in stuff_int_list  Many possible sources for this error.  Get a programmer! " at parselo.cpp:2869
WARNING: "Unable to find WEAPON_LIST_TYPE string "Scourge" in stuff_int_list  Many possible sources for this error.  Get a programmer! " at parselo.cpp:2869
WARNING: "Unable to find WEAPON_LIST_TYPE string "Scourge" in stuff_int_list  Many possible sources for this error.  Get a programmer! " at parselo.cpp:2869
WARNING: "Unable to find WEAPON_LIST_TYPE string "Scourge" in stuff_int_list  Many possible sources for this error.  Get a programmer! " at parselo.cpp:2869
WARNING: "Unable to find WEAPON_LIST_TYPE string "ML-16" in stuff_int_list  Many possible sources for this error.  Get a programmer! " at parselo.cpp:2869
WARNING: "Unable to find WEAPON_LIST_TYPE string "Scourge" in stuff_int_list  Many possible sources for this error.  Get a programmer! " at parselo.cpp:2869
TBM  =>  Starting parse of 'screencam-hdg.tbm' ...
ANI emptyhud with size 25x21 (34.4% wasted)
ANI currentspeed with size 124x30 (6.3% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI scspeed with size 50x179 (30.1% wasted)
ANI timesc with size 60x23 (28.1% wasted)
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
PNG warning while reading header of BPstealthgauge_0000: iCCP: known incorrect sRGB profile
ANI objective1 with size 149x21 (34.4% wasted)
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
ANI head1 with size 164x132 (48.4% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp2-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
Found an SSM entry without a name.  Assigning "SSM 0".
Found an SSM entry without a name.  Assigning "SSM 1".
TBM  =>  Starting parse of 'bp2-main-hall.tbm' ...
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
y: 0
h: 1080
y_aspect: 1.40625
x: 0
w: 1920
x_aspect: 1.875
FFmpeg library initialized!
FFmpeg: License: LGPL version 2.1 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 316
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: Nie można odnaleźć określonego modułu.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : Parametr jest niepoprawny.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFMPEG Log: [ogg @ 0000000000466b80] Broken file, keyframe not correctly marked.
FFmpeg: Using video codec Theora (theora).
FFmpeg: Using audio codec Vorbis (vorbis).
Compiling new shader:
	Video Playback
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Shader Variant Features:
OpenGL Debug: Source:OpenGL	Type:Performance	ID:131218	Severity:Medium	Message:Program/shader state performance warning: Vertex shader in program 18 is being recompiled based on GL state.
OpenGL Debug: Source:OpenGL	Type:Performance	ID:131218	Severity:Medium	Message:Program/shader state performance warning: Vertex shader in program 18 is being recompiled based on GL state, and was not found in the disk cache
FFMPEG Log: [ogg @ 0000000000466b80] Broken file, keyframe not correctly marked.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'Mito.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'Mito.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Beginning JSON Parse for imonitor.cfg
No path specified, assuming data/config...
File exists, decoding... success!
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Freeing all existing models...
... Log closed, Mon Nov 26 00:53:20 2018