Uploaded on: 19.08.2018
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DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'C:\Users\Sam\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Sat Aug 18 20:26:39 2018 ...
Legacy config mode is DISABLED.
Reason: Legacy mode disabled since the new config location was used more recently than the old location.
Initializing SDL...
FreeSpace 2 Open version: 3.8.1.20180814_1307636
Passed cmdline options:
-3dshockwave
-soft_particles
-post_process
-fxaa
-enable_shadows
-dualscanlines
-rearm_timer
-targetinfo
-3dwarp
-warp_flash
-mod MVPS-3.8.1
-parse_cmdline_only
-missile_lighting
Deprecated flag '-missile_lighting' found. Please remove from your cmdline.
Building file index...
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Advanced.vp' with a checksum of 0xaa083400
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_animglows.vp' with a checksum of 0x47acbbc4
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Assets.vp' with a checksum of 0xf257e0e7
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_s.vp' with a checksum of 0x7698a215
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_t.vp' with a checksum of 0x31ae053f
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_v.vp' with a checksum of 0x9f905c98
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_1.vp' with a checksum of 0xdb59b224
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_2.vp' with a checksum of 0x704bef0b
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_3.vp' with a checksum of 0x4dd494ae
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Compatibility.vp' with a checksum of 0x8e4d6abc
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_effects.vp' with a checksum of 0xa9b797ab
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_music.vp' with a checksum of 0x9cdb90df
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_radaricons.vp' with a checksum of 0x9f514e46
Found root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_root.vp' with a checksum of 0xc2aa5954
Found root pack 'g:\Games\Freespace Knossos\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'g:\Games\Freespace Knossos\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'g:\Games\Freespace Knossos\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'g:\Games\Freespace Knossos\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'g:\Games\Freespace Knossos\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'g:\Games\Freespace Knossos\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'g:\Games\Freespace Knossos\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'g:\Games\Freespace Knossos\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'g:\Games\Freespace Knossos\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Sam\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.8.1\' ... 0 files
Searching root 'C:\Users\Sam\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
Searching root 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\' ... 75 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Advanced.vp' ... 1654 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_animglows.vp' ... 1735 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Assets.vp' ... 1056 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_s.vp' ... 175 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_t.vp' ... 333 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_assets_v.vp' ... 209 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_1.vp' ... 26 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_2.vp' ... 31 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_CB_ANI_3.vp' ... 32 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\MV_Compatibility.vp' ... 943 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_effects.vp' ... 2080 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_music.vp' ... 32 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_radaricons.vp' ... 24 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\MVPS-3.8.1\mv_root.vp' ... 688 files
Searching root 'g:\Games\Freespace Knossos\FS2\' ... 13 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'g:\Games\Freespace Knossos\FS2\warble_fs2.vp' ... 52 files
Searching memory root ... 55 files
Found 28 roots and 16156 files.
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Game Settings Table: Parsed target version of 3.8.1
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM => Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : OpenAL Community
OpenAL Renderer : OpenAL Soft
OpenAL Version : 1.1 ALSOFT 1.18.2
Found extension "AL_EXT_float32".
Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.
Sample rate: 96000 (44100)
EFX enabled: NO
Playback device: OpenAL Soft on Speakers (Audioengine D3)
Capture device: OpenAL Soft on Realtek Digital Input (Realtek High Definition Audio)
... OpenAL successfully initialized!
Initializing SDL video...
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 670/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 398.82
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
Loading built-in default shader for: effect-v.sdr
Loading built-in default shader for: effect-particle-f.sdr
Loading built-in default shader for: gamma.sdr
Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
Loading built-in default shader for: effect-distort-v.sdr
Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Shield Decals
Loading built-in default shader for: shield-impact-v.sdr
Loading built-in default shader for: shield-impact-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: deferred-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: shadows.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
Loading built-in default shader for: deferred-clear-v.sdr
Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
Passthrough
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: passthrough-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Post Processing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
Bloom Compositing
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: bloom-comp-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA Prepass
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
Trying to create 1024x1024 32-bit shadow framebuffer
Shadow framebuffer created successfully.
Max texture units: 2 (32)
Max client texture states: 2 (1)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.50 NVIDIA
Max uniform block size: 65536
Max uniform buffer bindings: 84
Uniform buffer byte offset alignment: 256
... OpenGL init is complete!
Initializing path renderer...
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
ADE: Loading default scripts...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
PNG warning while reading header of 2_PreLoad.png: iCCP: known incorrect sRGB profile
Compiling new shader:
Default material
Loading built-in default shader for: passthrough-v.sdr
Loading built-in default shader for: default-material-f.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
PNG warning while reading pixel data of 2_PreLoad.png: iCCP: known incorrect sRGB profile
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
Joystick name: Logitech RumblePad 2 USB
Joystick GUID: 030000006D04000018C2000000000000
Joystick ID: 0
Joystick device ID: 0
Using 'Logitech RumblePad 2 USB' as the primary joystick
Number of axes: 4
Number of buttons: 12
Number of hats: 1
Number of trackballs: 0
Initializing Haptic...
Available haptic devices:
Logitech RumblePad 2 USB
Number of haptic axes: 2
Number of effects supported: 128
Number of simultaneous effects: 128
Haptic feature support:
Supports Constant effect: true
Supports Sine effect: true
Supports Left right effect: false
Supports Triangle effect: true
Supports Sawtooth up effect: true
Supports Sawtooth down effect: true
Supports Ramp effect: true
Supports Spring effect: true
Supports Damper effect: true
Supports Inertia effect: true
Supports Friction effect: true
Supports Custom effect: true
Supports global gain: true
Supports Autocenter: false
Supports Status query: true
Supports Pause effects: true
... Haptic successfully initialized!
