Log

Uploaded on: 29.01.2018

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==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log 'data/fs2_open.log', Mon Jan 29 22:42:19 2018 ...
  Initializing SDL...
FreeSpace 2 Open version: 3.8.0
Passed cmdline options:
  -mod AncientShivanWar-2.0.0,MVPS-3.6.12
Building file index...
Found root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW1_3614.vp' with a checksum of 0x21ae20d6
Found root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW2_3614.vp' with a checksum of 0x17819e93
Found root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW_3612_Animaps.vp' with a checksum of 0x146d0682
Found root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_adv.vp' with a checksum of 0x74235ff6
Found root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_interface.vp' with a checksum of 0x2366758f
Found root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW_3614_Intro.vp' with a checksum of 0x967aa738
Found root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_norm.vp' with a checksum of 0xc3d9e152
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'd:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'd:\Games\FreespaceOpen\FS2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'd:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'd:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'd:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'd:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'd:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'd:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'd:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'd:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'd:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Users\Wouter\AppData\Roaming\HardLightProductions\FreeSpaceOpen\AncientShivanWar-2.0.0\' ... 0 files
Searching root 'C:\Users\Wouter\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.6.12\' ... 0 files
Searching root 'C:\Users\Wouter\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 4 files
Searching root 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\' ... 0 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW1_3614.vp' ... 1462 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW2_3614.vp' ... 233 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW_3612_Animaps.vp' ... 272 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_adv.vp' ... 156 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_interface.vp' ... 1019 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\ASW_3614_Intro.vp' ... 1 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\AncientShivanWar-2.0.0\asw_3614_norm.vp' ... 34 files
Searching root 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\' ... 0 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Advanced.vp' ... 1283 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Assets.3612.vp' ... 315 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Assets.vp' ... 1527 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Effects.3612.vp' ... 10 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Effects.vp' ... 1876 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Music.vp' ... 32 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_RadarIcons.vp' ... 24 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Root.3612.vp' ... 13 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\MVPS-3.6.12\MV_Root.vp' ... 94 files
Searching root 'd:\Games\FreespaceOpen\FS2\' ... 13 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'd:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
Found 36 roots and 17505 files.
AutoLang: Language auto-detection successful...
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
TBM  =>  Starting parse of 'ASW_strings-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
TBM  =>  Starting parse of 'ASW_strings-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.18.0

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".
Enhanced sound is enabled.

  Sample rate: 48000 (44100)
  EFX version: 1.0
  Max auxiliary sends: 2
  Playback device: OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio)
  Capture device: OpenAL Soft on Microfoon (Pro 9000)
... OpenAL successfully initialized!
  Initializing SDL video...
Initializing OpenGL graphics device at 3840x2160 with 32-bit color...
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
SDL: Creating window at 0,0 because window has same size as desktop.
  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 1080 Ti/PCIe/SSE2
  OpenGL Version   : 4.1.0 NVIDIA 390.77

Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
Shader Variant Features:
Compiling new shader:
	Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
	Geometry shader point-based particles
Compiling new shader:
	Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
	Shield Decals
   Loading built-in default shader for: shield-impact-v.sdr
   Loading built-in default shader for: shield-impact-f.sdr
Shader Variant Features:
Compiling new shader:
	Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr
WARNING: Failed to find uniform 'specFactor'.
Shader Variant Features:
Compiling new shader:
	Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:
Compiling passthrough shader...
Compiling new shader:
	Passthrough
   Loading built-in default shader for: passthrough-v.sdr
   Loading built-in default shader for: passthrough-f.sdr
Shader Variant Features:

