Log

Uploaded on: 19.08.2018

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Sam\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sat Aug 18 20:26:39 2018 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  Initializing SDL...
FreeSpace 2 Open version: 3.8.1.20180814_1307636
Passed cmdline options:
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -enable_shadows
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -warp_flash
  -mod MVPS-3.8.1
  -parse_cmdline_only
  -missile_lighting
Deprecated flag '-missile_lighting' found. Please remove from your cmdline.
Building file index...
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Advanced.vp' with a checksum of 0xaa083400
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_animglows.vp' with a checksum of 0x47acbbc4
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Assets.vp' with a checksum of 0xf257e0e7
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_s.vp' with a checksum of 0x7698a215
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_t.vp' with a checksum of 0x31ae053f
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_v.vp' with a checksum of 0x9f905c98
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_1.vp' with a checksum of 0xdb59b224
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_2.vp' with a checksum of 0x704bef0b
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_3.vp' with a checksum of 0x4dd494ae
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Compatibility.vp' with a checksum of 0x8e4d6abc
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_effects.vp' with a checksum of 0xa9b797ab
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_music.vp' with a checksum of 0x9cdb90df
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_radaricons.vp' with a checksum of 0x9f514e46
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_root.vp' with a checksum of 0xc2aa5954
Found root pack 'g:\Games\Freespace Knossos\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'g:\Games\Freespace Knossos\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'g:\Games\Freespace Knossos\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'g:\Games\Freespace Knossos\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'g:\Games\Freespace Knossos\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'g:\Games\Freespace Knossos\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'g:\Games\Freespace Knossos\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'g:\Games\Freespace Knossos\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'g:\Games\Freespace Knossos\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Sam\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.8.1\' ... 0 files
Searching root 'C:\Users\Sam\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
Searching root 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\' ... 75 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Advanced.vp' ... 1654 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_animglows.vp' ... 1735 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Assets.vp' ... 1056 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_s.vp' ... 175 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_t.vp' ... 333 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_v.vp' ... 209 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_1.vp' ... 26 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_2.vp' ... 31 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_3.vp' ... 32 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Compatibility.vp' ... 943 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_effects.vp' ... 2080 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_music.vp' ... 32 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_radaricons.vp' ... 24 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_root.vp' ... 688 files
Searching root 'g:\Games\Freespace Knossos\FS2\' ... 13 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 55 files
Found 28 roots and 16156 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.8.1
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.2

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 96000 (44100)
  EFX enabled: NO
  Playback device: OpenAL Soft on Speakers (Audioengine D3)
  Capture device: OpenAL Soft on Realtek Digital Input (Realtek High Definition Audio)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 670/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 398.82

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: gamma.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: deferred-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:

Compiling new shader:
	Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
	Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Horizontal blur pass
Compiling new shader:
	Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
	Vertical blur pass
Compiling new shader:
	Bloom Compositing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
	FXAA Prepass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
  Max uniform block size: 65536
  Max uniform buffer bindings: 84
  Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
PNG warning while reading header of 2_PreLoad.png: iCCP: known incorrect sRGB profile
Compiling new shader:
	Default material
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: default-material-f.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
PNG warning while reading pixel data of 2_PreLoad.png: iCCP: known incorrect sRGB profile
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
  Joystick name: Logitech RumblePad 2 USB
  Joystick GUID: 030000006D04000018C2000000000000
  Joystick ID: 0
  Joystick device ID: 0
  Using 'Logitech RumblePad 2 USB' as the primary joystick

  Number of axes: 4
  Number of buttons: 12
  Number of hats: 1
  Number of trackballs: 0

  Initializing Haptic...
  Available haptic devices:
    Logitech RumblePad 2 USB

    Number of haptic axes: 2
    Number of effects supported: 128
    Number of simultaneous effects: 128
    Haptic feature support:
      Supports Constant effect: true
      Supports Sine effect: true
      Supports Left right effect: false
      Supports Triangle effect: true
      Supports Sawtooth up effect: true
      Supports Sawtooth down effect: true
      Supports Ramp effect: true
      Supports Spring effect: true
      Supports Damper effect: true
      Supports Inertia effect: true
      Supports Friction effect: true
      Supports Custom effect: true
      Supports global gain: true
      Supports Autocenter: false
      Supports Status query: true
      Supports Pause effects: true
  ... Haptic successfully initialized!
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
	Decal rendering
   Loading built-in default shader for: decal-v.sdr
   Loading built-in default shader for: decal-f.sdr
   Loading built-in default shader for: lighting.sdr
   Loading built-in default shader for: normals.sdr
   Loading built-in default shader for: gamma.sdr
Shader Variant Features:
	Decal use scene normal map
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'change-wep.tbm' ...
BMPMAN: Found EFF (blacks.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (expy.eff) with 29 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_v-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_t-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets_s-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
FFmpeg: Using libavcodec with version 57.58.100. Compiled with version 57.58.100
FFmpeg: Using libavformat with version 57.50.100. Compiled with version 57.50.100
FFmpeg: Using libavutil with version 55.30.100. Compiled with version 55.30.100
FFmpeg: Using libswresample with version 2.1.100. Compiled with version 2.1.100
FFmpeg: Using libswscale with version 4.1.100. Compiled with version 4.1.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 2.1 or later
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 989
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec Interplay MVE video (interplayvideo).
FFmpeg: Using audio codec DPCM Interplay (interplay_dpcm).
FFMPEG Log: [ipmovie @ 0000000002316a00] seek_frame_generic failed as this stream seems to contain no keyframes after the target timestamp, 1002 non keyframes found
FFMPEG: Failed to seek to start of movie file! Error: Operation not permitted
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Setting detail level to 3 because of new pilot
CFILE: Creating new directory 'C:\Users\Sam\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\players\'
PLR => Saving 'Alpha 1.plr' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
PLR => Verifying 'Alpha 1.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Alpha 1.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Unable to open 'Alpha 1.FreeSpace2.csg' for reading!
CSG => Unable to open 'Alpha 1.FreeSpace2.csg' for reading!
CSG => Saving 'Alpha 1.FreeSpace2.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.390 (0.390)
Compiling new shader:
	NanoVG shader
   Loading built-in default shader for: nanovg-v.sdr
   Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
Frame  0 too long!!: frametime = 0.380 (0.380)
PLR => Saving 'Alpha 1.plr' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'Alpha 1.FreeSpace2.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'Alpha 1.plr' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'Alpha 1.FreeSpace2.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Sat Aug 18 20:26:52 2018