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Compiling new shader:
Decal rendering
Loading built-in default shader for: decal-v.sdr
Loading built-in default shader for: decal-f.sdr
Loading built-in default shader for: lighting.sdr
Loading built-in default shader for: normals.sdr
Loading built-in default shader for: gamma.sdr
Shader Variant Features:
Decal use scene normal map
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_assets-aip.tbm' ...
TBM => Starting parse of 'mv_root-wxp.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
TBM => Starting parse of 'mv_root-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'change-wep.tbm' ...
BMPMAN: Found EFF (blacks.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (expy.eff) with 29 frames at 30 fps.
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'mv_root-shp.tbm' ...
TBM => Starting parse of 'radar-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI 2_support1 with size 173x39 (39.1% wasted)
ANI 2_damage1 with size 237x40 (37.5% wasted)
ANI 2_wingman1 with size 114x86 (32.8% wasted)
ANI 2_wingman2 with size 57x86 (32.8% wasted)
ANI 2_wingman3 with size 23x86 (32.8% wasted)
ANI 2_toggleX with size 90x31 (3.1% wasted)
ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
ANI 2_head1 with size 256x206 (19.5% wasted)
ANI 2_directives1 with size 256x20 (37.5% wasted)
ANI 2_weapons1_b with size 233x33 (48.4% wasted)
ANI 2_weapons2_b with size 233x19 (40.6% wasted)
ANI 2_objectives1 with size 237x34 (46.9% wasted)
ANI 2_message1 with size 256x20 (37.5% wasted)
ANI 2_message2 with size 256x17 (46.9% wasted)
ANI 2_netlag1 with size 47x48 (25.0% wasted)
ANI 2_targhit1 with size 50x35 (45.3% wasted)
ANI 2_escort1 with size 239x21 (34.4% wasted)
ANI 2_escort2 with size 239x19 (40.6% wasted)
ANI 2_escort3 with size 239x22 (31.3% wasted)
ANI 2_time1 with size 76x38 (40.6% wasted)
ANI 2_targetview1 with size 219x250 (2.3% wasted)
ANI 2_targetview2x with size 8x154 (39.8% wasted)
ANI 2_radarx with size 314x255 (0.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_kills1 with size 130x25 (21.9% wasted)
ANI 2_energy1 with size 20x66 (48.4% wasted)
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
TBM => Starting parse of 'mv_effects-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
FFmpeg: Using libavcodec with version 57.58.100. Compiled with version 57.58.100
FFmpeg: Using libavformat with version 57.50.100. Compiled with version 57.50.100
FFmpeg: Using libavutil with version 55.30.100. Compiled with version 55.30.100
FFmpeg: Using libswresample with version 2.1.100. Compiled with version 2.1.100
FFmpeg: Using libswscale with version 4.1.100. Compiled with version 4.1.100
FFmpeg library initialized!
FFmpeg: License: LGPL version 2.1 or later
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 989
Initializing head tracking...
Failed to load library 'scptrackir64.dll': 'Failed loading scptrackir64.dll: The specified module could not be found.
'
TrackIR Init Failed - -1
Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library '': 'Failed loading : The parameter is incorrect.
'
Failed to initialize 'FreeTrack': Library could not be loaded!.
No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFmpeg: Using video codec Interplay MVE video (interplayvideo).
FFmpeg: Using audio codec DPCM Interplay (interplay_dpcm).
FFMPEG Log: [ipmovie @ 0000000002316a00] seek_frame_generic failed as this stream seems to contain no keyframes after the target timestamp, 1002 non keyframes found
FFMPEG: Failed to seek to start of movie file! Error: Operation not permitted
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
Setting detail level to 3 because of new pilot
CFILE: Creating new directory 'C:\Users\Sam\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\players\'
PLR => Saving 'Alpha 1.plr' with version 2...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
PLR => Verifying 'Alpha 1.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Alpha 1.plr' with version 2...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Unable to open 'Alpha 1.FreeSpace2.csg' for reading!
CSG => Unable to open 'Alpha 1.FreeSpace2.csg' for reading!
CSG => Saving 'Alpha 1.FreeSpace2.csg' with version 5...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving complete!
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.390 (0.390)
Compiling new shader:
NanoVG shader
Loading built-in default shader for: nanovg-v.sdr
Loading built-in default shader for: nanovg-f.sdr
Shader Variant Features:
Frame 0 too long!!: frametime = 0.380 (0.380)
PLR => Saving 'Alpha 1.plr' with version 2...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Saving 'Alpha 1.FreeSpace2.csg' with version 5...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving complete!
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'Alpha 1.plr' with version 2...
PLR => Saving: Flags...
PLR => Saving: Info...
PLR => Saving: Scoring...
PLR => Saving: ScoringMulti...
PLR => Saving: HUD...
PLR => Saving: Variables...
PLR => Saving: Multiplayer...
PLR => Saving: Controls...
PLR => Saving: Settings...
PLR => Saving complete!
CSG => Saving 'Alpha 1.FreeSpace2.csg' with version 5...
CSG => Saving: Flags...
CSG => Saving: Info...
CSG => Saving: Missions...
CSG => Saving: Techroom...
CSG => Saving: Loadout...
CSG => Saving: Scoring...
CSG => Saving: RedAlert...
CSG => Saving: HUD...
CSG => Saving: Variables...
CSG => Saving: Settings...
CSG => Saving: Controls...
CSG => Saving: Cutscenes...
CSG => Saving: Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Sat Aug 18 20:26:52 2018
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