Compiling passthrough shader...
  Max texture units: 2 (32)
  Max client texture states: 2 (1)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 32768x32768
  Max render buffer size: 32768x32768
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
... OpenGL init is complete!
Initializing path renderer...
Size of bitmap info = 890 KB
Size of bitmap extra info = 64 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
ANI cursorweb.ani with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
OpenGL Debug: Source:OpenGL	Type:Performance	ID:131218	Severity:Medium	Message:Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
Initializing Joystick...
Printing joystick info:
  Joystick name: XInput Controller #1
  Joystick GUID: 78696E70757401000000000000000000
  Joystick ID: 0
  Joystick device ID: 0
  No joystick is being used.
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
'$Blue:' has been redefined.
'$Grey:' has been redefined.
'$Silver:' has been redefined.
'$White:' has been redefined.
TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'ASW-mfl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'asw-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'ASW_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (bomb_flare.eff) with 100 frames at 25 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ParticleExp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (sup.eff) with 109 frames at 25 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'ASW2-wep.tbm' ...
TBM  =>  Starting parse of 'asw-3612-shv-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'ASW2-obt.tbm' ...
TBM  =>  Starting parse of 'asw-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'ASW2-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'ASW-str.tbm' ...
TABLES => Starting parse of 'ssm.tbl'...
ANI cursor with size 24x24 (25.0% wasted)
ANI cursor.ani with size 24x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
FFmpeg library initialized!
FFmpeg: License: LGPL version 2.1 or later
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 867
Initializing head tracking...
Failed to load library 'scptrackir.dll': 'Failed loading scptrackir.dll: Kan opgegeven module niet vinden.
'
TrackIR Init Failed - -1
    Failed to initialize 'TrackIR': Failed to initialize TrackIR.
Failed to load library 'FreeTrackClient.dll': 'Failed loading FreeTrackClient.dll: Kan opgegeven module niet vinden.
'
    Failed to initialize 'FreeTrack': Library could not be loaded!.
  No supported provider found, headtracking will be disabled...
Headtracking is not enabled...
Creating player for movie 'intro.mve'.
FFMPEG Log: [ogg @ 07402080] Broken file, keyframe not correctly marked.
FFmpeg: Using video codec Theora (theora).
FFmpeg: Using audio codec Vorbis (vorbis).
Compiling new shader:
	Video Playback
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Shader Variant Features:
FFMPEG: Failed to read frame! Error: Operation not permitted
FFMPEG Log: [ogg @ 07402080] Broken file, keyframe not correctly marked.
FFMPEG: Failed to read frame! Error: Operation not permitted
FFMPEG Log: [ogg @ 07402080] Broken file, keyframe not correctly marked.
FFMPEG Log: [ogg @ 07402080] Broken file, keyframe not correctly marked.
OpenGL Debug: Source:OpenGL	Type:Performance	ID:131218	Severity:Medium	Message:Program/shader state performance warning: Vertex shader in program 11 is being recompiled based on GL state.
FFMPEG Log: [ogg @ 07402080] Broken file, keyframe not correctly marked.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'it works.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'bbv.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'it works.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'kl.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'kolpo.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'lo.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'lop.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'lopl.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'mnmn.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'oolo.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'op.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'plop.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'plot.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'wouter.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
PLR => Verifying 'it works.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'it works.plr' with version 2...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Unable to find campaign file 'InfernoR1.fc2'!
Wokka!  Error opening file (InfernoR1.fc2)!
Error parsing 'InfernoR1.fc2'
Error message = Failed to open file.
OpenGL Debug: Source:OpenGL	Type:Performance	ID:131218	Severity:Medium	Message:Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state.
OpenGL Debug: Source:OpenGL	Type:Performance	ID:131154	Severity:Medium	Message:Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Wokka!  Error opening file (InfernoR1.fc2)!
Error parsing 'InfernoR1.fc2'
Error message = Failed to open file.
CSG => Unable to open 'it works.ASW_2.csg' for reading!
CSG => Saving 'it works.ASW_2.csg' with version 5...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
PLR => Saving 'it works.plr' with version 2...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Loading 'it works.ASW_2.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'it works.ASW_2.csg' with version 5...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Older mission, should update it (0.10<-->0.10)
Reassigning player to squadron Sopul Fleet
Someone passed an extension to bm_load for file 'Ancient.pcx'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
TBM  =>  Starting parse of 'ASW-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
BMPMAN: Found EFF (BlueBoom.eff) with 122 frames at 25 fps.
Loading warp model
Loading model 'warp.pof' into slot '0'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
   Loading built-in default shader for: main-g.sdr
WARNING: Failed to find uniform 'modelMatrix'.
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'projMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
WARNING: Failed to find uniform 'color'.
Shader Variant Features:
	Shadow Mapping
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
WARNING: Failed to find uniform 'textureMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Deferred lighting
	Submodel Transforms
	Clip Plane
 300
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
ANI Ancient_ani with size 160x120 (6.3% wasted)
SHOCKWAVE =>  Loading default shockwave animation... 
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'ASW2_Cut1.fs2'
Hmmm... Extension passed to mission_load...
Older mission, should update it (0.10<-->0.10)
Reassigning player to squadron Sopul Fleet
Someone passed an extension to bm_load for file 'Ancient.pcx'
Starting mission message count : 1
Ending mission message count : 1
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'KatoNew.pof' into slot '1'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Loading model 'Achladia.pof' into slot '2'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Specular Mapping
	Normal Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Specular Mapping
	Environment Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Subsystem 'fighterbay' on ship Achladia.pof is not recognized as a common subsystem type
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Allocating space for at least 31 new ship subsystems ...  a total of 200 is now available (31 in-use).
Loading model 'capital04.pof' into slot '3'
BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps.
BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
Subsystem 'fighterbay 1' on ship capital04.pof is not recognized as a common subsystem type
Subsystem 'fighterbay 2' on ship capital04.pof is not recognized as a common subsystem type
Submodel 'capital04b' is detail level 1 of 'capital04a'
Submodel 'capital04c' is detail level 2 of 'capital04a'
Submodel 'capital04d' is detail level 3 of 'capital04a'
Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
Submodel 'capital04c' is detail level 1 of 'capital04b'
Submodel 'capital04d' is detail level 2 of 'capital04b'
Submodel 'capital04d' is detail level 1 of 'capital04c'
Loading model 'bomber10.pof' into slot '4'
BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'Zakros.pof' into slot '5'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
Loading model 'Attis.pof' into slot '6'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster02b' is detail level 1 of 'thruster02a'
Submodel 'thruster03b' is detail level 1 of 'thruster03a'
Submodel 'thruster04b' is detail level 1 of 'thruster04a'
Submodel 'detail2' is detail level 1 of 'detail1'
Loading model 'Scorpion.pof' into slot '7'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Glow Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
BMPMAN: Found EFF (fighter12-01a-glow.eff) with 31 frames at 25 fps.
Submodel 'shivorec-hull' is detail level 1 of 'shivoreb-hull'
Submodel 'shivored-hull' is detail level 2 of 'shivoreb-hull'
Submodel 'shivored-hull' is detail level 1 of 'shivorec-hull'
Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
Loading model 'fighter10.pof' into slot '8'
BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
Submodel 'fighter10d-hull' is detail level 1 of 'fighter10c-hull'
Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
Submodel 'fighter10c-hull' is detail level 1 of 'fighter10b-hull'
Submodel 'fighter10d-hull' is detail level 2 of 'fighter10b-hull'
Loading model 'Vassago.pof' into slot '9'
BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
Subsystem 'AftPeakPort' on ship Vassago.pof is not recognized as a common subsystem type
Subsystem 'AftPeakStarboard' on ship Vassago.pof is not recognized as a common subsystem type
Subsystem 'fighterbay' on ship Vassago.pof is not recognized as a common subsystem type
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
Loading model 'corvette2s-01.pof' into slot '10'
BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
Unknown special object type $path17 while reading model corvette2s-01.pof
Unknown special object type $path25 while reading model corvette2s-01.pof
Unknown special object type $path15 while reading model corvette2s-01.pof
Subsystem 'fighterbay' on ship corvette2s-01.pof is not recognized as a common subsystem type
Subsystem 'reactor' on ship corvette2s-01.pof is not recognized as a common subsystem type
Submodel 'detail-1' is detail level 1 of 'detail-0'
Submodel 'detail-2' is detail level 2 of 'detail-0'
Submodel 'detail-3' is detail level 3 of 'detail-0'
Submodel 'detail-2' is detail level 1 of 'detail-1'
Submodel 'detail-3' is detail level 2 of 'detail-1'
Submodel 'detail-3' is detail level 1 of 'detail-2'
Loading model 'cruiser03.pof' into slot '11'
Submodel 'detail3' is detail level 1 of 'detail2'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 3 of 'detail0'
Submodel 'detail2' is detail level 2 of 'detail0'
Submodel 'detail1' is detail level 1 of 'detail0'
WARNING: "For ship 'AB Attis', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9377
Allocating space for at least 7 new ship subsystems ...  a total of 400 is now available (202 in-use).
WARNING: "For ship 'AB Attis', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9377
WARNING: "For ship 'AB Attis', detail level mismatch. Table has 4, POF has 3." at ship.cpp:9377
Loading model 'verbek.pof' into slot '12'
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Animated Effects
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Compiling new shader:
	Model Rendering
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
WARNING: Failed to find uniform 'viewMatrix'.
Shader Variant Features:
	Lighting
	Fog Effect
	Diffuse Mapping
	Deferred lighting
	Submodel Transforms
	Clip Plane
Model verbek.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
OpenGL: Created 512x512 FBO!
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'Kamilari.pof' into slot '13'
Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull'
Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull'
Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Submodel 'vsupport01c-hull' is detail level 1 of 'vsupport01b-hull'
Submodel 'vsupport01d-hull' is detail level 2 of 'vsupport01b-hull'
Submodel 'vsupport01d-hull' is detail level 1 of 'vsupport01c-hull'
Allocating space for at least 131 new ship subsystems ...  a total of 600 is now available (306 in-use).
About to page in ships!
ANI katoshell with size 112x93 (27.3% wasted)
ANI shield-attis with size 112x93 (27.3% wasted)
ANI ZHEL with size 112x93 (27.3% wasted)
ANI shield-f10 with size 112x93 (27.3% wasted)
ANI shield-f12 with size 112x93 (27.3% wasted)
ANI shield-b10 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
ANI shivan_particle02 with size 80x80 (37.5% wasted)
Loading model 'amissile.pof' into slot '14'
Model amissile.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'A-HORNET.pof' into slot '15'
Model A-HORNET.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Submodel 'detail2' is detail level 1 of 'detail1'
Submodel 'detail3' is detail level 2 of 'detail1'
Submodel 'detail3' is detail level 1 of 'detail2'
Loading model 'A-TEMPEST.pof' into slot '16'
Submodel 'realtempest-c' is detail level 1 of 'realtempest-b'
Submodel 'realtempest-b' is detail level 1 of 'realtempest-a'
Submodel 'realtempest-c' is detail level 2 of 'realtempest-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'DamnationBomb.pof' into slot '17'
Model DamnationBomb.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'cmeasure01.pof' into slot '18'
Loading model 'S_Rockeye.pof' into slot '19'
BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
Submodel 'rockeyelod2' is detail level 1 of 'rockeyelod1'
Loading model 'S_Hornet.pof' into slot '20'
Submodel 'hornetlod2' is detail level 1 of 'hornetlod1'
Loading model 'S_Trebuchet.pof' into slot '21'
Submodel 'trebuchetlod2' is detail level 1 of 'trebuchetlod1'
Loading model 'ShivanCluster.pof' into slot '22'
Submodel 'shivanclusterlod2' is detail level 1 of 'shivanclusterlod1'
BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
Loading model 'S_Bomb.pof' into slot '23'
Submodel 'bomblod2' is detail level 1 of 'bomblod1'
Loading model 'S_MegaBomb.pof' into slot '24'
Submodel 'megabomblod2' is detail level 1 of 'megabomblod1'
Loading model 'debris01.pof' into slot '25'
Loading model 'debris02.pof' into slot '26'
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI katoshell.ani with size 112x93 (27.3% wasted)
ANI shield-attis.ani with size 112x93 (27.3% wasted)
ANI ZHEL.ani with size 112x93 (27.3% wasted)
ANI shield-f10.ani with size 112x93 (27.3% wasted)
ANI shield-f12.ani with size 112x93 (27.3% wasted)
ANI shield-b10.ani with size 112x93 (27.3% wasted)
ANI shivan_particle02.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP512x512+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 2411/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 332,  Estimated count = 425
================================================
MediaVPs: Flaming debris script ACTIVE!
SCRIPTING: Starting flashy deaths script loading

Class: ac kamares
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.35
BEDu: 3000

Class: ac gordia
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.35
BEDu: 3000

Class: ac malia
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.35
BEDu: 3500

Class: ac heraklion
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.35
BEDu: 3000

Class: acv arkalochori
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.35
BEDu: 3500

Class: acv mochlos
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.35
BEDu: 3500

Class: ad pylos
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.4
BEDu: 4000

Class: ad achladia
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.4
BEDu: 4000

Class: ad odigitria
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.4
BEDu: 4000

Class: afr phaistos
DRM: 0.2
DE: 2
DM: 1
FRM: 1
FE: 7
BE: 0.3
BEDu: 3000

Class: ac 1
DRM: 0.2
DE: 1
DM: 1
FRM: 1
FE: 7
BE: 0.15
BEDu: 1500

Class: ai thera
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.4
BEDu: 4000

Class: at dallie
DRM: 0.2
DE: 2
DM: 1
FRM: 1
FE: 7
BE: 0.25
BEDu: 2500

Class: at kythera
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.35
BEDu: 3000

Class: asd minos
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.45
BEDu: 4000

Class: aca akrotiri
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.45
BEDu: 4500

Class: ag knossos
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.45
BEDu: 4500

Class: st azrael
DRM: 0.2
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.15
BEDu: 1500

Class: sfr mephisto
DRM: 0.2
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.15
BEDu: 1500

Class: sc 5
DRM: 0.2
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.15
BEDu: 1500

Class: sfr asmodeus
DRM: 0.2
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.25
BEDu: 2500

Class: sac 2
DRM: 0.2
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.15
BEDu: 1500

Class: sc lilith
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 6
BE: 0.3
BEDu: 3000

Class: sc cain
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 6
BE: 0.3
BEDu: 3000

Class: scv moloch
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 6
BE: 0.35
BEDu: 3500

Class: sd vassago
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 6
BE: 0.4
BEDu: 4000

Class: sd demon
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 6
BE: 0.4
BEDu: 4000

Class: ssg trident
DRM: 0.2
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 5
BEDu: 500

Class: ssd lucifer
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 6
BE: 0.4
BEDu: 4000

Class: sj sathanas
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 6
BE: 0.45
BEDu: 4500

Class: aesdherian claw
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.3
BEDu: 3000

Class: aesdherian sword
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.4
BEDu: 4000

Class: aesdherian crown
DRM: 0.2
DE: 2
DM: 1
FRM: 1.2
FE: 7
BE: 0.4
BEDu: 4000

Class: sslbeam
BEI: 0.2
BEDu: 600
BEDi: 300

Class: ancient super cannon
FR: 100
FE: 6
BEI: 0.6
BEDu: 6000
BEDi: 3000

Class: ancient supercannon#bombardment
FR: 100
FE: 6
BEI: 0.6
BEDu: 6000
BEDi: 3000
Level load took 29.379999 seconds.
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ASSERTION: "first_frame != -1" at missionshipchoice.cpp:2807
 Failed to load icon none


Assert: "first_frame != -1"
File: missionshipchoice.cpp
Line: 2807
Failed to load icon none


ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_8_0_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_SSE2-FASTDBG.exe! <no symbol>

[ This info is in the clipboard so you can paste it somewhere now ]


Use Debug to break into Debugger, Exit will close the application.